Category Archives: Bertoxxulous

a scrawled note


Zekserabol –
This should be an excellent opportunity to break you into your new role as Assistant Cryptkeeper. Filthy mortals have defiled the Plaguebringer’s unholy sanctum and left quite the mess. It is my divine duty to oversee the restoration of the temple, and thus you will be performing the following tasks:

Disgusting carrion feeders have been ingesting the pieces of Bertoxxulous’ slain avatar, and have filled the main hall with their… excrement. Take the shovel from within this coffin and use it to remove the waste. Try not to get any on you; it contains potent pathogens, and we wouldn’t want you contracting an incurable disease during your first day on the job.

2) Your second, and most sacred, duty is to recover the essence of the avatar. As it has been consumed by the crawlers, you’ll need to recover it from within their gut. Luckily I have devised a plan that doesn’t involve you feeding them scraps and then following them around with a burlap bag at the ready. I’m sure you remember your apprenticeship in embalming? I’ve left a kit in the coffin for you; as you no doubt remember, you need only take hold of the kit and use it in close proximity to your target, and the fluids will do the rest. You’ll need to inject them multiple times in quick succession – this will cause the critter to explode, releasing the coveted protoplasm.

3) Your final task will be to collect the remains of the bone Amalgamations from His most-pestilent altar room. The foolish adventurers cracked their bones, exposing the blighted marrow within. We will recover these and use them to propagate a whole host of new golems. I warn you not to attempt to gnaw on said bones – despite what you may have heard, they will improve neither your charm nor your prowess.

Attend to these duties quickly. You would not wish to be present upon the Plaguebringer’s return…

  • Head Cryptkeeper Nar’Scabbrous

Deadtime Stories of Bertoxxulous


Of Detrioxx Inhabitants: Origin Myths or Histories

Long ago in the Kingdom of Skaxron lived two childhood friends, Raex, and Vindor. The friends played, fought, competed and grew up together in their lawful kingdom. As they matured both young men proved to be the greatest warriors of their generation. They became pledged as knights in service to their good King Randall.

Two years after the knighting of Raex and Vindor, the War of Ages engulfed their continent, separating the friends as they fought to save their beloved kingdom. War raged for many years, their good King Randall was slain, and all the lands were put under the rule of an iron fisted dark emperor. Raex and Vindor survived these lean years as mercenaries and swore complete and utter vengeance upon the dark emperor that ruled the land. They did not have long to wait, for a great and ancient evil was listening.

Bertoxxulous, Lord of Decay, heard the plea and offered to assist Raex and Vindor for their permanent indentured servitude. For the Plague Lord knew they were among the greatest of warriors, and would aid him greatly in his rise to power. Blinded by vengeance Raex and Vindor immediately agreed to the deal. With a snap of his fingers, Bertoxxulous banished his servant, the dark emperor, to another realm and accepted the two great warriors into his service, for they did not know Bertoxxulous had conquered their world just to bring them into the ranks of his minions.

Carprin Deatharn

Long ago on the continent of Antonica, within the world of Norrath, there existed a small village known as Yawnwater. The village of Yawnwater was a typical village, with happy villagers and flowers that grew all about the town. In the middle of the village stood a small shrine dedicated to the goddess of love, Erollisi Marr, located right off of a small river that flowed down into a great lake. However all did not remain right within the happy little village of Yawnwater.

On a dark night when the moon was just a sliver in the night sky, terror and destruction came down upon the happy little village of Yawnwater. The dark knight, Carprin Deatharn, determined to prove to his god, Bertoxxulous, Lord of Decay, that he was an exalted spreader of corruption and decay that none could match, came upon the village set to destroy it.

Caprin killed off what resistance the village had to offer and then gathered around the shine to Erollisi Marr, the elderly, the women, and the children, who were too weak to defend themselves from the dark knight. Carprin then set to systematically desecrating the temple by performing a dark sacrifice on its altar. After the sacrifice he infected the rest of the survivors with an incurable malady that left them slowly wasting away and dying. When Bertoxxulous saw all that his servant did in his name he was pleased and raised him to new and untold levels of power. It was not long after that Caprin Deatharn would join his master in the Plane of Disease.

The Tale of Toluwon

In the Plains of Karana in a time not so long ago, the clergy of Karana erected a small temple in honor of The Rainkeeper. Among those present at the building of this temple was Young Toluwon, a promising cleric that had recently been raised up from the position of Acolyte. Young Toluwon was one of the most promising clerics to come in years. He had shown wisdom beyond his years, mastered the honored rituals of Karana in a short time, and performed the extremely difficult Ritual of Thunder and Lightning for the first time in centuries.

However, all this was soon to come to an end for Young Toluwon for he had a different path to walk. Young Toluwon returned home soon after helping finish up the final building stages of the temple. He had to visit his love in the nearby city of Qeynos. When he arrived at his lover’s house, he found a small note asking him to meet her at a private locale. Concerned, Toluwon made his way immediately to the locale, to find something he could not believe; his lover was a worshipper of the dark god Bertoxxulous!

She was with a group of people in brown robes muttering chants to the Lord of Decay. Once he overcame his disbelief he knew what he must do. He would join her, for she was more important to him than anything else. When the decision was made, the worshipers of Bertoxxulous immediately sent Toluwon out to prove his faith. They sent him against his old brethren at the newly built temple in the Plains of Karana.

When he arrived the priests were surprised to see him back so early for they knew he loved his woman dearly. He assured them everything was all right, and told them that he needed to get some rest. Little did they know what dark plans were about to unfold. In the dead of night Toluwon crept around and slit the throats of each priest within the temple. Then performing a dark ritual told to him by the priests of Bertoxxulous he desecrated the newly erected temple. Toluwon had now become a full-fledged member of Bertoxxulous’ clergy. This is how Bishop Toluwon came to join the legions of corruption.

Rise of Avhi Escron

Thousands of years ago in lands long gone there was a prophecy of power. It said ‘One shall be born perched between light and darkness. They will grow and one day shroud the world in golden light or encompassing darkness. For they will choose.’ Avhi Escron was born shortly thereafter. She was the child foretold in the prophecy and the forces of light and dark waged war over her. As time passed Avhi began to show signs of extreme magical power, unmatched by any ever known to the world. The time for her to choose was fast approaching.

As the time came upon her Avhi was tempted by the forces of dark with images of unseen power, wealth beyond imagining, and endless lands to rule. With these images in her mind, Avhi chose the side of evil, and the world fell into an encompassing darkness. The ancient evil, known today as Bertoxxulous, was among the powers that she now served.
Decay and corruption became a daily part of Avhi’s life as she explored the dark arts of necromancy, creating new dark rituals, and spells became commonplace as she reached the pinnacle of her power.

Eventually Avhi declared herself fully in the service of the Lord of Decay. Soon after she brought down a mighty spell of foul corruption upon the kingdoms, laying waste to huge tracts of land. And so Avhi continued until one day she was raised to the side of her lord in the Plane of Disease.

Fall of the Wemmal Royal Family

The Wemmal Family had ruled their small island in the middle of the endless sea for years. Not knowing of the other continents and lands of their world, it was a self-contained island filled with peace. One day that changed, for chance brought the sole survivor of a shipwreck to a beach on their land. The survivor was Banford Paffa a cook from a pirate ship that had been wrecked in a nasty storm. The islanders discovered him on one of the beautiful beaches and brought him to the royal family.

The Wemmal’s were taken with this seemingly charming pirate from lands unknown. They offered him a position on the cooking staff for he knew many exotic dishes previously unknown to the islanders. However, the Wemmal’s would soon learn that their new cook had a dark secret. Banford was a worshipper of Bertoxxulous, the Lord of Decay. He set to slowly poisoning the food he served to the royal family. Soon after all of the royal family became sick and dying.

It was discovered that Banford had been poisoning them, but by then it was to late, and the Wemmals were dead. The islanders maddened by grief for their beloved royals lynched Banford and hung his corpse from the islands tallest tree. Bertoxxulous pleased with what Banford accomplished gave him a new form in the Plane of Disease, where he now serves his lord for eternity.

Origins of the Bubonians

In the deepest depths of some forgotten tomb, Tarkon Praez, a necromancer in service to Bertoxxulous, was performing experiments on a tribe of rat men that he had previously enslaved. During this time he bred a variety of rat men, but none of them were what he wanted. Tarkon wanted a ravenous, festering, and foul breed that would strike terror and fear into the hearts of the pure. Tarkon decided to pray one day to his dark god for guidance.

After many hours of prayers, foul rituals and sacrifices, Bertoxxulous enlightened Tarkon with a vision of what he must do. He would travel to the farthest reaches and find the necessary components to perform a ritual of the darkest evil. The four components Tarkon was to gather were a unicorn heart, tail of a phoenix, tears of a virgin, and the blood of a faerie. After many trials and tribulations he had gathered the necessary components and began the dark ritual.

What took form was more than he expected. An extremely evil crazed race of rat men that carried a foul plague in their blood and minds. He dubbed them the Bubonians and set them on the land. The Bubonians tore apart the lands near the tomb of their creation, spreading disease, death, and destruction wherever they went. They continued unhindered for a time, until they were banished from the world by a good and noble order of knights. Bertoxxulous took the Bubonians into the Crypt of Decay and that is where they have festered ever since, waiting to lay waste to the world once again.

The Varsoon Collection, Volume 5 – The War of Plagues


This book is titled “The Varsoon Collection, Volume 5 – The War of Plagues.” It is a complete volume that details the War of Plagues and the return of Varsoon.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The final volume in the series, this book speculates about the rumors of his return from death.

The story of Varsoon does not end simply with his death many hundreds of years ago. During the War of Plagues, there were many reported rumors of a mysterious mage that led the Bloodsabers, a group of cultists devoted to the worship of the god of disease, Bertoxxulous. The cult is reported to have existed for many hundreds of years, but one day came out of hiding to lay waste to Qeynos during the time of King Antonius Bayle V.

The War of Plagues raged across the land for a number of years, with neither side gaining ground. Using tactics reserved for only the depraved, the Bloodsabers, under orders of their leader, contaminated the city’s water supply. Thousands of innocent people died during the war, and most of the atrocities were blamed on a mage the Bloodsabers called “The Undying.”

“The Undying” was seen at the head of their armies, raining down upon the soldiers of Qeynos all manner of blights. From locusts to oozing miasmas, the Undying was a formidable mage. It didn’t take too long for some people to claim that this mage was Varsoon returned to life.

Using the fear that came with the name Varsoon, the mage began calling himself Varsoon the Undying. His demands against Qeynos were for them to hand over every second child that lived in the city. It seems there was some type of dissension among the Bloodsabers over this demand, which allowed Qeynosian soldiers to gain the upperhand. Soon enough, after a massive battle, Qeynos defeated the Bloodsabers once and for all. Unfortunately, they were never able to find Varsoon the Undying after the battle.

There are hidden records, however, that we had the privilege of reading. These records tell of a mage’s body being found on the battlefield. The mage’s body was covered in scar tissue from horrible burns to his entire body. The cause of death was not from fire, however. He had died from nothing more than a simple arrow piercing his heart. Or so they thought, until they noticed that he was still breathing.

A priest of the Temple of Life was with the party that discovered the body. Being a high-ranking exarch, he knew this man was no ordinary undead soldier. The priest summoned several of his brethren to the body and began to perform a very intricate ritual over the body.

After several hours, the priests had completed their spells and proceeded to burn the body of the mage until it was nothing than ashes. Rather than letting the ashes be scattered to the four winds, they gathered them into a special container and carried them to a special crypt in the Qeynos Hills. When asked what the ceremony was all about, they explained that it is the only way to prevent a lich from returning to life.

To this day that crypt remains locked, so we have no way of confirming whether or not the lich those priests destroyed was the same Varsoon from centuries earlier. Were this the case, it would appear that Varsoon actually did achieve immortality after all. But it does not explain why the word “lich” was never attributed to him until that final account.

We thank you for reading this series. As the reader can tell, there are not many solid facts about the real history of Varsoon. Perhaps if the House of Varsoon had not been burned to the ground so many centuries ago we might have been able to find more facts there. Whether more information comes to light in the future, the fact remains that Varsoon no longer walks among the living. Norrath has been safe from his predations for hundreds of years, so we may at least take comfort in that as we lay down to sleep at night.

The Necropolis of Lxanvon Vol. II


The royal priests of the Xulous kingdoms often journeyed from their ivory cities to Lxanvon on behalf of their people, to deliver offerings and praises to their dead kings. Bertoxxulous, donning the decaying bodies of the dead Xulous nobles, appeared before these royal priests demanding obedience, reverence, and sacrifices. Bertoxxulous deceived and corrupted the minds of the royal priests and their allegiance belonged to the Lord of Death and Decay above their living kings. Amidst these firsts priests of decay, one was held above the others, Ultor Szanvon the Putrid; he led the priests of decay in the spreading their dark doctrine. Ultor, an influential priest in service to the mightiest of the Xulous nobles schemed and murdered his way into the position of chief advisor to the living Xulous King. Ultor convinced Xulous King to visit the tombs of his ancestors, and there within the presence of Bertoxxulous’ full might he performed a dark ritual, sacrificing the king in the bowels of the crypt. Through the dark ritual Ultor summoned twelve spirits of previous Xulous kings and bound them to his service.
The risen undead kings rose armies of the dead from the necropolis of Lxanvon and spread across the lands ravaging all in their path, and leaving only death and destruction in their wake. Those who were not destroyed by the weapons of the undead armies were killed slowly by a deadly plague, carried by the risen kings, and spread like wildfire amidst the Xulous. Their entire race succumbed to the pestilence and the Xulous were no more. Bertoxxulous, pleased and swollen with pride by his genocidal accomplishment called his minions back to the necropolis that had served as their resting place for so many years. The risen Xulous kings gathered in the bowels of their crypts as a great mist enveloped Lxanvon.

The ancient dragons watched from afar as the mists cleared, revealing only a barren and broken landscape where the necropolis had once lied. It is said that the necropolis of Lxanvon still exists in the Plane of Disease, unchanged from when the ancient dragons witnessed its vanishing from Norrath, and that the form Bertoxxulous favors when visiting Lxanvon is a twisted visage of the long dead race he destroyed, so many ages ago.

Smiting of the Werewolf


From the writings of Silbern Keryvian I was born with a fate upon my skin. I was but another in a proud line of devout werehunters. I studied the ancient texts of Djivan Mertshak, the lore of the Night Reapers, and the tales of fellow Freethinkers. Their battles against the lycanthrope abominations contained lessons. I learned all that I could of the beasts; their hunting, shape shifting, procreating, weaknesses, strengths, and of course their magic. In time, I married, and had a family of my own. I continued to train, study the old texts, and hunt the tainted. The elder Freethinkers began to task me with specific targets. Ones that were particularly treacherous and vile. With Marr’s blessing, my silver blade vanquished den patriarchs and matriarchs, alike. And the wereclans are shaken to their defiled cores, due to it. Then came the night in which Marr called to me! I had cornered a tired lycanthrope, and as my virulent, silver blade rose to deliver the mortal blow, the creature changed form. It dared look upon me from its profaned elven eyes. “The sire, Krewrog, will be your downfall, hunter! Slay me. Your end is near.” “None so near as yours!” I knew then that I had been given a charge of grand import, to cleanse Norrath of this “Krewrog.” I told the elder Freethinkers, but they discouraged me from hunting Krewrog. I had never known such folly and cowardice in such men! Marr demanded this cur be wuped from existence, and yet they order me to leave the hunt for another of the order! They had left the mission, but not I. The monster proved to be more elusive, and more gruesome than I had even thought possible. I would find townsfolk, sometimes my own hunting companions, torn open. The killings were messages. “Find me,” they dared. I knew I was close on its trail, for the deaths were never a day old. But I was merely following a trail of grotesque destruction. I was not gaining any ground. I needed to gain the upper hand in this hunt. I was contacted by an assassin one night, claiming to have been given superior skills through magics granted by Bertoxxulous. He offered me the same magics, but I was not about to accept such foulness. Not a week later, I learned of a were beast that had been witnessed running from a local inn. I investigated the room that moment. Torn clothes were strewn about, but no blood, no victim. It was its den! Then I spotted a silver locket was amongst the destruction. A locket I recognized! It had been mine, but lost in battle months prior. It held the likeness of my dear wife. My wife, my children! With the speed of the wolf, I ran to me home. What I came upon will never leave my mind. What my eyes took in has been burned upon my very soul, like none other. Their bodies. The gore. No libation, sleep or over indulgence could ever distract the grief, or the burning hate within me. my wife and infant daughter were butchered – torn apart by claws and teeth. The beast took delight in the grotesque! I was blind with fury and sorrow as I looked for my son, Junge. But he was nowhere to be found. He was to be a man soon, and now he was gone, all of them were. The fault was with the Freethinkers for not aiding me in my hunt of this Krewrog from the start, and mine for not taking the upper hand when I could have. The need for vengeance throbbed within me. It races through my very blood. I vowed to have it! I returned to the assassin, and took the Bertoxxulian magics. It was only fitting to use magics of the disease god to kill one so willing to spread the lycanthropy disease. The spells worked better than I could have imagined. I could follow the beasts using the slightest of track; a speck of blood here, a hair there. They lit to my sight as if they burned! I followed the trail of hair and saliva leading from my home towards the village of Somborn. Foolishly, the beast was sticking to the cliffs and rougher terrain. A slower way, most likely trying to disguise its trail. I could bear it there! I saw my chance and laid a trap for the tainted creature between Wayunder Lake and Breathless Hallow. The sun was soon to rise when the beast made its way through, and the trap sprung. How the beast howled and raged against the magical restraints that now bound him to the natural world around him! Then I noted, this werewolf was not as big as the earlier witnesses had stated, and as I walked out of the shadows to confront it, it shifted. It turned from its Lujien form into a scared, young man, naked and shaking in magical bonds. it was my son. My own Junge, tainted by that disease! Junge cried out, “Why are you doing this to me?” “Because you are an abomination.” “But you brought this upon me!” “I am sure Krewrog would have you think that way. That my hunting and my culling of his den mates and pack cousins somehow justified the tainting of my own son, but ultimately, responsibility lies with him… And now I will do what needs to be done, by the strength of Marr.” “What?! No, father! Sire!” Krewrog took so much from me. Life was revenge now. Nothing more. The next day was stumbling grief, and hate. Tears of rage burned my throat, but would not cool the fire within my core. I knew I would find Krewrog within the village of Somborn. So many of my previous targets were heading that direction, and I doubted it was all by luck. Something was drawing them to the village. I found nothing suspicious with the townsfolk, or the village, itself. But I knew the folly of replying too much on the calm of daylight. I took up at a little tavern, and decided to wait it out. As the day waned, I grew more fidgety, and restless. I was shaking with insatiable rage for the beast I sought, or so I told myself. It was near dusk when I left the tavern. As I walked across the village, the night lit up for me. I saw beast hair all around me, and could smell them on the wind! This village was full of the abomination! I took leave of my senses and allowed the burning in my soul to take over. What had been bubbling under the surface I would no longer deny. It strengthened me beyond imagine. I felt something suppressing my analytical thought, and magnifying my baser thoughts and emotions! The howl that ripped through the night chilled and exhilarated me. it was that of a werewolf on the prowl, even through the muddle of my mind I recognized it! That is when I could deny it no longer. The howl had been mine! I was one of the defiled, and had been one for weeks! I reeled from the truth of it. How could it be that one would not know what they themselves do? It was then that I relived my dreams, and awkward mornings that suddenly made sense, and… Dear Marr! My family! I am Krewrog and Junge knew it! But why was I allowed to love by the Freethinkers? Did they know? Were they using me, or the beast within? It mattered little now that the damage had been done. I could not check my need to go out into the night, but now that I was aware of the taint I carried, I was not about to put others in any more danger. I woke the next morning in confusion, like so many others, but this one I no longer blamed on the drink of the night before. I knew what I was now, and what I had to do about it. I have written this tale as a warning, and as a lesson for others to learn from. Face your inner demons! Do not bury them, nor feed them with rage. As for me, I have justice to administer. Marr purify this body with the melted silver from my armor. As I drink, bring my family the justice they deserve.

A Martyr’s Tale


“A Martyr’s Tale,” by an anonymous martyr of the Bloodsabers, who was put to death by the wretched Qeynosians in a show of might at the end of the War of Plagues.
In the darkness, I light a candle to my god Bertoxxolous. See the flame shimmer? See how it wavers as though fending off blows? When I crush the candlewick in my fingers, the light offers no resistance but a mere sting. This is, then, how the Qeynosians are to those of us who know the truth — they are the wick and we will extinguish them, one by one.

They are foolish, believing that they can win in the end. Though I languish in their prison cell where they fling me the rotted flesh from the battlefield as meat, I know that my faith in Bertoxxulous will be rewarded. Perhaps not now, not in this lifespan…but a reward I shall receive nonetheless. I look to no promise to make me whole, no misguided agreements shackle me.

We nearly had won that day. With the help our leader, Kane Bayle, we were positioned beneath the city. He gave us advance warning of battle plans and suggested routes we might take to ease our passage through the city’s armies. The city acclaimed his leadership; little did they know then where his allegiance lay.

I was a singer at a local eatery and dallied with the men of the Guard. They pretend to be so righteous, such devoted husbands and Guardsmen. Their wives, the mistress in the marriage of a Guardsman to Qeynos, believing all the while that their men were working diligently. But I knew otherwise. I knew the truth about many of those faithless so-called heroes.

One day, I met Kane and we began our affair. He, who had suffered such slighting at the hands of his family, needed my encouragement. I forsook all others to woo him to our side, to the cause of Bertoxxulous. The conquest was easy; he was already intrigued by our god and eager to learn more. I fed him as much as I could, then took him to my mistress, who helped him learn more.

My Kane is not the blind fool his trial makes him out to be — oh, no! Even while he toyed with me, he already knew what he wanted. He soon cast me aside for larger prey amongst our ranks, but I am not a jealous cat. We needed his strength, his knowledge, his connections. At that time, we had need of him more than he of us. I am grateful to have known him so intimately for so long.

Yes, for so long — for Kane was one of us for much, much longer than the foolish Bayle family realizes. While they mocked his achievements, cast him aside in order to fawn over Antonius…Kane was with us. He steeped himself in our lore while he covered himself in the mantle that Qeynos wanted to see in him. They thought his work was on their behalf, but it was for us. It was for Bertoxxulous.

They have put up the gallows where we can see it from the barred windows of the prison. They think it will intimidate us, make us squirm before our deaths. I stand beside the window, my spine straight and my head up. I am not ashamed to die for my beliefs. What frightens the “good” people of Qeynos is nothing to a Bloodsaber. I have slain my own family, murdered without a care those who crossed me. No, I am not afraid to die.

How quaint. The guard who watches me was one of my patrons from my old singing days. He offered to release me in exchange for my favor! My gaze weakened him and I let him stay with me. I am not interested in bargaining with a fool. Still, I will miss some of the pleasures of this life…such as keeping the guard intrigued long enough for us to be discovered. He is now sitting in the cell across from mine, crying. The fool.

I will return to finish my work here in Qeynos. This, I already know: I will be assigned to the catacombs below, to the Bayle family’s tombs. Though they despise him, they will bury Kane there…and I will follow. Death will grant me more power than I have as a minion in life. I will remain true to our cause and fight against the weak with renewed vigor.

Places of Norrath: Qeynos


Overview of Qeynos

The free city of Qeynos controls most of the plains to the west of the Serpent’s Spine Mountains. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a treat pier, protected in a harbor naturally formed form the stone and a bend of in the coastline.

The ocean is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships safely come and go daily from Qeynos’ harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often been see at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud’s Crossing.

Northern Qeynos
Northern Qeynos is, in fact, the original City of Qeynos. During an invasion of the city a surprise night attack that started a war many years ago, the southern and eastern walls took heavy damage. Some of the buildings in these areas were destroyed but the militia and able-bodied citizen fought the invasion and saved much of the city including the palace. Later, instead of fixing the old castle wall, it was decided to expand the city of Qeynos by building a new one further out.

Most of the buildings in Northern Qeynos are very old looking, but a few have been remodeled or rebuilt. Made mostly of gray stone blocks and brown bricks, the houses and shops in this area are now showing their age. The paint is worn away and dark vertical trails have formed from rain water erosion. These buildings are sturdy and have been around for ages, but were obviously built for function over style during Qeynos’ early years when the kingdom was small and poor. From the towers and some of the outer walls of the city hang cloth flags and banners, displaying the colors and insignia of the kingdom of Qeynos.

A local tribe of gnolls, the Darkpaw has become a stubborn and enduring threat to Northern Qeynos, striking terror in the civilian population due to their constant raiding. While the city guardsmen have valiantly fended off the assaults, the have failed to stop them outright. At their wits end, the frustrated citizens have taken to offering adventurers a bounty in return for the delivery of gnoll teeth an fangs

Southern Qeynos
Southern Qeynos holds in it the main docks for passage between Antonica and Odus. This is a bustling area full of people transporting their wares between the two continents. Also on the ships logs are adventurers seeking new wealth and new fame that can be found in the different lands.

The Southern District of Qeynos also houses the bank that is heavily guarded by barbarian warriors. Near the bank lies the Ground of Fate. This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

Many guildhalls lie in South Qeynos where they can train young students interested in their art. Though Qeynos is a grand city, beggars and rats can often be found in dark corners.

Qeynos Catacombs, the Qeynos Aqueduct System
Located in the sewers below the human city of Qeynos, the Qeynos Catacombs is a large system of aqueducts. At first glance the sewers seem to be a normal rat infested dungeon with a variety of colorful graffiti written on the walls. But there is a dark secret hidden in the catacombs. Minions of the dark god Bertoxxulous, the Plague Bringer, have set up a secret shrine and base of operations within the catacombs. Entrance into the catacombs can found in the northern and southern sections of Qeynos; some hidden and some not so hidden.

Minions of Bertoxxulous roam the hidden passages; all not allied with his minions should avoid the secret tunnels. The rest of the catacombs are fairly safe for most adventurers.

The Lineage of Antonius Bayle
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana. Over time the villages prospered and grew into small towns. Two of these towns were so successful as to grow into full-fledged cities. On the eastern coast, Freeport grew as a dangerous and bustling port of call frequented by those braving the journey across the Ocean of Tears. To the west, the city of Qeynos grew under the noble rule of law under a man named Antonius Bayle.

Humanity continued to prosper and grew strong. Much to the disdain of the elder races, the humans chose to rename the continent after one of their own, rather than a god. From that point forth, the continent was known as Antonica, in honor of all Antonius had done for the people of the races who lived there.

Antonius I was successful in incorporating the lawful city of Qeynos. He was given the role of ruler around the age of 25. For his success in bringing together the humans of the Plains of Karana and for founding the city of Qeynos, he was named “The Great Unifier.”

Antonius Bayle II became ruler of Qeynos when he was around 36 years of age. He led the movement to rename the continent of Tunaria to Antonica, ostensibly after his father. Of course, there were those who noted that he also shared the name of his father. During the period of his reign, the heretic Erudite necromancers revolted and left Erudin. Shortly thereafter, the disaster which formed The Hole occurred. Thus began what is known as the “Age of Turmoil.” Antonius II became known as “The Great Defender.”

Antonius Bayle III grew up during the beginning of this Age of Turmoil. During his childhood, he witnessed the construction of the heretic city of Paineel and saw Sir Lucan take control of the city of Freeport. When he came to power at the age of 26, he did his best to remain neutral and, as such, was named “The Great Diplomat.” Antonius Bayle III, for reasons unknown, chose to break tradition and name his first son Kyle rather than Antonius. In an attempt to establish a new seat of power in Antonica and extend his lands southward, Antonius III charged his eldest son Kyle with the expansion. Kyle left with a cadre of men to find a suitable location and to begin building.

A great deal of time passed without hearing any word or report of progress on this project. Antonius Bayle III sent a series of scouts to investigate but none ever returned. Kyle, his men and those sent to investigate were never heard from again. Roughly 25 years after the mysterious disappearance of Kyle, Antonius Bayle III had another son. This one he chose to name Antonius and he became Antonius Bayle IV. At the age of 24, Antonius Bayle IV was installed as the ruler of Qeynos, which he remains to this day.

It is believe that it will one day become tradition for the ruling leader of the Bayle line changes his/her name to a variation of Antonius upon taking the throne in honor of the first Antonius Bayle.

Antonius Bayle IV
Antonius Bayle IV is a highly devout Paladin of Karana. Though still relatively young, he is about as righteous, lawful and goodly as they come. He rules the city of Qeynos and its territories with a firm, but just hand.

He is simply referred to as “ruler”. Though some citizens may call mistakenly call him Your Honor, Grace and even Your Majesty, he does not expect to be referred to as such. He prefers to be called “Lord” if any title must be used. In his humility, he finds himself mildly embarrassed when referred to by any of the more lavish titles bandied about by those citizens who view him in awe – even as king – but know no better.

He considers himself a citizen in service to the city and views his role as the benevolent protector of Qeynos and the surrounding area. The government of Qeynos consists of the Circle of Ten, which is comprised of the heads of each of the guilds, including the Merchants of Qeynos, the Captain of the Guard (Kane Bayle) and a few of the more influential lords of the city.

Antonius Bayle holds veto power over the council and only Antonius may declare war or enter into treaties on behalf of Qeynos. The council may remove Antonius by unanimous vote, in which case a new ruler would be selected by popular election.

The Bayle line is by no means a hereditary monarchy. It is possible that some day a non-Bayle could rule Qeynos. In the simplest terms, the Bayles are very wealthy landowners who have a long history intimately attached to the city of Qeynos. Antonius IV is an incredibly popular, well-loved and respected ruler. This is due in part to his selfless personality, humility and devotion to his duties to the city and its people. It is also due to the trust the people have put in the Bayle lineage for producing skilled, trustworthy and reliable leaders.

The city of Qeynos oversees and protects most of the land west of the Serpent’s Spine, which includes the Plains of Karana. Qeynos represents the pinnacle of human achievement in the eyes of many. Though Antonius thinks of the Plains of Karana as his own, these feelings are best described as protective rather than possessive. He would also never state these feelings out loud for fear of angering one of his constituents.

The Bayle family tends to have children later in life. In fact, Antonius IV was born a full 35 years after the disappearance of Antonius III’s first son, Kyle Bayle. Kane Bayle was born two years after Antonius IV.

Antonius IV never knew Kyle. All he knows of his older brother is what was learned through stories told by his elders. Though he does occasionally wonder about what happened to him, he is too focused and dedicated to his duties as ruler to consider spending the time and resources that would be needed to search for the answers. This is a purely personal concern and he would not feel right about using city resources for such a selfish, wistful and sentimental reason. And thus, he seldom, if ever, discusses the matter.

Antonius is also an unparalleled swordsman. His closest rival in armed combat is his younger brother Kane Bayle, who himself has only been bested in combat by Antonius and Ebon Strongbear.

As a youth, Antonius IV spent much time escaping into the Jaggedpine Forest where he befriended another youth called Frenway Marthank. He still maintains a strong bond with his childhood friend. It was during their days as youths that Antonius came to appreciate the wonders of the forest and eventually do more than any other ruler to protect the forest ecosystem.

Ebon Strongbear, with whom he has a strong relationship, trained Antonius IV as a youngster in the Hall of Steel. Bayle then went on to the Temple of Thunder as most local aspiring paladins would in Qeynos.

While in the Hall of Steel, Antonius and Kane made great friends with Milea Clothspinner of the prestigious Clothspinners of Qeynos, one of the wealthiest families in the realm of Qeynos. Milea is currently an adventurer, a fact of which her family disapproves.

Later, Antonius IV went on an epic quest with the Qeynos Claymore at his side. This was before he became ruler and after he was a full fledged paladin. His father knew of the quest and its importance and allowed Antonius to wield the Qeynos Claymore for the purpose.

The Qeynos Claymore is what the city is named after and dates back to a time when the humans were living in small communities. Qeynos is an old sort of slang Combine word roughly translating to “manifest destiny for humanity”. The sword is magical and sentient.

The warrior Milea Clothspinner, who often uses a different last name when adventuring, accompanied Antonius IV on this quest. The ranger Frenway Marthank and the bard Vhalen Nostrolo also began the quest with Antonius, but Vhalen left before its completion. Along the way, the high elf Lady Shae of Felwithe joined them. There was also a halfling that assisted Antonius in this quest as well and there are rumors that say that this halfling was none other than Mayor Gubbin of Rivervale. The purpose of the quest was mostly unknown save that it was very important. Though he may speak wistfully of his old friends and adventure, the quest itself and its outcome are something personal and private to Antonius. Thus he does not discuss it other then to say that it was something he had to do in the past.

Antonius IV became romantically involved with Lady Shae after the completion of his quest. However, the Circle of Ten and the Felwithe ruling houses eventually caused the relationship to be broken off. As of right now, Antonius is not married or romantically involved in a public manner with anyone, and as yet has no heir. Milea, ever the adventurer, has been seen in the Plains of Karana lately. She is closer to Kane than Antonius and has put her total trust in the younger Bayle, asking him to watch over her little sister for her. She does not know of Kane’s corrupt soul.

Vhalen is still about in the Karanas and is currently despondent over the disappearance of his love, Metalla. And of course, Mayor Gubbin is the richest halfling around and the current mayor of Rivervale. For reasons known only to him, the mayor does not want the “exploits” of his youth known publicly. Antonius respects his friend’s wish, though he may drop a vague hint now and then. Frenway still lives in Surefall Glade. The recent death of his son in Mammoth Cave has left him in a state of severe grief.

Another of Antonius’ close and trusted friends is Vegalys Keldrane. Vegalys is a paladin of Rodcet Nife and is a few years younger than Antonius. Vegalys acts as advisor and confidant to Antonius Bayle and is also a public servant acting as Lord Magistrate for the city of Qeynos. Vegalys generally concerns himself with investigations into such things as organized crime though he is not directly involved with law enforcement, which is a duty that falls to the Qeynos City Guard.

Kane Bayle
Kane Bayle is Antonius’ younger brother, by two years. Kane acts as Captain of the Guard in times of peace; however, in times of war, Antonius himself assumes direct control of the Guard and the armies of Qeynos. Kane secretly wants to overthrow his older brother and take control of Qeynos, a fact of which Antonius is blissfully unaware. If Antonius ever heard talk of such a thing, he would be certain to set the record straight that he and his brother have a close relationship and such things are the ranting of drunkards and madmen.

Kane has been lulled into an alliance with the Bloodsabers and has begun to turn toward the ways of Bertoxxulous, the Plaguebringer.

Guildmasters
The guildmasters in Qeynos are based on deity worship. There is a guildmaster for each class that is available to humans and half elves with the exception of Druids and Rangers guilds which are in Surefall Glade instead. Spell and tome merchants are also available for each class. Here is a list of the main guildmasters:

Good and Neutral
Belious Naliedin – (Bard, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Renic Losaren – (Cleric, Karana)
Runethar Hamest – (Paladin, Karana)
Priestess Jahnda – (Cleric, Rodcet Nife)
Camlend Serbold – (Paladin, Rodcet Nife)
Mespha Tevalian – (Enchanter, Agnostic, Karana, Rodcet Nife)
Kinloc Flamepaw – (Magician, Agnostic, Karana, Rodcet Nife)
LuSun – (Monk, Agnostic, Quellious)
Ebon Strongbear – (Warrior, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Gahlith Wrannstad – (Wizard, Agnostic, Karana, Rodcet Nife)
Hanns Krieghor – (Rogue, Agnostic, Bristlebane, Karana, Rodcet Nife)

Evil
Lyris Moonbane – (Necromancer, Bertoxxulous)
Sragg Bloodheart – (Shadow Knight, Bertoxxulous)
Xeture Demiagar – (Clerics, Bertoxxulous)
Perkon Malok – (Magician, Bertoxxulous)
Reania Jukle – (Enchanter, Bertoxxulous)
Tranon Callust – (Wizard, Bertoxxulous)
Rocthar Bekesena – (Warrior, Bertoxxulous)
Hanns Krieghor – (Rogue, Bertoxxulous)

City Resources
Qeynos provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, armor, weapons, shields, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, jewelcrafting, pottery, tailoring, and blacksmithing.

Just outside the city gates, adventurers can make use of a Plane of Knowledge portal.

Places of Interest
Northern Qeynos
The Temple of Life
The Temple of Life is where the resident priests and paladins of Rodcet Nife train and worship. The grounds of the temple include buildings, lush grass, shrubs, tress, and a large pool called the Pool of Jahnda. The temple itself is a circular gem-encrusted marble structure that hovers above the pool. A fountain of sparkling holy water flows from within the temple down to pool below. Throughout the temple and its grounds, the structures are made of white granite with marble floors and thick, light colored, velvet curtains.

Priestess Jahnda is the High Priestess of the Temple of Life. She is wise beyond her years, although no one seems to know how old she really is. The pool, over which the Temple of Life hangs, is named in her honor. The Pool of Jahnda is not meant for public use. It is a sacred pool created for the Koalindl. The Koalindl are fish that were a gift to Priestess Jahnda from the Prime Healer. They are said to be magical in nature. It is rumored that, every so often, the Prime Healer visits our plane in the guise of a Koalindl and swims in the pool.

The Silent Fist Clan
The Silent Fist Clan is the order of monks native to Qeynos. The guild hall is located in the northwest corner of the city against the outer wall. It is a medium-sized, light brown colored wooden building that is clean, unworn, and well-kept. Used as a training hall, the main room is a large open space with smooth, hardwood floor and thatch roof. There is a small room attached to the main building that serves as LuSun’s study and the living quarters. LuSun is the powerful teacher of the Silent Fist Clan. He teaches his pupils that their greatest weapon is the power of their spirit.

Crow’s Pub and Casino and the Circle of Unseen Hands
Crow’s is a run down, old, brown brick building that entertains the local hooligans. The establishment offers a fine selection of brews and ales including Crow’s Special Brew. This brew is one of the finest drinks that can be found. It use to be sold only at Crow’s bar, but apparently Crow is allowing it into other bars for a very hefty price.

One of the pub’s bartenders, Hanns Krieghor, frequently holds secret meetings a back room where a secret passageway leads to the rogue guild, the Circle of Unseen Hands. Hanns always has henchmen guarding all entrances to the guild, so unwanted people can’t get in. Hanns looks like a rough and tumble cutthroat when tending bar, but when he dons his black cloak of the Circle of Unseen Hands, he blends into the shadows and darkness and is rarely seen. He can pick almost any lock and is a master pick pocket. However, the Circle frowns upon stealing from Qeynos locals because they don’t want to run the risk of having the guild being discovered.

Ironforge Estate
The Ironforge Estate includes a weapon shop, a jewelry shop and the home of the Ironforge family. Headed by Brohan and his wife Hurrieta, the Ironforge family is one of wealthiest family’s in Qeynos, if not the wealthiest, and produces the finest craftsmanship. Also crafters, the Ironforge children run the shops. The entire estate is well protected, as the Ironforge family has well known close ties with the local officials and the militia.

Ironforge’s Weapon Shop
This weapon shop is run by the Ironforge family. The main room is a large workshop, with a smaller storage room in the back. There are various weapons for sale displayed along the walls and in the counter display case.

Jewel Box
The Jewel Box is a shop that is run by Svena Ironforge. It is made from wood and is attached to the front of a large wooden house, both of which are clean and well kept. The shop has a large wooden display counter, which shows off the gems and jewelry for sale, and there is also a locked set of cabinets, which holds the more valuable items and class specific items. Svena’s father was the town’s previous jeweler; she was fascinated with gems as a young girl, and is now the most reliable source for appraising gems and jewelry, for a small fee.

Sneed Galliway’s Trading Post
Qeynos largest general store, this shop is run by Sneed Galliway. Sneed is friendly, middle-aged man, who runs his shop with his wife and children. They have a wide variety of new and used items for sale, from small knives to torches to bags to clothes to ropes and even food. The lower floor is Sneed’s shop, and it is filled with brass racks and wooden crates and cases, which display the various goods for sale. The second floor is divided into rooms, including the living family’s living quarters.

The Cobbler
This shop is run by craftsman Gerault Takenmaul. Gerault makes and sells shoes, boots, belts, and bags in this small shop, and lives upstairs in a tight, but cozy nook. The shop is a wood and red brick building, with an old, wood shingled roof. The floor is made of wood, but is mostly covered by colorful rugs. Spools of thread, yards of leather, and various tools clutter the floor and workbench of this small shop.

Southern Qeynos
Hall of Steel
The Hall of Steel is the guild hall for the Steel Warriors of Qeynos. It is the training ground for some of the greatest warriors of Antonica. The Steel Warriors’ Guildmaster Ebon Strongbear, Earron Huntlan, and a few others, led the city’s militia to victory against the Sabertooths of Blackburrow, a small gnoll tribe that lives in the nearby forest, and they are now known as local heroes.

The hall is a large, light gray stone building that decorated with banners of the guild’s symbols and colors and is located adjacent to the Grounds of Fate area. The training room has various weapons displayed on the wall, as well as other training equipment. The upstairs has a large open window overlooking the arena, to watch the various events and other warriors competing.

Grounds of Fate
This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

The Wind Spirit’s Song
The Wind Spirit’s Song is the bard’s guild of Qeynos. Guildmaster Belious Naliedin use to work as one of the King’s private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

Hall of Sorcery
Within the Hall of Sorcery, Qeynos citizens study the three circles of magic and lend their services to citizens of Qeynos. Master Enchantress Mespha Tevalian oversees the Hall of Sorcery and the Order of Three.

The hall has a few rooms including a large, round room made of tall dark gray slabs of granite. Long colorful banners line the outside walls of the building and represent the three classes of magic studied within – red represents wizard, gold represents enchanter, and blue represents magician. Inside, the back part of the building is partitioned off by a thick black, velvet curtain, behind which is a private study. Along the walls off the main room, there are a few small tables for studying, and in center of the room there is a large stone altar, with a round firepit in the middle of it and various writings around the edges.

Temple of Thunder
The Temple of Thunder is where the Knights of Thunder worship Karana, the Rainkeeper, the Deity of Storms. The paladins and clerics of the Knights of Thunder are well respected in the city. They often assist the Qeynos Tower Guards in the Plains of Karana.

The temple is located to the side of the arena and beyond a few homes. It is surrounded by a stone wall and has a large grassy area attached. This area is where the cleric and paladin of Karana train and practice.

Lord Runethar Hammerfist is the master of the Temple of Thunder. All paladins report to him and all clerics report to High Priest Renic Losaren.

Tin Soldier
Run by Blacksmith Rane Sedder, the Tin Soldier buys, sells, and trades new and used armor. Merchants within offer chain armor, molds for chain and plate armor, and other various blacksmithing supplies.

The first floor of the shop displays various, new and used metal and leather armor pieces that are for sale. The second floor has a store room and the living quarters for Rane’s family.

Fhara’s Leather and Thread<
Shop owner Fhara Semhart makes and sells a variety of clothing and sewn goods made from leather. She also offers various patterns and other tailoring supplies. Fhara’s shop is connected to her home where she lives alone. This small wooden building is filled with bolts of fabrics and spools of thread on the walls, and a counter where Fhara does her work.

Bag & Barrel
Raheim Varshen and his wife Fellesha run this shop together. They sell various types of containers and satchels. The shop also serves as their home. Raheim is a carpenter who makes small water barrels, tinder and jewelry boxes, crates, etc., and Fellesha is a seamstress who crafts various sizes of bags, skins, pouches and backpacks. Inside, the walls are full of merchandise and equipment and in the backyard, they have a pottery wheel and kiln.

Nesiff’s Wooden Weapons
Nesiff Tallaherd is an excellent craftsman and woodworker. He makes walking sticks, bows and arrows, poles, staffs, javelins, halberds, pikes, pole-arms, and boar-spears, all handcrafted from wood from the local forests. Nesiff has been known to import wood from far away lands, to make specially ordered bows, staffs, and ax handles. A merchant stationed outside the shop sells various fletching supplies.

Lion’s Mane Tavern and Inn
The Lion’s Mane Tavern and the Lion’s Mane Inn are located in the Common’s Square section of Qeynos and are run by Earron and Tasya Huntlan. Both buildings are made of sturdy lumber and are kept fairly clean. The Tavern is connected to the Inn, but is only about half the size.

Lion’s Mane Tavern
Earron Huntlan runs the Tavern with an old war buddy, and both are like local heroes who like to trade old war stories with the customers. The outside of the tavern is made from wood and the inside walls are lined with bricks. The entryway has a colorful painting of lions playing poker. Behind the bar counter, rows of shelves are filled with various types of drinks.

The Tavern is usually quiet during the day, but can sometimes get pretty rowdy at night after the locals have had a few too many, but Earron is usually able to force the troublemakers out of his bar with no problems.

Earron seems to think there is something going on in Qeynos. He thinks there is something more than just a few shady characters moving into town. I think it’s just normal progress and growth. Have you ever been to Freeport? Qeynos isn’t nearly as bad as that place yet! The town’s just getting older, that’s all.

Lion’s Mane Inn
Tasya Huntlan runs the Lion’s Mane Inn. It is a large, two story, wooden building, that is attached to the Lion’s Mane Tavern. At the entrance, there is wooden receptionist desk, where Tasya Huntlan greets people with a friendly smile. The Huntlan family lives in the inn. Tasya and her daughter Sissy sell various ales, wine, and other drinks to quench the thirst of weary travelers staying at the inn.

Office of the People
This is a small, wooden building where a list of city events, ordinances, advertisements, and other documents are held. Rucio Divella knows a lot about the city and also is the one to see about buildings for rent. Hansl Bigroon is the office manager and a great engineer. He has designed most of the structures in Qeynos. He has been working with other great engineers from various cities to design some bridge that will span Erud’s Crossing and into Odus itself.

Qeynos Hold
The Qeynos Hold is the main bank of Qeynos and is run by the Copperhold family. Kendall Copperhold is well trusted and has close ties to the city government. The bank is a medium sized, sturdy brick building. The main room is divided in half by a long counter. Behind the counter, there is an inaccessible stairwell that leads down to an underground vault that is behind a locked iron door. The bank is heavily guarded by strong barbarian warriors.

The Herb Jar
A small shop that has changed ownership many times over the years, The Herb Jar is currently run by Caleah Herblender. Caleah is a mysterious gypsy woman, sort of vagabond look to her. She is a former student of Kinloc Flamepaw, and still has close ties with the Hall of Sorcery. This is why she’s allowed to operate her fairly successful business here. Caleah makes a good living, but it doesn’t flaunt it.

The shop has a scent of burning incense and has various books and potions on the shelves. A large, deep blue and purple rug covers most of the badly worn wooden floor.

Mermaid’s Lure
The Mermaid’s Lure is located on the south-side of the docks. The wooden walls are badly worn and the iron bolts and hinges are rusted from the harsh, salty seawater and air. It is adjacent to a dock that extends out into the ocean, where various seagoing craft are tied up.

Captain Rohand runs the Mermaid’s Lure and trades goods with the sea merchants from Odus. He is a rough looking man with tangled dirty beard and hair, and his skin is dark brown and tougher than leather. The Ol’ Captain is more than ready to tell his tales of adventures and legends to anyone willing to listen.

Fishing nets and gear hang on the walls of the shop in addition to the shells of sea creatures. The shop sells all sorts of nautical supplies.

Port Authority
The Port Authority can be found near the southern docks. Ships leave for other cities on a regular basis.

Fish’s Ale
Fish’s Ale is a pub owned by Fish Ranamer. It is located just off the Qeynos Harbor docks. This pub is a rough and tumble mix of drunken warriors and sailors. A night without a fight here is the exception, not the rule. The City Guards pass by as if the pub doesn’t exist, and pay no attention to the drunks or brawls heard from within. Fish himself is an ex-sailor, and runs the pub with some old sea dog partners. Fish serves up brews, in the quiet, private bar in the back of the building, to shady smugglers and people who want to keep a low profile. An open brew barrel can be found inside. There are also a few places for drunken travelers to rest after a long night of drinking fighting.

Voleen’s Fine Baked Goods
Owned by Voleen Tassen, Volee’s Bakery can be found in the southern part of town, just east of the docks and north of Fish’s Ale. The bakery sells bread, pastries, muffins, cookies and baked goods and baking supplies. Brewing supplies are also available. An oven inside is available for use when Voleen and her staff aren’t busy making goods with it.

Firepride’s
Firepride’s is a metalworks shop run by armor smiths Ton and Lanhern Firepride. The shop is an average size wooden building. The main room is separated by a long display counter. The front half of the room displays the pieces of armor that is for sale, and the back half is Lanhern’s workshop, which is cluttered with various tools and there is a small forge in the center of it. Lanhern is hardworking and is known for producing quality goods at a fair price. Ton believes that he is the finest of all blacksmiths.

Source: http://www.everquest.com/places

Niclaus Ressinn


Niclaus Ressinn says ‘Hail, Mixxit. I am Niclaus Ressinn, loyal Paladin of Life. I am scouting the Qeynos Hills on orders from High Priestess Jahnda. We have received reports of undead prowling these hills of late.’

Niclaus Ressinn says ‘Oh, things are becoming dire here in Norrath. May Rodcet protect us! I have gathered most of the evidence I will need to present to Jahnda, but I could still use your assistance with one final piece. I need to recover a rib bone from one of the undead beasts that wander these hills. Be sure the rib bone comes from one of the putrid skeletons. They are the spawn of Bertoxxulous.’

Niclaus Ressinn says ‘I believe the undead prowl these hills at night. I have found the remains of several adventurers who obviously had the misfortune of running into some of Bertoxxulous’ dark minions. One young human was still cluching this parchment in his cold, dead fist.’

Niclaus Ressinn says ‘I believe it is from a spell book of some kind and I do not have a working knowledge of things arcane. Perhaps you could help? Take it. I am sure someone in Qeynos could decipher it. I must remain here to gather more evidence but please return to me with anything you discover.’

Niclaus Ressinn says ‘Guard, Come quick! The undead gather near the ruins of Geupal!’

(NPC from Qeynos Hills)

Bertoxxulan Tome


Contained within the bertoxxulan tome is the tale of a society of healers that once tended to the mortally ill.

The healers constructed sanatoriums across the kingdom and were renowned for their skills.

Then, a tragedy befell the kingdom. A great plague spread through the towns and villages.

No cure was found for the plague and quickly the houses of healing fell, becoming tombs for the plague victims.

Soon only one sanatorium remained free of the plague, becoming referred to as The Last House.

The healers of The Last House pleaded to the gods to be spared from the plague and they were answered.

However, it was Bertoxxulous that answered their call with an offer of eternal life in exchange for servitude to him.

A number of the healers agreed to Bertoxxulous’ offer, betraying their brethren and murdering them in Bertoxxulous’ name.

The Last House vanished from the kingdom, and the inhabitants found themselves in the planar realm of Bertoxxulous.