Category Archives: Qeynos

Tale of Events from Eternity’s Knight (GM Event Log)


The telling of events from Steamfront Mountains to Dagnor’s Cauldron

A number of dragons then appear within the hills outside the city of Qeynos and assumed mortal form. One of their number being a blue drake named Drakel took the form of a high elf, Lady Zavo Zatanov. They gather a band of adventurers to escort them to lair of Lady Vox, who is found howling in rage over the theft of the shard from Veeshans claw; left from when Veeshan struck the world in its creation.

These dragons now in mortal form from the Ring of Scale confront Carson McCabe’s agent and is felled by their hands, attaining the Crystal Claw of Veeshan. Leaving the ruins of Permafrost Keep they run into the lackeys of Mayong Mistmoore that had been sent to escort Kivgor Illbriar back to the halls of Castle Mistmoore. A battle ensues between the dragons and their adventurous allies against the agents of Mistmoore who are driven off, with Lord Galendore left slain. At the commencement of their victory they are asked to aid them in a ceremony that would be performed within the confines of the Rathe Mountains.

At the Rathe Mountains the members of the Ring of Scale that are present begin preparations for their ceremony that will forever rend the veil, and awaken dragons all across the face of Norrath from their slumber. However, before the ceremony can even take place Mayong Mistmoore arrives confronting the dragons and their allies.

Three of the dragons who had now assumed their true form are slain before the gathered adventurers can drive Mayong from the Mountain Passes. With the ceremony now in ruin Lady Zavo asks for a volunteer to sacrifice himself and keep the Crystal Claw of Veeshan in safe keeping, who was then dubbed “The Scaled Claw”.

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Order of the Storm Caller


You say, ‘Hail, Shayna Thunderhand’

Shayna Thunderhand gives a soft smile and delicate motion with her hand and bow of her head, ‘Greetings, Soandso. It is a pleasure to make your acquaintance. I am Shayna Thunderhand — sorceress of The Rainkeeper and one of many ambassadors to the Jaggedpine. The recent events have yielded quite an interesting turn in our [organization’s] duties — and we are very excited to once again be reunited with our brethren and homeland.’

You say, ‘What is your organization’s duties?’

Shayna Thunderhand says ‘The Order of the Storm Caller is one whose roots are tied with the foundation of Qeynos and it’s establishments dedicated to the arcane sciences. When the Jaggedpine forest and it’s culture and people were still a part of the Qeynos kingdom, the wizards, magicians, and enchanters of Qeynos invited those from the Jaggedpine to partake in their fledgling studies. Gladly, our ancestors did so and returned to the forest with their newfound knowledge and passion in the art of the arcane. It was then that our elders felt that a new order must be established — the Order of the Storm Callers. As with all existing orders of The Rainkeeper, we had a [founding member] — one who made it possible for us to maintain our studies and interweave it into our everlasting faith in Karana.’

You say, ‘Who was your founding member?’

Shayna Thunderhand says ‘A wise and stoic woman by the name of Toliara Stormcaller was the first of our ancestors to master the art of wizardry. When she returned to the Jaggedpine with her newfound knowledge, the elders were very intrigued. She was asked to coordinate the efforts of all the Jaggedpine natives that had taken an interest and shown their adept talents in the ways of the arcane and form an opening ceremony to take place during the winter solstice celebration. Gladly and excitedly, she did so. The magicians, wizards, and enchanters loyal to The Rainkeeper met for several months, formulating [plans] and establishing [rituals] that would usher their order into the collective goal and cause of Karana’s faithful.’

You say, ‘What plans and rituals?’

Shayna Thunderhand says ‘The night before the sacred annual ritual and festival, the hierophant of Karana passed into the great Eye of Karana’s Storm. A new hierophant was to be named at the ceremony sited at the Throne of Karana’s Thunder. It is tradition that when a new hierophant is recognized, that the elders of each artisan, spiritual, and military order present the sacred item of their order that would then be wielded in the sacred ceremony — in this case, it was the winter solstice. Toliara called upon her brothers and sisters of the arcane sciences and together they forged an [item] of considerable power significant to that which The Rainkeeper sacredly represents.’

You say, ‘What item?’

Shayna Thunderhand says ‘The enchanters, who were also artisans highly skilled in the ways of jewel craft and even blacksmithing, were asked to forge a golden scepter with a hollow cradle at its peak. The magicians then conjured the elemental essences of the storm — water and air and sealed them in an azure sphere that was created from pure, enchanted elemental water. Toliara and her fellow wizards would spend days researching and creating a spell and rune of their own with which they would fulfill the purpose of the item. She etched the sacred runes upon the base of the scepter and sealed the separate items into one whole. Upon the dawn of the winter solstice, the fledgling order met at the Shrine of Karana where they would then [firmly establish themselves] among Karana’s most faithful.’

You say, ‘How did they establish themselves?’

Shayna Thunderhand says ‘The new hierophant was named and it was he that would lead the opening ceremonies of the solstice dawn. Tradition dictates that the head of each of The Rainkeeper’s order would come forward, bearing their sacred item to the hierophant and each in their own way, respectfully representing their order and its foundation, aid the hierophant in the ceremony. Toliara, representing the fledgling arcane order, was last to present her order’s item to the new hierophant — whose curiosity was piqued by the beautiful and most apparently powerful item. The ceremony began and each item was used in the [conjuration of a great storm].’

You say, ‘How did they conjure a great storm?’

Shayna Thunderhand says ‘The druids chanted around their hierophant, who held their order’s sacred item. As they chanted, they brought forth the great blanket of silver clouds upon the horizon. The rangers, rogues, and bards in their musical chant ushered in the raging winds that guided the druids’ clouds over the forest. It was the duty of the veterans, the warriors and knights, to call forth the thunder and begin the broiling of the storm. Toliara and her order then began an arcane chant. She raised the scepter upwards to the sky and collectively, the small order wove a single spell that arched from the scepter and struck the center of the tempest that responded in a great display of lightening and rain. Until the rise of the next dawn, the ceremonies continued — each order respectively praising Karana. By the rise of second dawn and the end of the solstice celebrations, the [Order of the Storm Caller] was inducted into the ranks of Karana’s faithful.’

You say, ‘What is the Order of the Storm Caller?’

Shayna Thunderhand says ‘That is the name that was bestowed to the arcane order of Karana’s faithful, led by Toliara. For several generations the order would thrive and become the primary ambassadors between the city proper of Qeynos and the forest. Eventually, when corruption threatened the land, it would be the Order of the Storm Caller that would act as the messengers and mediators between the political and spiritual interests of the Jaggedpine and ultimately, it would be their direct ties to the city that would influence the [decision] of Antonious III.’

You say, ‘What decision?’

Shayna Thunderhand says ‘All wished to spare the Jaggedpine from corruption for it was the sacred homeland of one of the city’s largest and most prosperous religious and cultural foundations. The Order of the Storm Caller knew that separation was the only way to assure the forest’s safety, for Qeynos would need all of its resources to defend against the approaching venomous shadow. However, not all were in favor of this decision. One known as Urwenae, an enchantress and at the time second to only the order’s arch mage in power and influence, held strong opposition to removing themselves indefinitely from their sacred lands. However, she was overruled by the decision of her superiors and the majority of the Jaggedpine Orders, thus the forest was sealed. The Order of the Storm Caller, along with the Veterans of the Storm, would [retreat] fully from the forest to aid the inevitable battles in defending Qeynos and its kingdom from threat.’

You say, ‘Why did they retreat?’

Shayna Thunderhand says ‘Collectively, the council at Qeynos and the orders of Karana’s faithful knew that it was best for the forest to have only the bare minimum of necessary inhabitants needed to preserve the culture and ancient ways remain behind. The shadow of corruption and turmoil was inevitable and Qeynos could not afford to spare these resources in such great quantity and the Orders agreed. The Veterans of the Storm, the knights and warriors of the Jaggedpine, and the Order of the Storm Caller were asked to relocate fully to Qeynos. There was little opposition to this decision, although the fanatical Urwenae [would never forgive her superiors and brethren] for allowing them to become separated from their homeland.’

You say, ‘Why would she would never forgive her superiors and brethren?’

Shayna Thunderhand says ‘She felt that all of Karana’s Orders should remain in the forest — that Qeynos’ resources were plenty and that the threat of the shadow would surely call the aid of nearby Erudin and perhaps even Rivervale if Qeynos were to fall into such dire jeopardy. Despite her zealous and near-fanatical opposition to the ruling, she was a well-respected member of the Order and was in-line to inherent the position of arch-mage when her mentor and the current ranking member of the Order passed into the great Eye of Karana’s Storm. For nearly a decade she waited in silence — her disapproval of the decision a constant, although she cooperated with her Order, she rarely left the Orders’ library. Eventually, she ascended to the roll of arch-mage over the Order of the Storm Caller and it was then that she had the opportunity to exact her vengeance against [those whom she thought as traitorous] heretics against Karana and their ancient, sacred path.’

You say, ‘Who did she think was traitorous?’

Shayna Thunderhand says ‘Ultimately, she blamed everyone who had voluntarily and without opposition agreed to the ruling made ten years prior with the sealing of the Jaggedpine forest. Urwenae despised both her fellow members of the Order of the Storm Caller as well as the Veterans of the Storm — viewing both groups as traitors. Ten years of reclusive behavior had given the necessary time for her planning to blossom and the death of her mentor and her ascension granted the perfect opportunity to execute her [revenge]. Upon the tenth anniversary of the Jaggedpine being sealed, a mere fortnight into her reign as arch-mage, Urwenae disbanded the Order in a violent display. A massacre was committed in the sacred halls of Qeynos’ arcane studies — an incident that was cleverly covered-up by the political council of Qeynos to keep the citizens from unnecessary worry regarding an external threat.’

You say, ‘What was her revenge?’

Shayna Thunderhand says ‘She had gathered a small group of like-minded followers — mainly, her most adept pupils that trusted her explicitly and were thus easily manipulated by her. The Order met in the cellar level of the arcane hall in Qeynos and there, Urwenae and her pupils destroyed all but a select few members of the arcane order. Many of the elders survived — escaping through portals of their own creation, although we lost many brave souls who attempted to remain behind and see their would-be executioners rightfully abolished. Urwenae and the two pupils, one being a powerful wizard that survived the encounter escaped through a portal when all that remained in the hall were dead. It is said that Urwenae then destroyed the sacred item that Toliara had forged all those centuries before, splitting the item into several pieces. As they are indestructible by design, Urwenae instructed her pupils to scatter the [pieces] throughout Norrath, while she herself would hide the scepter deep in the bowels of the Hole.’

You say, ‘What pieces?’

Shayna Thunderhand says ‘I cannot say for certain how Urwenae divided the scepter for the only documentation we possess was written in an ancient dialect that until recently, none could translate. The dialect is one of an ancient human tongue that dates centuries before the foundation of Qeynos — even before the foundation of the Throne of Karana’s Thunder. Of course this particular incident occurred in a more recent time, but Urwenae was well-versed in the ancient tongues of Norrath and knew well that her journal would be legible only by the most learned of Qeynos’ scholars or the forest’s elders, and even then her words would seem the fanciful tale of a madwoman — for there never was a massacre in the arcane hall in Qeynos, or so was the common belief until now. Those of us who are descendants of the few survivors that preserved the order knew of the truth and until recently, we had in our possession [Urwenae’s Tome].’

You say, ‘What is Urwenae’s tome?’

Shayna Thunderhand says ‘Urwenae’s tome, an Ancient Ashwood Tome granted to her by her late mentor, detailed Urwenae’s plans and what exactly she had done with the pieces of the scepter. You must understand, Urwenae was an arcane scientist — and a brilliant one at that. However, she was fanatically organized and required documentation of everything — a trait that was considered a merit before her madness had been discovered. The tome will likely detail where the missing pieces of the scepter lies and it may also copies of the lost, ancient scrolls scribed by Toliara and the first members of the order — scrolls that detail the exact runes and arcane chants to re-create the enchantment of the scepter, which was likely broken when Urwenae dismantled it. Unfortunately, the tome was [stolen] by one of the bandits that have recently inhabited our forest.’

You say, ‘Why was it stolen?’

Shayna Thunderhand says ‘I’m not entirely certain, although I doubt it was done for any purpose regarding the Order, our history, or any of the specific arcane knowledge contained within. Likely, the thief thought that it might fetch a price on the underground market of Norrath. The scouts have been able to identify the individual as Vranol Blackguard, the second eldest of the Blackguard family and one of its most dangerous members. We believe him to already be in High Pass. If [you can retrieve the Ancient Ashwood Tome] from him, if he still has it within his possession of course, then I would be more than willing to impart unto you our ancient arcane lore. However, this reward can only be wielded by one whose heart and faith belongs fervently to The Rainkeeper and their profession is of one of the three acceptable schools of magic. If you are unable to wield what reward I can provide, then I shall not bear ill will if you turn away, my friend.’

You say, ‘I will retrieve the Ancient Ashwood Tome.’

Shayna Thunderhand says ‘Marvelous! However, for me to reward you properly, you must seek our the tormented spirit of Urwenae. It is rumored that when she went into the depths of the erudite hereitcs’ former home, that she was cursed by one of the ancient spirits there — her mind and spirit forever trapped within the boundaries of the ruins. As the magic of the scepter was tied to its bearer, it is likely that the essence of the Gleaming Crystal Scepter remains with her, so long as her essence resides on the prime plane of Norrath. If you can find her, retrieve the scepter, and return it to me with the recovered tome, I shall be better able to properly reward you for your services to us.’

Shayna Thunderhand says ”Aaah. . . yes. Well done. Well done, indeed, my friend. The tome still contains the Toliara’s ancient notes and we shall be able to restore the lost magic to the scepter.” Shayna holds the scepter firmly in one hand and the opened tome in the other. In a powerful voice, she recites several arcane words. As she speaks in the magical rhythm of the spell, the scepter in her hand begins to faintly glow and seems almost to haze as if enshrouded in a blanket of dense fog for but a moment. Shayna reaches the last word of her spell and extends the misted scepter to you, ”This is the Scepter of Storms. It is not yet complete and requires its original pieces to be whole once again. If you wish to continue to [aid the Order of the Storm Caller], I shall be more than willing to complete the scepter for you — as your worth to us shall be proven in the task.’

You say, ‘I will aid the Order of the Storm Caller.’

Shayna Thunderhand says ‘Very well, my friend, and may Karana guide you through this path. There is one known as D’mitrious Irska, a powerful magician who can be found at the arcane hall in Qeynos. He is currently the senior member of our order and will be able to further aid you than I, for most unfortunately, many pages of the tome have been damaged by Vranol when he stole it. D’mitrious is more wise in this matter than myself and his willingness to aid you should be more than overwhelming once the scepter has been presented to him. However, he will require one [further component] with the scepter to secure his aid.’

You say, ‘What further components?’

Shayna Thunderhand says ‘The Scroll of the Tempest Eye, one scribed by Toliara herself as she completed her portion of the item, has been lost to us for some time. Urwenae tore the scroll from the pages of the tome and gave it to her pupil, Lazara, and instructed her to take them into Permafrost with the hopes that the threat of the great ice dragon that dwells there to ward any would-be heroes away. Like Urwenae, Lazara fell to an unknown, although dark fate and it is likely that the twisted impression of her former existence remains — guarding the scroll with its unlife.’

D`mitrious Irska says ‘The Scepter of Storms. . . but how could this be? You have spoken with Shayna, yes? I see that she has found one to retrieve the stolen tome. But what is even more intriguing is the acquisition of the scepter itself. I am impressed and these items represent your deeds better than any arrogant boasting that I hear day in and day out from the other youths of the order. Aaaah and yes, you have the scroll! Well then, we cannot let an opportunity like this slip through our fingers, now can we?” The mage quickly eyes the scroll before closing his eyes and beginning an arcane chant. The scroll in his hand begins to smolder, although the page is not damaged. A glowing silver image of a swirling storm seems to reflect off the surface of the parchment. Then, the scepter begins to slightly chime and runes begin to magically imbed themselves into the scepter’s base. The mage opens his eyes and extends the scepter to you, ”Now then, [shall we continue]?’

D`mitrious Irska says ‘Now that the scepter has been properly modified for the task, you must keep it safe for now. Your next task will be to seek out two more components, for the original components and the spells describing how they were forged are lost forever — destroyed by Urwenae’s second and final pupil who went mad while attempting to fulfill his duty. The Essence of Storms must be retrieved, and there is only one place within the whole of Norrath’s prime or astral realms that it can be found — the Plane of Sky. There is a being known as The Storm Mistress who dwells there. Seek her out and retrieve the Essence of Storms from her ethereal being. Do not worry yourself over what seems to be a gruesome murder and thieving, for she will coalesce again as all immortal, planar beings do in time. The second item that you must retrieve is the Cloudy Azure Sphere, which lies in the hands of [Priestess Auraia] in the depths of Kedge Keep.’

You say, ‘Who is Priestess Auraia?’

D`mitrious Irska says ‘Auraia was once a priestess of the Prime Healer. Upon her travels throughout the world of Norrath, she stumbled blindly into the castle grounds of Mistmoore. Fortunately, it was during the daylight hours and she did not need to wander far before discovering the error of their ways. Quickly, she attempted to turn back, fearfully respecting the wish for privacy that is heavily guarded and ferociously enforced by the vampire lord’s undead servants. As she made her way out of the castle grounds and returned to the boundaries of the Lesser Faydark forest, Auraia happened upon a recently discarded azure sphere. She had no idea what the sphere was intended for – at first likely thinking it the lost toy of some Koada’Dal or gnomish child. However, she was intrigued by it and threw it in her pack for a later inquiry and inspection. Eventually, Auraia heard tales of the ancient underwater city known as Kedge Keep from her Koada’Dal hosts in Felwithe. The intrigue was too much for this young adventurer to bear and so ‘

D`mitrious Irska studies both items intently, muttering softly to himself at an inaudible tone. Eventually, the mage closes his eyes and begins to chant, the melodic weave of arcane words causing the essence to shimmer with the brilliance of an electrical storm. Slowly, he brings both hands together, sealing the ethereal essence within the magical sphere — a union that forces a loud boom, the voice of thunder, to echo throughout the hall. D’mitrious opens his eyes and examines the completed orb and nods to himself, ”This should be sufficient. Take it and place it within the scepter. When the two enchanted items are united, the Orb of the Storm Caller will be forged.”

well-worn log book


After much contemplation, I am beginning to believe that we have been looking in all of the wrong places. Or better, perhaps the places we needed to look were not open to us at the time. Whatever the reason was, the fact remains that the Charm’s Way is not the same weapon it was when it was handed to the first of us by the god Lasydia herself, and we have failed to restore the weapon to its former glory.

I’ve heard rumors that the sea knows the whereabouts of the items needed to restore the weapon’s power. If that is the case, then we will need to find the sea’s voice in order to get the information we seek, lest we search the entire world over, and pass up the very objects we are seeking. I can’t be certain what the “voice” actually might be, but I have spent my life on the open sea… I’ll find the answer before long.

A mermaid. Yes, now that I think about it, this only makes sense. The mermaids have been singing the song of the oceans long before man ever thought to sail into the great blue unknown. The task now is to find one and find a way to get the information we need from her. Finding a creature such as that in its own home is going to be difficult to say the very least. But there are plenty of legends and tales to follow, I just have to find the right one.

I know now that the scoundrel is attempting the same thing I am. Either he found a member of my old crew that he paid or tortured to get the information from, or he managed to do his own research on the Charm’s Way. In either case, I’m going to have to act quickly if I am going to retrieve the parts that he needs to empower the sword. Should that happen, the seas would never be safe again as long as he is on them. I will travel to Qeynos first, and speak with the sailors there.

I have just left the docks of Thundering Steppes, and I was able to get some tangible information. However, I’ve been thinking about the mermaids, and all the legends talk about the hostility of these creatures towards men. I am risking my own neck by tryingto find them, but I can’t allow that cur that now calls himself The Pirate Jones to get the information first. Somehow I will find an answer.

I have traveled across several lands and seas, and I have found myself in a place called Dreg’s Landing. I believe that I can find what I need here, in this hostile land, and can use this as a starting point to begin my search for the items I need. I’m not sure what path The Pirate Jones is taking, but I am hearing rumors that he has information similar to mine. If that is so, he could be right behind me. I will need to take precautions so that he does not discover my plans to gather the parts before he does. Perhaps I will just revert to a tried-and-true pirate method of keeping things I want out of the hands of those I don’t want to have them.

Welcome to Qeynos, Citizen! – 2nd Edition


Welcome to Qeynos! As a new citizen of our city, there are probably hundreds of questions you still wish to have answered. This book is meant to assist you in finding activities which will interest and inspire you. Naturally, such a small book cannot possibly explain all you will need to know. Let it serve as a brief guide to the richness that you will experience throughout Norrath. Your citizenship is not affected if you discard this book without accepting the tasks. If you work on these tasks, you should keep this book until you finish them all.

Collecting stones and shards can be a very rewarding hobby. You can collect items as you travel, examining them to determine whether they will be worthwhile examples to keep. Gathering little items can be addicting as well! Be sure to look up now and again to admire the beauty of Norrath.

Once you have completed a collection, present it to Mervos Stadrin in North Qeynos. He offers rewards for your completed collections. And should you complete an entire series of collectable items, you may receive something special for your home as well. Gathering collectibles is not only educational and rewarding but fun as well.

The lands have changed much since the ancient days, and yet there are so many things that remain to remind us of our heritage. No doubt you have seen some of these precious memorials preserved in some of the villages, such as the Spirit of Faydark park in the Willow Wood. Please take a moment to remember the fallen by visiting the Claymore Plaza in North Qeynos.

There are many such places throughout the world as we are not the only folk who preserve our history. Be cautious in your travels but do not deny yourself the pleasure of discovery, either. Be wary and respectful of your surroundings and you will find many places throughout the lands to interest or thrill you.

Reading is a great way to learn more about the heritage of the land, the history of its inhabitants and the beliefs of those who are a part of Norrath. Visit Sage Indis Surion in South Qeynos to purchase some of his fascinating tomes. Though some are missing a page or two, the Sage has made notations in each volume, indicating where additional pages might be located.

The Sage sells “The Story of the Rat Queen,” which is part autobiographical and part analysis of the poor woman who lives in the Vermin’s Snye. It is said to be among Antonia Bayle’s favorites and is an interesting read. Additionally, one can find books scattered throughout the world that are excellent sources of information. You can also gain new skills by completing any of the Mastery tomes available.

As you explore Norrath, you will occasionally find unusual objects. Sometimes, they are on creatures in the wilds. Sometimes you will notice something odd in the landscape and pause to take a closer look. In either case, let curiosity be your guide as many great discoveries have been made serendipitously.

You are encouraged to take on any investigative work with a healthy dose of caution. While many things you encounter in the wilds may be innocuous, remember that there is a chance for mischief. Be vigilant, for some of these items may have been planted to trap the unwary.

While Qeynos is now your home, you will likely travel beyond the city limits many times in your life. As you travel, you will doubtless encounter folks who are trying to rebuild their lives as well as those whose needs are more commercial. These goals are not mutually exclusive, as strong enterprise can mean work for the displaced. Please feel free to assist representatives of the Far Seas Trading Company as they are a large local employer.

Qeynos is proud of its diversity. Our reasons to move here are varied, but we must never forget our heritage. Rumors surface that items important to the history of Norrath are found throughout the world. You could always check with Hwal Rucksif inside the Keep of the Ardent Needle in Antonica for updates as he seems to get a fair amount of foot traffic.

Training in your chosen life’s path enables you to help others to the best of your abilities by giving you a focus. One way to focus your studies is to become familiar with some of the organizations that make Qeynos great. You will find representatives of the Concordium in South Qeynos at the Mage Tower. The Tunarian Alliance is based in the Elddar Grove. Look for the Celestial Watch in North Qeynos. And while the Qeynos Guard is everywhere, you will meet some of its leaders in North Qeynos on the steps to the castle. You’ll also find the Ironforge Exchange in North Qeynos, home to many fine crafters.

Though we have come through some dark times, we cannot dwell upon the past. In the Age of Destiny, every day is a gift and how we use that gift determines our personal destiny. Compassion, honor, and loyalty are ever the standard by which we should love our lives, no matter what challenges may come.

Welcome to Qeynos, Citizen!


Welcome to Qeynos! As a new citizen of our city, there are probably hundreds of questions you still wish to have answered. This book is meant to assist you in finding activities which will interest and inspire you. Naturally, such a small book cannot possibly explain all you will need to know. Let it serve as a brief guide to the richness that you will experience throughout Norrath.

Collections

Collecting stones and shards can be a very rewarding hobby. You can collect items as you travel, examining them to determine whether they will be worthwhile examples to keep. Gathering little items can be addicting as well! Be sure to look up now and again to admire the beauty of Norrath.

Once you have completed a collection, present it to Mervos Stadrin in North Qeynos. He offers rewards for your completed collections. And should you complete an entire series of collectible items, you may receive something special for your home as well. Gathering collectibles is not only educational and rewarding but fun as well.

Exploration

The lands have changed much since the ancient days, and yet there are so many things that remain to remind us of our heritage. No doubt you have seen some of these precious memorials preserved in some of the villages, such as the Spirit of Faydark park in the Willow Wood. Please take a moment to remember the fallen by visiting the Claymore Plaza in North Qeynos.

There are many such places throughout the world as we are not the only folk who preserve our history. Be cautious in your travels but do not deny yourself the pleasure of discovery, either. Be wary and respectful of your surroundings and you will find many places throughout the lands to interest or thrill you.

Literature

Reading is a great way to learn more about the heritage of the land, the history of its inhabitants and the beliefs of those who are a part of Norrath. Visit Sage Indis Surion in South Qeynos to purchase some of his fascinating tomes. Though some are missing a page or two, the Sage has made notations in each volume, indicating where additional pages might be located.

The Sage sells “The Story of the Rat Queen,” which is part autobiographical and part analysis of the poor woman who lives in the Vermin’s Snye. It is said to be among Antonia Bayle’s favorites and is an interesting read. Additionally, one can find books scattered throughout the world that are excellent sources of information. You can also gain new skills by completing any of the Mastery tomes available.

Lost and Found

As you explore Norrath, you will occasionally find unusual objects. Sometimes, they are on creatures in the wilds. Sometimes you will notice something odd in the landscape and pause to take a closer look. In either case, let curiosity be your guide as many great discoveries have been made serendipitously.

You are encouraged to take on any investigative work with a healthy dose of caution. While many things you encounter in the wilds may be innocuous, remember that there is a chance for mischief. Be vigilant, for some of these items may have been planted to trap the unwary.

Adventure

While Qeynos is now your home, you will likely travel beyond the city limits many times in your life. As you travel, you will doubtless encounter folks who are trying to rebuild their lives as well as those whose needs are more commercial. These goals are not mutually exclusive, as strong enterprise can mean work for the displaced. Please feel free to assist representatives of the Far Seas Trading Company as they are a large local employer.

Heritage

Qeynos is proud of its diversity. Our reasons to move here are varied, but we must never forget our heritage. Rumors surface that items important to the history of Norrath are found throughout the world. You could always check with Hwal Rucksif inside the Keep of the Ardent Needle in Antonica for updates as he seems to get a fair amount of foot traffic.

Helping Others

Training in your chosen life’s path enables you to help others to the best of your abilities by giving you a focus. Fighters should speak with Master-at-Arms Dagorel in South Qeynos. Mages, you will learn much with Magister Niksel, also in South Qeynos. Priests should seek the counsel of Hierophant Aldalad in North Qeynos. Scouts, seek Vemerik the Counselor in Qeynos North. Train hard, act wisely and help your neighbors.

Trinni’s Adventures Abroad


By Trinni Mellosius, student

So, in order to graduate, my teacher told me I had to spend a year someplace I hadn’t been to before. I ended up in the Pillars of Flame. Don’t make the same mistake!

When my classmates and I were picking where we wanted to go for our year abroad (that’s what the teacher said to call our trips), I’m the only one who showed so much imagination in planning my trip. That’s what half-elves have, you know: lots of imagination! Anyway, I said I would travel on a merchant ship and learn more about the ocean.

As you might guess, this didn’t turn out so well. I mean, it turned out okay; I’m still alive. But the ship got lost and drifted around a bit before landing at the Port of Tears at the edge of this HUGE desert. By then I was pretty sick of living on a boat and decided to dry out. Little did I know what this weather does to your HAIR!

The Port of Tears, which I thought was named for the old Ocean of Tears, is actually named for a couple of stinky ponds a little ways further inland. I guess when you live in the desert, fresh water is scarce. The residents were pretty upset when I took a bag of water and washed my hair, but I tell you what: I really needed it. The salty sea air gave me split ends!

I’m supposed to record my impressions of the locals and stuff. They are uptight. These Dervs are kind of like the Dervs that I seen in the Commonlands, only different. Some of them have really great tans! But they’re pretty jumpy. We went for a walk, this one guy Stergie and me, down the old Orc Highway. Every rock that tumbled down the canyon, he was ready to kill something.

I traveled with Stergie’s family for a bit. They made me stop washing my hair, though, which made it go all limp. Since my hair was already frizzled from the sea water, I now have this limp, frizzly hair. It’s pretty rank. I decided to head out on my own for a bit, maybe find my own well so I could get some regular maintenance going on and meet other people.

Stergie was pretty tore up. He kind of liked me, I guess. I gave him a firm handshake and a souvenir acorn from the Willow Wood and went on my way. My teacher said to take along some souvenirs to give out to folks. That’s a pretty lame idea if you’re like, spending your year abroad in the Feerrott. But it worked out pretty well for me, except acorns are heavy.

After a couple of days, I found myself in the Pillars of Flame, which is a really cool area other than all the deadly critters in it. There’s all these really high rocks that make a sort of maze to run through. At sunset, it’s like looking at a painting with all the colors on the rocks lit up and the sky so dark blue. I met some really great guys at the Ortallian camp.

The only thing with these Ortallians is that they just go on and on about Solusek Ro. “Solusek be praised!” and “Blessed be Solusek!” all day and night. It kind of gets on your nerves after a while. I’m a pretty tolerant individual and if these folks want to worship someone like that, great! But there’s a limit, you know what I mean? Dating an Ortallian is rough on a non-believer.

In the desert I ran into lots of folks who still worshipped Solusek Ro who was the god of the sun. I think. Anyway, I didn’t like to tell them that the gods all up and left us because they got pretty agitated the first time I hinted at it. The Ortallian guy I was hanging out with was so totally upset his ears turned all red. He was kind of cute, but so high maintenance.

I hung out with them for a couple of weeks. It was nice for me since there were a couple of half-elves and a wood elf in the camp at the time. We talked about the changes in the Qeynos area, since they hadn’t been there. I gave them some acorns. Captain Nyelash gave me a herbal remedy for my hair problems, too! I wish I could have stayed with them longer.

I picked up a job with the Swiftriders later. They operate as a sort of messenger service or something. The pay wasn’t bad. And they weren’t such Solusek Ro fanatics, which was a great relief. I kept thinking, “Trinni… you’d remember more about the Ro family if you’d paid attention in school!” Which is true, but not very helpful when you’re on the spot for details!

The Swiftriders deliver stuff to and from Maj’Dul. Kind of like the Far Seas Trading Company, only on land. I got to keep some hair clips that nobody wanted, which was another bonus! It’s a change of pace from the nomadic life. Camping is fine, until you wake up surrounded by searing scorpions! And I thought split ends were bad!

In the end, I decided to spend the rest of my time abroad inside the city of Maj’Dul. It’s much more civilized than the Pillars of Flame. Oh! Did I mention they had cyclops? Or is it cyclopses? Anyway, there were some of those out there too! Only I’m out of time and I have to turn my paper in. I hope I get a good grade this time.

Teacher’s Note: Miss Mellosius, this is one of the worst papers you have ever written. You were supposed to learn about the natives, not report about your hair and your boyfriends. What about their trade goods? Write another paper, this time with more factual information and less personal details.

The Varsoon Collection, Volume 5 – The War of Plagues


This book is titled “The Varsoon Collection, Volume 5 – The War of Plagues.” It is a complete volume that details the War of Plagues and the return of Varsoon.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The final volume in the series, this book speculates about the rumors of his return from death.

The story of Varsoon does not end simply with his death many hundreds of years ago. During the War of Plagues, there were many reported rumors of a mysterious mage that led the Bloodsabers, a group of cultists devoted to the worship of the god of disease, Bertoxxulous. The cult is reported to have existed for many hundreds of years, but one day came out of hiding to lay waste to Qeynos during the time of King Antonius Bayle V.

The War of Plagues raged across the land for a number of years, with neither side gaining ground. Using tactics reserved for only the depraved, the Bloodsabers, under orders of their leader, contaminated the city’s water supply. Thousands of innocent people died during the war, and most of the atrocities were blamed on a mage the Bloodsabers called “The Undying.”

“The Undying” was seen at the head of their armies, raining down upon the soldiers of Qeynos all manner of blights. From locusts to oozing miasmas, the Undying was a formidable mage. It didn’t take too long for some people to claim that this mage was Varsoon returned to life.

Using the fear that came with the name Varsoon, the mage began calling himself Varsoon the Undying. His demands against Qeynos were for them to hand over every second child that lived in the city. It seems there was some type of dissension among the Bloodsabers over this demand, which allowed Qeynosian soldiers to gain the upperhand. Soon enough, after a massive battle, Qeynos defeated the Bloodsabers once and for all. Unfortunately, they were never able to find Varsoon the Undying after the battle.

There are hidden records, however, that we had the privilege of reading. These records tell of a mage’s body being found on the battlefield. The mage’s body was covered in scar tissue from horrible burns to his entire body. The cause of death was not from fire, however. He had died from nothing more than a simple arrow piercing his heart. Or so they thought, until they noticed that he was still breathing.

A priest of the Temple of Life was with the party that discovered the body. Being a high-ranking exarch, he knew this man was no ordinary undead soldier. The priest summoned several of his brethren to the body and began to perform a very intricate ritual over the body.

After several hours, the priests had completed their spells and proceeded to burn the body of the mage until it was nothing than ashes. Rather than letting the ashes be scattered to the four winds, they gathered them into a special container and carried them to a special crypt in the Qeynos Hills. When asked what the ceremony was all about, they explained that it is the only way to prevent a lich from returning to life.

To this day that crypt remains locked, so we have no way of confirming whether or not the lich those priests destroyed was the same Varsoon from centuries earlier. Were this the case, it would appear that Varsoon actually did achieve immortality after all. But it does not explain why the word “lich” was never attributed to him until that final account.

We thank you for reading this series. As the reader can tell, there are not many solid facts about the real history of Varsoon. Perhaps if the House of Varsoon had not been burned to the ground so many centuries ago we might have been able to find more facts there. Whether more information comes to light in the future, the fact remains that Varsoon no longer walks among the living. Norrath has been safe from his predations for hundreds of years, so we may at least take comfort in that as we lay down to sleep at night.

The Prophetic Mystery


“The Prophetic Mystery” – from the writings of Geraint Caradoc
“The under dynasty will be eaten, starting with your bottom.”

This is the phrase that started it all. First it was a curiosity, and now that I have began to look further into it, my interests have grown. I had come across the prophecy as I was rebinding some of the books in my grandfather’s library that had survived these few years since the War of Plague upon Qeynos. It was in an ancient dialect of Erudish, but its mention of a dynasty eaten and my bottom made me laugh.

Due to the age of the prophecy, I have began to wonder if this could be something that has already taken place, or something still to come. I have decided to start investigating it, and am keeping this journal as record of my findings.

“The under dynasty” may be speaking of an underworld empire or leadership of a kingdom that came from an underground location.

Gnolls, kobolds, dark elves, dwarves, halflings, minotaurs, goblins, shik’nar, fire giants, burynai, undead, and dragons all come from below, or live below ground. Ak’Anon, Neriak, Blackburrow, the Underfoot, and Nagafen’s Lair can all be considered kingdoms that are located underground.

Under dynasty could also be speaking more of an underdog; the oppressed; the disadvantaged. This would also fit with the gnolls, kobolds, minotaurs and goblins.

“Eaten, starting with your bottom.” is an odd phrase to say the least.

To eat is to wear away, corrode, devour, ravage, consume or overtake. But “starting with your bottom”…what could that imply? The underside, the base, the origin, lowest point. That could be both physically, or socially. The lowest of people within that society, or the lowest point of the empire’s recognized land? Maybe the foundation of the empire itself?

Dragons definately devour, and they tend to make their lairs in underground locations. But if it were a prophecy relating to the mystically powerful dragons, then I should be able to find other related prophecies. But my search for other prophecies, so far, has had little results.

I did find several others that also referred to kingdoms coming to an end, but I was able to discern key differences to know they were not speaking of the same instance.

I consulted an oracle who is well known for her ability to see underlying meanings, and some of her previous prophecies have already come to pass. I had my notes with me, but she never even read them!

“You have Brell on the brain, and cannot dig yourself out from under it. An old enemy, always buried…quakes and cracks upon the land. They make the attack upon their holy land. Crusade to take it for all his children. Growls and drool below the man of stone and stein.”

It was all she could say.

These new details of the prophecy allowed me to narrow my search; gnolls, kobolds, minotaurs, goblins, burynai, and dragons. They all make growl sounds, and drool.

The line about Brell could be because it all happens underground, or it could be that the prophecy involves some of his creations such as dwarves, halflings, gnolls, kobolds, and goblins. This is further supported with, “for all his children.” The most telling was, “The man of stone and stein.” That is a dwarf.

The only dwarven civilizations I know can be found on the continent of Velious and Faydwer. Of those locations, Kaladim in the Butcherblock Mountains is the one I know with suspects lurking near by; kobolds and minotaurs.

The dwarves have long held that they are the only true children of Brell Serilis. The gnolls, kobolds, and goblins have long been offended by such claims. They, as well as so many other creatures of the Underfoot, all hold him as their creator. I suspect this prophecy is about the kobolds.

Kobolds are a subterranean, tribal race that resemble oversized attack dogs. Compared with a gnoll they are bulkier, and more stout. They walk hunched over, and often on their knuckles.

They appear to be less civilized then gnolls, as they never don clothes and rarely equip tools, but they are a force to be reckoned with. They are not to be underestimated in their magic proficiency nor in their raw brute strength. They have leaders and shaman that can organize the tribe quickly and effectively.

They have long engaged in a fierce and a horribly bloody grudge against the younger children of Brell, the dwarves and gnomes.

Lore tells of the direct relation of this animosity leading to the birth of the Lord of Despair, Rolfron Zek. This sibling rivalry could easily be fanned into a blazing inferno.

Kobolds are close with nature, especially beings which they consider to be kindred souls, which can allow them to gain the cooperation of other creatures for whatever means.

They believe in the spirituality of animals, but also the existence of their deity and creator, Brell. This can make for a dangerous enemy. They can gain the cooperation of others, and they have the conviction of religion to embolden their crusades.

If this prophecy is about the kobolds and the dwarves, then it stands to reason that it has not happened, yet. It is a warning that the kobolds will rise up after an earthquake and take the city of Kaladim from the dwarves themselves!

No such feat has been attempted, but if they were to organize and shore their numbers they could have an army big enough to take advantage of the confusion and grief that would accompany an earthquake in the Butcherblock Mountains.

I wonder if I should send my studies of this prophecy to the dwarves of Kaladim, or if they would simply laugh it off. I am not a seasoned scholar of prognostication.

I should do more research before I trouble them.

The Nightblood


Some of my students are less inclined to take their research seriously. What follows is an example of the most poorly written report I have ever seen in my years as an instructor. Miss Mellosius is not only a half-elf but evidently a half-wit. Please consider this more of a paper on how not to write an in-depth study.
“The Nightblood,” by Trinni Mellosius. My teacher told me to write a research paper about Nightbloods, as if I’ve ever seen one! Anyway, this is my research into the nightblood.

Nightbloods are really very unfortunate and misunderstood. A lot of people think they are manifestations of evil and get very scared thinking about them, but I like to think of your average nightblood as a big, overgrown bull. That kind of breathes flames, but not really. There! Doesn’t that make you think of them differently all ready?

Well, all right, maybe that was a bit much. Nightbloods are pretty creepy. They aren’t from our world at all, so that makes them doubly creepy! It’s as if somewhere, there’s a something that we can’t see, but the nightbloods can and they are taking advantage of this to travel around. If that doesn’t give you the creeps, I don’t know what will!

The first confirmed sighting of a nightblood was only about fifty or three hundred years ago or so, give or take. These paladins were locked in battle with some kind of elemental when suddenly, poof! Right out of the air came these big, broad-shouldered beasts with horns curving around the tops of their heads. It must have been a pretty scary sight!

Anyway, so one paladin turns to one of the others and says, “Lo! Run to Lord Bayle and tell him of this fell beast we have awoken from its foul sleep!” I guess they talked like that a lot back then. The other paladins didn’t want to run, they wanted to stay and fight! They could feel what the only survivor later said was something like waves of heat and evil from this creature.

These paladins had with them a squire, or a knight, or something else and so they told him to get away and tell Lord Bayle while they stayed to fight this thing. So the squire or whatever took off running. He stopped at the top of a hill, or the end of a bridge (depending on where you’ve heard the story), only to see the beast totally wipe out the paladins with a pretty awesome incantation.

The squire ran and ran back to Qeynos and did not stop till he got to tell his story directly to Lord Bayle. In fact, this kind of long distance run turned into a big annual event across Karana to commemorate this event, so that means this had to have happened a very long time ago. Anyway, Lord Bayle sent out fifty of his bravest warriors, who found the beast and slew it before it could regain its strength and cast anymore spells.

If you ask me, that’s putting a lot of weight to that one story, but that’s what I learned as the origin of the nightblood. Only it’s not really about the nightblood, is it? Let me see, I’m sure there’s more. Oh! Did I mention it’s evil?

Since that first nightblood however many years ago, there have certainly been a lot more of them in Norrath. No one knows if this is because of all the unrest after the Shattering that made more of these hidden paths that the nightbloods travel through, or if there is something else that’s stirring them up. These things apparently aren’t afraid of anything and will attack whatever they find in their way.

If you are unfortunate enough to get close to one, listen to its voice. It has a really odd way of speaking, almost as though it doesn’t know how to talk at all. Now, that means to me that it’s stupid, but my teacher says that it means instead that we simply do not know what language it is using. Whatever. In any case, some of these things do learn to speak properly and carry on a good conversation before they rip the person they’re speaking with to shreds.

So, that’s all there is to know about nightbloods. I guess the main thing to remember is, you don’t want to meet up with one! If you see one, don’t stop to talk with it! Run! The End. — Teacher’s note: Trinni, come see me immediately about this paper!

The Maiden of Masks


The Maiden of Masks
Tifanah Jespar was born during the Age of Enlightenment to a noble lord and lady of Qeynos. At a young age, Tifanah’s father, Lord Jespar, succumbed to a deadly plague, leaving Tifanah and her mother alone and without income. Unable to deal emotionally with the loss of her beloved father, Tifanah would dress in her parents’ clothing to temporarily take on new identities and play out make-believe roles so she wouldn’t have to face her own pain.

The Lady Jespar sought to maintain her standard of living she had become accustomed to while her former husband was alive and profiting from sound merchant and business practices. The beautiful widow initially had many suitors because of her prestige and wealth, but Tifanah’s strange play-acting, made up stories, and her fondness for wearing masks of her own creation would scare off all of the upper class men that came calling on her mother. This would only further add tension between the mother and daughter’s strained relationship.As a young lady in her early teens, Tifanah had the occasion to see a traveling troupe of Antonican Bard actors that came to Qeynos. The elaborate customes, the accepted, even applauded make-believe acting, and the ability to tell a story of imagination all greatly appealed to the youth who chose to hide behind masks. She stowed away with the troupe for a time hiding in the costume coach as it pulled out of the city. It wasn’t until they were in the Highpass Mountains on the way to Highkeep that she was discovered.

The bards weren’t too keen on finding another mouth to feed, especially one that couldn’t really help pull her own load, but the kindly costume seamstress said she’d look after the young one. The troupe didn’t have the money to turn back to Qeynos, so far out, but feared they would be accused of kidnapping. It was agreed that Tifanah could stay with them, for safety, but only until their regular circuit brought them back to Qeynos. They also quickly dispatched a letter through the bard mail service to her mother to explain the situation.The seamstress, having no children of her own, happily took to teaching Tifanah costume making. Tifanah learned the art of sewing, tailoring, and using makeup to achieve many different fanciful looks. The other bards took to the young lady and taught her singing, acting, even a smattering of simple magic spells. She would also learn of Fizzlethorpe Bristlebane, god of Mischief and patron god of entertainers.

During all this time though, Tifanah would not speak of her own past and would instead make up fanciful stories. Each bard in the troupe heard a different tale. No one knew for sure just exactly what her family did for work, how many siblings she had, or even her favorite color. The Antonican Bards were sad to part ways with Tifanah when they came back to Qeynos, but as a gift they let her play a role in her final play with the troupe.Back at home, Tifanah refined the lessons she was taught, and her stories and costumes got more and more elaborate. The Lady Jespar’s finances were running low and her plan was to get Tifanah married off to a wealthy young man of a prestigious family in Qeynos. Tifanah would have none of it thought. She didn’t want to marry or become one of those boring, giggling women of the court. She wanted to assume new identities and focus on the magical skills she discovered while with the troupe.

When the Lady Jespar would arrange a meeting between her daughter and a suitor, Tifanah would always assume a new role to scare off the young man. She would make her face hideous with makeup, or create costume dresses that made her look extremely large, or wear ratty clothes that made her look poor. Tifanah took great pleasure in thoroughly running off the boys with her creations.In the meantime, Tifanah studied magic. She was particularly fond of magic that could change her appearance and sought to master as many illusions as possible. She became so proficient at her illusions that not even her teachers could see through them. Tifanah loved to trick her teachers by assuming the likeness of other students or colleagues and playing tricks on them. Then one day Tifanah would just disappear. No one knew where to look for her, and didn’t even know of where to start. Every once in a while the Lady Jespar thought she noticed a stranger here and there would give her an odd look, but she could never be sure who it was.

As a young adult, Tifanah would be exalted by Fizzlethorpe Bristlebane to become the demigoddess of an extension of the Plane of Mischief, the Sphere of Illusions. She would take the title “Maiden of Masks” and was said to be especially protective of young women who sought their own role in life, and not the one intended for them by others. Young children who had tearfully lost a beloved parent sometimes found a small masquerade mask under their pillow in the morning, or spoke of a beautiful masked lady who hugged them and let them cry in the middle of the night.