Category Archives: Koalindl

The Redeemer


You say, ‘Hail, Irak Altil’

Irak Altil says ‘Ah ______, it is so good to see you again. I hope my sword has been treating you well. What [brings you here], friend?’

You say, ‘What brings me here?’

Irak Altil says ‘Yes, what is your purpose here? Perhaps you are curious as to how I’ve gotten here? Would you [like me to tell you]?’

You say, ‘I would like you to tell me.’

Irak Altil says ‘Let us start at the beginning. I, in my mortal form, was a follower of Quellious. As a young paladin, my tutors early on noticed my talents at spell-casting and my skills as a swordsman. I surpassed all of my mentor’s expectations but I still had a [lot to learn].’

You say, ‘A lot to learn?’

Irak Altil says ‘My knowledge grew quickly, to the point where I could not learn anymore from my mentors. One day, I was given the choice of learning from a new master, one that rarely teaches knights. To be taught by him, I was given a series of rites that I had to pass. The path was long and difficult, but I was able to [impress my new master] and convince him to teach me.’

You say, ‘You able to impress your new master?’

Irak Altil says ‘Oh yes, I apologize if this sounds like boasting, but my master was both impressed and surprised with my progress. He took me as his student. Years later I had gained all the knowledge I could acquire from my master and I was able to craft a great sword, the Fiery Defender. At this point in my life I decided to on a mission to help people in need, to promote the paladin ideals to those that wished to listen, and spread the word of my Lady Quellious. However, this is not [where the story ends].’

You say, ‘Where does the story end?’

Irak Altil says ‘A few years after I set out on my own, I met a man named Kirak Vil. Despite being a dark elf, I welcomed him as an equal. Though I was cautious, I decided to teach him the ideals of paladins; courage, honor, truth, as well as all of the other ideals that encompass our lives. One day something [bad happened].’

You say, ‘What bad happened?’

Irak Altil says ‘Kirak one day turned on me. We set on an expedition deep inside Old Paineel to save a kidnapped child, when a creature named a Thought Tormentor attacked us. Kirak did not help defend me and our small expedition. Last thing I remember before blacking out was a being named the Keeper of the Tombs drawing the life out of me. I [remember little after that].’

You say, ‘What little do you remember after that?’

Irak Altil says ‘I have intermittent memories of being tormented and imprisoned in the Fear plane. I was stripped of my dignity and honor, and all that was left was a shade of my former self. Most of my vivid memories of that time consisted of unbearable flashes of pain. With whatever cognitive thought that remained, I prayed to Quellious to give me strength. That is when you came to my side and [saved me].’

You say, ‘I saved you?’

Irak Altil says ‘Yes, by giving me the honor of wielding my sword, shield, and armor, I was set free from my torment in that wretched place. I was still not whole, however. I journeyed to many places in Norrath, looking for a place to sacrifice myself upon the spear of pain. I eventually found my way to some of the [outer Planes].’

You say, ‘What outer Planes?’

Irak Altil says ‘As I stepped foot into the Plane of Tranquility, my soul began to yearn to be complete. This must have been a gift given to me by my Lady Quellious. I ventured into the Plane of Valor and this is when the Lord Mithaniel Marr found me and felt my suffering. I was summoned to the Temple of Marr and upon arrival, I was greeted and welcomed by every knight there. While I commanded respect in my former self, nothing I had ever experience was as intense as this. For the first time after the betrayal, I had felt complete. Lord Mithaniel and his priests gathered around me and chanted for three straight days. What happened next was [unbelievable].’

You say, ‘What was unbelievable?’

Irak Altil says ‘My soul and the lifeless bones that were my body began to burn like fire. It felt both painful and soothing at the same time. Energy poured out of my body and then a flash of light occurred, I passed out shortly thereafter. During my slumber, the Goddess of Love nurtured my mind and kept me company. I awoke a week later to find myself still in the Temple of Marr. The priests of Marr took care of me during my [transformation].’

You say, ‘Transformation?’

Irak Altil says ‘Indeed, Lord Mithaniel endowed me with this body and spoke to me, he said “My brother, while you are not a follower of Marr, I offer you a place of brotherhood here in the Halls of Honor. Your courage and perseverance are extremely commendable and I would like you to serve in my army.” Honored by the ascension Lord Mithaniel had given me, I still had to take time to [consider] the offer.’

You say, ‘Consider?’

Irak Altil says ‘Yes, I was afraid my Lady Quellious would be saddened if I stayed in Mithaniel’s realm. So I prayed to her and asked for guidance. My Lady appeared to me in my dreams and praised me for my loyalty. She then gave me approval to serve as a Soldier of Marr and offered me a place in her realm once my services to Lord Mithaniel were over. I was most [honored] and grateful at the same time.’

You say, ‘Honored?’

Irak Altil says ‘Honored is an understatement. I was overwhelmed by the fact that the god of Valor and Honor chose me to serve in his army. I was also overwhelmed by my own god’s offer to serve her after my tour was done in this plane. I try to be very humble about this honor, for that is a virtue held dear to all paladins. Now that my story is over, I [require something of you].’

You say, ‘What do you require of me?’

Irak Altil says ‘When I ascended to this plane and was transformed, Mithaniel gave me a specific purpose. I was graced with the ability to sense others who were like me, others who were tortured and tormented. I have a sensitivity to other poor beings that have been tormented the same way as me. I would like you to find these beings who were being tortured, and perhaps that may shed some light on my past. I have had a few [visions] on what may help you find these other tormented beings.’

You say, ‘What visions?’

Irak Altil says ‘I have had visions recently of various beings who have been captured by some foreign minion and tortured. The visions all were similar in nature. Very horrible things were done to these beings, very gruesome things. As the being kept fighting the pain and anguish, more torture was applied to break them…it was a horrible vision. A spell was casted mid-way though this ritual and the tormented being was held in a stasis. I felt a tugging at my soul, and I saw that the being’s soul was being pulled from their body. The soul was removed from the being and imprisoned in a crystal of foreign origin. My only guess is that whoever is behind this ploy has been stealing the souls of various races of Norrath for some dark purpose. Help those that are tormented, find the crystals, and this will help you find the minions behind this plot. Go now noble Crusader!’

——-

You say, ‘Hail, Enic Ruklin’

Enic Ruklin says ‘______! I’m glad you are here. Something terrible has occurred recently. Would you like to know [what happened]?’

You say, ‘I would like to know what happened.’

Enic Ruklin says ‘A few nights ago, I was standing guard at the Pool of Jahnda like any other night, but something was different. The night air was cooler than usual and the sky was barely visible because of all of the dark clouds. Sometime around midnight, a flash occurred near the pool and I saw an Iksar run off with a Koalindl. As I chased him, he casted a portal spell and disappeared. This is grave indeed! I will need your help, ______. Will you help [track down] this Iksar and return the Koalindl?’

You say, ‘I will track down this Iksar and return the Koalindl.’

Enic Ruklin says ‘Very well, ______. Unfortunately, I cannot offer you any hints. My only guess is that this Iksar might be near a large body of water, for the Koalindl needs to be kept near water at all times. I fear that the Koalindl may have been destroyed. Go now and find the Koalindl or the remnants of that great servant of the Prime Healer!’

——

You say, ‘Hail, Brunar Rankin’

Brunar Rankin says ‘______! Are you looking for a Koalindl? I have heard some knights such as yourself were searching for that sacred fish of Qeynos. I saw one come through here recently. An evil looking Iksar had one in some sort of stasis spell and the fish didn’t look too good. Now, I’m not sure what exactly the Iksar was going to do with it, but I did see a chunk of the fish fall into the water. A few minutes later I ended up fishing up an odd looking fish scale. Immediately after I was attacked by a large and evil fish! Luckily I was carrying with me a flaying dagger and I was able to slay the evil fish before it could hurt me. Here is a note I found on the dock before the Iksar left. You must put a stop to whatever it is this Iksar is planning on doing!’

—————

My master, I have acquired a Koalindl. I plan on twisting the fish to my will and then feeding the remains of this fish to the ocean. This should taint the ocean with the dark remains and convert all fish to undead. We will corrupt all of the oceans for our master Cazic Thule!

I plan on visiting the Ocean of Tears first, then I will head to the Overthere, I will visit the Gulf of Gunthak and finally I will go to Nedaria’s Landing. Once I have fed the waters with the dark remains, it will only be a matter of time before they are tainted. You will be pleased, master.

———

Enic Ruklin says ‘So this is what happened to the Koalindl? This is sad indeed. I have heard that you have stopped a greater tragedy from occuring by treating the pestilence that was being brought to the seas. You have done a very good job, ______. I present you with a seal of nobility that was given to me long ago. This seal has granted me audiences with many of the different races of Norrath, including the Ring of Scale. Perhaps it will aide you in your journeys. Thank you again, sir.’

——————

You say, ‘Hail, Dry Sapara’

Dry Sapara says ‘Welcome ______. I see you have the Seal of Enic, I imagine you have done a very good deed for Enic to acquire that. If Enic gave you that, he must trust you. And if he trusts you, then so shall I. I ask a favor of you, paladin. I wish for you to help me with a servant of mine. Rithnok, a very loyal servant of the Peak, disappeared a few days ago. He has returned, but he is not the same. . .he appears beaten and torn. I feel he has been tormented by some unknown being. For what reason? I do not know. However, he must be relieved of his suffering. I ask you to release him from the confines of this world and bring me back anything you find. Go now.’

—————

Dry Sapara says ‘This appears to be a vessel that housed Rithnok’s soul. However, it appears to be missing a few shards. Take this soulstone and piece it back together. I have a feeling once this item becomes whole it will lead you to whoever did this to our poor Rithnok. Thank you for releasing him, ______.’

————-

You say, ‘Hail, Mikhal Young’

Mikhal Young says ‘I’m so glad to find a fellow knight. Hail to you ______. I was curious, are you traveling through or could you possibly help me [try to find my sister]?’

You say, ‘I will try to find your sister.’

Mikhal Young says ‘My sister Drema and I were traveling through Tenebrous Mountains after trading some supplies in Katta Castellum. We ended up setting camp in Mons Letalis for the night, so that we could have an early start on our journey back to Dawnshroud the next day. The next morning I woke up and my sister was gone! Nothing remained on her cot from the night before. . .I’m not sure where she disappeared off to. I spent the course of several days searching all of Mons Letalis for her, but I couldn’t find any clues that would lead me to her where-abouts. I journeyed back to Dawnshroud Peaks and had my friends here make a rescue party so that we could find her. We set out to look for her and spent several days in Marus Seru, Mons Letalis, and the Grey looking for any sign of her. We did not [find anything.]’

You say, ‘You did not find anything?’

Mikhal Young says ‘As we were turning back to Dawnshroud Peaks, my good friend Ryann Desgrey found her locket in the dirt in the Grey. Here, take the locket. Perhaps you will have a better chance of finding her, and perhaps she will come with you once you present her with the locket. Please, let her know that I miss her and that we all want her to come home safely. Go now, noble paladin.’

———

Drema Young groans, ‘Uuuurgh. . . Crystal. . .’ As Drema reaches out to receive the locket, her fingerbone breaks off in your hand.

—————

Mikhal Young says ‘You have found her in Mons Letalis? This is her fingerbone, what has happened? She has turned into a skeleton? Oh my, this is grave news indeed. Show this fingerbone to Denns, maybe he can figure out a way to investigate this dire situation.’

————–

You say, ‘Hail, Denns Rootenpaw’

Denns Rootenpaw says ‘Can I help you? Can’t you see that I’m busy right now.’

Denns Rootenpaw says ‘What is this? Drema’s fingerbone? While I don’t usually help paladins, in this situation I will help you and Mikhal investigate this tragedy. Here is what will need to be done: Take this bag and collect three dark skeleton remains, found somewhere here in Luclin. Bring them back to me so that I can cast a dark spell on it. The spell will turn bones into powder, a powder that should revive Drema long enough to have her explain what occurred. Go now and find these bones.’

————–

Denns Rootenpaw says ‘Very well, I have turned this collection of bones into powder. Take this powder to Drema and see if it awakens her. Good luck, knight.’

—————-

Drema Young groans ‘Please end my torment ______. I beg of you!’

Drema Young’s corpse says ‘Thank you for releasing me. Avenge me by defeating that insidious Vampire!’

———-

You say, ‘Hail, Etumer’

Etumer says ‘Mujaki! Haha! He.. He captured me and.. Imprisoned me here as punishment for some supposed transgressions against him. Mujaki always was jealous of my own prowess and resentful of our fathers favor toward me. He has only further proven his weakness through trapping me with power granted to him by Terris Thule. Hmm, [perhaps]. . .’

You say, ‘Perhaps what?’

Etumer says ‘Perhaps you could find some way to overwhelm Mujaki? I might be able to work an enchantment to transport you closer to my brother. I only feel I have the power to send twenty four of you, when you have formed rank please have the leaders of your groups let me know when you are ready.’

——————–

You say, ‘Hail, Lovine Lemise’

Lovine Lemise says ‘______, I am glad you are here. My name is Lovine and the poor soul lying on the bed over here is my good friend Reiya. My friend could use some [assistance].’

You say, ‘What assistance?’

Lovine Lemise says ‘I should probably begin by telling you what happened. Reiya was found a couple of days ago on the shore in Natimbi, face down in the water. The Wayfarers that found him were not sure if he was dead or not, until they brought him here to Abysmal. It appears he was unconcious at the time, since he later awoke on this bed. Something is terribly with him though.’

You say, ‘What is wrong?’

Lovine Lemise says ‘I’m not sure what is wrong with him, though he constantly fades in and out of consciousness. His speech is erratic when he is awake, and his thoughts do not appear to be in this world. I have a feeling that he is being tormented in some way, but I do not know how or why. I would like you to gather a few things for me, to make a concoction that may awaken Reiya. I will tell you what the [ingredients] are.’

You say, ‘What are the ingredients?’

Lovine Lemise says ‘I am looking for the following things: a Potameid seaweed strand, blood from a Mastruq Havocblade, the tail of a Noc Fleshfeaster, and the jawbone of Ra’Tuk Screambringer. Place the items in this enchanted potion bag, and return it to me so that we can attempt to awaken Reiya. Please be dilligent in your search, ______.’

————–

Lovine Lemise says ‘Thank you for gathering these items ______. This potion will help him very much, however, Reiya will need one more potion to help him gain conciousness. I will need you to bring him a potion of Mist of the Breathless. Go now and bring this quickly, friend.’

—————

The Shade of Reiya the Pained shouts, ‘Fool, you think you can come here and try to defeat me? Try as you may, you will fail.’

—————

You say, ‘Hail Apprentice Udranda’

Apprentice Udranda says ‘I heard you released Reiya from his tourture, ______. I have seen muramites gathering in Vxed and I fear this may have to do with Reiya and the creatures responsible. Go there now and investigate, Noble Knight.’

———————

You say, ‘Hail, Irak Altil’

Irak Altil says ‘______, I see you have returned with three Soulstones. These crystals are very delicate and hold the souls of those tormented beings. The keepers of these Soulstones were being controlled by some superior being, someone dark and evil in nature. I will need you to find one more Soulstone, so that we can find out who is behind all of this. This final tormented soul I feel is a Erudite…a Wayfarer Erudite, though I cannot discern where this person is. Please hurry and find this tormented being.’

———————

You say, ‘Hail, Redis Linrok the Suffering’

Redis Linrok the Suffering says ‘Auuugh. . .Tantelus. . .the. . .catacombs. . .is where. . .my essence. . .is. . .’

A flash of light occurs as Redis disappears. An entrance to an unfamiliar place has been opened for you. Perhaps you should investigate there.

————–

Shade of Redis Linrok shouts, ‘Fools, I see you have found your way here. Be that as it may, you shall not take my essence!’

As the four soulstones meet, four voices in unison echo in your thoughts, ‘The one who has taken us and tortured us is in Wall of Slaughter. He is the defiler, the tormentor, the end to all of our pain. Find Durunal the Cursebearer, put a stop to his plans, and prevent others from suffering our fate. Go now!’

———–

Durunal the Cursebearer shouts, ‘I feel some souls have returned for me. Redis, Rithnok, Drema, and Reiya. . . I feel your presence here. Come to me now and let us end this!’

Durunal the Cursebearer’s corpse explodes into a sizzling cloud as its armor pieces crash to the ground.

As you hold the sword, your soul is tugged for a few seconds and then all four soulstones speak in unison, ‘This sword is the key, this sword is the misery, this sword is the instrument that took us away, and this sword is what will set us free. Take this cursed sword to Irak Altil, for he will know how to end our pain.’

———–

Irak Altil says ‘I see you have destroyed the monster responsible for this plot. This sword, this twisted piece of steel and blood that lies in your hands, must be the instrument used by Durunal to twist and corrupt those he tortured. I can feel that this sword has a dark magical power that he used to forcibly and violently siphon the soul of those he tormented. There is only one way to correct Durunal’s wrong-doings, as well as lay to rest the souls of those he tortured. You must take the crystals you have gathered and meld them with the sword. . .give those tormented souls a new purpose and a new meaning. After you have joined the souls with this weapon, I will [tell you about my master].’

As the four soulstones come together, a soft blue light eminates around the dark sword. The soulstones find themselves at home within the sword. A flash occurs and four voices in unison speak in your mind, ‘Thank you for saving us and giving us a purpose again. You are truly our savior and our redeemer, and we shall serve you from now on. Thank you, noble knight!’

You receive ‘The Redeemer’

 

Advertisements

Qeynos Guard Logbook


0600 – Nothing to report. Streets are quiet.
1000 – Resolved a quarrel between a shopkeeper and an unruly customer. Customer was simply asked to leave.
1200 – All is quiet.
1800 – Change of guard.

0600: Wolves in the distance. No danger appears to be present, however.
0700: The sound of wolves turned out to be the baying of gnolls. Alerting the guards at the gates.
1100: The scouting party has been spotted returning from their search for the gnolls. Gnolls were not found. It appears they retreated.
1200: All is quiet.
1300: Minor disturbance near the Temple of Life. Turned out to be dogs fighting. 1800: Change of guard.

0600: Scouting party mustering near the gate, looking for the gnolls that were spotted last night.
0800: Scouting party has left.
Burglar apprehended near the docks while attempting to flee.
1200: Adventuring party came through the front gates, several injuries.
1300: Scouting party has returned! They killed several gnolls, with minimal damage to themselves.
1600: Lone howling in the distance. It appears one of the gnolls is angry.
1700: Caught a shadowknight attempting to kill the koalindl fish near the Temple of Life. A paladin was nearby, who offered to help clean up any dead fish. I found it suspicious.
1800: Change of guard.

0600: More howling. It’s been happening fairly regularly according to the night watch.
0700: Attack on the front gate!! A lone gnoll charged the gate, shouting that we would all pay for ruining his land. The gate guards drove him off, but his attack was unexpected.
0800: A few citizens asked about the gnoll attack. Really, the attack was comical on hindsight. One gnoll?
1200: All is quiet
1500: A child was lost in the marketplace. We found him near the front gates.
1600: Change of guard. Change was interrupted! The gnoll attacked again! He shouted something about the Sabretooth clan, and ran toward the gate again. Once again, he was soundly defeated. Hopefully that will be the last.

0600: Several night watch have remained on duty to see if the gnoll will make another run this morning.
0900: We weren’t disappointed! The gnoll attacked again! We just left the gate up to see what he would do. He ran around the base of the gate for a while, and several of us jeered him.
1000: Persistent! He stayed for the better part of an hour. He finally exhausted himself, and left.
1200: All is quiet. The gnoll is the talk of the entire squad.
1300: Two of the guar. fell ill. We’re attempting to space out the remaining guards to cover their watch.
1500: He’s returned!! Fippy Darkpaw is his name. He shouted again that he would make us all pay. I can’t stop laughing!
1600: Change of guard. I’m staying around for a while. I want to see if he comes back.

0600: The night watch captain doesn’t find this as comical as we all do. He has a point – this kind of courage isn’t normally found in the gnolls. We’ve been ordered to kill him.
1200: All quiet. I’m hoping Fippy stays away. I don’t want to have to kill him!
1400: FIPPY IS BACK! He once again shouted his presence, and is charging the gate. And… it is done. The archers made several hits, and Fippy fell to the ground. It should be over. We’re sending out a group to collect his body.
1500: Amazing! The soldiers sent to recover Fippy could not find the body! Did Fippy survive?
1600: Change of guard. On a personal note, I have to admit that I respect the bravery of Fippy Darkpaw. However, the night watch captain’s words are true. What if he were to inspire the other gnolls into similar action? I shudder to think.

Places of Norrath: Qeynos


Overview of Qeynos

The free city of Qeynos controls most of the plains to the west of the Serpent’s Spine Mountains. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a treat pier, protected in a harbor naturally formed form the stone and a bend of in the coastline.

The ocean is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships safely come and go daily from Qeynos’ harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often been see at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud’s Crossing.

Northern Qeynos
Northern Qeynos is, in fact, the original City of Qeynos. During an invasion of the city a surprise night attack that started a war many years ago, the southern and eastern walls took heavy damage. Some of the buildings in these areas were destroyed but the militia and able-bodied citizen fought the invasion and saved much of the city including the palace. Later, instead of fixing the old castle wall, it was decided to expand the city of Qeynos by building a new one further out.

Most of the buildings in Northern Qeynos are very old looking, but a few have been remodeled or rebuilt. Made mostly of gray stone blocks and brown bricks, the houses and shops in this area are now showing their age. The paint is worn away and dark vertical trails have formed from rain water erosion. These buildings are sturdy and have been around for ages, but were obviously built for function over style during Qeynos’ early years when the kingdom was small and poor. From the towers and some of the outer walls of the city hang cloth flags and banners, displaying the colors and insignia of the kingdom of Qeynos.

A local tribe of gnolls, the Darkpaw has become a stubborn and enduring threat to Northern Qeynos, striking terror in the civilian population due to their constant raiding. While the city guardsmen have valiantly fended off the assaults, the have failed to stop them outright. At their wits end, the frustrated citizens have taken to offering adventurers a bounty in return for the delivery of gnoll teeth an fangs

Southern Qeynos
Southern Qeynos holds in it the main docks for passage between Antonica and Odus. This is a bustling area full of people transporting their wares between the two continents. Also on the ships logs are adventurers seeking new wealth and new fame that can be found in the different lands.

The Southern District of Qeynos also houses the bank that is heavily guarded by barbarian warriors. Near the bank lies the Ground of Fate. This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

Many guildhalls lie in South Qeynos where they can train young students interested in their art. Though Qeynos is a grand city, beggars and rats can often be found in dark corners.

Qeynos Catacombs, the Qeynos Aqueduct System
Located in the sewers below the human city of Qeynos, the Qeynos Catacombs is a large system of aqueducts. At first glance the sewers seem to be a normal rat infested dungeon with a variety of colorful graffiti written on the walls. But there is a dark secret hidden in the catacombs. Minions of the dark god Bertoxxulous, the Plague Bringer, have set up a secret shrine and base of operations within the catacombs. Entrance into the catacombs can found in the northern and southern sections of Qeynos; some hidden and some not so hidden.

Minions of Bertoxxulous roam the hidden passages; all not allied with his minions should avoid the secret tunnels. The rest of the catacombs are fairly safe for most adventurers.

The Lineage of Antonius Bayle
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana. Over time the villages prospered and grew into small towns. Two of these towns were so successful as to grow into full-fledged cities. On the eastern coast, Freeport grew as a dangerous and bustling port of call frequented by those braving the journey across the Ocean of Tears. To the west, the city of Qeynos grew under the noble rule of law under a man named Antonius Bayle.

Humanity continued to prosper and grew strong. Much to the disdain of the elder races, the humans chose to rename the continent after one of their own, rather than a god. From that point forth, the continent was known as Antonica, in honor of all Antonius had done for the people of the races who lived there.

Antonius I was successful in incorporating the lawful city of Qeynos. He was given the role of ruler around the age of 25. For his success in bringing together the humans of the Plains of Karana and for founding the city of Qeynos, he was named “The Great Unifier.”

Antonius Bayle II became ruler of Qeynos when he was around 36 years of age. He led the movement to rename the continent of Tunaria to Antonica, ostensibly after his father. Of course, there were those who noted that he also shared the name of his father. During the period of his reign, the heretic Erudite necromancers revolted and left Erudin. Shortly thereafter, the disaster which formed The Hole occurred. Thus began what is known as the “Age of Turmoil.” Antonius II became known as “The Great Defender.”

Antonius Bayle III grew up during the beginning of this Age of Turmoil. During his childhood, he witnessed the construction of the heretic city of Paineel and saw Sir Lucan take control of the city of Freeport. When he came to power at the age of 26, he did his best to remain neutral and, as such, was named “The Great Diplomat.” Antonius Bayle III, for reasons unknown, chose to break tradition and name his first son Kyle rather than Antonius. In an attempt to establish a new seat of power in Antonica and extend his lands southward, Antonius III charged his eldest son Kyle with the expansion. Kyle left with a cadre of men to find a suitable location and to begin building.

A great deal of time passed without hearing any word or report of progress on this project. Antonius Bayle III sent a series of scouts to investigate but none ever returned. Kyle, his men and those sent to investigate were never heard from again. Roughly 25 years after the mysterious disappearance of Kyle, Antonius Bayle III had another son. This one he chose to name Antonius and he became Antonius Bayle IV. At the age of 24, Antonius Bayle IV was installed as the ruler of Qeynos, which he remains to this day.

It is believe that it will one day become tradition for the ruling leader of the Bayle line changes his/her name to a variation of Antonius upon taking the throne in honor of the first Antonius Bayle.

Antonius Bayle IV
Antonius Bayle IV is a highly devout Paladin of Karana. Though still relatively young, he is about as righteous, lawful and goodly as they come. He rules the city of Qeynos and its territories with a firm, but just hand.

He is simply referred to as “ruler”. Though some citizens may call mistakenly call him Your Honor, Grace and even Your Majesty, he does not expect to be referred to as such. He prefers to be called “Lord” if any title must be used. In his humility, he finds himself mildly embarrassed when referred to by any of the more lavish titles bandied about by those citizens who view him in awe – even as king – but know no better.

He considers himself a citizen in service to the city and views his role as the benevolent protector of Qeynos and the surrounding area. The government of Qeynos consists of the Circle of Ten, which is comprised of the heads of each of the guilds, including the Merchants of Qeynos, the Captain of the Guard (Kane Bayle) and a few of the more influential lords of the city.

Antonius Bayle holds veto power over the council and only Antonius may declare war or enter into treaties on behalf of Qeynos. The council may remove Antonius by unanimous vote, in which case a new ruler would be selected by popular election.

The Bayle line is by no means a hereditary monarchy. It is possible that some day a non-Bayle could rule Qeynos. In the simplest terms, the Bayles are very wealthy landowners who have a long history intimately attached to the city of Qeynos. Antonius IV is an incredibly popular, well-loved and respected ruler. This is due in part to his selfless personality, humility and devotion to his duties to the city and its people. It is also due to the trust the people have put in the Bayle lineage for producing skilled, trustworthy and reliable leaders.

The city of Qeynos oversees and protects most of the land west of the Serpent’s Spine, which includes the Plains of Karana. Qeynos represents the pinnacle of human achievement in the eyes of many. Though Antonius thinks of the Plains of Karana as his own, these feelings are best described as protective rather than possessive. He would also never state these feelings out loud for fear of angering one of his constituents.

The Bayle family tends to have children later in life. In fact, Antonius IV was born a full 35 years after the disappearance of Antonius III’s first son, Kyle Bayle. Kane Bayle was born two years after Antonius IV.

Antonius IV never knew Kyle. All he knows of his older brother is what was learned through stories told by his elders. Though he does occasionally wonder about what happened to him, he is too focused and dedicated to his duties as ruler to consider spending the time and resources that would be needed to search for the answers. This is a purely personal concern and he would not feel right about using city resources for such a selfish, wistful and sentimental reason. And thus, he seldom, if ever, discusses the matter.

Antonius is also an unparalleled swordsman. His closest rival in armed combat is his younger brother Kane Bayle, who himself has only been bested in combat by Antonius and Ebon Strongbear.

As a youth, Antonius IV spent much time escaping into the Jaggedpine Forest where he befriended another youth called Frenway Marthank. He still maintains a strong bond with his childhood friend. It was during their days as youths that Antonius came to appreciate the wonders of the forest and eventually do more than any other ruler to protect the forest ecosystem.

Ebon Strongbear, with whom he has a strong relationship, trained Antonius IV as a youngster in the Hall of Steel. Bayle then went on to the Temple of Thunder as most local aspiring paladins would in Qeynos.

While in the Hall of Steel, Antonius and Kane made great friends with Milea Clothspinner of the prestigious Clothspinners of Qeynos, one of the wealthiest families in the realm of Qeynos. Milea is currently an adventurer, a fact of which her family disapproves.

Later, Antonius IV went on an epic quest with the Qeynos Claymore at his side. This was before he became ruler and after he was a full fledged paladin. His father knew of the quest and its importance and allowed Antonius to wield the Qeynos Claymore for the purpose.

The Qeynos Claymore is what the city is named after and dates back to a time when the humans were living in small communities. Qeynos is an old sort of slang Combine word roughly translating to “manifest destiny for humanity”. The sword is magical and sentient.

The warrior Milea Clothspinner, who often uses a different last name when adventuring, accompanied Antonius IV on this quest. The ranger Frenway Marthank and the bard Vhalen Nostrolo also began the quest with Antonius, but Vhalen left before its completion. Along the way, the high elf Lady Shae of Felwithe joined them. There was also a halfling that assisted Antonius in this quest as well and there are rumors that say that this halfling was none other than Mayor Gubbin of Rivervale. The purpose of the quest was mostly unknown save that it was very important. Though he may speak wistfully of his old friends and adventure, the quest itself and its outcome are something personal and private to Antonius. Thus he does not discuss it other then to say that it was something he had to do in the past.

Antonius IV became romantically involved with Lady Shae after the completion of his quest. However, the Circle of Ten and the Felwithe ruling houses eventually caused the relationship to be broken off. As of right now, Antonius is not married or romantically involved in a public manner with anyone, and as yet has no heir. Milea, ever the adventurer, has been seen in the Plains of Karana lately. She is closer to Kane than Antonius and has put her total trust in the younger Bayle, asking him to watch over her little sister for her. She does not know of Kane’s corrupt soul.

Vhalen is still about in the Karanas and is currently despondent over the disappearance of his love, Metalla. And of course, Mayor Gubbin is the richest halfling around and the current mayor of Rivervale. For reasons known only to him, the mayor does not want the “exploits” of his youth known publicly. Antonius respects his friend’s wish, though he may drop a vague hint now and then. Frenway still lives in Surefall Glade. The recent death of his son in Mammoth Cave has left him in a state of severe grief.

Another of Antonius’ close and trusted friends is Vegalys Keldrane. Vegalys is a paladin of Rodcet Nife and is a few years younger than Antonius. Vegalys acts as advisor and confidant to Antonius Bayle and is also a public servant acting as Lord Magistrate for the city of Qeynos. Vegalys generally concerns himself with investigations into such things as organized crime though he is not directly involved with law enforcement, which is a duty that falls to the Qeynos City Guard.

Kane Bayle
Kane Bayle is Antonius’ younger brother, by two years. Kane acts as Captain of the Guard in times of peace; however, in times of war, Antonius himself assumes direct control of the Guard and the armies of Qeynos. Kane secretly wants to overthrow his older brother and take control of Qeynos, a fact of which Antonius is blissfully unaware. If Antonius ever heard talk of such a thing, he would be certain to set the record straight that he and his brother have a close relationship and such things are the ranting of drunkards and madmen.

Kane has been lulled into an alliance with the Bloodsabers and has begun to turn toward the ways of Bertoxxulous, the Plaguebringer.

Guildmasters
The guildmasters in Qeynos are based on deity worship. There is a guildmaster for each class that is available to humans and half elves with the exception of Druids and Rangers guilds which are in Surefall Glade instead. Spell and tome merchants are also available for each class. Here is a list of the main guildmasters:

Good and Neutral
Belious Naliedin – (Bard, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Renic Losaren – (Cleric, Karana)
Runethar Hamest – (Paladin, Karana)
Priestess Jahnda – (Cleric, Rodcet Nife)
Camlend Serbold – (Paladin, Rodcet Nife)
Mespha Tevalian – (Enchanter, Agnostic, Karana, Rodcet Nife)
Kinloc Flamepaw – (Magician, Agnostic, Karana, Rodcet Nife)
LuSun – (Monk, Agnostic, Quellious)
Ebon Strongbear – (Warrior, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Gahlith Wrannstad – (Wizard, Agnostic, Karana, Rodcet Nife)
Hanns Krieghor – (Rogue, Agnostic, Bristlebane, Karana, Rodcet Nife)

Evil
Lyris Moonbane – (Necromancer, Bertoxxulous)
Sragg Bloodheart – (Shadow Knight, Bertoxxulous)
Xeture Demiagar – (Clerics, Bertoxxulous)
Perkon Malok – (Magician, Bertoxxulous)
Reania Jukle – (Enchanter, Bertoxxulous)
Tranon Callust – (Wizard, Bertoxxulous)
Rocthar Bekesena – (Warrior, Bertoxxulous)
Hanns Krieghor – (Rogue, Bertoxxulous)

City Resources
Qeynos provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, armor, weapons, shields, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, jewelcrafting, pottery, tailoring, and blacksmithing.

Just outside the city gates, adventurers can make use of a Plane of Knowledge portal.

Places of Interest
Northern Qeynos
The Temple of Life
The Temple of Life is where the resident priests and paladins of Rodcet Nife train and worship. The grounds of the temple include buildings, lush grass, shrubs, tress, and a large pool called the Pool of Jahnda. The temple itself is a circular gem-encrusted marble structure that hovers above the pool. A fountain of sparkling holy water flows from within the temple down to pool below. Throughout the temple and its grounds, the structures are made of white granite with marble floors and thick, light colored, velvet curtains.

Priestess Jahnda is the High Priestess of the Temple of Life. She is wise beyond her years, although no one seems to know how old she really is. The pool, over which the Temple of Life hangs, is named in her honor. The Pool of Jahnda is not meant for public use. It is a sacred pool created for the Koalindl. The Koalindl are fish that were a gift to Priestess Jahnda from the Prime Healer. They are said to be magical in nature. It is rumored that, every so often, the Prime Healer visits our plane in the guise of a Koalindl and swims in the pool.

The Silent Fist Clan
The Silent Fist Clan is the order of monks native to Qeynos. The guild hall is located in the northwest corner of the city against the outer wall. It is a medium-sized, light brown colored wooden building that is clean, unworn, and well-kept. Used as a training hall, the main room is a large open space with smooth, hardwood floor and thatch roof. There is a small room attached to the main building that serves as LuSun’s study and the living quarters. LuSun is the powerful teacher of the Silent Fist Clan. He teaches his pupils that their greatest weapon is the power of their spirit.

Crow’s Pub and Casino and the Circle of Unseen Hands
Crow’s is a run down, old, brown brick building that entertains the local hooligans. The establishment offers a fine selection of brews and ales including Crow’s Special Brew. This brew is one of the finest drinks that can be found. It use to be sold only at Crow’s bar, but apparently Crow is allowing it into other bars for a very hefty price.

One of the pub’s bartenders, Hanns Krieghor, frequently holds secret meetings a back room where a secret passageway leads to the rogue guild, the Circle of Unseen Hands. Hanns always has henchmen guarding all entrances to the guild, so unwanted people can’t get in. Hanns looks like a rough and tumble cutthroat when tending bar, but when he dons his black cloak of the Circle of Unseen Hands, he blends into the shadows and darkness and is rarely seen. He can pick almost any lock and is a master pick pocket. However, the Circle frowns upon stealing from Qeynos locals because they don’t want to run the risk of having the guild being discovered.

Ironforge Estate
The Ironforge Estate includes a weapon shop, a jewelry shop and the home of the Ironforge family. Headed by Brohan and his wife Hurrieta, the Ironforge family is one of wealthiest family’s in Qeynos, if not the wealthiest, and produces the finest craftsmanship. Also crafters, the Ironforge children run the shops. The entire estate is well protected, as the Ironforge family has well known close ties with the local officials and the militia.

Ironforge’s Weapon Shop
This weapon shop is run by the Ironforge family. The main room is a large workshop, with a smaller storage room in the back. There are various weapons for sale displayed along the walls and in the counter display case.

Jewel Box
The Jewel Box is a shop that is run by Svena Ironforge. It is made from wood and is attached to the front of a large wooden house, both of which are clean and well kept. The shop has a large wooden display counter, which shows off the gems and jewelry for sale, and there is also a locked set of cabinets, which holds the more valuable items and class specific items. Svena’s father was the town’s previous jeweler; she was fascinated with gems as a young girl, and is now the most reliable source for appraising gems and jewelry, for a small fee.

Sneed Galliway’s Trading Post
Qeynos largest general store, this shop is run by Sneed Galliway. Sneed is friendly, middle-aged man, who runs his shop with his wife and children. They have a wide variety of new and used items for sale, from small knives to torches to bags to clothes to ropes and even food. The lower floor is Sneed’s shop, and it is filled with brass racks and wooden crates and cases, which display the various goods for sale. The second floor is divided into rooms, including the living family’s living quarters.

The Cobbler
This shop is run by craftsman Gerault Takenmaul. Gerault makes and sells shoes, boots, belts, and bags in this small shop, and lives upstairs in a tight, but cozy nook. The shop is a wood and red brick building, with an old, wood shingled roof. The floor is made of wood, but is mostly covered by colorful rugs. Spools of thread, yards of leather, and various tools clutter the floor and workbench of this small shop.

Southern Qeynos
Hall of Steel
The Hall of Steel is the guild hall for the Steel Warriors of Qeynos. It is the training ground for some of the greatest warriors of Antonica. The Steel Warriors’ Guildmaster Ebon Strongbear, Earron Huntlan, and a few others, led the city’s militia to victory against the Sabertooths of Blackburrow, a small gnoll tribe that lives in the nearby forest, and they are now known as local heroes.

The hall is a large, light gray stone building that decorated with banners of the guild’s symbols and colors and is located adjacent to the Grounds of Fate area. The training room has various weapons displayed on the wall, as well as other training equipment. The upstairs has a large open window overlooking the arena, to watch the various events and other warriors competing.

Grounds of Fate
This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

The Wind Spirit’s Song
The Wind Spirit’s Song is the bard’s guild of Qeynos. Guildmaster Belious Naliedin use to work as one of the King’s private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

Hall of Sorcery
Within the Hall of Sorcery, Qeynos citizens study the three circles of magic and lend their services to citizens of Qeynos. Master Enchantress Mespha Tevalian oversees the Hall of Sorcery and the Order of Three.

The hall has a few rooms including a large, round room made of tall dark gray slabs of granite. Long colorful banners line the outside walls of the building and represent the three classes of magic studied within – red represents wizard, gold represents enchanter, and blue represents magician. Inside, the back part of the building is partitioned off by a thick black, velvet curtain, behind which is a private study. Along the walls off the main room, there are a few small tables for studying, and in center of the room there is a large stone altar, with a round firepit in the middle of it and various writings around the edges.

Temple of Thunder
The Temple of Thunder is where the Knights of Thunder worship Karana, the Rainkeeper, the Deity of Storms. The paladins and clerics of the Knights of Thunder are well respected in the city. They often assist the Qeynos Tower Guards in the Plains of Karana.

The temple is located to the side of the arena and beyond a few homes. It is surrounded by a stone wall and has a large grassy area attached. This area is where the cleric and paladin of Karana train and practice.

Lord Runethar Hammerfist is the master of the Temple of Thunder. All paladins report to him and all clerics report to High Priest Renic Losaren.

Tin Soldier
Run by Blacksmith Rane Sedder, the Tin Soldier buys, sells, and trades new and used armor. Merchants within offer chain armor, molds for chain and plate armor, and other various blacksmithing supplies.

The first floor of the shop displays various, new and used metal and leather armor pieces that are for sale. The second floor has a store room and the living quarters for Rane’s family.

Fhara’s Leather and Thread<
Shop owner Fhara Semhart makes and sells a variety of clothing and sewn goods made from leather. She also offers various patterns and other tailoring supplies. Fhara’s shop is connected to her home where she lives alone. This small wooden building is filled with bolts of fabrics and spools of thread on the walls, and a counter where Fhara does her work.

Bag & Barrel
Raheim Varshen and his wife Fellesha run this shop together. They sell various types of containers and satchels. The shop also serves as their home. Raheim is a carpenter who makes small water barrels, tinder and jewelry boxes, crates, etc., and Fellesha is a seamstress who crafts various sizes of bags, skins, pouches and backpacks. Inside, the walls are full of merchandise and equipment and in the backyard, they have a pottery wheel and kiln.

Nesiff’s Wooden Weapons
Nesiff Tallaherd is an excellent craftsman and woodworker. He makes walking sticks, bows and arrows, poles, staffs, javelins, halberds, pikes, pole-arms, and boar-spears, all handcrafted from wood from the local forests. Nesiff has been known to import wood from far away lands, to make specially ordered bows, staffs, and ax handles. A merchant stationed outside the shop sells various fletching supplies.

Lion’s Mane Tavern and Inn
The Lion’s Mane Tavern and the Lion’s Mane Inn are located in the Common’s Square section of Qeynos and are run by Earron and Tasya Huntlan. Both buildings are made of sturdy lumber and are kept fairly clean. The Tavern is connected to the Inn, but is only about half the size.

Lion’s Mane Tavern
Earron Huntlan runs the Tavern with an old war buddy, and both are like local heroes who like to trade old war stories with the customers. The outside of the tavern is made from wood and the inside walls are lined with bricks. The entryway has a colorful painting of lions playing poker. Behind the bar counter, rows of shelves are filled with various types of drinks.

The Tavern is usually quiet during the day, but can sometimes get pretty rowdy at night after the locals have had a few too many, but Earron is usually able to force the troublemakers out of his bar with no problems.

Earron seems to think there is something going on in Qeynos. He thinks there is something more than just a few shady characters moving into town. I think it’s just normal progress and growth. Have you ever been to Freeport? Qeynos isn’t nearly as bad as that place yet! The town’s just getting older, that’s all.

Lion’s Mane Inn
Tasya Huntlan runs the Lion’s Mane Inn. It is a large, two story, wooden building, that is attached to the Lion’s Mane Tavern. At the entrance, there is wooden receptionist desk, where Tasya Huntlan greets people with a friendly smile. The Huntlan family lives in the inn. Tasya and her daughter Sissy sell various ales, wine, and other drinks to quench the thirst of weary travelers staying at the inn.

Office of the People
This is a small, wooden building where a list of city events, ordinances, advertisements, and other documents are held. Rucio Divella knows a lot about the city and also is the one to see about buildings for rent. Hansl Bigroon is the office manager and a great engineer. He has designed most of the structures in Qeynos. He has been working with other great engineers from various cities to design some bridge that will span Erud’s Crossing and into Odus itself.

Qeynos Hold
The Qeynos Hold is the main bank of Qeynos and is run by the Copperhold family. Kendall Copperhold is well trusted and has close ties to the city government. The bank is a medium sized, sturdy brick building. The main room is divided in half by a long counter. Behind the counter, there is an inaccessible stairwell that leads down to an underground vault that is behind a locked iron door. The bank is heavily guarded by strong barbarian warriors.

The Herb Jar
A small shop that has changed ownership many times over the years, The Herb Jar is currently run by Caleah Herblender. Caleah is a mysterious gypsy woman, sort of vagabond look to her. She is a former student of Kinloc Flamepaw, and still has close ties with the Hall of Sorcery. This is why she’s allowed to operate her fairly successful business here. Caleah makes a good living, but it doesn’t flaunt it.

The shop has a scent of burning incense and has various books and potions on the shelves. A large, deep blue and purple rug covers most of the badly worn wooden floor.

Mermaid’s Lure
The Mermaid’s Lure is located on the south-side of the docks. The wooden walls are badly worn and the iron bolts and hinges are rusted from the harsh, salty seawater and air. It is adjacent to a dock that extends out into the ocean, where various seagoing craft are tied up.

Captain Rohand runs the Mermaid’s Lure and trades goods with the sea merchants from Odus. He is a rough looking man with tangled dirty beard and hair, and his skin is dark brown and tougher than leather. The Ol’ Captain is more than ready to tell his tales of adventures and legends to anyone willing to listen.

Fishing nets and gear hang on the walls of the shop in addition to the shells of sea creatures. The shop sells all sorts of nautical supplies.

Port Authority
The Port Authority can be found near the southern docks. Ships leave for other cities on a regular basis.

Fish’s Ale
Fish’s Ale is a pub owned by Fish Ranamer. It is located just off the Qeynos Harbor docks. This pub is a rough and tumble mix of drunken warriors and sailors. A night without a fight here is the exception, not the rule. The City Guards pass by as if the pub doesn’t exist, and pay no attention to the drunks or brawls heard from within. Fish himself is an ex-sailor, and runs the pub with some old sea dog partners. Fish serves up brews, in the quiet, private bar in the back of the building, to shady smugglers and people who want to keep a low profile. An open brew barrel can be found inside. There are also a few places for drunken travelers to rest after a long night of drinking fighting.

Voleen’s Fine Baked Goods
Owned by Voleen Tassen, Volee’s Bakery can be found in the southern part of town, just east of the docks and north of Fish’s Ale. The bakery sells bread, pastries, muffins, cookies and baked goods and baking supplies. Brewing supplies are also available. An oven inside is available for use when Voleen and her staff aren’t busy making goods with it.

Firepride’s
Firepride’s is a metalworks shop run by armor smiths Ton and Lanhern Firepride. The shop is an average size wooden building. The main room is separated by a long display counter. The front half of the room displays the pieces of armor that is for sale, and the back half is Lanhern’s workshop, which is cluttered with various tools and there is a small forge in the center of it. Lanhern is hardworking and is known for producing quality goods at a fair price. Ton believes that he is the finest of all blacksmiths.

Source: http://www.everquest.com/places