Dorn B’Dynn

A tall and well-formed dark elf, Dorn B’Dynn is in self-imposed exile in the Desert of Ro, and hates every moment of it. Raised a member of the Cauldron of Hate, the guild of warriors in Neriak, B’Dynn has never been satisified with his position in Teir’Dal society. He has spent his long life plotting to increase his prestige, seeking the status that comes with personal power. B’Dynn took up the study of necromancy, but discovered that even that did not meet his needs. When teh guildmaster of the Cauldron of Hate decided he neded a trusted warrior to maintain a present in the Desert of Ro, B’Dynn saw great opportunity to gain a reputation, so he volunteered.

B’Dynn’s main duty is to ensure various smuggled goods shipped from Faydwer and Kunark are delivered safely to the Dismal Rage in Freeport. He also spies on other forces within Ro and the Oasis of Marr, mtains diplomatic ties to the Scorchfist Orcs, and arranges safe passage of trolls out of Grobb (a service that requires the trolls to serve a Teir’Dal master for several years – a source of many troll guards for the dark elves).

B’Dynn has gone far beyond his stated duties, however. He has forme da close alliance with the dervishes of the desert, and plans to bring them fully under his control in teh decades to come. He hopes to make them the core of his own army, with which he will claim control of all the lands from Freeport to Innothule Swamp. He then intends to take control of the troll lands as well, bolstering his army further. Once he has this level of mastery he plans to make a conerted effort to raid the remains of Takish’Hiz, and any other old elven ruin, regardless of how many dervishes and trolls he has to kill in the effort. He sees the gypsies as his primary opposition in this effort, and never misses an opportunity to make their lives difficult.

Quest: Seakillers’ Heads
Faction: Cauldron of Hate (-1 rank)
NPC: Dorn B’Dynn
CR: 17
Reward: +1 faction rank with the Cauldron of Hate and the Coalition of Tradefolk Underground (maximum +3 each from this quest). 10d10 platinum pieces
Consequences: -1 faction rank with the Gypsies and the Knights of Truth
Quest Summary:
A trio of 3 seafury cyclops brothers called Malquar, Heferus and Querl Seakiller have discovered one of the routes used by the smugglers who support the Teir’Dal, and have been stealing supplies and destroying ships. Dorn B’Dynn has discovered they have a lair in the southern Desert of Ro, but is unwilling to risk himself to find their exact location or to attack them himself. He is more than happy to allow a band of adventurers trying to gain acceptannce with the dark elves to risk their lives in solving his problem.
B’Dynn doesn’t care about the stolen goods or the destroyed ships and their crews, as such losses are inevitable in a smuggling operation, but if the Seakillers aren’t elminated the losses may become too great for him to hide from his masters in Neriak. What he needs is the heads of the three brothers brought to him as proof they are no longer a threat to his operations.
The quest can be rerun with different foes, such as sand giants, Quag Maelstrom and even Cazel

Karnors Castle (Vhalen)

As with most Sebilisian strongholds, Karnor’s was named after a hero of the first iksar empire. I cannot say for certain whom this Karnor is. Perhaps I need to delve deeper into my archives. Here is a bit I can tell you.
Fortress Karnor is an ancient iksarian stronghold. It was most likely constructed around 825 A.G. by order of Emperor Venril Sathir. It was during this time that the Sebilisian Empire was involved in a vast campaign of slaughter and subjugation. This was known as the First Slaves’ War, a war to enslave the Kromdul and frogloks. Fortress Karnor was built to contain the iksar army in the southwest territory of Kunark. It was there that the iksar crushed and enslaved the Kromdul, hill and forest giants. It was often called the Karnor by iksar officers. It was designed to withstand the pummeling of hurled boulders that you might find departing from the hands of an enraged giant. All aspects of the Karnor were designed to either withstand or contain the Kromdul.
Although the Karnor was one of the most formidable fortresses in Kunark, it would eventually be toppled by the might of the Kromdul who had been integrated into a massive giant army commanded by the giant hero, Warslik. But the Karnor would not remain in ruins forever. Hundreds of years would pass and Venril Sathir would return to occupy the fortress to yet again plague the giants with his evil.
What condition could such a formidable stronghold be in now? Who now dwells in the halls of Karnor’s Castle?

Fall of an Empire

This raid task is made available after completing the three previous monster missions in the series, One Shall Rule Them All, To Raise the King, and Zebuxoruk’s Pact.

In this monster mission, you play frogloks, dragons, and sarnak in a raid on Sebilis (which is under the control of Iksars).

Sebilis is a city under siege! The froglok and sarnak slaves have revolted, threatening their captors. Trakanon and his dragon allies have burst free from their 600 year imprisonment. The combined forces are tearing the Iksar city inside out, annihilating everything in their path. Retrace the footsteps of Trakanon and look for the ancient book of the dead.

You say, ‘Hail, a forgotten noble’

A forgotten noble says, ‘You have done well, mortal. I can see now that the ancient book of the dead resided in Sebilis during the fall. Do you know [what happened] on that fateful day?’

You say, ‘what happened’

A forgotten noble says, ‘The slaves revolted in Sebilis. Chaos and bloodshed ensued, blood-curdling screams of the fallen emanating from every room, every corner. The final destructive attack on our people came when Trakanon and his Dragon allies descended on what was left of the city and reduced it to ruins. The grand Sebilisan Empire was no more. Let us look back together. Allow me to [show] you.’

You say, ‘show’

A forgotten noble says, ‘From the eyes of our enemies you will witness the final death rattle of the Sebilisian Empire. Do not forget the task at hand. You may become caught up in the moment, enthralled by the vicious bloodshed and slaughter, but always remember your true purpose, searching for the book. Tell me when you are [ready].’

You have been assigned the task ‘Fall of an Empire’.

Say “ready” to zonein after selecting a monster shroud.

Task stages:

Fend off the Council’s legions of undead servants 0/80 Sebilis
Rise up and annihilate the oppressive Iksar slavers 0/80 Sebilis
Slay the Iksar slavemaster 0/1 Sebilis
Retrieve the head of the slavemaster 0/1 Sebilis
Slay the Iksar champion 0/1 Sebilis
Retrieve the head of the champion 0/1 Sebilis
Deliver the slavemaster’s head to the Council Leader 0/1 Sebilis
Deliver the champion’s head to the Council Leader 0/1 Sebilis
Defeat the High Council 0/1 Sebilis

The raid is divided into potentially 3 locations. Four people can select dragon shrouds (Gorenaire, Talendor, Trakanon, and Severilious) and will spawn in the Trakanon lair area. Up to 12 people can select various froglok shrouds (3 Clerics/Warriors/Rogues/Enchanters) and will spawn at the regular entrance to Sebilis. And up to 12 people can select various Sarnak shrouds (3 Clerics/Warriors/Rogues/Enchanters) and will spawn a bit east of the “Disco” area in the upper levels.

NOTE: You have the option of having everyone (except the Dragons) go either Frogloks or Sarnaks in order to keep the raid together if doing this with smaller forces, though beating the later parts of the mission with less than 20 players is unlikely to succeed.

The four dragons are essentially stuck in Trakanon’s Lair area where you can observe the Iksar Council (which are currently inactive). Periodically waves of skeletons will spawn and roam up to the council which the players controlling the dragon shrouds are responsible for killing. Usage of dragon AEs and Fears make this part of the mission essentially trivial.

The Sarnak and Froglok forces need to clear a large section of the upper levels of Sebilis. The Iksar Slavemaster spawns near where the frogloks start and the Iksar Champion spawns near where the Sarnak start. In addition to killing these two named NPCs and looting their heads, the froglok and sarnak forces will want to kill around 60 to 70 Iksar-type NPCs as few spawn on the lower levels and you must kill 80 altogether to advance to the final stage of the task.

Enemies in the zone have a chance to drop an assortment of weapons/shields that have good stats for the frogloks/sarnaks to wear.

Once enough Iksar Slavers have been slain in the upper levels the frogloks and sarnaks can head towards the Trakanon Lair section of sebilis to meet up with the dragons. If you want to avoid clearing you can “train” the dragons and allow them to just AE everything to make it a bit simpler.

After everyone has formed up in Trakanon’s Lair and 80 undead servants/iksar slavers have been killed you can turn in the Slavemaster and Champion heads in to Council Leader Sisarik to begin the final phase of the task, fighting the council themselves.

NOTE: The council members will not respawn once killed and there is no failure mechanic for the dragons or sarnak/frogloks dying. Expect to wipe quite a bit in this next part.

The council are MUCH stronger than anything else in the zone, and frankly, overtuned. The first “wave” will be TWO council members simultaneously. These hit for up to 1500 and have a LOT of HP. They are also aggro linked and will leash if you attempt to pull them too far past the bridge, their aggro range is also quite large.

Wave 2 will be THREE council members simultaneously which behave the same as wave 1, the extra council member just makes the fight quite a bit harder.

Wave 3 will be the Council General and Council Leader which are even stronger than the council members. Each can hit for up to 2500 and the General can Flurry and Wild Rampage.

Unknown what happens after this point but presumably a chest will spawn with some loot.

One drop is the Timeworn Moss Agate Band, which can transmute into: ???? (level 1-10), ???? (level 11-20), ???? (level 21-30), ???? (level 31-40), ???? (level 41-50), ???? (level 51-60), ???? (level 61-70).

(need all further information for this task: rewards, NPCs involved, quest items, dialogues, task stages, all other pertinent information.)

Child of Innoruuk

You say, ‘Hail Zyrria I`Vanres’

Zyrria I`Vanres narrows her eyes as she briefly but carefully studies the Wolf Elemental before her. A look of irritation crosses her features as she exhales slowly in a faint growl. ‘Yes? State your business, Kaylorn . One such as I has not the time for idle and pointless conversation. There are much more [meaningful tasks] to which of my esteemed position and power of skills must attend.’

You say, ‘What about meaningful tasks’

Zyrria I`Vanres raises her brow sharply, her beautiful features twisting in disgust and surprise. ‘Are you to say that you do not recognize who and what I am? I am Zyrria I`Vanres of the Ebon Mask, sent here by my master, Tani N`Mar. Within Neriak, I am second to only him in rank and power, although I chose not to dabble in the political affairs that have abound in our city, thus why I am not widely recognized. My place lies elsewhere – in the shadows. I am a rogue, after all; a keeper of secrets and a bargainer with chance. Despite this location, tainted with the disgusting stench of the Fier`Dal, Tani has made quite an intelligent decision in sending me here to [observe]. It is most pleasing to have one recognize my talents and put them to an important use.’

You say, ‘What about observe’

Zyrria I`Vanres says ‘The forest, not to dodge the most abase of answers. Much of [great interest] to the Ebon Mask has occurred here in these past days. In fact, so interesting that I believe I might be so lucky as to gain council with the [Child of Innoruuk] regarding my reports here.

You say, ‘what about great interest’

Zyrria I`Vanres says ‘Not too long ago, the powers of The Faceless touched these lands. In his wake, he left behind some… things of interest. Alterations to the frail nature of this area, if you will. All of which seems rather trivial for a divine power of his stature and following, but amusing none the less. What has been done to the [precious maiden unicorn] is by far the most pleasing news I have had in many years.

You say, ‘what about precious maiden unicorn’

Zyrria I`Vanres smiles wickedly as her eyes light with a sadistic amusement. Equestrielle, a creature that was said to be closest to Tunare in its creation and existence. A being that represents purity, faith, honor, and life. No more does she show such things, as she is now a being of Cazic-Thule’s will. How marvelous, is it not? There are some I know who find it most tragic. A forest filled with sobbing fair elves! Hahaha! And to think, this greatest wonder came from the hand of Firiona Vie herself! It is a pity that one cannot obtain the horn as the champion carries it with her, but I believe I could make do without. Bring me two hides of a blighted mare and two enchanted platinum bars. They may not be Equestrielle herself, but they are steeds of The Faceless’s creation.

When you turn in the two blighted mare hides + 2 bars of enchanted plat you get a pack that has 30% weight reduction and holds medium items. Here is the text that follows…

Zyrria I`Vanres says ‘Excellent… oh, wait, damn. I can’t use these. The properties I was searching for seemed to have vanished in the death of the creature, although they are not entirely useless. I cannot let you go without reward, it would be a foolish loss of investment. Here, at least these hides should be of some use to someone. It is truly a pity that I cannot obtain Equestrielle’s horn. What glorious perversions we could create in furthering its corruption and pushing Tunare farther away from these lands/ Unfortunately for us, this is Cazic-Thule’s territory, and so [his minions] have come to lay claim to such spectacular finds.

Your faction standing with EbonMask got better.
Your faction standing with GuardsofQeynos got worse.
Your faction standing with WolvesoftheNorth got worse.
Your faction standing with GuardiansoftheVale gotworse.
Your faction standing with CarsonMcCabe got
You gain experience!!

You say, ‘what aboout his minions’

Zyrria I`Vanres says ‘There is one called Ytharisth Nerishar, an Iksar and supposed officer of the Cult of the Arisen. I have made attempts several times to make peace with him and bargain for researching territory, but he seems adamant about keeping all of this for himself and his people. Perhaps… no, no I would be asking too much of one as yourself, and although you have proven yourself worthy of being my loyal dog, I do not think you are quite the type to perform any acts of diplomacy.

Gnomish Miner’s Cap

Go towards the Broodlands entrance where you will find a Gnome named Xoramin Sprysproket.

You say, ‘Hail, Xoramin Sprysprocket.’

Xoramin Sprysprocket says ‘Prismatus! It’s about time they sent me some help. Lend a hand, will you? We’re at an impasse here and without additional supplies, my mecha-miners will never be completed. Fetch me the [materials], and I can get them up and running.’

You say, ‘What materials?’

Xoramin Sprysprocket strokes his beard thoughtfully, ‘Well, the first
thing that these mecha-miners need are replacement joints. Without oil and proper lubrication, their knees seize up or worse… snap. I’ll need a whole bunch more to replace the ruined legs on my first batch of creations. Go to Ak’anon and seek out Basbustiel. Tell her I sent you and she’ll give you the parts.’

Head to Ak’anon and find Basbustiel at +720, +92 on the pier at the
large green lake.

You say, ‘Hail, Basbustiel’

Basbustiel says, ‘You’re a chatty one, aren’t you? Did [Xoramin send you]?’

You say, ‘Xoramin sent me.’

Basbustiel says ‘He did, did he? Well if you’re the courier, then here’s the replacement parts he requested. Tell him that I’m not going to send him anything else unless I get a look at his machine blueprints. I want to see exactly what he’s up to.’

You receive Sack of Oiled Joints. It fits in a container, so no worries about having an open slot. Return to Lavastorm Mountains and hand this back into Xoramin.

Xoramin Sprysprocket says ‘I hope Basbustiel didn’t give you any trouble, Prismatus. Wait a moment. She said what?! That uncreative know-it-all hack thinks she’s got me cornered, but little does she know the the fine details are mostly up here…’ He taps at his forehead, winking. ‘Here – take her these half-finished schematics. She probably won’t even know the difference. Now leave me be. I need some peace and quiet to fix my Mecha-Miners.’

Head to Ak’anon again to give Basbustiel the Half-Finished Clockwork
Blueprints you receive.

Basbustiel scans the blueprints, ‘Very good, _____. This is impressive design work. I can see where he’s going with it, but his creations won’t operate properly without a few modifications. He needs a fuel source with more kick called an Unstable Concoction, a Class-XIII Motivator, a Portable Fuel Burner, and a Polished Glass Lens [These four items are linked for you]. I’ll donate the burner. Regarding the fuel source, I think you should ask Gamenn Everhot in Everhot Forge of Kaladim for help. As for the rest, you might check near the mechanical windmills in the Plane of Tranquility or Steamfont for spare parts. Ask the locals, or crack open a few clockworks. You know, I’m afraid of what would happen to Xoramin if I wasn’t here to look out for him. That coghead really is helpless sometimes.’

She hands you a Portable Fuel Burner. Time to head to Kaladim.

Gamenn Everhot can be found in North Kaladim by the pier over the water at Everhot Forge, location +366, -112.

You say, ‘Hail, Gamenn Everhot’

Gamenn Everhot says ‘Aye, somethin’ I can do for ye?’

You say, ‘I need some fuel’

Gamenn Everhot belts out a rumbling chortle, ‘Oh, ye be wantin’ some fuel with kick to ‘er? Poke around in our mines until ye find some coal. Then I’ll be needin’ a pile of sulfur from the mines of Solusek’s Eye. Lastly, short fuse. Bring me those three ingredients, and I’ll show ye somethin’ that’ll be all the kick ye’ll ever need.’

Kaladim Coal can be found as a ground spawn in the mines in the same
zone at 783, 213, -64.

Solusek Sulfur can be found as a ground spawn in Solusek’s Eye at -545, -650.

Short Fuse drops from various low-level mobs around Lavastorm Mountains (confirmed off a magma basilisk warrior).

Bring the three pieces back to Gamenn in North Kaladim and hand them all in.

Gamenn Everhot grinds the components together and carefully attaches the fuse to the resulting putty. It looks dangerous.

You receive an Unstable Concoction, the second of the four pieces.

Run over to Plane of Tranquility, and go down to the windmill where
you’d zone into Plane of Innovation. Upon entering the windmill, look
around the crates to your left for ‘a weary scavenger’.

You say, ‘Hail, a weary scavenger’

a weary scavenger is disheveled and badly bruised. She winces as you
approach, ‘So, did you come to ask about this Class-XIII Motivator (The item is linked for you)? I uncovered it, buried in some garbage deep in the halls of Innovation. I knew it must be valuable, but my excitement I made too much noise. Me elation at finding it only served to attract the unwelcome attention of several bucketheads, after which I ran and barely escaped with my life. So, what say you? [Yes]? It’s all anyone else is interested about, and I’d wager you’re no different.’

You say, ‘Yes’

a weary scavenger says ‘Well, after risking my life to acquire it I can’t just give such a thing away now, can I? How about you bring me a Raw Diamond, Star Ruby, Fire Opal, and oh… something to quench my parching thirst. How about a Fuzzlecutter Formula 5000? (Again, these items are linked).

Head wherever you need to go and grab these items. After collecting
the items, head back, and hand in the items to the scavenger.

a weary scavenger uncorks and quaffs Fuzzlecutter’s Formula, swallowing the liquid noisily. In a few brief gulps, the vial is empty. She smashes the bottle on the tiles and unceremoniously wipes her chin with one sleeve. ‘Now that was refreshing! While I adore the gems, the most beautiful trinkets in the world hold no value if you’re too thirsty to enjoy them. Here’s your Motivator, _____. You earned it.’

You receive a Class-XIII Motivator. Three down, one to go.

The last part requires you go to Steamfont Mountains and search around the windmills for a spawn named ‘a defective automaton’. It is light blue to a 66, doubles for 200, is immune to changes in run speed, has a TON of hit points, and flurries about once a minute. Once it’s dead, it drops two of the Polished Glass Lens that you need, so bring a friend that needs it too.

Take the four parts back to Xoramin in Lavastorm and hand them in for
your reward.

Xoramin Sprysprocket says ‘Your assistance is much appreciated, _____. You’ll have to excuse me for being so curt, but I must get back to work. These Mecha-Miners are nearly perfected, if I can just stop them from exploding. Oh, here is a little something for your time. If you aren’t completely satisfied, I may have something else that would interest you. Simply return that reward and I’ll swap it.

You receive a Gnomish Miner’s Cap.

A compendium of EQOA lore, Everquest lore, Everquest 2 lore and EQ RPG Lore