Category Archives: Luclin

Nagafen text


You say, “Hail, The Sage of Ages”
The Sage of Ages says to you, “Thank you my friends, thank you! I do not understand why those Drakota attacked me. I cannot be of any threat to them; I am but a humble chronicler!”
You say to The Sage of Ages, “Who are you?”
The Sage of Ages says to you, “I am known as the Sage of Ages, a neutral historian charged with scribing the events of history so that their lessons will not be forgotten, or repeated. It surprises me that these creatures would be sent to attack me.”
You say to The Sage of Ages, “These Drakota were sent?”
The Sage of Ages says to you, “Yes, Drakota rarely act of their own initiative. They are weapons used by Dragonkind to fulfill their own designs. I do not know what I could have done to anger the Scalelords. I only scribe the truth and have done so for many centuries.”
You say to The Sage of Ages, “Who could have sent these?”
The Sage of Ages says to you, “There are few Dragons still active in this world. The Age of War and the Age of Cataclysms have taken their tolls on the Dragons as well and they too are recovering. However, there are a few who gained in the destruction. The Lord Nagafen and the Lady Vox have prospered as others have declined in power. These Drakota must have been sent by the Lord Nagafen as he would be the only one to possess the power to do so.”
You say to The Sage of Ages, “Why would he send them after you?”
The Sage of Ages says to you, “I know not why he has done this thing and it greatly worries me. Maybe he believes I know too much, or he detests the truths I write. I wish to know what has caused him this distress, but I fear for my own existence if I were to come any closer to his lair.”
You say to The Sage of Ages, “We can approach him for you.”
The Sage of Ages says to you, “I would not send you on such a quest. I will not have the blood of my rescuers on my hands by asking such a thing. It is far too dangerous to send anyone into the lair of Nagafen, and I will not do so to satisfy my own curiosity or my own peace of mind.”
You say to The Sage of Ages, “It is more than that. Your life is in danger.”
The Sage of Ages says to you, “You do not fathom the danger you are willing to enter. Nagafen resides in the very depths of Solusek’s Eye. The Fire Giants are loyal to the Lord Nagafen and will destroy any intruders that set foot within their realm.”
You say to The Sage of Ages, “I can handle a few Fire Giants.”
The Sage of Ages says to you, “I can see that you won’t be dissuaded from pursuing this rash idea. I will relent my position. Please, speak with the Lord Nagafen on my behalf and discover why he seeks my death. I fear there is much more afoot than any of us realize.”
You say to The Sage of Ages, “How do we gain audience with Nagafen?”
The Sage of Ages says to you, “You must travel down into the heart of Solusek’s Eye. There you will find the Gong of Ro. Sound the Gong and you will be transported to the lair of the red dragon. Please, be careful. I will travel to the Tower of the Coldwind Oracles near the city of Qeynos. Please seek me there when you have spoken with the Lord Nagafen. Go with my blessing.”
You say to The Sage of Ages, “Thank you, Sage. We will meet with you soon.”

You say,”Hail, Majordomo Inferinus”
Majordomo Inferinus says to you, “The Great Lord Nagafen will not be conversed with in a mortal language, he finds the use of such offensive. Consider yourself extremely lucky you are still breathing this very moment. It is only because his lordship was amused by your success in reaching the gong that you are not a blood stain on his master’s floor. If you wish to speak to the Lord Nagafen you must learn the Draconic language.”
You say to Majordomo Inferinus,”How do I learn this Draconic language?”
Majordomo Inferinus says to you, “That is of no concern of mine. Do not return again unless your mind and tongue are capable of speaking the ancient language. The next time Lord Nagafen will not be so forgiving. Begone!”
You say to Majordomo Inferinus,”I’ll be back.”

You say,”Hail, The Sage of Ages”
The Sage of Ages says to you, “Have you spoken with the Lord Nagafen?”
You say to The Sage of Ages, “No, the majordomo will not let me enter the lair without knowing Draconic.”
The Sage of Ages says to you, “This is a very unfortunate turn of events. Very few beings on Norrath know of this language, and even fewer still know enough to read and teach it. Many mortal scholars have tried to study the language but even finding one written rune of the language is a challenge. Some have dedicated their entire research to just understanding one or two of the Draconic letters.”
You say to The Sage of Ages, “Do you have any research on the language?”
The Sage of Ages says to you, “Sadly, no. There are many ancient languages I have scribed for historical record but Draconic has always eluded my reach. However, I have heard theories from my consociates that it might be possible to make a compilation of all the research on the Draconic runes if someone were to gather all the work done by the various scholars.”
You say to The Sage of Ages, “Has this compilation ever been attempted?”
The Sage of Ages says to you, “No. The research relating to understanding just one of the runes is far too precious for the owner to consent in relinquishing it, and there is not enough wealth on Norrath to purchase the translated runes from the individual owners. It is even quite likely that half the research is lost to the sands of time, having been destroyed in the cataclysms.”
You say to The Sage of Ages, “If I were able to obtain all the research, would you be able to teach me the language?”
The Sage of Ages says to you, “Yes … yes, I believe I could. I know many techniques and spells that enhance the learning of tongues, but this idea is all for naught. It is impossible for one person to obtain all the translated Draconic runes, let alone find them. It is a hopeless quest, friend.”
You say to The Sage of Ages, “It can be done. I will find the runes.”
The Sage of Ages says to you, “I sincerely hope you are right, but I fear it cannot be done. However, I wish you the best of luck in this quest. In the mean time I will look into my own research and libraries for clues into the greater plot that is unfolding around us. Be careful in your journeys, you may be in far more danger than we know.”
You say to The Sage of Ages, “I will. Farewell Sage.”

You say,”Hail, The Sage of Ages”
The Sage of Ages says to you, “Greetings, adventurer! What word do you have on the runes of the Draconic language?”
You say to The Sage of Ages, “I have obtained research on the translation of all twenty six Draconic runes.”
The Sage of Ages says to you, “The gods be awakened! Can it be true?! Yes! You have done it! I can’t fathom how you obtained all these, but here they are. This is truly amazing!”
You say to The Sage of Ages, “There were orcs all over these things. They seem to be after them as well.”
The Sage of Ages says to you, “Orcs? Their kind has never been interested in knowledge such as this, even after the lifting of the Rathe’s curse. This does not bode well…”
You say to The Sage of Ages, “Will you be able to teach me Draconic?”
The Sage of Ages says to you, “Yes … Yes … I will be able to teach you this language now.”
You say to The Sage of Ages, “Good, let’s get started.”

You say,”Hail, Majordomo Inferinus”
Majordomo Inferinus says to you,”You are back again? I suppose we should step up more guard patrols to keep the vermin out.”
You say to Majordomo Inferinus,”I am here to speak with the Lord Nagafen.”
You say, “Hail, Lord Nagafen”
Lord Nagafen says to you, “So, Inferinus, the lesser ones have returned. Do you suppose they harbor a death wish? Foolish mortals, my curiosity has kept you alive this long, my patience alone will decide if that is to continue.”
You say to Lord Nagafen, “I am ________. If you kill me, then you won’t know why I came.”
Lord Nagafen says to you, “Ancient Draconic? From a lesser one? Interesting … I will hear more. Tell me, mortal, how did you come to possess such sacred knowledge. ”
You say to Lord Nagafen, “The Sage of Ages taught it to me.”
Lord Nagafen says to you, “Sage of Ages? I know naught of a Sage of Ages. I have been on Norrath since the dawn of time. I think that with such a pretentious sounding name that I would have heard of this person before now. ”
You say to Lord Nagafen, “You know who The Sage of Ages is. I come to ask you why you sent your Drakota to kill him, and to ask you to stop.”
Lord Nagafen says to you, “Drakota? You are grossly misinformed if you believe I have anything to do with Drakota! Do you see the tears in my wings and the scars on my flanks?! These are no wounds from some foolish mortal hero, though many have tried, these are Drakota given… Drakota that no longer exist on this world. I know nothing of this sage. If I desired death upon someone, they certainly would not survive to tell of it. ”
You say to Lord Nagafen, “He said that only a few dragons now have the power to control the Drakota, you and Vox.”
Lord Nagafen says to you, “Don’t you EVER speak my slain mate’s name with your mortal lips! My beloved Lady Vox is DEAD! Assassinated by the very things you claim she had control over! Mortal, you have no idea how close to death you now stand. ”
You say to Lord Nagafen, “I apologize, Lord Nagafen. I will not speak her revered name again.”
Lord Nagafen says to you, “Guard your tongue or forfeit your life. Now, you claim that this sage of yours was attacked by Drakota and lived. It is unimaginable that any lesser being would survive a targeted attack by the pawns of the Ring of Scale. How does he claim that he was able to escape destruction? ”
You say to Lord Nagafen, “He doesn’t, my companions and I destroyed them both.”
Lord Nagafen says to you, “Both? There were two Drakota? Were they in possession of essence shards? Answer me this now, mortal! ”
You say to Lord Nagafen, “No, Lord Nagafen, they were not.”
Lord Nagafen says to you, “An orb then? A large glowing orb? Did you find this on their corpses? ”
You say to Lord Nagafen, “No, Lord Nagafen, they did not have either of these things.”
Lord Nagafen says to you, “So you say… I sense in this that you are telling the truth. Regardless, this makes things very interesting now, doesn’t it. Before me stands Lesser Ones who have the ability to slay Drakota. I find I have need of you. I have a significant task for you, do this and you will be greatly rewarded. ”
You say to Lord Nagafen, “Lord Nagafen, what of the Sage’s safety? That is the reason I’ve journeyed here.”
Lord Nagafen says to you, “Mortal, I believe your search for your sage’s adversary and my own quest proposition will lead down the same path. Unfortunately for you, you do not have any other leads to follow, now do you? There is much to be gained by assisting me. ”
You say to Lord Nagafen, “With all due respect, why should I help you when I cannot even trust you?”
Lord Nagafen says to you, “Wealth … Power … Prestige. Is that not what all mortals want? Do this task for me and you will be able to select from anything within my vast hoard of treasures, the likes of which you have never seen. Arcane objects of power and knowledge, armor and weapons that have not been touched by the light of the sun since the Age of Monuments, wealth and jewels beyond your comprehension. ”
You say to Lord Nagafen, “That sounds like a generous reward, but what is it you want me to do?”
Lord Nagafen says to you, “You are being charged with a most important and glorious task. You will act in my stead and bring about the resurrection of my beloved Lady Vox. Seek out the murderous Drakota, destroy them in their lairs, and wrest from them the essence shards. While holding these, the Drakota prevent any attempt at returning my beloved to life. ”
You say to Lord Nagafen, “What are we to do once we get the shards?”
Lord Nagafen says to you, “Take the spirit shards to my beloved’s crypt within the walls of Permafrost. Each shard contains within it a part of the Lady Vox’s undying spirit. Release the essence kept inside the shard and perform the ritual that I will imbue in your lesser mind. It is not known how many shards are required to correctly perform the ritual. It might take many, or it could be as little as one. The Lady Vox’s will to live is incredibly strong. ”
You say to Lord Nagafen, “I understand.”
Lord Nagafen says to you, “Also, the Drakota may be in possession of an Orb of Omnipotence that once belonged to me but is now lost. Return that to me and I will double your reward. ”
You say to Lord Nagafen, “What is the orb for?”
Lord Nagafen says to you, “Its purpose is beyond your understanding and comprehension, Lesser One. All you need to concern yourself with is returning it to me if you find it. Now, go, do as I say. ”
You say to Lord Nagafen, “Yes, Lord Nagafen. The Lady Vox will be resurrected.”

You say,”Hail, The Sage of Ages”
The Sage of Ages says to you, “Greetings, adventurer! I am pleased to see that you still live. Did you speak to Lord Nagafen?”
You say to The Sage of Ages,”Yes. He says he is not responsible for the Drakota’s attacking you. He asks that my companions and I seek to restore Vox to life.”
The Sage of Ages says to you, “Restore the Lady Vox to life? Nagafen must know that mortals do not have sufficient power or knowledge to resurrect an elder dragon from the dead. I do not trust him. The King of Fire is deceitful and sinister. His forked tongue only speaks lies. This must be why he wants me destroyed. He means to put his plots in motion and knows that I am aware of his trickery.”
You say to The Sage of Ages,”If that is true, then why does he want me to kill his Drakota and reclaim Vox’s essence shards?”
The Sage of Ages says to you, “Those Drakota must have rebelled against him and stole the shards for their own grab at power. Nagafen is still too weak from the Truthspeaker’s attack to go after them himself, so he remains safely in his lair while he gets mortals to do his dirty work.”
You say to The Sage of Ages,”Who is the Truthspeaker?”
The Sage of Ages says to you, “The Truthspeaker was an agent of the Ring of Scale. It was he who risked his life to lead the Drakota, the same Drakota that Nagafen now commands, in an attack to stop the mating of Nagafen and Vox, a mating that would result in utter doom for all of Norrath! The Truthspeaker’s Drakota were able to destroy Vox to prevent the union, but Nagafen was able to retreat to the safety of his lair.”
You say to The Sage of Ages,”Where is the Truthspeaker now?”
The Sage of Ages says to you, “The Truthspeaker has not been heard of since the attack on Nagafen in the Lavastorm Mountains. All that is known of that attack is that Nagafen lives and is now in control of the Drakota assassins. The Truthspeaker is presumed destroyed.”
You say to The Sage of Ages,”Why is the mating of the Lady Vox and the Lord Nagafen so dangerous?”
The Sage of Ages says to you, “It is forbidden among dragonkind for dragons of differing elements to mate and bring forth offspring. The combination of the elements result in a prismatic dragon, a creature of immense power and energy. Only one prismatic dragon has existed on Norrath, the Sleeper, Kerafyrm. Nagafen must believe he can control a prismatic offspring, but it seems he cannot even fully control the Drakota he wrested from the Truthspeaker.”
You say to The Sage of Ages,”How powerful are prismatic dragons?”
The Sage of Ages says to you, “Look to the sky, child. The destruction you find there is the doing of the Sleeper simply as a display of power and a reminder to all living beings of his supremacy. Do you realize the danger now? Nagafen wants the power to do just that. Imagine an army of dragons that could each do that with Nagafen and Vox reigning king and queen over them. It is well that the Truthspeaker succeeded in his task to destroy the Lady Vox.”
You say to The Sage of Ages,”Now Nagafen wants me to help return her to life.”
The Sage of Ages says to you, “Yes and that part worries me. He must know that no mortal possesses the ability to return an elder dragon to full life. There must be another reason why he wishes you to attempt this.”
You say to The Sage of Ages,”He also asked if the Drakota we defeated were in possession of a glowing orb, an Orb of Omnipotence he called it.”
The Sage of Ages says to you, “An Orb of Omnipotence? I have not heard of such a thing. Did he say why he wanted it?”
You say to The Sage of Ages,”No, just that it belonged to him and he would double our reward if we brought it to him.”
The Sage of Ages says to you, “If the Lady Vox knew the location of this orb, it might be Nagafen’s plan for you to resurrect the spirit of Vox long enough to discover the whereabouts. Even though Nagafen is using you, the best course of action would be to follow his plan so that we can learn of the orb’s location before he can lay his claws upon it. Find this orb and bring it to me. We will foil the Lord Nagafen’s villainous plot.”
You say to The Sage of Ages,”Are you sure this is the best thing to do?”
The Sage of Ages says to you, “It frightens me to say this, but yes, this is the course of action we need to take. This orb will fall into Nagafen’s claws in due time unless we act to prevent it. He may already have other groups searching for it. The orcs you encountered while collecting the runes may be one such group.”
You say to The Sage of Ages,”I understand.”
The Sage of Ages says to you, “Follow Nagafen’s instruction in resurrecting Vox’s spirit, but only in this. Do not trust his words. He will deceive you with lies and fallacies. He will twist the truth and double cross you in the end. Do not let him do this for he means to bring about the destruction of this world.”
You say to The Sage of Ages,”I will resurrect Vox and learn the location of this orb.”

You say,”Hail, Lord Nagafen”
Lord Nagafen says to you, “So mortal, you have returned to my lair but you have not completed the task I set before you. I cannot sense the living energy of the Lady Vox, not converse with her. You test my patience by coming here in failure.”
You say to Lord Nagafen, “I have not completed the task yet.”
Lord Nagafen says to you, “The why have you returned?! Do not think that you can renegotiate our agreement, Lesser One. You will find it very dangerous to do so.”
You say to Lord Nagafen, “Lord Nagafen, I wish to know why you desire your lady to be raised from the dead.”
Lord Nagafen says to you, “She is my mate! Would you not go to the ends of the world to reclaim your lost love taken from you by murderous assassins? We will not be kept apart by anything, even death itself.”
You say to Lord Nagafen, “The Sage of Ages says you only wish to raise her to create an army of powerful offspring.”
Lord Nagafen says to you, “This sage of yours presumes to know many things. Did he also tell you the age old fallacy that only doom and destruction could result from such a union? This world was saved by such a union! Look to the sky! That could have been Norrath if the petty gods had their way.”
You say to Lord Nagafen, “What do you mean? The Sage said the Sleeper did that as a display of power.”
Lord Nagafen says to you, “Your sage knows nothing! The gods meant to destroy Norrath. The Sleeper understood that this world is sacred and that the dictates of some minor gods would not be the end of the Wurmqueen’s creations. Kerafyrm forfeited his own life to save this entire world from utter destruction. There are many who fail to understand the noble intentions of what such a union can bring.”
You say to Lord Nagafen, “You mean the Truthspeaker. That’s why he attacked you, isn’t it?”
Lord Nagafen says to you, “The Truthspeaker… the assumed name of that wretched snake Darathar… the name he tried using within the Ring of Scale. Yes, Darathar sent the Drakota to kill my mate and now they possess essence shards to keep her from me! Darathar will pay for Vox’s murder. You have taken far too much of my time, mortal. Complete the task and do not return until you do.”
You say to Lord Nagafen, “Yes, Lord Nagafen.”

Lady Vox says,”Nagafen! I am here! I hear you! It is gone?! Yes, I can feel it’s presence, it is close! I will, my beloved!”
You say,”Hail, Lady Vox”
Lady Vox says to you, “Greetings mortals. You have done well in restoring me, but your power is not enough to resurrect me permanently. My time is short. Listen carefully. The ice giants who claimed to remain loyal to us, in my absence, entered my lair and took something that belongs to the Lord Nagafen and myself. We need you to recover it.”
You say to Lady Vox,”What is this object?”
Lady Vox says to you, “It is the Orb of Omnipotence that the Lord Nagafen spoke of. You must get this orb back from the king of the ice giants and return it safely to Lord Nagafen at all costs. If it falls into the wrong hands, it could mean the destruction of all of Norrath. Mortals, please, you must do this!”
You say to Lady Vox,”We will recover the orb.”

You say,”Hail, Lord Nagafen”
Lord Nagafen says to you, “Those lying, betraying Kromise! King Drayek swore to me that they did not know the whereabouts of the orb. Mortal, have you recovered it from the ice giants as the Lady Vox directed? It is imperative that it reaches the safety of these halls!”
You say to Lord Nagafen,”Darathar took it from us, he was the Sage of Ages.”
Lord Nagafen says to you, “Darathar?! Darathar was your sage?! And now he has the egg! Do you understand what you’ve done?! You have been manipulated this entire time! You led him to the one thing that would give him power to subjugate all of Norrath. We are doomed!”
You say to Lord Nagafen,”Where has he gone?”
Lord Nagafen says to you, “What does that matter?! He will have returned to his hidden lair in order to study and manipulate the egg. No one knows where his lair is, not even his chief lieutenants. In order for them to even travel there the five of them must meet and travel as one. There is no way for any of us to find him!”
You say to Lord Nagafen,”How do you know this?”
Lord Nagafen says to you, “I tore the information from the dying corpse of the Drakota that led the attack against me. I also ripped this Translocation Ring from the chain that hung from his neck, in case you needed further proof! These are what his lieutenants use to travel to him. They must combine all five pieces in order for the portal to work.”
You say to Lord Nagafen,”We can get the other rings. We can stop Darathar! ”
Lord Nagafen says to you, “You can’t stop him! Don’t you see now that he has been in control of the Drakota this entire time?! The only reason you got as far as you did is because he let you! His elite Drakota hold these pieces. They will not be leashed as his others have been. You have no chance against them!”
You say to Lord Nagafen,”We will stop him.”
Lord Nagafen says to you, “HAHAHA! You only hasten your own death. You are as headstrong and foolish as the orcs. So be it. Take the Translocation Ring. I no longer have a use for it. Now go, before I kill you myself for your failure!”
You say to Lord Nagafen,”Darathar will be defeated.”

You say,”Hail, Lord Nagafen”
Lord Nagafen says to you, “So it seems you came to your senses and decided against getting yourself killed. Now, keep with those thoughts of self preservation and leave my chamber!”
You say to Lord Nagafen,”We destroyed Darathar. The egg burst into these shards during the battle.”
Lord Nagafen says to you, “The egg was destroyed?! HAHAHA! You served me well. Darathar is not the only master of manipulation, now is he? Now that that little mess of the missing egg is out of the way, I can proceed as planned.”
You say to Lord Nagafen,”You don’t care that your only egg is destroyed?”
Lord Nagafen says to you, “HAHAHA! Only egg? I have plenty more safely hidden away. I just couldn’t let that one lost egg remain unaccounted for. You did nicely in seeing to it that its existence no longer poses a risk to me.”
You say to Lord Nagafen,”What about our deal?”
Lord Nagafen says to you, “Deal? Our deal was for you to bring the Lady Vox back from the dead and to return the egg to me. You failed to do either. Oh, but keep the shards as a gift from Lord Nagafen the Red! Inferinus, make sure the mortals find their way out!”

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The Scepter of Shadows


You say, ‘Hail, A shimmering presence’

A shimmering presence’s voice invades your mind, drawing images of past present and future together into a perverse harmony. Some images you recognize as your own, but the others seem to be coming from the spirit’s own [memories].’

You say, ‘What memories?’

A shimmering presence begins to glow a bit brighter. Your mind is filled with visions of a great swirl of clouds and lightning. You can almost feel the wind of the storm creeping into the chinks in your armor. It looks as if the storm is creeping across the surface of Luclin. You see several figures standing at the entrance of a [great temple]. The storm seems to be bearing down on them.’

You say, ‘What great temple?’

A shimmering presence continues to flood your mind with images of the storm bearing down on the temple. Your view suddenly shifts. You’re still looking at the storm, but it appears to be moving toward you this time. There is a creature beside you wearing a robe, holding a scepter in one of his…four arms! He is obviously the leader of the group, As he is wearing beautiful [ornate robes] compared to the rest of the four armed figures around you.

You say, ‘What ornate robes?’

A shimmering presence glows brighter still as your vision turns to follow the robed figure up the stairs of the entrance to the temple. The figure raises his scepter toward the storm and begins to recite some unfamiliar words. A crackle of magical energy blazes across the sky seemingly in defiance of the raging storm. The energy quickly dissipates however, and the storm continues to bear down on the temple. The figure cries out in pain as the scepter in his hand shatters into many shards. The sofly glowing gem from the scepter head rolls silently down the steps and disappears.

A shimmering presence begins to quiver and shake. The formless entity appears to grow and shrink in complete disregard to natural laws. The light in the temple around you appears to slowly dim until you are surrounded by an impenetrable cloak of shadows. Fear grips your heart as your vision slowly adapts to accommodate the low light. When you can finally make out the figure before you, you find yourself silently praying for the darkness to return.

You say, ‘Hail, The Spirit of Akelha`Ra’

The Spirit of Akelha`Ra ‘s hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. ‘Greetings mortal, thank you for releasing me from my [tormented prison].’

You say, ‘What tormented prison?’

The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit’s voice fills your mind. ‘I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].’

You say, ‘What spirits?’

The Spirit of Akelha`Ra says ‘We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me.’

You say, ‘Who is Atenha`Ra?’

The Spirit of Akelha`Ra says ‘It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of its power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities.’

You say, ‘What of Vex Thal?’

The Spirit of Akelha`Ra says ‘Vex Thal is the sacred home of the Akheva. The place where Luclin’s power directly touches this world…ungh…I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow…’ As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at ______’s feet. ______ reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again.’

You say, ‘What frame of your scepter?’

The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.

The Spirit of Akelha`Ra laughs quietly as the energy of the gem is absorbed into her being. She begins to chant in what you presume to be Akhevan. She suddenly cries out in pain and her image begins to flicker. She looks at ______ directly in the eyes and says, ‘Vyanemis Tuis, use my gift wisely.’ She disappears into the black marble leaving only a dark scepter frame lying on the floor. ______ picks it up.

The History of the Fae


This is a history of the Fae. Its pages cannot be completed at one time, but must be gained through valor and experience.
Through my own experiences, I can gain knowledge and insight into the Fae.

Tunare, Goddess of nature, gave us life. As she walked through Greater Faydark, flowers sprung up beneath her feet. One of these flowers turned its face toward her as a heliotrope to the sun. “You are precious,” said Tunare, laughing and gently cupping the blossom in her hands. And so, the first Fae were formed of blossoms and Tunare’s laughter. That was the beginning of the Dream Ring, the first Ring in which the Fae realized that their lives were indeed precious.

Life was quiet for the Fae in those distant times. One of the Fae learned the language of the Feir’Dal, our brothers and sisters of Tunare. In time, all Fae learned some Feir’Dal words and added them to our own language, Faerlie. And Joleena took her new language skills into Kelethin, the city of the Feir’Dal. She lives amongst them for a time and when she returned, we made her our first Queen.

Our people had often lived in small bands, roving through the Faydarks. We recognized that we had much in common with the Feir’Dal, and so over time, many of the Fae migrated to live near the trees which formed its base. Many of the Fae died in the Burning Ring, when the armies of the War of Fay crossed the woods, burning everything before them.

Those who were not killed were horrified. We had never witnessed so much death and destruction! And though emissaries were sent to Felwithe, the Koada’Dal sent no help. Much of Greater Faydark and Kelethin were burned, yet the First Children did nothing. Instead, they closed themselves away once the War had ended. And so began the Ring of Sadness.

We helped the Feir’Dal rebuild Kelethin. Who else had they to turn to but the Fae? Queen Cydney oversaw our contributions, channeling our Fae magic to heal the trees and restore the Faydarks to beauty. We mourned, for Queen Cydney’s spirit bud, holding all her memories and experiences, was lost to us forever.

Each Fae is formed from the spirit bud of one of the ancestors. By maintaining the blossom, the Fae can reawaken its spirit and remember threads from the distant past. Many of us who can recall the Ring of Sadness prefer to remember the Quiet Ring that followed it instead, for the Age of War did not touch Kelethin until later.

As the gods seemed to withdraw from us, the Fae’s magical influences seemed to wane as well. Through we had moved away from Kelethin itself, remembering the Burning Ring, Queen Saphrina encouraged us to move back. “There are dark forces everywhere,” she said. “It will be safer for us to join with the Feir’Dal before it is too late.” And so we did, building a wall of brambles to keep the city safe.

The Crushbone orcs proved Queen Saphrina right – they took her life and destroyed her spirit bud. This was truly the First Ring of Chaos. Deterred by the thick brambles we had raised beneath the city, the orcs laid siege to Kelethin, never envisioning from which direction our help would come.

They crept in from Lesser Faydark, an army of brownies, and decimated the Crushbone orcs. They had never been our particular allies before, rescuing us had been incidental to their love of battle. Queen Jillian granted them the status “Friend of the Fae” from that moment onward. The siege was broken, yet the wars raging around us did not cease. Nor did the orcs let up their attempted assault on the city.

An uneasily peaceful time followed – the Ring of Leaving. In a very short span of time, we witnessed some of the remaining Feir’Dal and others leave Faydwer. They spoke of receiving a vision, a word from Tunare. And as time went on, we let the brambles protecting Kelethin dissipate as we moved into the city ourselves.

We thought that troubles times lay behind us now, yet the Ring of Trials had only begun. All around us the lands began to change, groaning and breaking apart. Built into the trees, Kelethin withstood the trembling earth below. We felt we were being tested, but had no way of knowing if we had passed.

The last trial was the death of our young, beautiful Queen Liivika, just two days before her wedding, leaving the Fae to mourn yet again. Some began to question how Tunare could leave us. Others argued that she had not left, that we simply needed to learn how to live like the Feir’Dal. We Fae lost some of our innocence, but we know that we are not alone. Our spirits tell us this.

Changes were wrought, some not as obvious as the madly swirling seas and others very evident. We were growing taller and the shapes and colors of our wings began to differ. The Ring of Regrowth marked a period of rapid changes amongst the Fae. Sadly, during this time two of our Queens disappeared and we were unable to recover their spirits.

The Second Ring of Chaos began with what Outsiders call the Shattering. Shards of Luclin rained down around Faydwer, but fortunately, most of Greater Faydark escaped unscathed. A few of Kelethin’s platforms caught fire and burnt, though most of the city was untouched. Queen Sephria and later her daughter Queen Kilina were both killed by the rain of debris which stopped as suddenly as it had started.

Some days, we wondered what had become of those who had left Faydwer. Where did they go? Did they perish in the Second Ring of Chaos? Would we ever see them or their kin again? For our spirits continued to renew and continued to remember. And then ships arrived as well as parties crossing into Greater Faydark from elsewhere, and we knew that times were changing. Again.

Thus began the Peaceful Ring, which continues to the present. Given our history, we wonder – Peaceful for how long? Queen Oola oversaw the rebuilding of the parts of Kelethin that had been destroyed and left the city to her daughter Amree, our current Queen. Who knows what our future holds, now that Outsiders come once again to Faydwer?

The Fall of Erudin: Part 2


The Fall of Erudin:Part Two
By: Khuzaymah In’am

News of the High Guard’s termination did not sit well with its leadership, Vicegerent Jabalah and his brother Budayl. Later that evening a meeting was held with the leader of the Deepwater Knights, Sir Thamir Fa’iz. Budayl and Thamir were unable to quell Jabalah’s seething anger over El’Arad’s decision. In a rush, the Vicegerent stormed into El’Arad’s chambers within Erudin Palace and confronted him over his decision. The argument ultimately ended with the death of Jabalah at the hands of several void creatures summoned by El’Arad.

The murder of Vicegerent Jabalah threatened to disrupt El’Arad’s plan to control the city of Erudin. After denying any involvement in the Vicegerent’s disappearance, El’Arad pushed the activation of the new Nexus months ahead of schedule. When the Grand Farisan Nexus was activated a critical error was revealed. El’Arad and his fellow researchers based their construction of the Nexus off what was known of the Luclin Nexus and the spires in the Toxxulia Forest. Unbeknownst to El’Arad the spires were originally designed to channel their energy through the Nexus in Luclin. When the new Ulteran Spires were activated, they attempted to touch the original Nexus, and the mystical barriers erected by Norrathian pantheon caused the energy of the New Nexus to feed back upon itself.

The Ulteran Spires discharged the energy back into the new Nexus, which in turn exploded outward across Odus. This explosion of mystical energy not only destroyed the newly constructed Ulteran Spires on Antonica, but also tore through the fabric of reality itself, causing the entire continent of Odus to shift into Ultera. Realizing now as the time to act El’Arad revealed his secret allies to the rest of Erudin’s populace. Shadowed Men and other denizens of the void began to appear in the city causing havoc and destruction. In an attempt to save as many citizens as they could Sir Thamir Fa’iz and Budayl Idris organize an evacuation of Erudin. Rumors that safe passage to Paineel still existed gave hope that they could escape the aftermath of this experiment gone horribly wrong.

During the evacuation Thamir and Budayl are beset by a contingent of void beast led by none other then Madani Lu’ay, El’Arad’s most trusted advisor. The two men engage Madani in combat and soundly defeat the ambush. It is now certain in the minds of the two men that El’Arad has aligned himself with Roehn Theer. Thamir and Budayl then resolve to assemble the entire order of the Deepwater Knights so that they can overthrow El’Arad. The following morning over one hundred men and women soldiers marched through the streets of Erudin towards the palace. Lead by Sir Thamir and the de-facto leader of the High Guard, Budayl the army entered the palace, finding it undefended.

Cautiously they crept deeper within the vast halls of the impressive structure. No sooner than the last soldier entered the palace the huge iron doors of the palace swung shut, trapping the rebellious army within. The sounds of an extraordinary battle were soon heard. Thunderous explosions and screams of agony pierced the morning air of Erudin in a cacophony of Agony. The last remnants of justice were all but wiped out. El’Arad’s capture of Erudin was now complete. The Order of the Deepwater Knights was no more.

The Codex of the Khati Sha


Long in the distant past, civil war erupted between the erudites of Erudin. The conflict was swift and savage, and the erudites unleashed terrible magics against one another, often with devestating results. The peaceful kerrans, native to the continent of Odus, were caught up in the brutal conflict, in spite of their efforts to stay out of the line of fire.

The greatest loss, however, came when the armies of Paineel unleashed a powerful spell designed to completely wipe their enemies from Norrath. As a test, the erudites targeted a large kerran village on the southern end of Toxxulia Forest. In one terrifying flash, the village completely vanished (along with the mountain on which it once rested), and the Hole was formed.

The spell was based on teleportation magic, and rather than destroying the village and its inhabitants, it actually sent the entire mountainside through the Combine network, and onto the moon of Luclin. The survivors of the spell were shocked at their new surroundings, but since they were unable to reverse their situation, they soon began to rebuild on their new home.

Khati Sha, a general and advisor to the tribe elder, Kejaan Kerrath, was also one of the first explorers on the moon of Luclin. Among his discoveries were the Acrylia Mines, which gave the kerrans the material they would use to build their new city, and the glade of spiritual animals, which lead to the rediscovery of the beastlord path. The house of beastlords became known as Khati Sha after the one who discovered them.

When adventurers came to Luclin, they met with Khati Sha, and began to learn the secrets of spiritual bonding. Thus, the teaching of the beastlords reached out beyond hte city of Shar Vhal, and back to the denizens of Norrath. Beastlords had again returned to Norrath.

Prior to the age of Cataclysms, the gods departed Norrath. Those attuned to the spiritual world began to feel the mighty spiritual guides who once spoke to them also began to retreat, although unlike the divine gods, the spiritual retreat was far more gradual. Rituals to bond spirit animals to their beastlords began to fail, and the spirits did not respond when questioned why. As a group, beastlords were becoming extinct on Norrath.

The Truespirit, who were responsible for the spirit guides, had sensed impending cataclysms and chose to retreat. Since the spirit guides themselves were tied to the essence of mortals, the disasters could threaten to destroy the Truespirit as well. Thus, they elected to retreat back to the spirit world, and await the time when they could emerge again.

The Great Wolf ? Kaldrahir, the Pack Leader

Kaldrahir represents the aspect of leadership. He teaches guiding those in a common goal, of using your own courage to help others overcome their fears and follow to places they might not otherwise go. He is fair in his decisions, but is often utterly convincing of his position once he has made up his mind. it is through him that the mortals learn to lead their bonded spirits into the most perilous and darkest of places.

The Great Chokidai ? Ralissk, the Keeper of Wisdom

Ralissk is the embodiment of wisdom, which draws on ages of knowledge and experience. Ralissk is the eldest of the Harbingers, and acts as an advisor to others when necessary. His wisdom can be used to serve others, or to protect one?s self in cases where it might be necessary. it is his wisoomt hat teaches the beastlords how to sharpen their minds and senses to overcome the challenges they will face in their journeys.

The Great Bear ? Elnakii, of Body and Mind

The personification of might, Elnakii?s strength comes from his connection of his body and mind, making them as one. Unifying these with each other gives him unbreakable will, pushes the limits of his strength, and gives him fortitude unmatched by any of the other great spirits. This important technique is taught to the beastlords, helping them to maximize their potential, and become something beyond what they might otherwise find themselves capable of.

The Great Crocodile ? U?lla, the Strong Hearted

Known for her unflinching courage, U?lla?s strength lies in her conviction and bravery. She will stand fast in the face of overwhelming odds, staring down her enemies without fear, and in fact has broken down opponents with the strength of her will alone. She does not back down, and will always see things to the end ? even mercilessly so. It is courage that she teaches to the beastlords, showing them not only the strength of body to stand up when others have fled, but also the courage of heart to make impossibly hard decisions and live with the choices made.

The Great Tiger ? Marisha Kur, the Den Mother

The Den Mother is known for making sure that those under her care are looked after and protected. She is also a teacher, guiding others in their journeys and helping them learn the lessons they will need to survive.

Along with this nurturing nature is an unmatched ferocity, as she protects that which she deems as her territory or domain. She teaches this devotion to the beastlords, so that they might give of themselves to protect that which is important to them ? be it a cause, a loved one, or a profession.

Over Halas


“Over Halas” by Nicholl Silverfrost of Clan MacNeacail, bard. This is an excerpt from a much larger poem that describes the Shattering, its impact on the Northlands and how even after living in the south for generations, the Northmen dream of returning home.
Though snow fell soft as silk
Upon stone and street, now silent
Flames and fire finished Halas
Stone rains falling from the sky
My father’s fathers were there
My mother’s mothers as well
Standing uncertain, outside the walls
Across the sky, the moons aglow
Gazing upwards, seeing the stars
Breathing in the beauty of the night
Then in silence, a shining spark
A streak through Luclin’s side
Stars are simply ice in the sky
Snow and ice surround Halas
The lake’s icy surface gleams
In the reflected light of stars
Across the silent, snowy hills
Snow sparkles in the sun
And under the stars as well
The sky, streaked with silver
And so they stared upwards
The father of my fathers
And mother of my mothers
Stars across the moon like tears
All now look towards Luclin
Packs on shoulders strapped
Sledges pulled along the trails
In splendor and silence, Luclin falls
Falls now on Halas stone rains
Fires feasting upon our fortress
Streets of stone burst beneath
The fiery tears of the falling moon
Orcs could not crumble her
Nor gnolls gnaw at her bones
Over Halas, Luclin shattered
Into silver stars across the sky
Sons of the fathers before us
And Northland daughters wait as well
For day we find our way northward
For the day we rebuild our home

Handbook of the Ravens of the North


Halas, the ancestral home of the Northmen, is no more. Torn asunder by years of fighting with the snow orcs, the city was finally razed to the ground by the fiery chunks of Luclin raining down to fulfill the shaman’s prophecy: “On the night of fire, Halas shall be consumed by earth. Blood shall flow like water, for death travels through the air.” Yet the sons and daughters of the Marr twins will not go quietly into the Gray Wastes, nor shall we leave our beloved Erollisi Marr unguarded as she travels those lands. Where she now lies, let us go too. We shall rebuild New Halas to stand guard by her shrine, and never again shall we turn our backs on our home.
–Nikolas MacCraifft, the White Raven

The life of an artisan is not for everyone, yet those who answer its call prosper not only in body and spirit but also in mind. And of course, one cannot overlook the financial gains possible through hard work and dedication to one’s art. Being an artisan is not a path for everyone, but those who follow this way of life find it worthy of their time and effort.

Your first step to becoming an artisan is to visit the hall of the Ravens of the North. This should be marked on your map. Inside you will find some representatives of the Ravens, a fuel vendor, and the tradeskill delegate. The tradeskill delegate can teach you more about how to become an artisan.

In order to create items, an artisan will need to obtain raw harvests. These can be purchased from others, but the cheapest alternative, and one that the Ravens of the North endorse, is to gather your own. You can harvest appropriate supplies to begin learning to craft in areas around New Halas. The main isle supplies the first harvests you will require, and materials for more advanced crafting can be found on the outer isles.

Every artisan’s skills and desires can take them on different paths through life. You will find new doors open to you and you continue to grow and prosper as a local artisan. As you progress in skill, you will decide which type of craft to specialize in. To choose your specialty, you will speak to the Crafting Trainer who is within the hall of the Ravens of the North.

As you gain in skill, you will be able to purchase new recipes from the Crafting Trainer also. Advanced recipes that will teach you to make more valuable mastercrafted items can be obtained through adventuring, or from those who adventure. The broker is a good resource to search for these, if you have not yet made the acquaintance of many others in your new home.

The Ravens of the North are comprised of all artisans and merchants who own shops within New Halas. This faction manages the city’s broker system, and all vendors who use them pay a tax used for their upkeep. The artisans of Halas are always quick to lend a helping hand, and have been an essential and driving force behind the establishment of New Halas. While their fins skills and craftsmanship can earn them a comfortable living, they realize that no amount of profit is worth more than seeing the successful establishment of New Halas.

As you increase in skill as an artisan, you may offer to provide your services to aid the city of Halas. Representatives of the Ravens of the North will offer you work order tasks for items that are currently needed for use or trade. Completing these tasks will not only earn you experience in your trade and a small monetary reimbursement, but will also improve your standing in the eyes of the Ravens of the North. Work order representatives can be found in the hall of the Ravens of the North.

If you earn sufficient status with the Ravens of the North to merit membership, their faction merchant located in their hall will sell you a title certificate should you wish to purchase an official title from the society. You will also be granted access to purchase a number of other amenities including house items, uniforms, and some of the society’s most closely-guarded recipes. Membership in the Ravens of the North is not mandatory, but there are rewards should you wish to dedicate yourself to their cause.

As you advance in your trade, consider the path you wish to pursue. There are three main branches of craft: the craftsmen, the outfitters, and the scholars. Once you progress to the ninth rank of skill you will need to choose which branch, or archetype, you wish to pursue. At your nineteenth rank of skill, you will choose your final specialty. As you specialize, you will continue to learn new recipes in your area of specialty, but you will no longer learn recipes for crafts in other areas.

The three types of craftsmen are: carpenter, provisioner, and woodworker. Carpenters make furniture for decorating your home, strong boxes for bank storage, altars, and sales containers for use on the broker. Provisioners make food and drink to keep adventurers fighting in top form. And woodworkers make wooden weapons and shields, bows and arrows, magical totems, and harvesting tools.

Outfitters are armorers, tailors and weaponsmiths. Armorers specialize in plate and chainmail armor, and metal shields. Tailors make cloth and leather armor, fancy dress clothing, hex dolls, backpacks and containers for thrown ammo. Weaponsmiths specialize in metal weapons of all types.

Scholars are alchemists, jewelers, and sages. Alchemists specialize in potions and poisons, and also make combat art upgrades for fighter types. Jewelers make items of jewelry, and also combat art upgrades for scout types. And sages make spell upgrades for mages and healers.

Besides the nine main artisan trades, there are also the skills of tinkering and transmuting that can be learned by anybody, in addition to their normal profession. Tinkering is the process created by gnomes many centuries ago. It is the art of making mechanical gadgets and gizmos to make life a little easier. You can create devices that will enhance your own abilities in combat; most of these can only be safely operated by yourself and other tinkerers, however, as the mechanisms are far too complex for non-tinkerers to understand. Since many tinkered items are adventuring-related, it can be a useful secondary craft to augment an adventurer’s abilities.

Transmuting is the art of breaking down unused items into components and using the results to make Adornments. Adornments are items that can be applied to your equipment to permanently enhance the equipment. Only those who have studied the skill of Adorning can create Adornments. However, any interested Artisan may learn Transmuting, Adorning, Tinkering, or all three. Those interested in learning more about tinkering, transmuting, or adorning can consult trainers available on the continent of Faydwer, in the city of Kelethin or at the docks in Butcherblock Mountains.

Should you decide at any time to change your profession as an artisan,the career counselor at the hall of the Ravens of the North can assist you in retraining to start a new profession.

Should you choose to pursue the life of an artisan, you may wish to keep this manual in your room for reference as needed. It is not a path for everyone to follow, but those who pursue it can be of great service to their friends and city if they choose to. Establish your reputation by doing your best at whatever task is before you. Over time, you will build your own clientele of satisfied customers who clamor for your work. The entire city of New Halas is a labor of love by its artisans, filled with many beautiful carvings and more still to come. We look forward to adding your work towards the enhancement of our city!

Assistant Researcher’s Notes, Vol. 3, The High Council of Erudin


“Indeed,” was El’Arad’s response. I could see his face clearly now, and admittedly, it was hard not to look at him in awe. This was the man who had proposed the rebuilding of the Nexus, and it was through his guidance that the two cities were now cooperating, and working toward a common goal. To imagine that Zal’Urid now stood against the man who had brokered peace between our cities made me ill — but I knew that my master was no fool, and would not be here unless he was certain of his position.

“Let me assure you that I am not offended by your accusations,” El’Arad said calmly.
“However, I am puzzled. What is it you think you have discovered that compels you to argue so vehemently against your plan?”
“It’s not what I think I’ve discovered, El’Arad,” my master returned, “It’s what I have ascertained through rigorous study and calculations. Your plan is flawed, because it is based off incorrect information.”
“And what information is that, scholar?” El’Arad asked.

“You are attempting to reconstruct a spire transportation network to replace the now nonfunctional Combine Spires. Yet, you based your design off the Combine Spires themselves,” Zal’Urid explained patiently. “My calculations suggest that the new spires will still attempt to connect to the Luclin Nexus, as did the originals. Although I cannot be certain at this point, my research suggests a dangerous feedback of mystical energy resulting…”

El’Arad interrupted my master’s speech. “You cannot be certain of the outcome, yet you stand before this high court asking us to cease what could be the greatest achievement of the erudite people. And why? Based on admittedly uncertain information.”
“The only thing I am uncertain of is the outcome,” Zal’Urid returned. “At best the spires simply will not function. I am still working on the calculations for any other outcome aside from that.”

“What then, do we have to lose if the spires do not work as we designed them to do? IF your calculations cannot conclude any other outcome with any degree of certainty, why are we holding this court?” El’Arad asked with a hint of amusement in his voice. My master has always had impeccable control over his emotions. It is a rare case when I have seen him allow circumstances to get him
visibly upset. In almost every situation, Zal’Urid is deconstructing and analyzing the situations around him, and formulating plans for any given situations. I could see though, that El’Arad was beginning to make my master’s shell of logical detachment begin to crack. At the time, I could not be certain as to why, since Zal’Urid had been in many such open debates, but I knew that something was different this time.

“I believe, esteemed scholar, that the spires not functioning is the least likely outcome,” Zal’Urid said sharply. “In fact, I believe the most likely outcome is more likely as I said before — something far more catastrophic. That’s why I mentioned it at the beginning of this court.”
“You are questioning, then, all of the scholars who have worked on this project, all of the great erudite minds, both from Erudin and from Paineel, and all of the hours upon hours of research that has been poured into what we are attempting to accomplish?” El’Arad turned to face the councilors seated behind him now. “You are saying, to this court, to these scholars, to these people, that all of their research is flawed, while yours is accurate? And we’re supposed to take this based on what — your uncertainty, which you cannot
support with facts?”

“Indeed,” Zal’Urid responded, to a chorus of jeers and disapproving murmurs. “I believe that more time and research must be dedicated before we begin this project in earnest. We can still get to Antonica by sea, so there is ample time to conduct further study.”
“So you admit your contempt for your peers, then?” El’Arad said, a slight chuckle in his voice. Turning toward Zal’Urid, his gaze narrowed. “Tell me something. How many generations of your family have lived within Paineel?”
“I am the first, councilor,” Zal’Urid answered.
“Interesting,” El’Arad mused, as he began to circle my master. “Tell me then, who were your parents, if not scholars from Paineel?”

Zal’Urid hesitated, briefly before he could answer. However, Coriante Verisue wasted no time in answering for him. “They were Deepwater Kngihts, were they not, scholar?” she called out, the disdain evident in her voice.
“Indeed,” Zal’Urid said loudly, “My parents were both members of that Order.”
“And why, then, did you leave Erudin as a traitor to live within Paineel?” El’Arad said, punctuating the offensive word ‘traitor’ for effect.
“Because the scholars of Erudin have proven to be shortsighted and narrow in their thinking,” my master answered bluntly. The angry muttering from the crowd grew ever larger.

“And is it also true that the Deepwater Knights have opposed this project from the beginning?” El’Arad began, never taking his eyes off my master. “Is it not true that they have made their own shortsighted and narrow way of thinking very clear to this court, and to all of Erudin very well known?” Calls of agreement began echoing off the walls of the high court now. I began to shift uncomfortably, unable to hold back my unease. “Tell me, scholar,” El’Arad said fiercely, “Did you not go to the high court of Paineel simply as a mouthpiece for your parents’ order? Are you not just repeating the rhetoric of the Deepwater Knights, looking to spread their fear and lies to any and all who will listen?”

“How dare you!” Zal’Urid retorted, seething now with anger. “My research is my own!” My master thrust his notes into the air, shaking them toward the seated council. “My calculations and findings are sound! I challenge any of you to study my notes, and find a flaw within them, as I have found flaws within yours!”
The council chamber erupted into jeers. “Throw him out!” came the calls from the benches above. “I’ve heard enough!” My master attempted to argue back, but the crowd was no longer paying him any heed. El’Arad walked backwards out of the light, almost melting into the darkness beyond. It was clear that he had done what he had set out to do. It was over.

The large, heavy doors to the council chamber closed behind us as we left the chamber. As we walked slowly down the hall, I saw that Zal’Urid had calmed considerably, and was back to formulating a new plan. Before I could speak, he spoke to me. “There is something else amiss here, apprentice,” he began. “I can’t be certain what it is, but El’Arad has another motive — I could sense
it, but I cannot put my finger on it.” I nodded my agreement, because I was not sure where my master was going with his thoughts.

“We must find out more. I want you to go to the library of Erudin. Begin seeking out whatever information you can there. Listen in on the scholars’ conversations, observe what tomes they are researching, find out who is associating with whom. Whatever is happening here, it is intertwined with the Nexus experiment, and thus could decide the fate of all of Odus — we must learn all we can, as quickly as we can,” he explained. I was surprised, to say the very least.
“M-m-master,” I stammered, “Please forgive me. Planning for the next round of debates is one thing, but looking for a web of conspiracy is something completely different! How can you…”

“Do not question me, apprentice,” he said firmly. “I ask only that you follow my instructions faithfully, and speak none of this to no other. It is imperative that this remains between you and me.”
“As you wish, master,” I replied.
Zal’Urid looked up to me. “There will not be another round of debates — I am sure that El’Arad will see to that. Meet me in three days back on the shore of the Vasty Deep with your notes. Be as discreet as you can.”
“I will,” I answered. “Where will you be?”

Zal’Urid looked away. “I am going to meet with the Deepwater Kngihts, and begin to compare notes. Where that meeting will take me, I cannot say.”
I nodded. ”
Very well. I will meet you in three days,” I said, and turned to walk away.
“Indeed,” Zul’Urid answered. “And apprentice,” he said calmly, “Watch
your back.” I froze for a moment, hearing the deliberate cold tone of his voice.
When I turned around, Zal’Urid was gone. I will not fail you, my master. I will not fail.

Arasai -Hate Gives Rise To Another Superior Race!


The Arasai
Hate Gives Rise To Another Superior Race!

Chapter 1: A Necessary Journey.

Long ago, before the world above was rocked and Luclin was shattered, thegods of Norrath walked this plane. They gave birth to a myriad ofraces. All of which were pitiful and in need of coddling, save one -Innoruuk’s Teir’Dal! They were ruthless, sinister, cunning, anddangerous. They were the very embodiment of His hate! For thousands ofyears they fulfilled his bidding and adhered to his tenets.

Then came the years of his absence. But this did not mean the end of thegreat Teir’Dal empire! The Dark Prince had left the Teir’Dal his words- seeds of disdain that grew darker within them. Those seeds were thentaken up and nurtured by Queen Cristanos the of Teir’Dal. She guidedthe empire and strengthened it even in times of isolation.

But not all Teir’Dal are strong. Some showed weaknesses during this timeand feel out of favor for speaking blasphemies about Her Ever-darkness,The Queen. Some attempts were even made upon her blessed life. Thetraitorous ones were all dealt with, slowly and agonizingly, but itmade Her Unholyness angry and distrustful of other Teir’Dal.

If she were to focus on the prosperity of Neriak and the entire Teir’Dalempire then she must have an army of allegiant warriors by her side! Ona mission of secrecy a band of Teir’Dal traveled from Nrriak to thedisdained lands of Faydwer. There they were able to acquire, throughclandestine acts, fae spirit blossoms.

Chapter 2: The Circle of Hate and Creation.

Queen Cristanos performed dark and beautifully abhorrent magics upon thecaptured spirit blossoms. She would allow them birth, and then torturethem with unspeakable acts. After the inevitably painful deaths, shewould perform further sadistic magics upon the resulting spiritblossoms. Over and over, the cycle of birth, torment and deathcontinued, thus molding them into something new – something superior tothe fae by far!

Chapter 3: Wings of Fate.

The wings of the fae turned out to be too fragile to withstand the violent acts.Time and time again, during Queen Cristanos’ tainting of the blossoms,the creatures were formed with withered and broken wings. She knew thisto be an opportunity to further remove them from the appearance of thepitiful fae, and to embody them with characteristics of creaturesassociated with such blissful aspects as decay and darkness.

Through further delightful twisting, she adapted the wings of dank cavecreatures such as bats and moths for her malignant children. But evento this day, a few arasai are born without wing or with wings toodamaged to allow flight. As a result they are granted arcaneconstructed wings on which they can still glorify Her Darkness in deedand word.

Chapter 4: Living in The City of Hate.

The arasai are now just as Queen Cristanos wanted. They are physicalembodiments of undying devotion for their creator and goddess, with apenchant for dark magics and pain. She has arisen as a tangible goddessupon this plane and deserves to be exalted as such, by all!

Akhevan Language


From the ancient vault I bring you, the brittle crumbling pages that detail the Akhevan language and social structure…
“Words
Centi: Guard
Centien: Protector
Crys: Acrylia
Dabo: Craftsman
Diabo: Master
Dyn: Earth
Fer: Fire
Gel: Gold
Kela: One of
Kyl: Platinum
Lek: Water
Lumanes: Greetings
Mok: Copper
Rentha: City
Tek: Silver
Thall: Sacred
Va: Shadow
Vex: Heart
Vyanemis: Farewell
Vyl: Velium
Wen: Air
Xakra: Spirits
Xin: War”
“Numbers
One – Kel
Two – Dat
Three – Set
Four – Raf
Five – Vin
Six – Dax
Seven – Lor
Eight – Tak
Nine – Ved
Ten – Kelara
20 – Datara
100 – Elora
200 – Atorra
300 – Etorra
400 – Aforra
500 – Inorra
600 – Ashorra
700 – Ororra
800 – Akorra
900 – Edorra
1000 – Kelorra”
“Writing Numbers Guideline

The symbol ` is used to link the words together when writing out the numbers in text.
Examples
11: Kelara`Kel
125:Elora`Datara`Vin”
“Pronunciation Guideline
X is pronounced SH unless it appears at the end of the word in which case it is a hard X (Ks)

Descriptive words usually follow the noun or subject.”
“The Akhevan Social Structure (of Vex Thall)
Vex thall is divided into 5 primary sections. There is a council of 4 that hold rule over their own section, and 1 prophet of luclin that oversees all including a section of the city designated solely to the prophet.

In the council of 4, 2 are designated as High council members and 2 are designated as Intermediaries.

Intermediaries
Warlord – Diabo Xin Dabo
The warlord rules over the Xin Dabo (Craftsmen of War).
Once every year they may be challenged to a battle of might.
The challenge is to the death and the victor receives the rank.
The warlord serves the king

Lorekeeper – Diabo Va Dabo
The lorekeeper rules over the Va Dabo (Craftsmen of Shadow).
Once every year he may be challenged to a battle of magical energy.
The victor receives the rank.
The lorekeeper serves the High Priest

High Council
The King – Diabo Rentha
The king rules over the Rentha (The city).
The king is a high council member and the position lasts until he is removed by the prophet.
The king may call upon the Va Dabo for his needs.

The High Priest – Diabo Xin Thall
The high priest rules over the Xin thall (Sacred warriors).
The high priest is a high council member and the position lasts until he is removed from position by the prophet.
The Diabo Xin thall may call upon the Va dabo for their needs.

The Prophet – Aten Ha Ra
The prophet rarely even appears before any other Akheva.
The prophets word is the word of luclin.
The prophet lies sealed away within the heart of luclin. (The tower in the center of the 4 sections.)”
“The Akhevan Social Structure (of Akheva City)
Centien (City Guard): Centien warriors are the primary guardsmen and peacekeeper of the city proper. They are under the authority of the king.

Kela Rentha (Commoner/servant): These are the commoners of the city area who perform the many day to day activities.

Akheva Guardians
Torgarath (Soldier): These Akhevans are among the largest and strongest of the Akheva. They are charged with defending the city during war and serve as Guards during peacetime. They are under the authority of the warlord.

Kela Xin Dabo (Commoner/servant): Servants of the guardians, they form the force in the guardian section that performs important duties for the soldiers. Such as armor repairs, brewing, porting baggage, and scrubbing the Torgaraths feet when they are sweaty.

Akheva Lorekeeper
Senshali (Special forces): Senshali Warriors specialize in stealth. They are the special operation forces of the Akheva. They are under the influence of the loremaster.

Kela Va Dabo (Commoner/servant): These are the caretakers of the lore. They perform the menial duties of keeping the books in order, the ink wells full, etc.

Akheva Priest
Liako (Holy Knight): Liako Warriors are Akheva pumped full of divine and dark magic to create the imperial force of the city. They are under the authority of Aten Ha`Ra.

Kela Xin Thall (Commoner/servant): Technically servents of the priests. They are treated with the highest respect and are initiates of the order of shadows.

No Influence (Ronin)
Telaris (Mercenary): Telaris are free roamers who are usually not welcome within Vex Thall. An exception is made when there is a danger to the Akhevan home, in which case Akheva Telaris are hired as mercenaries. Occasionally a member of one sector will be assigned to another sector other than one of their own. For instance, if a Torgorath is assigned to the temple area they would be designated a Torgorath Xin Thall. Servents are never assigned to other sectors other than their own.”

Source: http://forums.station.sony.com/eq/index.php?threads/akhevan-language.5092/#post-63301