Category Archives: Odus

The History of the Hua Mein: Part 1

The History of the Hua Mein Part One
By: Cuan Dao

For hundreds of years we lived a simple existence in the Stoneburnt Mountains. Peacefully coexisting alongside beast, kejek, and man, we were content to spend our lives roaming and feeding in the bamboo forests of Odus. Unfortunately, that peace was shattered over two hundred years ago when the men who live in the stone villages changed our homelands forever. It began with the creation of a new village, built squarely in the middle of where we roamed. There they meddled in magic an d burrowed deep into the earth. We observed from afar, daring not to venture closer while the men toiled away at their new establishment. The kejek, however, were not as passive as us. They warred with the men and tried to burn down the new village. The men fought back with lighting, fire, and blade.

Nothing would deter them from whatever they were working on in their village. The fighting between the two sides continued for many months until one day the kejek disappeared and were seen no more. Soon after, the men seemed to have completed their project. A great celebration was held and the men laughed and looked joyous. The very next day, however a great explosion erupted from the village. The sky had changed and the sun disappeared. A great storm of lightning swept across the forests and mountains covering everything in an impossibly bright light. Some time later, we awoke, confused, scared and changed. The great storm had changed our minds, though at the time this change was beyond our comprehension.

It has been said that our kind would have gone mad were it not for the vailiant efforts of our savior, Hua Mei. Like the rest of our kind, Hua Mei’s mind had been awoken by the great storm. Upon finding her mind a flurry of new thoughts and emotions, sh great fearful and retreated to a cliff face in the crags above where the kejek called home. Bewildered, she had gone there following a voice she heard on the wind. As she approached, the voice became louder, soothing her raging thoughts and filling her with a sense of peace. She sat back and allowed the voice to calm her, listening to the words of peace and enlightenment. After three days, the spirit of a great tiger appeared to her in the moonlight, granting her the First Teachings. The tiger spirit also told her to gather the others of her kind and share with them the teaching Hua Mei had learned.

First she learned that nothing in the world is lost. All things return. She observed how a fruit drops to the ground and rots, only to rise again in the form of a new plant. She understood that she was born of her parents and her children would be born of her. Next she observed the everything changes and nothing shall remain constant. Just as she and her kin had once been beast, now they had become awakened. This truth was further strengthened by her observance of the rending forces which stretched her homeland toward the darkening swirl of the void. Finally, Hua Mei learned the truth of the cause and effect. In the north, she observed the forces of the void, dark and assimilating her once serene homeland. Where ever their once presence was found, the skies seemed darker, the flora became twisted and creatures fell to insanity.

In the south however, she came to the cliff face alongside the kerran island. There she saw a society of beings who did not corrupt their land, but instead learned to coexist with it. She learned that our thoughts and actions determined the kind of life we can have. If we do good things, in the future good things will happen to us. If we do bad things, in the future bad things will happen to us.

The Fall of Erudin: Part 2

The Fall of Erudin:Part Two
By: Khuzaymah In’am

News of the High Guard’s termination did not sit well with its leadership, Vicegerent Jabalah and his brother Budayl. Later that evening a meeting was held with the leader of the Deepwater Knights, Sir Thamir Fa’iz. Budayl and Thamir were unable to quell Jabalah’s seething anger over El’Arad’s decision. In a rush, the Vicegerent stormed into El’Arad’s chambers within Erudin Palace and confronted him over his decision. The argument ultimately ended with the death of Jabalah at the hands of several void creatures summoned by El’Arad.

The murder of Vicegerent Jabalah threatened to disrupt El’Arad’s plan to control the city of Erudin. After denying any involvement in the Vicegerent’s disappearance, El’Arad pushed the activation of the new Nexus months ahead of schedule. When the Grand Farisan Nexus was activated a critical error was revealed. El’Arad and his fellow researchers based their construction of the Nexus off what was known of the Luclin Nexus and the spires in the Toxxulia Forest. Unbeknownst to El’Arad the spires were originally designed to channel their energy through the Nexus in Luclin. When the new Ulteran Spires were activated, they attempted to touch the original Nexus, and the mystical barriers erected by Norrathian pantheon caused the energy of the New Nexus to feed back upon itself.

The Ulteran Spires discharged the energy back into the new Nexus, which in turn exploded outward across Odus. This explosion of mystical energy not only destroyed the newly constructed Ulteran Spires on Antonica, but also tore through the fabric of reality itself, causing the entire continent of Odus to shift into Ultera. Realizing now as the time to act El’Arad revealed his secret allies to the rest of Erudin’s populace. Shadowed Men and other denizens of the void began to appear in the city causing havoc and destruction. In an attempt to save as many citizens as they could Sir Thamir Fa’iz and Budayl Idris organize an evacuation of Erudin. Rumors that safe passage to Paineel still existed gave hope that they could escape the aftermath of this experiment gone horribly wrong.

During the evacuation Thamir and Budayl are beset by a contingent of void beast led by none other then Madani Lu’ay, El’Arad’s most trusted advisor. The two men engage Madani in combat and soundly defeat the ambush. It is now certain in the minds of the two men that El’Arad has aligned himself with Roehn Theer. Thamir and Budayl then resolve to assemble the entire order of the Deepwater Knights so that they can overthrow El’Arad. The following morning over one hundred men and women soldiers marched through the streets of Erudin towards the palace. Lead by Sir Thamir and the de-facto leader of the High Guard, Budayl the army entered the palace, finding it undefended.

Cautiously they crept deeper within the vast halls of the impressive structure. No sooner than the last soldier entered the palace the huge iron doors of the palace swung shut, trapping the rebellious army within. The sounds of an extraordinary battle were soon heard. Thunderous explosions and screams of agony pierced the morning air of Erudin in a cacophony of Agony. The last remnants of justice were all but wiped out. El’Arad’s capture of Erudin was now complete. The Order of the Deepwater Knights was no more.

The Fall of Erudin: Part 1

The Fall of Erudin:Part One
By: Khuzaymah In’am

Over two centuries ago, our forebears were faced with a great misfortune. The gods, realizing their diminishing power over mortals, forsook the races of Norrath and fled in cowardice. With the absence of the Norrathian pantheon the world was soon plunged into unease. While the seas began to churn, races bickered and fought with one another. Meanwhile the Erudites of Odus were quickly learning of the god’s real treachery. In an act of true arrogance the gods gathered all the Books of Knowledge thus removing the ability to teleport long distances. This fact, along sea travel rapidly becoming more dangerous, meant Odus was quickly becoming cutoff from the rest of Norrath.

While there were many who cared little about communicating with those outsdie of Odus, many more found the loss of magical travel to be a critical hindrance to their studies. Representatives from both Erudin and Paineel convened to discuss this matter and, in the name of knowledge, a stable measure of peace was established. Now united, the leaders of both cities declared that they would work together to unlock the secrets of teleportation. It was decided that a new Nexus must be created on Odus so that it could be monitored at all times. After a great debate on its location, it was constructed in the foothills of the Stonebrunt Mountains.

The new Nexus was built in secrecy under Quel’ule, a township created under the guise that it was a religious retreat built away from the bustling cities. In the meantime agents were dispatched to other continents of Norrath. Their missions were to recruit others to help them create a network of spires which would interface with the new Nexus. It was during this time things began to change in Erudin. A wise scholar by the name of El’Arad was quickly rising to power.

After proving his intellectual powers during the initial construction of the new Nexus, he was voted as a member of the Erudin High Council. Soon after, El’Arad rose to prominence within the council and became its leader. On a cold Feastday morning, Head Councilmen El’Arad announced the disbandment of the High Guards of Erud.

Collected Writings of a Mysterious Erudite

The Mysterious Benefactor

A Collection of Translated Notes
Compiled by:
Sulian Veers

If you are reading this tome, then you are no doubt interested in the hidden history of our world. The writings within were gathered and translated by the adventurers of Norrath, who discovered them on their various journeys through our world. They were brought to me not too long ago, as I was doing some studies of the discoveries made since Odus was found once again.

We may never know who this brave erudite was that sacrificed his freedom, and possibly his life, to bring us this information. It is for that reason, if for no other, that this information cannot be lost once again.

Sulian Veers, sage of South Qeynos.

Collected Notes, vol 1
Author Unknown

It is with much rejoicing that I have discovered writings and notes lost since before the Shattering. I believe these to be of immense importance not only to learning more about the past of Norrath, but also may hold the key to discovering more about the fate of my ancestral home, the continent of Odus.

However, I believe I have also uncovered a deeper mystery, one with potentially grim implications. It seems that some of our assumptions of the fate of Odus, and of the Erudites themselves, may be shrouded within a veil of deception. I cannot be sure, but it seems that there is much to be learned here.

Although I was able to deceive the Quellithulians of The Vault of El’Arad, I believe that my very life could be in jeopardy. Thus, I must do as I can to retain my anonymity. This tome that I am sending should be copied and given to the populace of Norrath, but not widely so. If the Quellithulians discover that this information is getting out, then they may close their doors and none will learn of these important facts.

I will send you the other volumes as I can decipher them. I have discovered another possible volume near the front of the Vault, and will attempt to glean what I can from it. Should I be discovered, I will hide my notes within the tome, but will suspend it within a temporal bubble.

In order to reveal the notes, you will need a piece of mineral that can disrupt spatial relativity. I believe that such a mineral exists no Norrath in small quantities, and my have been experimented on by none other than Varsoon himself as he researched an item of power known as the Glowing Black Stone. Seek out this item, and it should allow you to break my spell.

I will contact you again once i have more for you, although I cannot be sure when that might be. Until then, be wary, as those who wish this information hidden might be all around you.

Sincerely, An Esteemed Colleague

Collected Notes, vol 2
Author Unknown

I have managed to translate the second set of the researcher’s notes I found within the Vaults. After reading trough this very interesting account of what was very likely a turning point in the history of my people, I am compelled to search for another set of these notes, and see if there is more to this story.

As before, I feel that getting this information out to the people of Norrath is important for many reasons, not the least of which would be to discover the truth of what became of the Erudite’s Lost ancestral home. As much as I would like to deliver this information personally, I have already fallen under scrutiny and I fear that leaving here at this time might prove to be a fatal mistake. Thus I have been forced to put the translated tom within a stasis pocket – a teleportation tear, for lack of a better term, that should be able to be accessed by anyone with the key.

I have broken the key up into four parts, so that hopefully my hosts here in the Vault will not be able to easily unlock the tear and recover the book. However, the pieces must be recovered before the key will function. Since I am unable to leave, I have sent these four pieces to four teleport locations, the largest of which was sent to the largest of the spires. There, they should lie dormant, until the largest piece is brought near – they will react to this center piece by glowing, allowing the holder of the center part of the key to identify the smaller parts.

The tear itself might be more difficult to locate, but I believe I was able to anchor it to a specific object’s resonation frequency. I believe this to be a crystal or stone of some kind, but the actual location is a mystery. The only clue I can offer is this: whatever this object is, I was able to scry its frequency with relative ease, because the resonation signature was so massive. This leads me to believe that it might have been a piece of something far larger, and either broke off or fell off at some point not too long ago, perhaps during an impact. Find this larger object, and the smaller one should be found nearby.

Find the anchor and touch the key to it. The breach should open, allowing the book to be retrieved from inside. I will continue my search from here, and should I locate the other set of notes, I will find a way to allow the world of Norrath to see them.

The truth will soon be known. Until then, peace be with you.

Sincerely, An Esteemed Colleague

Collected Notes, vol. 3
Author Unknown

Esteemed scholars,

I apologize for my long absence.
Unfortunately, I was discovered translating the third set of researchers notes, and have been imprisoned for some time. I cannot be certain of my fate, although what happens to me now is of little consequence, for the information I have is invaluable. It details a troubling event involving not only in the history of the Erudites, but possibly all of Norrath.

When the guards caught me, I was able to hide away the pieces of the journal I had copied. I knew that I was under suspicion, and I copied all of the notes I found onto individual pieces of parchment. During my imprisonment, I have been able to translate the documents where there has been ample light, and minimal supervision. Thus, I give you now the last piece of the researcher’s notes. I feel there may be even more beyond this set, but I fear I am no longer free to locate them. Consider this as the last.

As I translate each page, I was able to send the parchment through a teleportation pocket, as I have done before. However, I have been kept in a weakened state, and can no longer fully complete the rituals necessary for transference. Therefore, I believe the pages are stuck in the final stages of materialization, and might not have emerged in the physical plane. I suspect these partially materialized pages may appear as something akin to a small storm, a cloud of dark energy. I attempted to place them close to the highest concentration of the populace of Norrath; search near the larger cities to find them.

The pages will appear blank. I wrote them with a special ink that prevents the script from being seen, even when held against the light. You will need to create a special was in order to make the script appear to your eyes.

First, you must obtain an ink made with enchanted water – as you know, this is not hard to come by. This ink you should be able to find within any of the libraries of Norrath, contained in a simple vial.

The ink itself, however is not enough. You must create a wash by combining the ink with volcanic ash. The chemical properties of the ash will change the enchanted ink into the necessary wash, and allow the pages to reveal their words. You can find the ash near any volcano, be it active or burned out.

Once, you have collected the twelve pages, and have the ink and ash in hand, purchase a leatherback tome cover from the sages – this will help to preserve the fragile parchment, and keep it safe for all to see. Combine these items in the tome cover, and you will have completed the notes. I believe this is the last you will hear from me. I am grateful that these notes now have seen the light of Norrath, and I hope they provide valuable information to the scholars and adventurers of our world. Farewell, my friends. May knowledge be our savior in the times ahead.

Assistant Researcher’s Notes, Vol. 3, The High Council of Erudin

“Indeed,” was El’Arad’s response. I could see his face clearly now, and admittedly, it was hard not to look at him in awe. This was the man who had proposed the rebuilding of the Nexus, and it was through his guidance that the two cities were now cooperating, and working toward a common goal. To imagine that Zal’Urid now stood against the man who had brokered peace between our cities made me ill — but I knew that my master was no fool, and would not be here unless he was certain of his position.

“Let me assure you that I am not offended by your accusations,” El’Arad said calmly.
“However, I am puzzled. What is it you think you have discovered that compels you to argue so vehemently against your plan?”
“It’s not what I think I’ve discovered, El’Arad,” my master returned, “It’s what I have ascertained through rigorous study and calculations. Your plan is flawed, because it is based off incorrect information.”
“And what information is that, scholar?” El’Arad asked.

“You are attempting to reconstruct a spire transportation network to replace the now nonfunctional Combine Spires. Yet, you based your design off the Combine Spires themselves,” Zal’Urid explained patiently. “My calculations suggest that the new spires will still attempt to connect to the Luclin Nexus, as did the originals. Although I cannot be certain at this point, my research suggests a dangerous feedback of mystical energy resulting…”

El’Arad interrupted my master’s speech. “You cannot be certain of the outcome, yet you stand before this high court asking us to cease what could be the greatest achievement of the erudite people. And why? Based on admittedly uncertain information.”
“The only thing I am uncertain of is the outcome,” Zal’Urid returned. “At best the spires simply will not function. I am still working on the calculations for any other outcome aside from that.”

“What then, do we have to lose if the spires do not work as we designed them to do? IF your calculations cannot conclude any other outcome with any degree of certainty, why are we holding this court?” El’Arad asked with a hint of amusement in his voice. My master has always had impeccable control over his emotions. It is a rare case when I have seen him allow circumstances to get him
visibly upset. In almost every situation, Zal’Urid is deconstructing and analyzing the situations around him, and formulating plans for any given situations. I could see though, that El’Arad was beginning to make my master’s shell of logical detachment begin to crack. At the time, I could not be certain as to why, since Zal’Urid had been in many such open debates, but I knew that something was different this time.

“I believe, esteemed scholar, that the spires not functioning is the least likely outcome,” Zal’Urid said sharply. “In fact, I believe the most likely outcome is more likely as I said before — something far more catastrophic. That’s why I mentioned it at the beginning of this court.”
“You are questioning, then, all of the scholars who have worked on this project, all of the great erudite minds, both from Erudin and from Paineel, and all of the hours upon hours of research that has been poured into what we are attempting to accomplish?” El’Arad turned to face the councilors seated behind him now. “You are saying, to this court, to these scholars, to these people, that all of their research is flawed, while yours is accurate? And we’re supposed to take this based on what — your uncertainty, which you cannot
support with facts?”

“Indeed,” Zal’Urid responded, to a chorus of jeers and disapproving murmurs. “I believe that more time and research must be dedicated before we begin this project in earnest. We can still get to Antonica by sea, so there is ample time to conduct further study.”
“So you admit your contempt for your peers, then?” El’Arad said, a slight chuckle in his voice. Turning toward Zal’Urid, his gaze narrowed. “Tell me something. How many generations of your family have lived within Paineel?”
“I am the first, councilor,” Zal’Urid answered.
“Interesting,” El’Arad mused, as he began to circle my master. “Tell me then, who were your parents, if not scholars from Paineel?”

Zal’Urid hesitated, briefly before he could answer. However, Coriante Verisue wasted no time in answering for him. “They were Deepwater Kngihts, were they not, scholar?” she called out, the disdain evident in her voice.
“Indeed,” Zal’Urid said loudly, “My parents were both members of that Order.”
“And why, then, did you leave Erudin as a traitor to live within Paineel?” El’Arad said, punctuating the offensive word ‘traitor’ for effect.
“Because the scholars of Erudin have proven to be shortsighted and narrow in their thinking,” my master answered bluntly. The angry muttering from the crowd grew ever larger.

“And is it also true that the Deepwater Knights have opposed this project from the beginning?” El’Arad began, never taking his eyes off my master. “Is it not true that they have made their own shortsighted and narrow way of thinking very clear to this court, and to all of Erudin very well known?” Calls of agreement began echoing off the walls of the high court now. I began to shift uncomfortably, unable to hold back my unease. “Tell me, scholar,” El’Arad said fiercely, “Did you not go to the high court of Paineel simply as a mouthpiece for your parents’ order? Are you not just repeating the rhetoric of the Deepwater Knights, looking to spread their fear and lies to any and all who will listen?”

“How dare you!” Zal’Urid retorted, seething now with anger. “My research is my own!” My master thrust his notes into the air, shaking them toward the seated council. “My calculations and findings are sound! I challenge any of you to study my notes, and find a flaw within them, as I have found flaws within yours!”
The council chamber erupted into jeers. “Throw him out!” came the calls from the benches above. “I’ve heard enough!” My master attempted to argue back, but the crowd was no longer paying him any heed. El’Arad walked backwards out of the light, almost melting into the darkness beyond. It was clear that he had done what he had set out to do. It was over.

The large, heavy doors to the council chamber closed behind us as we left the chamber. As we walked slowly down the hall, I saw that Zal’Urid had calmed considerably, and was back to formulating a new plan. Before I could speak, he spoke to me. “There is something else amiss here, apprentice,” he began. “I can’t be certain what it is, but El’Arad has another motive — I could sense
it, but I cannot put my finger on it.” I nodded my agreement, because I was not sure where my master was going with his thoughts.

“We must find out more. I want you to go to the library of Erudin. Begin seeking out whatever information you can there. Listen in on the scholars’ conversations, observe what tomes they are researching, find out who is associating with whom. Whatever is happening here, it is intertwined with the Nexus experiment, and thus could decide the fate of all of Odus — we must learn all we can, as quickly as we can,” he explained. I was surprised, to say the very least.
“M-m-master,” I stammered, “Please forgive me. Planning for the next round of debates is one thing, but looking for a web of conspiracy is something completely different! How can you…”

“Do not question me, apprentice,” he said firmly. “I ask only that you follow my instructions faithfully, and speak none of this to no other. It is imperative that this remains between you and me.”
“As you wish, master,” I replied.
Zal’Urid looked up to me. “There will not be another round of debates — I am sure that El’Arad will see to that. Meet me in three days back on the shore of the Vasty Deep with your notes. Be as discreet as you can.”
“I will,” I answered. “Where will you be?”

Zal’Urid looked away. “I am going to meet with the Deepwater Kngihts, and begin to compare notes. Where that meeting will take me, I cannot say.”
I nodded. ”
Very well. I will meet you in three days,” I said, and turned to walk away.
“Indeed,” Zul’Urid answered. “And apprentice,” he said calmly, “Watch
your back.” I froze for a moment, hearing the deliberate cold tone of his voice.
When I turned around, Zal’Urid was gone. I will not fail you, my master. I will not fail.

A Sojourn of Faith

A Sojourn of Faith
By Nicadiaus Quellborn

It is with much eagerness that I begin scribing this account, a tale that has taken me from my birth home of Erudin on the continent of Odus and has found me in this humble hovel within the foothills of the Butcherblock Mountains. This journey was prompted by a yearning and a compelled conscience that try as I might I could not deny.

During my maturation as a young erudite I noticed a contempt my brethren had towards other races, a feeling I did not share. In particular, I was quite intrigued with the civilized societies of Faydwer. Surely these people who were so radically different from each other but who could co-exist for so long in peace much have been blessed by the Tranquil One.

This thought was confirmed to me one sacred night when Quellious herself appeared to me in a dream and called me to this special mission. I was to be her voice and bring her to the people of Faydwer. However, I had a very difficult choice to make. I was, after all, a highly respected man within the temple and my beautiful wife, Jessa, was with child.

After weighing the decision carefully I concluded that I could not deny my feelings nor my goddess. I would leave my noble position and wrest my ever loving wife from her palatial home and make the dangerous sea journey. my commitment and my choice would come at a heavy cost.

It was on that passage that Jessa would give birth to our lovely daughter, but the Ocean of Tears is aptly named. By beloved wife soon fell gravely ill following childbirth. The gods in their mysterious ways decided to claim her before she ever laid eyes upon the land of our destination. My faith was shaken to its very core as I went through the horrible task of preserving my wife’s body for travel.

Our ship landed on the southern shores of Faydwer, blown off course by a savage storm. Heartbroken and filled with sorrow, I couldn’t bear to look into the face of anyone as I stepped off the ship. I ignored the warnings of the dwarven sailors that crewed the ship and set out into the wilds.

As I traveled the strange new countryside I swore that I could not bring hollow words to the dwarven city of Kaladim. I still needed time. I constructed a humble tomb for my beloved wife in the foothills of the Butcherblock Mountains and laid her to rest. I then built a simple hovel nearby, the very house I now make this record.

In time, it was through my daughter, Jessa, named for her precious mother, that my faith would return. She possessed every quality that I loved in her mother. She glowed with a lightness of spirit and warmth of heart that I could feel, as if she contained Ro itself. It was young Jessa that would one day urge me to offer up my prayers to Quellious once again.

I feel the time has come for me to make my long-delayed journey into the gates of Kaladim. I end this account now that I might close this chapter of my life and begin a new one. The dwarves of Faydwer will now hear of the peace of the Tranquil One and of the blessings she brings.

A History of the Vah Shir, Vol. II

The Splintered Age
Much suffering had been felt during the time of the splintered tribes. In battle Partha had been mortally wounded. In remorse for what he had done to cause such blood, Partha tore the fangs from his mouth and gave them to the wisest of his sons, Ratha Shir, and spoke to him. “You are not my heir, but you are the wisest of your kin. You must show these to your brothers and tell them they must battle no more. You must lead them with wisdom.” But when Ratha had done as his father had asked, he was slain by his eldest of brothers in secrecy. The years of war and death raged on.

Safra, the daughter of Faern Kajek, went to the Shir to ask for peace once more. It was then that Vahaan, son of Partha, was taken by her beauty. Vahaan and Nairu agreed to peace, for Vahaan was nearby when Partha had spoke to his uncle Ratha. But he was the youngest of his kin and knew they would slay him for his thoughts. Vahaan took the fangs of Partha and Nairu journeyed with him to the lands of Sharar to ask the spirits for guidance.

Many years passed and many kinsman(sic) lay slain upon the fields. On the day that the moon returned, the mists rose from the great veil. Kejaan Kerrath stepped forth from the mist with Vahaan and Safra at his side. “It is the wise one!” They cried out. The Kerrans saw that this was good, but some Shahar and Karani took their leave and vanished to the lands. All that chose to remain were united as one as the prophecy claimed. The golden Age had begun.

The Kingdom of Odus Kejaan chose the wildest from the clan of the Shir, those who were outsiders of their kin. From them he made his nobles and warriors. Kejaan took the wisest from the clan of Kajek. From them he made his shaman and advisors. Kejaan took the quickest from the clan of Shahar, from them he made his hunters and farmers. The children of Nairu, the Karani, became the servants of the kingdom. United, the Komiyat Kerrath prospered for many years. Kejaan built his palace of gold within the claws of the four fingered paw.

a charred book

This book seems to have charred edges, and although it seems rather old, it still seems to give off a faint smell of singed leather. Thumbing through the pages, you notice that a few loose notes are hidden inside the pages, that appear to be transcripts.

…here in my research. I found more examples of the symbol with the followers of Cazic-Thule, near the temple dedicated to him. It seemed to me that they certainly attached some significance to the symbol, perhaps believe it as a representation of the very temple itself. This is not surprising – it does resemble a similar structure, and I could see how they might come to that conclusion, with their simplistic thinking. I have to wonder, however, how it came to them in the first place. Was it passed to them by Cazi…

…ough finding it was a stroke of luck. I believe that while his research is sound on the symbol we collaborated on, I will keep this piece to myself. There is no point in sharing all of my knowledge with him, although it is imperative that I convince him to do exactly that for me. The writing on this is strange, and will take some time to decipher, but I am amazed at how clearly it represents the symbol within the texts. If I can properly decipher this, I might be able to learn the nam…

…zment, it was right there in front of me. I chastise myself for not having put the connection together before, but the halls of Erudin display this symbol prominently. I find it strange that two distinct groups half a world away from one another could be using the same symbol. I wonder more, then, what the origin of this symbol is, and even more so, what the significance of it could be. I find it implausible, then, that the cultures developed these symbols on their own, without some outside influence. Whether they were handed it, found it and adopted it, or an unseen hand guided its development in bot…

…uch of the research I had done would be wasted, if not for this stone slab. I’ve only managed to translate a portion of it, with the help from the manuals I found in the libraries of Odus. It’s clear to me that this is called the Rune of Severing, although what it’s significance is to my research is still a mystery. But severing what? And importantly why would such a symbol find its way to the intelligent Highmen and the savage lizard creatures of Cazic-Thule? One thing I am certain of, however, is that it does fit with the other runes that Everling and I have bee…

Places of Norrath: Qeynos

Overview of Qeynos

The free city of Qeynos controls most of the plains to the west of the Serpent’s Spine Mountains. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a treat pier, protected in a harbor naturally formed form the stone and a bend of in the coastline.

The ocean is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships safely come and go daily from Qeynos’ harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often been see at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud’s Crossing.

Northern Qeynos
Northern Qeynos is, in fact, the original City of Qeynos. During an invasion of the city a surprise night attack that started a war many years ago, the southern and eastern walls took heavy damage. Some of the buildings in these areas were destroyed but the militia and able-bodied citizen fought the invasion and saved much of the city including the palace. Later, instead of fixing the old castle wall, it was decided to expand the city of Qeynos by building a new one further out.

Most of the buildings in Northern Qeynos are very old looking, but a few have been remodeled or rebuilt. Made mostly of gray stone blocks and brown bricks, the houses and shops in this area are now showing their age. The paint is worn away and dark vertical trails have formed from rain water erosion. These buildings are sturdy and have been around for ages, but were obviously built for function over style during Qeynos’ early years when the kingdom was small and poor. From the towers and some of the outer walls of the city hang cloth flags and banners, displaying the colors and insignia of the kingdom of Qeynos.

A local tribe of gnolls, the Darkpaw has become a stubborn and enduring threat to Northern Qeynos, striking terror in the civilian population due to their constant raiding. While the city guardsmen have valiantly fended off the assaults, the have failed to stop them outright. At their wits end, the frustrated citizens have taken to offering adventurers a bounty in return for the delivery of gnoll teeth an fangs

Southern Qeynos
Southern Qeynos holds in it the main docks for passage between Antonica and Odus. This is a bustling area full of people transporting their wares between the two continents. Also on the ships logs are adventurers seeking new wealth and new fame that can be found in the different lands.

The Southern District of Qeynos also houses the bank that is heavily guarded by barbarian warriors. Near the bank lies the Ground of Fate. This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

Many guildhalls lie in South Qeynos where they can train young students interested in their art. Though Qeynos is a grand city, beggars and rats can often be found in dark corners.

Qeynos Catacombs, the Qeynos Aqueduct System
Located in the sewers below the human city of Qeynos, the Qeynos Catacombs is a large system of aqueducts. At first glance the sewers seem to be a normal rat infested dungeon with a variety of colorful graffiti written on the walls. But there is a dark secret hidden in the catacombs. Minions of the dark god Bertoxxulous, the Plague Bringer, have set up a secret shrine and base of operations within the catacombs. Entrance into the catacombs can found in the northern and southern sections of Qeynos; some hidden and some not so hidden.

Minions of Bertoxxulous roam the hidden passages; all not allied with his minions should avoid the secret tunnels. The rest of the catacombs are fairly safe for most adventurers.

The Lineage of Antonius Bayle
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana. Over time the villages prospered and grew into small towns. Two of these towns were so successful as to grow into full-fledged cities. On the eastern coast, Freeport grew as a dangerous and bustling port of call frequented by those braving the journey across the Ocean of Tears. To the west, the city of Qeynos grew under the noble rule of law under a man named Antonius Bayle.

Humanity continued to prosper and grew strong. Much to the disdain of the elder races, the humans chose to rename the continent after one of their own, rather than a god. From that point forth, the continent was known as Antonica, in honor of all Antonius had done for the people of the races who lived there.

Antonius I was successful in incorporating the lawful city of Qeynos. He was given the role of ruler around the age of 25. For his success in bringing together the humans of the Plains of Karana and for founding the city of Qeynos, he was named “The Great Unifier.”

Antonius Bayle II became ruler of Qeynos when he was around 36 years of age. He led the movement to rename the continent of Tunaria to Antonica, ostensibly after his father. Of course, there were those who noted that he also shared the name of his father. During the period of his reign, the heretic Erudite necromancers revolted and left Erudin. Shortly thereafter, the disaster which formed The Hole occurred. Thus began what is known as the “Age of Turmoil.” Antonius II became known as “The Great Defender.”

Antonius Bayle III grew up during the beginning of this Age of Turmoil. During his childhood, he witnessed the construction of the heretic city of Paineel and saw Sir Lucan take control of the city of Freeport. When he came to power at the age of 26, he did his best to remain neutral and, as such, was named “The Great Diplomat.” Antonius Bayle III, for reasons unknown, chose to break tradition and name his first son Kyle rather than Antonius. In an attempt to establish a new seat of power in Antonica and extend his lands southward, Antonius III charged his eldest son Kyle with the expansion. Kyle left with a cadre of men to find a suitable location and to begin building.

A great deal of time passed without hearing any word or report of progress on this project. Antonius Bayle III sent a series of scouts to investigate but none ever returned. Kyle, his men and those sent to investigate were never heard from again. Roughly 25 years after the mysterious disappearance of Kyle, Antonius Bayle III had another son. This one he chose to name Antonius and he became Antonius Bayle IV. At the age of 24, Antonius Bayle IV was installed as the ruler of Qeynos, which he remains to this day.

It is believe that it will one day become tradition for the ruling leader of the Bayle line changes his/her name to a variation of Antonius upon taking the throne in honor of the first Antonius Bayle.

Antonius Bayle IV
Antonius Bayle IV is a highly devout Paladin of Karana. Though still relatively young, he is about as righteous, lawful and goodly as they come. He rules the city of Qeynos and its territories with a firm, but just hand.

He is simply referred to as “ruler”. Though some citizens may call mistakenly call him Your Honor, Grace and even Your Majesty, he does not expect to be referred to as such. He prefers to be called “Lord” if any title must be used. In his humility, he finds himself mildly embarrassed when referred to by any of the more lavish titles bandied about by those citizens who view him in awe – even as king – but know no better.

He considers himself a citizen in service to the city and views his role as the benevolent protector of Qeynos and the surrounding area. The government of Qeynos consists of the Circle of Ten, which is comprised of the heads of each of the guilds, including the Merchants of Qeynos, the Captain of the Guard (Kane Bayle) and a few of the more influential lords of the city.

Antonius Bayle holds veto power over the council and only Antonius may declare war or enter into treaties on behalf of Qeynos. The council may remove Antonius by unanimous vote, in which case a new ruler would be selected by popular election.

The Bayle line is by no means a hereditary monarchy. It is possible that some day a non-Bayle could rule Qeynos. In the simplest terms, the Bayles are very wealthy landowners who have a long history intimately attached to the city of Qeynos. Antonius IV is an incredibly popular, well-loved and respected ruler. This is due in part to his selfless personality, humility and devotion to his duties to the city and its people. It is also due to the trust the people have put in the Bayle lineage for producing skilled, trustworthy and reliable leaders.

The city of Qeynos oversees and protects most of the land west of the Serpent’s Spine, which includes the Plains of Karana. Qeynos represents the pinnacle of human achievement in the eyes of many. Though Antonius thinks of the Plains of Karana as his own, these feelings are best described as protective rather than possessive. He would also never state these feelings out loud for fear of angering one of his constituents.

The Bayle family tends to have children later in life. In fact, Antonius IV was born a full 35 years after the disappearance of Antonius III’s first son, Kyle Bayle. Kane Bayle was born two years after Antonius IV.

Antonius IV never knew Kyle. All he knows of his older brother is what was learned through stories told by his elders. Though he does occasionally wonder about what happened to him, he is too focused and dedicated to his duties as ruler to consider spending the time and resources that would be needed to search for the answers. This is a purely personal concern and he would not feel right about using city resources for such a selfish, wistful and sentimental reason. And thus, he seldom, if ever, discusses the matter.

Antonius is also an unparalleled swordsman. His closest rival in armed combat is his younger brother Kane Bayle, who himself has only been bested in combat by Antonius and Ebon Strongbear.

As a youth, Antonius IV spent much time escaping into the Jaggedpine Forest where he befriended another youth called Frenway Marthank. He still maintains a strong bond with his childhood friend. It was during their days as youths that Antonius came to appreciate the wonders of the forest and eventually do more than any other ruler to protect the forest ecosystem.

Ebon Strongbear, with whom he has a strong relationship, trained Antonius IV as a youngster in the Hall of Steel. Bayle then went on to the Temple of Thunder as most local aspiring paladins would in Qeynos.

While in the Hall of Steel, Antonius and Kane made great friends with Milea Clothspinner of the prestigious Clothspinners of Qeynos, one of the wealthiest families in the realm of Qeynos. Milea is currently an adventurer, a fact of which her family disapproves.

Later, Antonius IV went on an epic quest with the Qeynos Claymore at his side. This was before he became ruler and after he was a full fledged paladin. His father knew of the quest and its importance and allowed Antonius to wield the Qeynos Claymore for the purpose.

The Qeynos Claymore is what the city is named after and dates back to a time when the humans were living in small communities. Qeynos is an old sort of slang Combine word roughly translating to “manifest destiny for humanity”. The sword is magical and sentient.

The warrior Milea Clothspinner, who often uses a different last name when adventuring, accompanied Antonius IV on this quest. The ranger Frenway Marthank and the bard Vhalen Nostrolo also began the quest with Antonius, but Vhalen left before its completion. Along the way, the high elf Lady Shae of Felwithe joined them. There was also a halfling that assisted Antonius in this quest as well and there are rumors that say that this halfling was none other than Mayor Gubbin of Rivervale. The purpose of the quest was mostly unknown save that it was very important. Though he may speak wistfully of his old friends and adventure, the quest itself and its outcome are something personal and private to Antonius. Thus he does not discuss it other then to say that it was something he had to do in the past.

Antonius IV became romantically involved with Lady Shae after the completion of his quest. However, the Circle of Ten and the Felwithe ruling houses eventually caused the relationship to be broken off. As of right now, Antonius is not married or romantically involved in a public manner with anyone, and as yet has no heir. Milea, ever the adventurer, has been seen in the Plains of Karana lately. She is closer to Kane than Antonius and has put her total trust in the younger Bayle, asking him to watch over her little sister for her. She does not know of Kane’s corrupt soul.

Vhalen is still about in the Karanas and is currently despondent over the disappearance of his love, Metalla. And of course, Mayor Gubbin is the richest halfling around and the current mayor of Rivervale. For reasons known only to him, the mayor does not want the “exploits” of his youth known publicly. Antonius respects his friend’s wish, though he may drop a vague hint now and then. Frenway still lives in Surefall Glade. The recent death of his son in Mammoth Cave has left him in a state of severe grief.

Another of Antonius’ close and trusted friends is Vegalys Keldrane. Vegalys is a paladin of Rodcet Nife and is a few years younger than Antonius. Vegalys acts as advisor and confidant to Antonius Bayle and is also a public servant acting as Lord Magistrate for the city of Qeynos. Vegalys generally concerns himself with investigations into such things as organized crime though he is not directly involved with law enforcement, which is a duty that falls to the Qeynos City Guard.

Kane Bayle
Kane Bayle is Antonius’ younger brother, by two years. Kane acts as Captain of the Guard in times of peace; however, in times of war, Antonius himself assumes direct control of the Guard and the armies of Qeynos. Kane secretly wants to overthrow his older brother and take control of Qeynos, a fact of which Antonius is blissfully unaware. If Antonius ever heard talk of such a thing, he would be certain to set the record straight that he and his brother have a close relationship and such things are the ranting of drunkards and madmen.

Kane has been lulled into an alliance with the Bloodsabers and has begun to turn toward the ways of Bertoxxulous, the Plaguebringer.

The guildmasters in Qeynos are based on deity worship. There is a guildmaster for each class that is available to humans and half elves with the exception of Druids and Rangers guilds which are in Surefall Glade instead. Spell and tome merchants are also available for each class. Here is a list of the main guildmasters:

Good and Neutral
Belious Naliedin – (Bard, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Renic Losaren – (Cleric, Karana)
Runethar Hamest – (Paladin, Karana)
Priestess Jahnda – (Cleric, Rodcet Nife)
Camlend Serbold – (Paladin, Rodcet Nife)
Mespha Tevalian – (Enchanter, Agnostic, Karana, Rodcet Nife)
Kinloc Flamepaw – (Magician, Agnostic, Karana, Rodcet Nife)
LuSun – (Monk, Agnostic, Quellious)
Ebon Strongbear – (Warrior, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Gahlith Wrannstad – (Wizard, Agnostic, Karana, Rodcet Nife)
Hanns Krieghor – (Rogue, Agnostic, Bristlebane, Karana, Rodcet Nife)

Lyris Moonbane – (Necromancer, Bertoxxulous)
Sragg Bloodheart – (Shadow Knight, Bertoxxulous)
Xeture Demiagar – (Clerics, Bertoxxulous)
Perkon Malok – (Magician, Bertoxxulous)
Reania Jukle – (Enchanter, Bertoxxulous)
Tranon Callust – (Wizard, Bertoxxulous)
Rocthar Bekesena – (Warrior, Bertoxxulous)
Hanns Krieghor – (Rogue, Bertoxxulous)

City Resources
Qeynos provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, armor, weapons, shields, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, jewelcrafting, pottery, tailoring, and blacksmithing.

Just outside the city gates, adventurers can make use of a Plane of Knowledge portal.

Places of Interest
Northern Qeynos
The Temple of Life
The Temple of Life is where the resident priests and paladins of Rodcet Nife train and worship. The grounds of the temple include buildings, lush grass, shrubs, tress, and a large pool called the Pool of Jahnda. The temple itself is a circular gem-encrusted marble structure that hovers above the pool. A fountain of sparkling holy water flows from within the temple down to pool below. Throughout the temple and its grounds, the structures are made of white granite with marble floors and thick, light colored, velvet curtains.

Priestess Jahnda is the High Priestess of the Temple of Life. She is wise beyond her years, although no one seems to know how old she really is. The pool, over which the Temple of Life hangs, is named in her honor. The Pool of Jahnda is not meant for public use. It is a sacred pool created for the Koalindl. The Koalindl are fish that were a gift to Priestess Jahnda from the Prime Healer. They are said to be magical in nature. It is rumored that, every so often, the Prime Healer visits our plane in the guise of a Koalindl and swims in the pool.

The Silent Fist Clan
The Silent Fist Clan is the order of monks native to Qeynos. The guild hall is located in the northwest corner of the city against the outer wall. It is a medium-sized, light brown colored wooden building that is clean, unworn, and well-kept. Used as a training hall, the main room is a large open space with smooth, hardwood floor and thatch roof. There is a small room attached to the main building that serves as LuSun’s study and the living quarters. LuSun is the powerful teacher of the Silent Fist Clan. He teaches his pupils that their greatest weapon is the power of their spirit.

Crow’s Pub and Casino and the Circle of Unseen Hands
Crow’s is a run down, old, brown brick building that entertains the local hooligans. The establishment offers a fine selection of brews and ales including Crow’s Special Brew. This brew is one of the finest drinks that can be found. It use to be sold only at Crow’s bar, but apparently Crow is allowing it into other bars for a very hefty price.

One of the pub’s bartenders, Hanns Krieghor, frequently holds secret meetings a back room where a secret passageway leads to the rogue guild, the Circle of Unseen Hands. Hanns always has henchmen guarding all entrances to the guild, so unwanted people can’t get in. Hanns looks like a rough and tumble cutthroat when tending bar, but when he dons his black cloak of the Circle of Unseen Hands, he blends into the shadows and darkness and is rarely seen. He can pick almost any lock and is a master pick pocket. However, the Circle frowns upon stealing from Qeynos locals because they don’t want to run the risk of having the guild being discovered.

Ironforge Estate
The Ironforge Estate includes a weapon shop, a jewelry shop and the home of the Ironforge family. Headed by Brohan and his wife Hurrieta, the Ironforge family is one of wealthiest family’s in Qeynos, if not the wealthiest, and produces the finest craftsmanship. Also crafters, the Ironforge children run the shops. The entire estate is well protected, as the Ironforge family has well known close ties with the local officials and the militia.

Ironforge’s Weapon Shop
This weapon shop is run by the Ironforge family. The main room is a large workshop, with a smaller storage room in the back. There are various weapons for sale displayed along the walls and in the counter display case.

Jewel Box
The Jewel Box is a shop that is run by Svena Ironforge. It is made from wood and is attached to the front of a large wooden house, both of which are clean and well kept. The shop has a large wooden display counter, which shows off the gems and jewelry for sale, and there is also a locked set of cabinets, which holds the more valuable items and class specific items. Svena’s father was the town’s previous jeweler; she was fascinated with gems as a young girl, and is now the most reliable source for appraising gems and jewelry, for a small fee.

Sneed Galliway’s Trading Post
Qeynos largest general store, this shop is run by Sneed Galliway. Sneed is friendly, middle-aged man, who runs his shop with his wife and children. They have a wide variety of new and used items for sale, from small knives to torches to bags to clothes to ropes and even food. The lower floor is Sneed’s shop, and it is filled with brass racks and wooden crates and cases, which display the various goods for sale. The second floor is divided into rooms, including the living family’s living quarters.

The Cobbler
This shop is run by craftsman Gerault Takenmaul. Gerault makes and sells shoes, boots, belts, and bags in this small shop, and lives upstairs in a tight, but cozy nook. The shop is a wood and red brick building, with an old, wood shingled roof. The floor is made of wood, but is mostly covered by colorful rugs. Spools of thread, yards of leather, and various tools clutter the floor and workbench of this small shop.

Southern Qeynos
Hall of Steel
The Hall of Steel is the guild hall for the Steel Warriors of Qeynos. It is the training ground for some of the greatest warriors of Antonica. The Steel Warriors’ Guildmaster Ebon Strongbear, Earron Huntlan, and a few others, led the city’s militia to victory against the Sabertooths of Blackburrow, a small gnoll tribe that lives in the nearby forest, and they are now known as local heroes.

The hall is a large, light gray stone building that decorated with banners of the guild’s symbols and colors and is located adjacent to the Grounds of Fate area. The training room has various weapons displayed on the wall, as well as other training equipment. The upstairs has a large open window overlooking the arena, to watch the various events and other warriors competing.

Grounds of Fate
This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

The Wind Spirit’s Song
The Wind Spirit’s Song is the bard’s guild of Qeynos. Guildmaster Belious Naliedin use to work as one of the King’s private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

Hall of Sorcery
Within the Hall of Sorcery, Qeynos citizens study the three circles of magic and lend their services to citizens of Qeynos. Master Enchantress Mespha Tevalian oversees the Hall of Sorcery and the Order of Three.

The hall has a few rooms including a large, round room made of tall dark gray slabs of granite. Long colorful banners line the outside walls of the building and represent the three classes of magic studied within – red represents wizard, gold represents enchanter, and blue represents magician. Inside, the back part of the building is partitioned off by a thick black, velvet curtain, behind which is a private study. Along the walls off the main room, there are a few small tables for studying, and in center of the room there is a large stone altar, with a round firepit in the middle of it and various writings around the edges.

Temple of Thunder
The Temple of Thunder is where the Knights of Thunder worship Karana, the Rainkeeper, the Deity of Storms. The paladins and clerics of the Knights of Thunder are well respected in the city. They often assist the Qeynos Tower Guards in the Plains of Karana.

The temple is located to the side of the arena and beyond a few homes. It is surrounded by a stone wall and has a large grassy area attached. This area is where the cleric and paladin of Karana train and practice.

Lord Runethar Hammerfist is the master of the Temple of Thunder. All paladins report to him and all clerics report to High Priest Renic Losaren.

Tin Soldier
Run by Blacksmith Rane Sedder, the Tin Soldier buys, sells, and trades new and used armor. Merchants within offer chain armor, molds for chain and plate armor, and other various blacksmithing supplies.

The first floor of the shop displays various, new and used metal and leather armor pieces that are for sale. The second floor has a store room and the living quarters for Rane’s family.

Fhara’s Leather and Thread<
Shop owner Fhara Semhart makes and sells a variety of clothing and sewn goods made from leather. She also offers various patterns and other tailoring supplies. Fhara’s shop is connected to her home where she lives alone. This small wooden building is filled with bolts of fabrics and spools of thread on the walls, and a counter where Fhara does her work.

Bag & Barrel
Raheim Varshen and his wife Fellesha run this shop together. They sell various types of containers and satchels. The shop also serves as their home. Raheim is a carpenter who makes small water barrels, tinder and jewelry boxes, crates, etc., and Fellesha is a seamstress who crafts various sizes of bags, skins, pouches and backpacks. Inside, the walls are full of merchandise and equipment and in the backyard, they have a pottery wheel and kiln.

Nesiff’s Wooden Weapons
Nesiff Tallaherd is an excellent craftsman and woodworker. He makes walking sticks, bows and arrows, poles, staffs, javelins, halberds, pikes, pole-arms, and boar-spears, all handcrafted from wood from the local forests. Nesiff has been known to import wood from far away lands, to make specially ordered bows, staffs, and ax handles. A merchant stationed outside the shop sells various fletching supplies.

Lion’s Mane Tavern and Inn
The Lion’s Mane Tavern and the Lion’s Mane Inn are located in the Common’s Square section of Qeynos and are run by Earron and Tasya Huntlan. Both buildings are made of sturdy lumber and are kept fairly clean. The Tavern is connected to the Inn, but is only about half the size.

Lion’s Mane Tavern
Earron Huntlan runs the Tavern with an old war buddy, and both are like local heroes who like to trade old war stories with the customers. The outside of the tavern is made from wood and the inside walls are lined with bricks. The entryway has a colorful painting of lions playing poker. Behind the bar counter, rows of shelves are filled with various types of drinks.

The Tavern is usually quiet during the day, but can sometimes get pretty rowdy at night after the locals have had a few too many, but Earron is usually able to force the troublemakers out of his bar with no problems.

Earron seems to think there is something going on in Qeynos. He thinks there is something more than just a few shady characters moving into town. I think it’s just normal progress and growth. Have you ever been to Freeport? Qeynos isn’t nearly as bad as that place yet! The town’s just getting older, that’s all.

Lion’s Mane Inn
Tasya Huntlan runs the Lion’s Mane Inn. It is a large, two story, wooden building, that is attached to the Lion’s Mane Tavern. At the entrance, there is wooden receptionist desk, where Tasya Huntlan greets people with a friendly smile. The Huntlan family lives in the inn. Tasya and her daughter Sissy sell various ales, wine, and other drinks to quench the thirst of weary travelers staying at the inn.

Office of the People
This is a small, wooden building where a list of city events, ordinances, advertisements, and other documents are held. Rucio Divella knows a lot about the city and also is the one to see about buildings for rent. Hansl Bigroon is the office manager and a great engineer. He has designed most of the structures in Qeynos. He has been working with other great engineers from various cities to design some bridge that will span Erud’s Crossing and into Odus itself.

Qeynos Hold
The Qeynos Hold is the main bank of Qeynos and is run by the Copperhold family. Kendall Copperhold is well trusted and has close ties to the city government. The bank is a medium sized, sturdy brick building. The main room is divided in half by a long counter. Behind the counter, there is an inaccessible stairwell that leads down to an underground vault that is behind a locked iron door. The bank is heavily guarded by strong barbarian warriors.

The Herb Jar
A small shop that has changed ownership many times over the years, The Herb Jar is currently run by Caleah Herblender. Caleah is a mysterious gypsy woman, sort of vagabond look to her. She is a former student of Kinloc Flamepaw, and still has close ties with the Hall of Sorcery. This is why she’s allowed to operate her fairly successful business here. Caleah makes a good living, but it doesn’t flaunt it.

The shop has a scent of burning incense and has various books and potions on the shelves. A large, deep blue and purple rug covers most of the badly worn wooden floor.

Mermaid’s Lure
The Mermaid’s Lure is located on the south-side of the docks. The wooden walls are badly worn and the iron bolts and hinges are rusted from the harsh, salty seawater and air. It is adjacent to a dock that extends out into the ocean, where various seagoing craft are tied up.

Captain Rohand runs the Mermaid’s Lure and trades goods with the sea merchants from Odus. He is a rough looking man with tangled dirty beard and hair, and his skin is dark brown and tougher than leather. The Ol’ Captain is more than ready to tell his tales of adventures and legends to anyone willing to listen.

Fishing nets and gear hang on the walls of the shop in addition to the shells of sea creatures. The shop sells all sorts of nautical supplies.

Port Authority
The Port Authority can be found near the southern docks. Ships leave for other cities on a regular basis.

Fish’s Ale
Fish’s Ale is a pub owned by Fish Ranamer. It is located just off the Qeynos Harbor docks. This pub is a rough and tumble mix of drunken warriors and sailors. A night without a fight here is the exception, not the rule. The City Guards pass by as if the pub doesn’t exist, and pay no attention to the drunks or brawls heard from within. Fish himself is an ex-sailor, and runs the pub with some old sea dog partners. Fish serves up brews, in the quiet, private bar in the back of the building, to shady smugglers and people who want to keep a low profile. An open brew barrel can be found inside. There are also a few places for drunken travelers to rest after a long night of drinking fighting.

Voleen’s Fine Baked Goods
Owned by Voleen Tassen, Volee’s Bakery can be found in the southern part of town, just east of the docks and north of Fish’s Ale. The bakery sells bread, pastries, muffins, cookies and baked goods and baking supplies. Brewing supplies are also available. An oven inside is available for use when Voleen and her staff aren’t busy making goods with it.

Firepride’s is a metalworks shop run by armor smiths Ton and Lanhern Firepride. The shop is an average size wooden building. The main room is separated by a long display counter. The front half of the room displays the pieces of armor that is for sale, and the back half is Lanhern’s workshop, which is cluttered with various tools and there is a small forge in the center of it. Lanhern is hardworking and is known for producing quality goods at a fair price. Ton believes that he is the finest of all blacksmiths.


On Iceclad Ocean

We have received recent reports from Ak`Anon that a new continent has been discovered

New marine technology recently developed by the gnomes enabled the Ak`Anon Marines to break through the Frigid Barrier to the south of Odus and in doing so, they discovered lands previously unknown.

A remarkable marine craft created by the gnomish inventors is capable of actually breaking through thick ice, enabling them to reach new waters, dubbed the “Iceclad Ocean”. The ship has been named “Icebreaker” by its inventors, for obvious reasons.

The islands first encountered by the gnomes have been christened “The Icy Fingers” due to their shape and climate. The gnomes who discovered the continent explored these islands making various camps, many of which still remain and serve as outposts.

Geologists and historians theorize that these are the lands first populated by dragonkind in the earliest days of Norrath’s existence. Mages levitating over the continent report that the scars of the great crystalline dragon Veeshan can be seen on this continent, and preliminary archaeological reports indicate that it was also here that the first dragons were hatched and where they dwelled.

The great body of water known as the Iceclad Ocean is filled with dangerous icebergs and monsters of the deep. The ingenious design of The Icebreaker enabled it to cut its way through the many icebergs to the the first island in a group called the Icy Fingers. There, they discovered what seems to be the only dock in the entire Iceclad Ocean.

The first Icy Finger is the smallest of the islands, where the intrepid group of explorers discovered a small band of gnomish pirates plying their trade on the northern side of the island. To travel from the first icy finger to the second, the band of adventurers found it necessary to travel from ice floe to ice floe, risking the perilously cold waters.

The second Icy Finger was found to be larger than the first, and on its outer edges, groups of snow gnolls live out their meager existence in small fishing villages. While exploring a small forest of pine trees, they discovered a formidable edifice apparently named the Tower of Frozen Shadow. The mysterious structure has no visible means of entrance, and seems to have been constructed solely of shadow and ice.

Not much is yet known about the original builders of the Tower, but the Icebreaker’s crew reports that the building is approximately seven stories tall and that the entire structure is believed to be filled with fearsome, unearthly beings.