Category Archives: Everquest Lore

Kerafyrm Awakes – Quotes

When Kerafyrm awakes many dragons throughout Norrath have something to say about it:

Residents of Skyshrine can be heard shouting:
BEWARE! BEWARE! The Sleeper has been awakened! He means death for all who remain here! Time is short, flee the Skyshrine now if you value your life!

Outside of Skyshrine Wuoshi can be heard shouting:
The Sleeper has been awakened! Shun the Skyshrine if you value your lives, for he shall be here soon!

In the depths of Dragon Necropolis Jaled Dar’s Shade will say:
HAHAHAHA! Those fools believed me! Revenge is mine, and destruction is visited upon the world! Ware The Sleeper, fools, for he is AWAKE!

Klandicar in the icy Western Wastes will shout:
Damnation and doom! Some fool has awakened The Sleeper! Avoid those places where Dragons dwell, for Kerafyrm shall surely seek revenge upon us!

Lord Nagafen will say:
Ha! The Ring and Claws are doomed! The Sleeper has been awakened, what a glorious day! Lady Vox, I will see you soon, our long delayed nuptials can now proceed!

While Lady Vox will say:
The Sleeper stirs! A glorious new age for Norrath is about to begin, and my exile is about to end!

Phara Dar from atop Veeshan’s Peak can be heard saying:
Attend me, members of the Ring. The Sleeper is free of his prison, and will surely be seeking revenge!


The Divine Language

The Cipher of the Divine Language appears on your arms for a brief moment then fades.


Eriak’s eyes grow red with rage as the brother’s names escape your lips. He begins to utter what sound to be curses in a strange language. ‘Cani sonus amnds genika nalic reh malik! Si sol Gerika ib si tali alik rela seria gani dat amnd taki seri ceki wane. Tallon ak Vallon will kel wela sateran kinaren e matel e zetirae!

Eriak glares at you with veiled hatred. ‘Sonus amnds ganika nalic celin malik!


Eriak’s eyes grow red with rage as the brother’s names escape your lips. Your arm begins to radiate with a subtle heat. You look down to see runes glowing across your arm. ‘Do not utter those cursed names here fool! I may be cursed but I can still tear your soul from that husk you call a body! Tallon and Vallon will one day taste the vengeance of the lord of guile!

Eriak glares at you with veiled hatred. The runes on your arm begin to glow again silently. ‘Speak those cursed names again fool!

Rain of Fear

Shard’s Landing

When the Triumvirate was killed, Cazic Thule’s power blew a hole through the roof of the Sepulcher, and cracked the mountain above. Over time, his power started to coalesce into shards. The largest, and the heart of his power, dropped onto this previously unknown plateau, just missing the hole, and creating a crater. Many smaller shards also landed.

The mountainous area was all but inaccessible prior to this explosion. With the explosion came a renewed interest in exploring this area. With that exploration a number of Alarans and Norrathians have uncovered the previously secluded sect of Alarans. The sect of believers has been living in these hills for many generations and is removed enough from the rest of the continent that the news of the Triunity’s fall is a surprise to them. They are more welcoming of Norrathians than most of the other groups of Alarans that adventurers have encountered thus far.

The Norrathians that have established a camp in the crater are now working toward resurrecting Cazic-Thule. Regardless of any setbacks the group is determined that if they bring together all of the power that resides in the shards of crystal they will be able to reinstate their god. Part of what this unified group is doing in addition to simply obtaining the power of the crystals is building portals to all of the known locations where crystals have rained down on Norrath. The end goal of this group is the reconstruction of the central crystal known as “The Heart of Fear”. They believe the resurrection of Cazic-Thule lies within its power…

East Wastes, Zeixshi-Kar’s Awakening

Zeixshi-Kar’s Awakening is a vast area of frozen tundra covering much of the northeastern continent of Velious. There are many groups here such as the Coldain, Kromrif, and the orcs of Ry’Gorr Keep, who have outposts or homes here.

Cazic’s essence has been destroyed and shards of concentrated fear are hurled across the globe. One of these shards of concentrated fear has entered Norrath’s atmosphere and has embedded itself deep into the tundra of Zeixshi-Kar’s Awakening. The shard radiates a large aura of intense fear, keeping all but the most powerful of creatures from approaching it too closely. To make matters worse, the shard’s power has attracted the attention of a powerful dragon named, Zeixshi-Kar. Zeixshi-Kar is the only being in this area that is immune to the shard’s essence of fear and has taken control of the shard, amassing a small army of Frost Giants, Ry’Gorr, and Coldain to protect it.

Zeixshi-Kar has also recruited an elite few who he has given pieces of the shard to. These individuals have retreated to the nearby Crystal Caverns and Kael Drakkel to further spread fear and chaos and strengthen Zeixshi-Kar’s rule.

The Coldain, Frost Giants, and Ry’Gorr not recruited into Zeixshi-Kar’s army have began amassing their own armies, and fight to control what little territory they still have left. Attracted by the power of the shard, several creatures from the Plane of Fear have arrived, feeding off the shard’s essence of pure fear.

Gildorn Icebreath is the only being in the Eastern Wastes that understands that the shard must somehow be contained, or if possible, destroyed. This has made him an outcast among the Coldain and only brave adventurers can help him accomplish his goals.

Crystal Caverns, Fragment of Fear

Crystal Caverns is a narrow, yet massive dungeon beneath the icy tundra known as the Eastern Wastes. Within, reside a clan of Ry`Gorr orcs as well as a sect of Coldain dwarves who maintain a frozen fortress called Froststone. Among the dwarves and orcs are numerous creatures that thrive in frigid conditions, like stalag terrors and crystal crawlers.

With the arrival of the fear shard, the caverns have begun to adapt to the presence of fear. New crystal deposits are being mined, and fear-tainted creatures are emerging.

The current leader of the Coldain defensive forces within Froststone, Captain Dunstan Coldheart is concerned by the increased presence of the Ry`Gorr clan. The orcs and dwarves have been able to reside within the caverns for generations without much confrontation, but now the orcs are beginning to storm the gates of Froststone with more power than ever before. Captain Dunstan s determined to figure out why the orcs are increasing in numbers…

Kael Drakkel, the King’s Madness

The storm and frost giants within Kael Drakkel have fought for years with the dragons and coldain. The giants withstood the invasion of the dragons, and they harried the coldain in the city of Thurgadin. The giants thought they knew their enemies. They were unprepared.

A malevolent, mysterious power has entered Kael Drakkel. Though unaware of this incursion, King Tormax’s thoughts have become troubled. He sees enemies everywhere: the coldain, the dragons, the mercenaries, and even the kromrif. Even ordinary citizens have begun to see their fears coming to life. The brothers of Iceshard Manor are afraid that Tormax will destroy the city from within. Their only hope is a forceful intervention by mercenaries brave enough to confront the king’s madness.

Breeding Grounds

A shard of fear has crashed through the icy Western Wastes terrain, piercing the pool of magma that boils beneath the heart of Dragon Necropolis. A cascade of slow-moving magma burns down through the crypt walls, creating tunnels which lead to depths within the Necropolis that no one ever knew existed.

The excess magma on its own was enough to cause a world of trouble for the dragons that would have chosen to die in the Necropolis, but the fear shard has had an unnatural effect on its surroundings as well, tainting everything in its radius, including the magma that now pours through the crypt.

While the flowing fire still burns, it doesn’t emit the same concentrated heat as it once did, allowing deeper portions of the crypt to cool and crystallize. Lengthy tunnels of ice and crystal formed where the magma once flowed, exposing an ancient breeding. Tainted by the hint of fear, these eggs have finally begun to hatch, producing dragons unlike any seen before on Norrath.

Other areas, where the magma still flows, are brimming with heat and fear-inspired creation. While the shard is lodged deep within the Necropolis, it radiates the essence of fear to its surroundings and all the creatures within, dead or alive. Dragons once thought to be eternally deceased, have now become dancing skeletons, brought to life by the fear that animates their bones.

With the birth of fear-tainted hatchlings, the dragon-eating Chetari have reappeared in alarming numbers, ready to feast on fresh dragon corpses.

Grelleth’s Palace, Chateau of Filth

The Fear Shard punctured through the earth of Alaris inside a secluded, inaccessible mountain valley near the Resplendent Temple. The resulting crash created a hole in the earth that connected to the Swinetor underground tunnels.

Shortly thereafter, the Fear Shard was found by a Swinetor warrior named Grelleth who happened to be nearby and went to investigate the incident. She claimed the shiny shard as her own, taking the fragment of Cazic Thule’s power, and becoming quite powerful and equally terrifying.

She quickly gained the respect of the other Swinetor after dispatching a number of them (including a revered necromancer) who tried to steal it from her, and causing most Swinetor to cower in fear of her mere presence. Clan’s Piq’a and Ulork yielded as those loyal to her increased in number, and she became Grelleth, Queen of the Swinetor.

The Swinetor have since moved through the tunnels and out into the valley which Grelleth claimed as her new kingdom, with her sons and daughters taking the place of leadership beneath her. They started building a massive, crudely constructed palace of garbage for her under her command. The pristine lake, trees, and grass nearby of this small, enclosed valley were quickly polluted with Swinetor filth, and the unappealing tower a blight on the landscape.

Thanks to the Fear Shard, Grelleth with her newfound power and rule-of-fear installed in her minions is no laughing matter. Now, the Swinetor have now spread their disease further than they have in any time they could remember. Plans to spread the new Swinetor empire to other parts of Alaris are being planned.

Chapterhouse of the Fallen

Chapterhouse of the Fallen is an extension of the original Befallen, which was inaccessible until the fear shard crashed here. Befallen was previously a military outpost built by the Order of Marr’s Fist, a group of knights and clerics who worshipped either/both Mithaniel Marr and Erollisi Marr.

Over time, many have entered Befallen and attempted to claim the dark power for their own. One of these was a gnome necromancer named Menizzia, who gained some control over the dark power there and used it to resurrect the long dead Marnek Jaull, a gnome necromancer who had fought the elves of Takish Hix long ago. Though he was once powerful, he had lost much from his death centuries ago.

With the arrival of the shard of fear, he was able to use its power to gain total control over the evil within Befallen. At the same time, the shard’s impact opened up routes to previously inaccessible areas of Befallen. Marnek Jaull has made his way deep into these new areas and is working on absorbing all the power from the shard of fear.

Evantil, the Vile Oak

When the essence of Cazic-Thule was destroyed, one of the fear shards landed in the barren area of southern Beasts’ Domain. From the center of the crater, Evantil the Vile Oak grew. It quickly enveloped the fear shard in its roots and began to feed off its evil energy. Large, red flowers with fruit as black as night, grow within the fear tree’s canopy. The normally docile creatures of the forest began to eat the fruit and were corrupted. This caused them to mutate into frightening, evil versions of their former selves.

It wasn’t long until the Domain Clan of the Beasts’ Domain, led by Treg, discovered Evantil. Treg forbid the tribe from eating the fruit. Treg understood that this was a tree of evil and realized what the fear fruit had done to the once peaceful canopy-dwelling creatures of the forest.

One member of Treg’s clan named Talorsin, ignored Treg’s warning and ate the fear fruit. The evil contained in the fruit immediately consumed Talorsin’s body, corrupting it into a twisted, evil form. Talorsin was deemed an outcast of the tribe. With nowhere to go, Talorsin eventually made the interior of Evantil home. Over time, Talorsin convinced other Domain Clan members to eat the fear fruit and they became corrupted as well. Treg has named this group, the Wretched, and forbids the Domain Clan to have any contact with them. The Wretched now live, empty, sad lives inside of Evantil, addicted to the fear fruit.

The creatures that live in Evantil, are in a constant battle to obtain fear fruit to sustain them. They are unable to gain sustenance from anything else, so without the fruit they will die.

The Wretched have claimed the interior of Evantil as their home and greedily hoard all of the fear fruit they can obtain. The Wretched consider the fear shard to be a religious relic and worship it like a god. The Wretched tend to stay inside the tree, but sometimes have to venture to the canopy to gather more fear fruit. These gathering expeditions are very dangerous and many Wretched lose their lives to the creatures that dwell there.

The canopy is home to the fear howlers and giant apes. These two groups are constantly at war over the fear fruit and will do whatever they can to obtain more of it.

Valley of King Xorbb

Deep beneath a valley forgotten, trapped in a lightless prison, King Xorbb waited for the day he would be free. Then the shard fell, bursting through the valley floor and breaking though the walls that for so long had confined him. Rising from the debris, Xorbb claimed the power of the shard. With it he created the valley anew: He sculpted its hills and rivers, carved its tunnels and caverns, and secured a sanctum for himself. He brought goblins and minotaurs that would do his bidding and prepare for an assault on Norrath. He would no longer be subjugated; he would be the subjugator. And Rivervale would be the first to fall.

Imprisoned for far too long by the wretched Pickclaw goblins, King Xorbb is now driven by his lust for power and revenge. He has chosen to empower the Runnyeye goblins that remained loyal to him while using their innate abilities to further his own mining desires. Though Xorbb has rewarded his loyal servants, they are still his servants, and he maintains careful control over their ambitions.

Chelsith Reborn

While the shards of fear were falling on Norrath, a significant shard landed in a remote part of The Grey. It was discovered by one of the undead Shissar stalkers who delivered it to a Shissar, Vyzh’dra. Vyzh’dra recognized the power of the shard immediately. He recognized the power of Cazic-Thule. Rather than embracing the power and being overwhelmed by it, this Shissar isolated the shard and began to work on a plan to regain their empire and free themselves from the prison they made for themselves in The Grey.

He encased the crystal in a magical container and has begun experimenting with siphoning off some of its power.

Not too long after this, a new city emerged in the middle of The Grey. It is a massive and pristine city reminiscent of ancient shissar architecture and designs, and outsiders seem confused as to how it came to be. No one has come out of the city since it arrived.

Plane of Shadow

Ahkevan legend has it that long ago, there were two planes at war, the Plane of Light and the Plane of Darkness. The Plane of Light was filled with verdant valleys, rolling fields, pristine palaces, and radiant, angelic beings. The Plane of Darkness was filled with dark pools of decay, desolate expanses of cracked ground, crumbling fortresses, and demonic, bestial beings. The planes generated countless warriors of fearsome strength, each wielding light or dark magic, and these warriors fought each other for countless years, dying and rising again through the powers of their planes.

The forces of Light could not overcome Darkness, nor could Darkness defeat Light. The only reward for both sides was the constant sting of death and resurrection, and the pain of watching comrades suffer under the spells and swords of enemies. After the fiercest battle in the history of the two planes, three quarters of the inhabitants of Light and Darkness had been slain. The leaders of both sides looked over the bodies of the fallen in sadness.

But through grief came wisdom. The leaders recognized no plane would ever win the eternal battle. Until the two sides could be reconciled, there would be only suffering. The greatest spell casters from Light and Darkness met in concert and began the incantations that would alter their planes forever.

When the final words of the ceremony were spoken, a sound as of thunder rolled throughout Light and Darkness. The sky darkened in the Plane of Light, and the low clouds grew brighter in the Plane of Darkness. The trees in Light began to wither; tufts of grass began to sprout in the arid cracks of Darkness. Light’s palaces began to crumble; Darkness’s sagging fortresses and towers lifted their broken heads. The ground in both planes shook violently, and all sound fled from the air.

In a moment it was over. The warriors of Light and Darkness, the spell casters, the leaders: every being disappeared. The pain of thousands of years vanished in an instant. A dark orb lit only by a faint corona hung in the sky. Dim flames, both light and dark, floated between intertwined trees, ruins, and fabrics. Wherever the light fires touched, stones and roots and veils remained pristine; as the light faded to darkness and gave way to the dark fires, objects decayed and wore a tarnished sheen. The planes of Light and Darkness had become one: the Plane of Shadow.

In the new plane’s heart, a chrysalis hung, a black cocoon embroidered with light. As it opened, Luclin was born into the world of shadow, alone except for the light and dark fires that still burned, remainders of the beings who once walked the planes of Light and Darkness. The child of angels and demons wandered the infant plane, reading the runes left scrawled on the remaining palaces and fortifications. She learned of the ancient war and peace accord that birthed her. She learned that without shadow, light and dark will be forever at war, the sides surging back and forth across the face of time, like phases of the moon.

Luclin matured in understanding and nurtured the Plane of Shadow. Servants were born to her. In the absence of light, they wore the faces of their ancestors of Darkness; when illuminated, their visages became angelic. They tended the light and dark fires, and arranged the face of the plane such that shadows cast by the lights and objects would be pleasing to Luclin.

Soon, though, Luclin grew curious about what lay beyond her plane. Discovering the portal at the edge of her domain, she emerged onto a Norrath that was being divided by other gods. She spoke with these gods, attempting to befriend them, but they thought her strange and unbecoming, with her dark complexion and silver eyes. They did not trust a creature filled equally with light and darkness.

Luclin did not trust the other gods. Spurned by them, and wary of their words and intentions, she claimed the moon of Norrath, and made it the seat of her plane. From this vantage, she would remain aloof from the rest of the gods, and peer down upon them if she so desired. She would create a land of her own, one where the light and darkness could coexist. The moon of Luclin would be the home of shadows.

When Cazic’s essence was dispersed from the Sepulcher of Order, a large shard sailed to the moon of Luclin, smashed through the halls of Vex Thal, and ruptured the portal to the Plane of Shadow. Half of the ruined temple and altar ended up inside the Plane of Shadow, along with the massive Fear Shard. In the impact, hundreds of pieces of the shard were shorn off and scattered throughout the Plane. Luclin’s fears began to become reality: Bright light began to pour into the Plane through the ruptured portal, and the shards of fear began to emanate a bright glow that was slowly intensifying, illuminating the structures of Luclin’s realm. Ahkevans rushed in through the portal and attempted to help their goddess eliminate the threat, but terror of both light and dark began to fill the minds of any that got near the shards.

Some Ahkevans will help players, while others will attempt to claim the shards for themselves. Aten Ha’Ra and her Liako warriors, accompanied by the Torgorath and Senshali, entered the portal with the intent to assess the damage and remove any of the shards that are threatening their goddess’s realm. The Torgorath, having received less mental training than Liako and Senshali, were driven to madness by the fear shards. They began attacking their own people, swallowing the smaller fear shards, running off into the depths of the plane. The Senshali began to distrust the Liako, believing that the Torgorath and the Senshali were being sent to their doom. So, the Senshali set out into the plane alone. Adding to the tension, Telaris have been hired by more unscrupulous Ahkevans to enter the plane and steal shards for their employers. Very few individuals in these groups trust the influx of Norrathian adventurers who have also entered the plane.

Aten Ha Ra has been shaken by the events inside the plane, and she has become wary of everything, even Luclin. The priestess knows that Luclin’s orbit has been shifting, and she is concerned that Luclin is being driven mad by the fear shards. In an attempt to clarify what is happening, Aten Ha’Ra has set out to have an audience with Luclin. Bringing along her Liako warriors, the priestess wanders the halls of shadow, slaying any threats she finds, be they Norrathians or her own traitorous people. She will not rest until she finds Luclin and resolves the crisis.

Befallen: Chapterhouse of the Fallen

Chapterhouse of the Fallen is an extension of the original Befallen, which was inaccessible until the fear shard crashed here. Befallen was previously a military outpost built by the Order of Marr’s Fist, a group of knights and clerics who worshipped either/both Mithaniel Marr and Erollisi Marr.

Over time, many have entered Befallen and attempted to claim the dark power for their own. One of these was a gnome necromancer named Menizzia, who gained some control over the dark power there and used it to resurrect the long dead Marnek Jaull, a gnome necromancer who had fought the elves of Takish Hiz long ago. Though he was once powerful, he had lost much from his death centuries ago.

With the arrival of the shard of fear, he was able to use its power to gain total control over the evil within Befallen. At the same time, the shard’s impact opened up routes to previously inaccessible areas of Befallen. Marnek Jaull has made his way deep into these new areas and is working on absorbing all the power from the shard of fear.


The Scepter of Shadows

You say, ‘Hail, A shimmering presence’

A shimmering presence’s voice invades your mind, drawing images of past present and future together into a perverse harmony. Some images you recognize as your own, but the others seem to be coming from the spirit’s own [memories].’

You say, ‘What memories?’

A shimmering presence begins to glow a bit brighter. Your mind is filled with visions of a great swirl of clouds and lightning. You can almost feel the wind of the storm creeping into the chinks in your armor. It looks as if the storm is creeping across the surface of Luclin. You see several figures standing at the entrance of a [great temple]. The storm seems to be bearing down on them.’

You say, ‘What great temple?’

A shimmering presence continues to flood your mind with images of the storm bearing down on the temple. Your view suddenly shifts. You’re still looking at the storm, but it appears to be moving toward you this time. There is a creature beside you wearing a robe, holding a scepter in one of his…four arms! He is obviously the leader of the group, As he is wearing beautiful [ornate robes] compared to the rest of the four armed figures around you.

You say, ‘What ornate robes?’

A shimmering presence glows brighter still as your vision turns to follow the robed figure up the stairs of the entrance to the temple. The figure raises his scepter toward the storm and begins to recite some unfamiliar words. A crackle of magical energy blazes across the sky seemingly in defiance of the raging storm. The energy quickly dissipates however, and the storm continues to bear down on the temple. The figure cries out in pain as the scepter in his hand shatters into many shards. The sofly glowing gem from the scepter head rolls silently down the steps and disappears.

A shimmering presence begins to quiver and shake. The formless entity appears to grow and shrink in complete disregard to natural laws. The light in the temple around you appears to slowly dim until you are surrounded by an impenetrable cloak of shadows. Fear grips your heart as your vision slowly adapts to accommodate the low light. When you can finally make out the figure before you, you find yourself silently praying for the darkness to return.

You say, ‘Hail, The Spirit of Akelha`Ra’

The Spirit of Akelha`Ra ‘s hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. ‘Greetings mortal, thank you for releasing me from my [tormented prison].’

You say, ‘What tormented prison?’

The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit’s voice fills your mind. ‘I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].’

You say, ‘What spirits?’

The Spirit of Akelha`Ra says ‘We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me.’

You say, ‘Who is Atenha`Ra?’

The Spirit of Akelha`Ra says ‘It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of its power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities.’

You say, ‘What of Vex Thal?’

The Spirit of Akelha`Ra says ‘Vex Thal is the sacred home of the Akheva. The place where Luclin’s power directly touches this world…ungh…I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow…’ As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at ______’s feet. ______ reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again.’

You say, ‘What frame of your scepter?’

The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.

The Spirit of Akelha`Ra laughs quietly as the energy of the gem is absorbed into her being. She begins to chant in what you presume to be Akhevan. She suddenly cries out in pain and her image begins to flicker. She looks at ______ directly in the eyes and says, ‘Vyanemis Tuis, use my gift wisely.’ She disappears into the black marble leaving only a dark scepter frame lying on the floor. ______ picks it up.

The Redeemer

You say, ‘Hail, Irak Altil’

Irak Altil says ‘Ah ______, it is so good to see you again. I hope my sword has been treating you well. What [brings you here], friend?’

You say, ‘What brings me here?’

Irak Altil says ‘Yes, what is your purpose here? Perhaps you are curious as to how I’ve gotten here? Would you [like me to tell you]?’

You say, ‘I would like you to tell me.’

Irak Altil says ‘Let us start at the beginning. I, in my mortal form, was a follower of Quellious. As a young paladin, my tutors early on noticed my talents at spell-casting and my skills as a swordsman. I surpassed all of my mentor’s expectations but I still had a [lot to learn].’

You say, ‘A lot to learn?’

Irak Altil says ‘My knowledge grew quickly, to the point where I could not learn anymore from my mentors. One day, I was given the choice of learning from a new master, one that rarely teaches knights. To be taught by him, I was given a series of rites that I had to pass. The path was long and difficult, but I was able to [impress my new master] and convince him to teach me.’

You say, ‘You able to impress your new master?’

Irak Altil says ‘Oh yes, I apologize if this sounds like boasting, but my master was both impressed and surprised with my progress. He took me as his student. Years later I had gained all the knowledge I could acquire from my master and I was able to craft a great sword, the Fiery Defender. At this point in my life I decided to on a mission to help people in need, to promote the paladin ideals to those that wished to listen, and spread the word of my Lady Quellious. However, this is not [where the story ends].’

You say, ‘Where does the story end?’

Irak Altil says ‘A few years after I set out on my own, I met a man named Kirak Vil. Despite being a dark elf, I welcomed him as an equal. Though I was cautious, I decided to teach him the ideals of paladins; courage, honor, truth, as well as all of the other ideals that encompass our lives. One day something [bad happened].’

You say, ‘What bad happened?’

Irak Altil says ‘Kirak one day turned on me. We set on an expedition deep inside Old Paineel to save a kidnapped child, when a creature named a Thought Tormentor attacked us. Kirak did not help defend me and our small expedition. Last thing I remember before blacking out was a being named the Keeper of the Tombs drawing the life out of me. I [remember little after that].’

You say, ‘What little do you remember after that?’

Irak Altil says ‘I have intermittent memories of being tormented and imprisoned in the Fear plane. I was stripped of my dignity and honor, and all that was left was a shade of my former self. Most of my vivid memories of that time consisted of unbearable flashes of pain. With whatever cognitive thought that remained, I prayed to Quellious to give me strength. That is when you came to my side and [saved me].’

You say, ‘I saved you?’

Irak Altil says ‘Yes, by giving me the honor of wielding my sword, shield, and armor, I was set free from my torment in that wretched place. I was still not whole, however. I journeyed to many places in Norrath, looking for a place to sacrifice myself upon the spear of pain. I eventually found my way to some of the [outer Planes].’

You say, ‘What outer Planes?’

Irak Altil says ‘As I stepped foot into the Plane of Tranquility, my soul began to yearn to be complete. This must have been a gift given to me by my Lady Quellious. I ventured into the Plane of Valor and this is when the Lord Mithaniel Marr found me and felt my suffering. I was summoned to the Temple of Marr and upon arrival, I was greeted and welcomed by every knight there. While I commanded respect in my former self, nothing I had ever experience was as intense as this. For the first time after the betrayal, I had felt complete. Lord Mithaniel and his priests gathered around me and chanted for three straight days. What happened next was [unbelievable].’

You say, ‘What was unbelievable?’

Irak Altil says ‘My soul and the lifeless bones that were my body began to burn like fire. It felt both painful and soothing at the same time. Energy poured out of my body and then a flash of light occurred, I passed out shortly thereafter. During my slumber, the Goddess of Love nurtured my mind and kept me company. I awoke a week later to find myself still in the Temple of Marr. The priests of Marr took care of me during my [transformation].’

You say, ‘Transformation?’

Irak Altil says ‘Indeed, Lord Mithaniel endowed me with this body and spoke to me, he said “My brother, while you are not a follower of Marr, I offer you a place of brotherhood here in the Halls of Honor. Your courage and perseverance are extremely commendable and I would like you to serve in my army.” Honored by the ascension Lord Mithaniel had given me, I still had to take time to [consider] the offer.’

You say, ‘Consider?’

Irak Altil says ‘Yes, I was afraid my Lady Quellious would be saddened if I stayed in Mithaniel’s realm. So I prayed to her and asked for guidance. My Lady appeared to me in my dreams and praised me for my loyalty. She then gave me approval to serve as a Soldier of Marr and offered me a place in her realm once my services to Lord Mithaniel were over. I was most [honored] and grateful at the same time.’

You say, ‘Honored?’

Irak Altil says ‘Honored is an understatement. I was overwhelmed by the fact that the god of Valor and Honor chose me to serve in his army. I was also overwhelmed by my own god’s offer to serve her after my tour was done in this plane. I try to be very humble about this honor, for that is a virtue held dear to all paladins. Now that my story is over, I [require something of you].’

You say, ‘What do you require of me?’

Irak Altil says ‘When I ascended to this plane and was transformed, Mithaniel gave me a specific purpose. I was graced with the ability to sense others who were like me, others who were tortured and tormented. I have a sensitivity to other poor beings that have been tormented the same way as me. I would like you to find these beings who were being tortured, and perhaps that may shed some light on my past. I have had a few [visions] on what may help you find these other tormented beings.’

You say, ‘What visions?’

Irak Altil says ‘I have had visions recently of various beings who have been captured by some foreign minion and tortured. The visions all were similar in nature. Very horrible things were done to these beings, very gruesome things. As the being kept fighting the pain and anguish, more torture was applied to break them…it was a horrible vision. A spell was casted mid-way though this ritual and the tormented being was held in a stasis. I felt a tugging at my soul, and I saw that the being’s soul was being pulled from their body. The soul was removed from the being and imprisoned in a crystal of foreign origin. My only guess is that whoever is behind this ploy has been stealing the souls of various races of Norrath for some dark purpose. Help those that are tormented, find the crystals, and this will help you find the minions behind this plot. Go now noble Crusader!’


You say, ‘Hail, Enic Ruklin’

Enic Ruklin says ‘______! I’m glad you are here. Something terrible has occurred recently. Would you like to know [what happened]?’

You say, ‘I would like to know what happened.’

Enic Ruklin says ‘A few nights ago, I was standing guard at the Pool of Jahnda like any other night, but something was different. The night air was cooler than usual and the sky was barely visible because of all of the dark clouds. Sometime around midnight, a flash occurred near the pool and I saw an Iksar run off with a Koalindl. As I chased him, he casted a portal spell and disappeared. This is grave indeed! I will need your help, ______. Will you help [track down] this Iksar and return the Koalindl?’

You say, ‘I will track down this Iksar and return the Koalindl.’

Enic Ruklin says ‘Very well, ______. Unfortunately, I cannot offer you any hints. My only guess is that this Iksar might be near a large body of water, for the Koalindl needs to be kept near water at all times. I fear that the Koalindl may have been destroyed. Go now and find the Koalindl or the remnants of that great servant of the Prime Healer!’


You say, ‘Hail, Brunar Rankin’

Brunar Rankin says ‘______! Are you looking for a Koalindl? I have heard some knights such as yourself were searching for that sacred fish of Qeynos. I saw one come through here recently. An evil looking Iksar had one in some sort of stasis spell and the fish didn’t look too good. Now, I’m not sure what exactly the Iksar was going to do with it, but I did see a chunk of the fish fall into the water. A few minutes later I ended up fishing up an odd looking fish scale. Immediately after I was attacked by a large and evil fish! Luckily I was carrying with me a flaying dagger and I was able to slay the evil fish before it could hurt me. Here is a note I found on the dock before the Iksar left. You must put a stop to whatever it is this Iksar is planning on doing!’


My master, I have acquired a Koalindl. I plan on twisting the fish to my will and then feeding the remains of this fish to the ocean. This should taint the ocean with the dark remains and convert all fish to undead. We will corrupt all of the oceans for our master Cazic Thule!

I plan on visiting the Ocean of Tears first, then I will head to the Overthere, I will visit the Gulf of Gunthak and finally I will go to Nedaria’s Landing. Once I have fed the waters with the dark remains, it will only be a matter of time before they are tainted. You will be pleased, master.


Enic Ruklin says ‘So this is what happened to the Koalindl? This is sad indeed. I have heard that you have stopped a greater tragedy from occuring by treating the pestilence that was being brought to the seas. You have done a very good job, ______. I present you with a seal of nobility that was given to me long ago. This seal has granted me audiences with many of the different races of Norrath, including the Ring of Scale. Perhaps it will aide you in your journeys. Thank you again, sir.’


You say, ‘Hail, Dry Sapara’

Dry Sapara says ‘Welcome ______. I see you have the Seal of Enic, I imagine you have done a very good deed for Enic to acquire that. If Enic gave you that, he must trust you. And if he trusts you, then so shall I. I ask a favor of you, paladin. I wish for you to help me with a servant of mine. Rithnok, a very loyal servant of the Peak, disappeared a few days ago. He has returned, but he is not the same. . .he appears beaten and torn. I feel he has been tormented by some unknown being. For what reason? I do not know. However, he must be relieved of his suffering. I ask you to release him from the confines of this world and bring me back anything you find. Go now.’


Dry Sapara says ‘This appears to be a vessel that housed Rithnok’s soul. However, it appears to be missing a few shards. Take this soulstone and piece it back together. I have a feeling once this item becomes whole it will lead you to whoever did this to our poor Rithnok. Thank you for releasing him, ______.’


You say, ‘Hail, Mikhal Young’

Mikhal Young says ‘I’m so glad to find a fellow knight. Hail to you ______. I was curious, are you traveling through or could you possibly help me [try to find my sister]?’

You say, ‘I will try to find your sister.’

Mikhal Young says ‘My sister Drema and I were traveling through Tenebrous Mountains after trading some supplies in Katta Castellum. We ended up setting camp in Mons Letalis for the night, so that we could have an early start on our journey back to Dawnshroud the next day. The next morning I woke up and my sister was gone! Nothing remained on her cot from the night before. . .I’m not sure where she disappeared off to. I spent the course of several days searching all of Mons Letalis for her, but I couldn’t find any clues that would lead me to her where-abouts. I journeyed back to Dawnshroud Peaks and had my friends here make a rescue party so that we could find her. We set out to look for her and spent several days in Marus Seru, Mons Letalis, and the Grey looking for any sign of her. We did not [find anything.]’

You say, ‘You did not find anything?’

Mikhal Young says ‘As we were turning back to Dawnshroud Peaks, my good friend Ryann Desgrey found her locket in the dirt in the Grey. Here, take the locket. Perhaps you will have a better chance of finding her, and perhaps she will come with you once you present her with the locket. Please, let her know that I miss her and that we all want her to come home safely. Go now, noble paladin.’


Drema Young groans, ‘Uuuurgh. . . Crystal. . .’ As Drema reaches out to receive the locket, her fingerbone breaks off in your hand.


Mikhal Young says ‘You have found her in Mons Letalis? This is her fingerbone, what has happened? She has turned into a skeleton? Oh my, this is grave news indeed. Show this fingerbone to Denns, maybe he can figure out a way to investigate this dire situation.’


You say, ‘Hail, Denns Rootenpaw’

Denns Rootenpaw says ‘Can I help you? Can’t you see that I’m busy right now.’

Denns Rootenpaw says ‘What is this? Drema’s fingerbone? While I don’t usually help paladins, in this situation I will help you and Mikhal investigate this tragedy. Here is what will need to be done: Take this bag and collect three dark skeleton remains, found somewhere here in Luclin. Bring them back to me so that I can cast a dark spell on it. The spell will turn bones into powder, a powder that should revive Drema long enough to have her explain what occurred. Go now and find these bones.’


Denns Rootenpaw says ‘Very well, I have turned this collection of bones into powder. Take this powder to Drema and see if it awakens her. Good luck, knight.’


Drema Young groans ‘Please end my torment ______. I beg of you!’

Drema Young’s corpse says ‘Thank you for releasing me. Avenge me by defeating that insidious Vampire!’


You say, ‘Hail, Etumer’

Etumer says ‘Mujaki! Haha! He.. He captured me and.. Imprisoned me here as punishment for some supposed transgressions against him. Mujaki always was jealous of my own prowess and resentful of our fathers favor toward me. He has only further proven his weakness through trapping me with power granted to him by Terris Thule. Hmm, [perhaps]. . .’

You say, ‘Perhaps what?’

Etumer says ‘Perhaps you could find some way to overwhelm Mujaki? I might be able to work an enchantment to transport you closer to my brother. I only feel I have the power to send twenty four of you, when you have formed rank please have the leaders of your groups let me know when you are ready.’


You say, ‘Hail, Lovine Lemise’

Lovine Lemise says ‘______, I am glad you are here. My name is Lovine and the poor soul lying on the bed over here is my good friend Reiya. My friend could use some [assistance].’

You say, ‘What assistance?’

Lovine Lemise says ‘I should probably begin by telling you what happened. Reiya was found a couple of days ago on the shore in Natimbi, face down in the water. The Wayfarers that found him were not sure if he was dead or not, until they brought him here to Abysmal. It appears he was unconcious at the time, since he later awoke on this bed. Something is terribly with him though.’

You say, ‘What is wrong?’

Lovine Lemise says ‘I’m not sure what is wrong with him, though he constantly fades in and out of consciousness. His speech is erratic when he is awake, and his thoughts do not appear to be in this world. I have a feeling that he is being tormented in some way, but I do not know how or why. I would like you to gather a few things for me, to make a concoction that may awaken Reiya. I will tell you what the [ingredients] are.’

You say, ‘What are the ingredients?’

Lovine Lemise says ‘I am looking for the following things: a Potameid seaweed strand, blood from a Mastruq Havocblade, the tail of a Noc Fleshfeaster, and the jawbone of Ra’Tuk Screambringer. Place the items in this enchanted potion bag, and return it to me so that we can attempt to awaken Reiya. Please be dilligent in your search, ______.’


Lovine Lemise says ‘Thank you for gathering these items ______. This potion will help him very much, however, Reiya will need one more potion to help him gain conciousness. I will need you to bring him a potion of Mist of the Breathless. Go now and bring this quickly, friend.’


The Shade of Reiya the Pained shouts, ‘Fool, you think you can come here and try to defeat me? Try as you may, you will fail.’


You say, ‘Hail Apprentice Udranda’

Apprentice Udranda says ‘I heard you released Reiya from his tourture, ______. I have seen muramites gathering in Vxed and I fear this may have to do with Reiya and the creatures responsible. Go there now and investigate, Noble Knight.’


You say, ‘Hail, Irak Altil’

Irak Altil says ‘______, I see you have returned with three Soulstones. These crystals are very delicate and hold the souls of those tormented beings. The keepers of these Soulstones were being controlled by some superior being, someone dark and evil in nature. I will need you to find one more Soulstone, so that we can find out who is behind all of this. This final tormented soul I feel is a Erudite…a Wayfarer Erudite, though I cannot discern where this person is. Please hurry and find this tormented being.’


You say, ‘Hail, Redis Linrok the Suffering’

Redis Linrok the Suffering says ‘Auuugh. . .Tantelus. . .the. . .catacombs. . .is where. . .my essence. . .is. . .’

A flash of light occurs as Redis disappears. An entrance to an unfamiliar place has been opened for you. Perhaps you should investigate there.


Shade of Redis Linrok shouts, ‘Fools, I see you have found your way here. Be that as it may, you shall not take my essence!’

As the four soulstones meet, four voices in unison echo in your thoughts, ‘The one who has taken us and tortured us is in Wall of Slaughter. He is the defiler, the tormentor, the end to all of our pain. Find Durunal the Cursebearer, put a stop to his plans, and prevent others from suffering our fate. Go now!’


Durunal the Cursebearer shouts, ‘I feel some souls have returned for me. Redis, Rithnok, Drema, and Reiya. . . I feel your presence here. Come to me now and let us end this!’

Durunal the Cursebearer’s corpse explodes into a sizzling cloud as its armor pieces crash to the ground.

As you hold the sword, your soul is tugged for a few seconds and then all four soulstones speak in unison, ‘This sword is the key, this sword is the misery, this sword is the instrument that took us away, and this sword is what will set us free. Take this cursed sword to Irak Altil, for he will know how to end our pain.’


Irak Altil says ‘I see you have destroyed the monster responsible for this plot. This sword, this twisted piece of steel and blood that lies in your hands, must be the instrument used by Durunal to twist and corrupt those he tortured. I can feel that this sword has a dark magical power that he used to forcibly and violently siphon the soul of those he tormented. There is only one way to correct Durunal’s wrong-doings, as well as lay to rest the souls of those he tortured. You must take the crystals you have gathered and meld them with the sword. . .give those tormented souls a new purpose and a new meaning. After you have joined the souls with this weapon, I will [tell you about my master].’

As the four soulstones come together, a soft blue light eminates around the dark sword. The soulstones find themselves at home within the sword. A flash occurs and four voices in unison speak in your mind, ‘Thank you for saving us and giving us a purpose again. You are truly our savior and our redeemer, and we shall serve you from now on. Thank you, noble knight!’

You receive ‘The Redeemer’


Before the Sands: Takish’Hiz and Silent

This papyrus tome details the ancient cities of Takish’Hiz and Ahket Aken, the latter of which became known as the Silent City. In its pages are stories of the Sul’dae elves, residents of Akhet Aken and worshipers of Anashti Sul. It talks about a theological split in the cities, when the followers of Ahket Aken separated themselves from the larger kingdom of Takish’Hiz, believing that their faith in Anashti Sul would lead them to eternal life under her guidance.

Akhevan Language

From the ancient vault I bring you, the brittle crumbling pages that detail the Akhevan language and social structure…
Centi: Guard
Centien: Protector
Crys: Acrylia
Dabo: Craftsman
Diabo: Master
Dyn: Earth
Fer: Fire
Gel: Gold
Kela: One of
Kyl: Platinum
Lek: Water
Lumanes: Greetings
Mok: Copper
Rentha: City
Tek: Silver
Thall: Sacred
Va: Shadow
Vex: Heart
Vyanemis: Farewell
Vyl: Velium
Wen: Air
Xakra: Spirits
Xin: War”
One – Kel
Two – Dat
Three – Set
Four – Raf
Five – Vin
Six – Dax
Seven – Lor
Eight – Tak
Nine – Ved
Ten – Kelara
20 – Datara
100 – Elora
200 – Atorra
300 – Etorra
400 – Aforra
500 – Inorra
600 – Ashorra
700 – Ororra
800 – Akorra
900 – Edorra
1000 – Kelorra”
“Writing Numbers Guideline

The symbol ` is used to link the words together when writing out the numbers in text.
11: Kelara`Kel
“Pronunciation Guideline
X is pronounced SH unless it appears at the end of the word in which case it is a hard X (Ks)

Descriptive words usually follow the noun or subject.”
“The Akhevan Social Structure (of Vex Thall)
Vex thall is divided into 5 primary sections. There is a council of 4 that hold rule over their own section, and 1 prophet of luclin that oversees all including a section of the city designated solely to the prophet.

In the council of 4, 2 are designated as High council members and 2 are designated as Intermediaries.

Warlord – Diabo Xin Dabo
The warlord rules over the Xin Dabo (Craftsmen of War).
Once every year they may be challenged to a battle of might.
The challenge is to the death and the victor receives the rank.
The warlord serves the king

Lorekeeper – Diabo Va Dabo
The lorekeeper rules over the Va Dabo (Craftsmen of Shadow).
Once every year he may be challenged to a battle of magical energy.
The victor receives the rank.
The lorekeeper serves the High Priest

High Council
The King – Diabo Rentha
The king rules over the Rentha (The city).
The king is a high council member and the position lasts until he is removed by the prophet.
The king may call upon the Va Dabo for his needs.

The High Priest – Diabo Xin Thall
The high priest rules over the Xin thall (Sacred warriors).
The high priest is a high council member and the position lasts until he is removed from position by the prophet.
The Diabo Xin thall may call upon the Va dabo for their needs.

The Prophet – Aten Ha Ra
The prophet rarely even appears before any other Akheva.
The prophets word is the word of luclin.
The prophet lies sealed away within the heart of luclin. (The tower in the center of the 4 sections.)”
“The Akhevan Social Structure (of Akheva City)
Centien (City Guard): Centien warriors are the primary guardsmen and peacekeeper of the city proper. They are under the authority of the king.

Kela Rentha (Commoner/servant): These are the commoners of the city area who perform the many day to day activities.

Akheva Guardians
Torgarath (Soldier): These Akhevans are among the largest and strongest of the Akheva. They are charged with defending the city during war and serve as Guards during peacetime. They are under the authority of the warlord.

Kela Xin Dabo (Commoner/servant): Servants of the guardians, they form the force in the guardian section that performs important duties for the soldiers. Such as armor repairs, brewing, porting baggage, and scrubbing the Torgaraths feet when they are sweaty.

Akheva Lorekeeper
Senshali (Special forces): Senshali Warriors specialize in stealth. They are the special operation forces of the Akheva. They are under the influence of the loremaster.

Kela Va Dabo (Commoner/servant): These are the caretakers of the lore. They perform the menial duties of keeping the books in order, the ink wells full, etc.

Akheva Priest
Liako (Holy Knight): Liako Warriors are Akheva pumped full of divine and dark magic to create the imperial force of the city. They are under the authority of Aten Ha`Ra.

Kela Xin Thall (Commoner/servant): Technically servents of the priests. They are treated with the highest respect and are initiates of the order of shadows.

No Influence (Ronin)
Telaris (Mercenary): Telaris are free roamers who are usually not welcome within Vex Thall. An exception is made when there is a danger to the Akhevan home, in which case Akheva Telaris are hired as mercenaries. Occasionally a member of one sector will be assigned to another sector other than one of their own. For instance, if a Torgorath is assigned to the temple area they would be designated a Torgorath Xin Thall. Servents are never assigned to other sectors other than their own.”


History of Luclin

The Tainting of an Empire
Tsaph Katta, Imperator of the troubled Combine, was holding a grand state banquet. Almost all nations and tribes were in attendance. The dwarven, gnomish and elven allies had ambassadors on hand as did the belligerent Tier’dal. Even the ogres and trolls were represented. All who received an invitation felt compelled to attend, such was the power and might of the Combine.

As the guests entered the banquet hall, Katta was there to receive them. One guest came with a smile on his lips and poison in his hand. He had dusted his glove with empolomine, a slow-killing, hallucination-inducing drug. This guest extended his hand as Tsaph welcomed him to the banquet. With this handshake, the fate of the Combine was changed.

The Vigil
Katta’s reaction was more rapid and violent than most and he collapsed during the dinner, appearing as one possessed. Possessed by evil, some muttered.

The banquet hall was cleared, and only a trusted few were allowed to remain. As Katta lay on the floor, dying, he spoke his last breath into the ear of his closest advisor, a fellow bard named Lcea. The druids then came and wove stasis spells to keep him alive, and put a sleep charm on him so that he would not have to endure pain or suffering. Then the elves of the forest came and took Tsaph away, to hide him within their realm so that no further attempts on his life would be possible.

As soon as word spread around the world that Katta was “dead”, the Combine broke into a thousand tainted pieces. The petty disagreements that had shattered the world before his coming resumed with even more passion. The elves continued to keep watch over the resting place of Tsaph Katta while a few loyal officials, led precariously by Lcea, fortified the Loyalists last remnants.

Lcea brought the brightest minds of the Loyalists together to decide on their grim future. Their situation on Norrath was precarious and any hopes of rebuilding here were dashed while all the infighting was still occurring. Gathered in a room together, exhausted by debate, they glanced, as one, upward through the darkness.

There, high in the evening sky, was the familiar sight of Luclin. But something was different about the moon this evening. It shone more brightly and with more detail than ever before. The rings wrapped the moon in fire as the waning sunlight pierced them. Beyond the rings, Lcea and others could see blurry cloud formations and sparkling reflections that hinted at bodies of water.

Lcea stood up and raised her hand to the moon, “That is where we will rebuild.”

The Great Exodus
And so it was decreed that Luclin would be the new home of the Loyalists. The Combine already possessed vast knowledge of teleportation. Using this knowledge on a grander scale would be the solution to their problem.

All they had to do was wait. In a few months Luclin would pass directly over the largest Combine spire located in Kunark, providing both the focus and the timing needed to complete this mystical feat.

If they failed, the Loyalists would fall and any hope of building their version of the Combine would be lost. It was essentially a costly, all-or-nothing attempt to save their way of life.

The night had come, and thousands had gathered to participate in perhaps one of the greatest magical events in mortal history.

Slowly Luclin approached its perigee. The mages began to chant and motion in the air. Glowing strands of mana poured from them, twined together, and circled the magnificent spires. A magical wind slowly picked up and swirled upward around the spires, taking the mana with it. With one last burst of magical energy, a great ball of light enveloped the spires and then exploded outward in a flash. A moment later, the light and everything it illuminated were gone.

Focus Redirected
The bright light had winked out, leaving nothing but a black void in its wake. Moments later, flickering lights began to appear all around as torches were lit. Above the refugees, where the fiery rings of Luclin should have been, was cold dark stone. They were not on the surface of Luclin, but deep in the center of the moon itself. The air grew heavy with tension and fear as thoughts of being trapped underground filled everyone’s head.

As fires were lit and magical light sources were set around the group, it became clear that they had been deposited in a vast cavern system located near the center of the moon.

Off to one side of the encampment on a stone island was a large black sphere of swirling mist. The sphere emanated a strong magical field that seemed to pull everything towards it. This sphere, they felt, was most likely responsible for the failed teleport to the surface.

But what was it? And what was its purpose?

Thoughts Divided
Over the following weeks an encampment grew in the cave while scouts ventured into the surrounding caverns. They gathered as much information as possible about the cave system in hopes of learning more about their predicament. During this time they located several caves that extended upward towards the surface, though further exploration ruled most of them out as possible exits. Some were just too dangerous and lacked the resources needed to sustain life. Two, however, showed a lot of potential for supporting a civilization.

With the choice of which path to take narrowed down, another problem was encountered. A good number of those who had come to Luclin were now having second thoughts about leaving Norrath. Even if they managed to build an empire here, how would they return to Norrath to sow those seeds?

The Parting
It was time for a decision to be made. Those who wished to develop a means of transport back to Norrath would stay in the caverns and those wishing to rebuild the Combine Empire on Luclin determined to go to the surface and do just that. Those remaining would be in considerable danger, as they feared the opposing elements of the fractured empire would surely have the ability to bring an army to Luclin. It was just a matter of time.

And so it happened. The majority gathered their belongings and joined the caravan to the surface. The remaining few set to the task of building a city and developing the necessary tools to create a working portal to Norrath.

A New Start
Those who remained below were few in number, less than a thousand, but in those few were some of the most skilled craftsman and brightest mages. They carved stone and minerals from the caverns to construct their homes and workshops. The mages researched and studied the black sphere in hopes of learning of its origin and inner workings. The area that held the sphere soon became known as The Nexus.

An Enemy’s Search
It happened sooner than expected. The air within the Nexus became electrically charged and mist began to swirl around the black sphere. Something was coming through. Within moments, an army began to arrive. Those who were researching the Nexus were on hand to meet the arriving army. Tensions were high between the two parties. Although the residents here no longer sided with the Loyalists, the new arrivals were unaware of that.

However, it seemed they were just as surprised to find someone on the other side of the portal. In addition, the people remaining at the Nexus had not been idle. Fortifications and guards prevented the newcomer army from simply seizing control of the area.

After a period of time, the officers of the invading army met with the officials of the Nexus. The people of the Nexus protested that they simply wanted to go back to Norrath and not get involved with the Combine dispute, and made this very clear. The new arrivals wished to chase down the remaining Loyalists and then to return to Norrath. They were shocked to learn that there was no way to return to Norrath as yet.

Not comfortable remaining in what was possibly enemy territory, the dedicated and committed members of the army set off to build a strong-hold of their own. They went opposite the way the Loyalists had gone. Building a new fortress, they would have time to organize and prepare to engage the Loyalists. Many were ordered to stay with those who were researching the Nexus, for the leader of the army refused to give up hope on returning to Norrath. And so the town numbers nearly doubled with the added researchers.

The newest residents of the underground city segregated themselves and created their own little settlement right next to the one already there. An invisible boundary was the only thing that separated them.

A Strong Foothold
The construction of the cavern settlement continued along with the research. As time passed, the differences between the two factions of researchers dissipated and they worked more closely together each day. Perhaps, they thought, only with a combined effort would they have a chance to reopen the portal to Norrath and return home. At this time, a number of families who had played important roles in either the construction of the city or in the research of the black sphere became very prominent in the city workings.

It was time to make their little settlement a city. A general council meeting was held with the heads of families and owners of shops attending. They elected a group of council members who would decide on a political structure for the city. Because of the diversity of those who came to the city and the different times at which they arrived, it was decided that a general council would run the city. A name was also chosen from a list of those proposed.

The word Fordel was a name taken from a family survived by only a widow. The entire family was lost in a scouting party during the first couple of months on Luclin. Previous to the loss, their family had been one known for great craftsmanship; they had played a vital role in the city’s original construction. For that, the community honored them by immortalizing their name in the city they helped construct.

The word Midst was taken from a long line of mages who researched the great portal on Norrath to bring them to Luclin and continued to this day on the research for a way to return. Many a mage carrying this family name had spent long hours probing and writing by candlelight in service to the community. For that, the community honored them in their city’s name.

The name was to be “Fordel Midst”, and it would ever be their haven from the shadows