Category Archives: EQOA Lore

EQOA – The Jal’Raeth


Source: (Screenshots of EQOA) Credit : Rezikai of Antonia Bayle Server (EQ2)

Blank Con on a tomb entrance step: Here you find an odd mausoleum of unfamiliar architecture.

Rezikai: Examine the mausoleum. / Exit

: Atop this hill you find an ancient mausoleum. It’s inhabitants wander about as most undead do.

: You begin to wonder why exactly this structure is here. The architecture is unfamiliar.

: Who could have built this? How long ago was it built and why? It’s certainly not of Ogre or lizardman origin.

: And what about the surrounding areas? What could cause such a blight upon the land? How long has it been this way?
: Does anything living remain in this grey and dusty land? Even the plants seem to exist in a state of undeath.

: To the West you can barely make out the edges of a lizardman ruin. Perhaps investigating the area would be interesting.

You received a quest!

(pop ups)
You find the central temple of the lizardman ruins and climb the steep stairway.

Immediately you are overwhelmed with a sense of frustration and anger. There is also a great sense of loss.

Aside from the stone buildings, there are absolutely no signs of life. No living being has walked these ruins for ages.

All that is left are these faded and forgotten buildings. This place is dead, with no hope of recovery.

There are no signs of voilence. No crumbled walls, no battered seige engines, no discarded weapons.

There are also no corpses or bones of any kind, as if the entire population just departed all at once.

You deduce that the lizardmen could not be responsible for this land’s blight. There must be some other force at work.

The lizardmen aren’t known to share their knowledge, but perhaps they know something of this place.

The only problem is finding a lizardman willing to speak instead of attack or flee.

Rezikai: Perhaps a scholar can be found? / Exit

You have heard of many people during your extensive travels. Perhaps there is someone who knows lizardman culture.

The name Nolius Adder comes to mind. He was once an accomplished explorer of the southern jungles.

He now resides in a small village East of Qeynos known as Hagley. Perhaps he has knowledge concerning these ruins.

You finished a quest!

You received a quest!

Nolius Adder: Yes? What can i do for you?

Rezikai: You were once a great explorer, correct? / Exit

Nolius Adder: I did do my share of exploring, but I wouldn’t call my accomplishments great. Just found some ruins here and there.

Rezikai: Lizardman ruins? / Exit

Nolius Adder: Yes, mostly. Why do you ask?

Rezikai: I’m looking for answers. I think the lizardmen may have them. / Exit

Nolius Adder: Ahhh, so you wish to parley with them. The lizardmen are a savage species, but you would be surprised at what I have seen.

Nolius Adder: Despite their primitive culture, they are a very spiritually aware reace. They share a special bond with the jungle.

Nolius Adder: The wisdom of their ancestors is held most sacred. Much like the elves, they seek guidance from their departed leaders.

Nolius Adder: If there’s knowledge you seek from them, then it’s their ancestor spirits you must speak with.

Rezikai: How can I find these spirits? How do I speak with them? / Exit

Nolius Adder: That I don’t really know. I do know that the lizardmen entomb their leaders when they depart from this world.

Nolius Adder: If you could find a lizardman tomb, you may be able to find the remains of a chieftain.

Nolius Adder: Their presence is strongest in the Feerrott, the jungles of the lower Rathe Mountains. That’s where I’d search for a tomb.

Nolius Adder: Once you find a suitable sarcophagus, you’re on your own. I’ve never spoken to a lizardman ancestor.

Nolius Adder: Perhaps you must shout wildly and flap your arms about. I have no idea. I hope you can figure it out.

You finished a quest!

You received a quest!

West Feerrott (W)
A small lizardman ruin on the side of a hill

(pop ups)
The sarcophagus before you is adorned with lizardman jewelry and pottery. You assume this is the tomb of a chieftain.

Rezikai: Shout and flap your arms about wildly. / Adress the empy room and ask about the Dead Hills. / Exit.

Before you even begin to ask your question, a strange red mist fills the room and coalesces into a menacing shape.

(pop up)
The cloud of blood red vapor attacks!

Ixarashar: What do you want, sssoftssskin? We have nothing for you to sssteal.

Rezikai: Give me ultimate power! / I seek answers, about the Dead Hills, about the ruins there. / Exit

Ixarashr: You know not what you asssk of usss, sssoftssskin. The land there isss dead, and my people who once lived there are lossst.

Ixarashr: That land wasss lossst to usss many ssstarcyclesss ago. Mossst cannot remember when the blight came.

Ixarashr: Before our very eyesss, the land withered like a corpssse in the sssun. Darknesss came and all light wasss diminished.

Ixarashr: Our people require light and warmth to sssurvive. We tried to flee, to scurry from the land that wasss once green and fertile.

Ixarashr: But we were ssstopped. The enemies we had ssslain long ago freed themssselvesss from the earth!

Ixarashr: Unnatural it wasss! Our people would never dessecrate that which sustainsss usss, the very earth! A great evil it wasss.

Ixarashr: The fallen corpssses given life once more fell upon my people, came from the Sssouth. Always from the Sssouth.

Ixarashr: Our people had dissappeared. We assume that they now walk with the dead, with the servantsss of that great evil.

Ixarashr: If you truly ssseek the darkness that took my people, then head to the Sssouth. Though I sssay you are a fool.

You finshed a quest!

You received a quest!

Envar (C)
Along the path as you near the citadel

(pop ups)
As a cloud of ashen dust parts before you, the origin of the Dead Hills’ blight reveals itself to you.

Looming just ahead is a massive structure of gray stone. The overwhelming stench of decay assaults your senses.

A grand tower stands in the center of the structure. Atop the tower is an artifact of some kind.

There’s no telling what the artifact does. The only thing you can be sure of is its obviously loathsome nature.

No doubt great danger lies ahead, but the secret of this place will never be learned unless it is explored.

Scanning the structure ahead, you notice a familiar marking carved into the small tower in the Northwest section.

The marking resembles the kind of writing usually associated with the Teir’Dal, the Dark Elves.

It’s unlikely that this place is kept by Dark Elves, but that tower is definitely worth investigating.

You finished a quest!

You received a quest!

Envar (C)
Under the Northwest tower

(pop up)
After fighting your way through a gauntlet of the foulest undead you’ve ever encountered, you finally discover something.

There is a small throne in the center of this room. The throne shows the markings you saw outside the tower.

Also, most of the undead in this area have been branded with the same symbol.

It’s most likely a personal insignia of some kind. You assume the owner is, or once was, a Dark Elf.

It would be helpful to discover the identity of this person. Fortunately you know just who to ask.

You remember the strange Dark Elf scholar you once met in Freeport. Kradesh was his name Kradesh Du`Klot.

Odd that a proud Dark Elf would lower himself to study the filthy Human city of Freeport.

Nevertheless, he is knowledgeable in all things Teir’Dal. He may recognize the symbol you’ve discovered.

You finished a quest!

You receive a quest!

Freeport (SE) House Slaerin

Kradesh Du`Klot: I’m very busy. I have no time to… Oh, it’s you, Rezikai. We meet again.

Rezikai: I have something I wish you to examine. / Exit

Kradesh Du`Klot: Ahh, I would like to help, but my sagely advice does not come cheaply I’m afraid. I would ask my standard fee, 7000 tunar.

Rezikai: Very well, I have it with me. / Hmmm, I’ll need to get back to you. / Exit.

Kradesh Du`Klot: A wise choice. I will keep this safe.

Kradesh Du`Klot: Unfortunately, I cannot truly help you until I have my journal, which was stolen form me recently.

Kradesh Du`Klot: He was an associate of mine. I assume he believes he can sell my knowledge to the highest bidder.

Kradesh Du`Klot: He fled a short while ago, by the way of the Trade Road. If you hurry you may be able to catch him at the Pilgrim’s Inn.

Kradesh Du`Klot: The thief’s name is Ethrix. Find and slay him. Return with my journal and I will tell you what I can about your inquiry.

You finished a quest!

You received a quest!

Temple Light (NE)

The Pilgrim’s INN

Kill Rogue Ethrix loot [Kradesh’s jounral]: NO TRADE LORE This is the journal of Kradesh, a well known Teir`Dal scholar and wizard.

Kradesh Du`Klot: You have returned my journal?

Rezikai: Yes I have. Now, about my questions. / Not yet, Kradesh. / Exit

Kradesh Du`Klot: Very well. Describe this symbol to me.

Rezikai: Here, I’ll draw it for you… / Exit

Kradesh Du`Klot: Hmmm. It is definitely Teir’Dal in origin, but I haven’t seen anything like it in many years.

Kradesh Du`Klot: This is a sigil, a marking that powerful casters of magic use to make their presence and accomplishments known.

Kradesh Du`Klot: However, its style is strange. These small flourishes here, and here, are very unusual.

Kradesh Du`Klot: I have recorded many of these sigils in my journal, perhaps I can find a match. Let me see…

Kradesh Du`Klot: I can’t seem to find anything that matches this sigil, but as I go farther back I find similarities in style.

Kradesh Du`Klot: Well, here’s a sigial that closely resembles what you found. I believe I can discover the name behind the sigil.

Rezikai: How can you do that? / Exit

Kradesh Du`Klot: Well, modern sigils are often a very artistic expression of the owner, rather than a practical display of meaning.

Kradesh Du`Klot: Sigils this old were often a direct display of a name or family, using the dialect of the time.

Kradesh Du`Klot: It appears that the sigil you found translates to… Tal`Thir… I do not recognize the name.

Kradesh Du`Klot: But this sigil very closely resembles some very old sigils I have recorded in my journal, like this one here…

Kradesh Du`Klot: Well, maybe I am mistaken… This can’t be correct… But the similarities in style are so close…

Rezikai: What? What is it? / Exit

Kradesh Du`Klot: This is most likely incorrect, but the example I have is of the Witch Queen, Ifuriel, of… the 8th dynasty.

Rezikai: 8th dynasty? What is the current dynasty? / Exit

Kradesh Du`Klot: …It…It’s the 47th dynasty…

Kradesh Du`Klot: …Thi… This sigil predates the construction of Neriak by centuries!

Rezikai: What?! Predates Neriak? How can… / Exit

Kradesh Du`Klot: Nevermind! I’m just babbling. You have your name, it is Tal’Thir. There is nothing more to this sigil.

Rezikai: But wait! How can anything predate Neriak? I can pay… / Exit

Kradesh Du`Klot: …….That information would cost you more then just tunar. And it would cost me as well.

Kradesh Du`Klot: For your own sake, I suggest you forget what I have said. Now leave me, Rezikai. I have nothing more to say.

You finished a quest!

You received a quest!

You have given away Kradesh’s journal
You have given away 7000 tunar.

Envar (C)
Under the Northwest Tower

Kill Tal`Thir or the Servant of Tal`Thir. Non-Aggro Servant of Tal`Thir spawns.

Servant of Tal`Thir: You have defeated the Servant of Tal`Thir. What do you wish of me?

Rezikai: Who is Tal`Thir? / Exit

Servant of Tal`Thir: Tal`Thir is a servant of Envar. I am a servant of Tal`Thir.

Rezikai: Who is Envar?

Servant of Tal`Thir: I cannot answer that.

Rezikai: Did Envar create Tal`Thir? / Exit

Servant of Tal`Thir: No. Tal`Thir is native to this world. You would call him, Teir`Dal.

Servant of Tal`Thir: When Envar came to this world, he found Tal`Thir and recruited him. Envar found his talents to be…useful.

Servant of Tal`Thir: Tal`Thir has remained a faithful servant since Envar first arrived. He has forsaken his past, such as it was.

Rezikai: How long ago was Tal`Thir… recruited?

Servant of Tal`Thir: Time has no meaning to us, therefore it has no meaning here. Thus, it is not accounted for.

Servant of Tal`Thir: You may ask me one last question, blooded one.

Rezikai: What does Envar wish of his Norrathian servant? / Exit.

Servant of Tal`Thir: Which Norrathian servant?

Rezikai: …Which servant? There’s more then Tal`Thir? / Exit

Servant of Tal`Thir: I will only answer the first question you posed. I will assume you referred to Tal`Thir when you asked about Envar’s servant.

Servant of Tal`Thir: Tal`Thir assists in creating new servants to accomplish the goals of Envar. Tal`Thir’s creations do the bidding of Envar.

You finished a quest!

You received a quest!

Envar (SE)
Under the South East Tower

(pop ups)
Within this chamber you discover an urn. What strikes you as unusual is that it doesn’t match the other artifacts in the room

Upon closer inspection, the urn appears to be of Elven origin. How it got here baffles you.

While brushing some of the dust away, you find a small inscription carved into the pottery.

The inscription only reveals a single name, “Celendra Averyth”. Definitely the name of an Elven woman.

What could this possibly mean? Who is this Celendra and what could she possibly have in connection to this dark place?

If Celendra is as old as Tal`Thir, she must have lived in Takish`Hiz during its peak.

The old Elven city is in ruin now, but ther eare plenty of treasure hunters, scholars, and explorers still investigating it.

One such explorer that comes to mind is the Elf, Graeven. He is the leading authority on ancient Takish`Hiz.

Last you heard he was living in a small camp near the ancient ruins of Takish`Hiz. Perhaps he knows the name, Averyth.

You finished a quest!

You received a quest!

Takish`Hiz (NE)

Explorer Graeven: What do you want? Speak quickly, we must keep moving.

Rezikai: I have a question about an Elven name. / Exit

Explorer Graeven: An Elven name? Why ask me? The scriveners of Fayspires should be…

Rezikai: The name is ancient. Celendra Averyth. / Exit

Explorer Graeven: Hmmm. I don’t recognize the name. Many families were wiped from Norrath during the fall of Takish`Hiz.

Explorer Graeven: Averyth may be the name of a fallen house of Takish`Hiz. That’s all I can really say.

Explorer Graeven: I may be able to help you discover more, however. But I would need your help in tracking the name down.

Explorer Graeven: We’ve been collecting the recorded legacies of Takish`Hiz’s noble houses. Averyth may be one of them.

Explorer Graeven: The deadly creatures that now haunt the ruins often carry such treasures. You bring me one of these legacies.

Explorer Graeven: Hunt the creatures of Takish`Hiz until you find the legacy of the family of Averyth, if it exists.

Explorer Graeven: Once I have that I can help you discover more about this Celendra Averyth. Good luck to you.

You finished a quest!

You received a quest!

Killing a Star Knight drops [Legacy of Averyth] : NO TRADE LORE This large book details the legacy of the House of Averyth, a minor noble family of the once glorius Takish`Hiz.

Explorer Graeven: Have you found anything yet?

Rezikai: Yes, I found this. / Not yet / Exit.

Explorer Graeven: Excellent work! I realize you must have fought desperately to acquire this. I thank you.

Explorer Graeven: As promised I will look for a reference to Celendra…Hmmm…

Explorer Graeven: Yes, Averyth was a minor noble house of Takish`Hiz. Many of their members were high ranking priest of the Church of Tunare.

Explorer Graeven: I don’t see a record indicating the birth of a daughter, Celendra. Hmmm…

Explorer Graeven: Wait, here’s something. Celendra Thaelinra… was married to Vorin Averyth 50 years after the first exodus.

Explorer Graeven: So she was not an Averyth by birth, but married into the family. And Vorin must not have been a priest, unlike his relatives.

Explorer Graeven: Oh, here it says that Celendra died during childbirth, along with her child. Shortly thereafter, Vorin entered the priesthood.

Explorer Graeven: It says he pursued the art of embalming, a very controversial issue at the time. He became quite accomplished.

Explorer Graeven: Modern Elf society looks down upon such practices, prefering that the dead be allowed to rejoin the land.

Explorer Graeven: Hmmm, here is the last account of Vorin….

Rezikai: What does it say? / Exit

Explorer Graeven: “During the last days, as our dark brethren laid siege to our glorious city, Vorin fled into the desert as many did.

Explorer Graeven: “He took nothing with him but his priest robes and the urn of his beloved Celendra.”

Explorer Graeven: “Vorin never returned. His body was never found, nor was the urn of Celendra. May Tunare find him in peace.”

Rezikai: In peace? Hmph, not likely. / Exit

Explorer Graeven: I prefer to think optimistically. Perhaps he has found some measure of peace.

Explorer Graeven: There is nothing more I can tell you about Celendra Averyth, or Vorin. Again, I thank you for retrieving this book. Farewell.

You finished a quest!

You received a quest!

Envar (SE)
Under the South East Tower

Servant of Vorin: You have defeated the servant of Vorin. What do you wish of me?

Rezikai: What is is Vorin’s purpose here? / Exit

Servant of Vorin: High Priest Vorin is a servant of Envar. I am a servant of High Priest Vorin.

Rezikai: I know that! How does Vorin serve Envar? / Exit

Servant of Vorin: High Priest Vorin assists the Jal`Raeth in the preservation and care or our charges.

Servant of Vorin: The skills he developed in his past life have allowed him to take sanctuary within the Tomb City of Envar.

Rezikai: Charges? What charges are you talking about? / Exit

Servant of Vorin: Our charges are the people of your world who come to us for eternal rest. The Death’s Head Beacon draws them here.

Servant of Vorin: We offer your people solace and contentment, where as your word offers them nothing buy misery and suffering.

Servant of Vorin: The Jal`Raeth seek to care for this entire world. In time, all will journey to Envar, and we will care for them all.

Rezikai: “Care” for them? Who are the Jal`Raeth? / Exit

Servant of Vorin: Your questions have been answered, blooded one. I cannot answer another. I will leave you now.

You finished a quest!

You received a quest!

Envar (SW&NE)
Under the South West or North EastTower looking in the libraries.

Jal`Raeth librarian drops the [soul tome] : NO TRADE LORE Upon the pages of this book are written alien symbols in green glowing ink. Perhaps Kradesh back in Freeport can translate it.

Freeport
Merchant House Slaerin

Kradesh Du`Klot: You again? What do you want?

Rezikai: I have a book I want you to examine. / Exit

Kradesh Du`Klot: Hmm, well, I suppose that 7000 tunar can carry over to one more service. Let me see it.

Kradesh Du`Klot: This is extraordinary. I have never seen writing such as this. I cannot begin to guess the properties of this ink.

Kradesh Du`Klot: I do sense a strong aura of necromancy about the tome though. It’s like the book itself is a magical device.

Kradesh Du`Klot: I know you wouldnt tell me so I won’t even bother asking where you found this.

Kradesh Du`Klot: But I would say that the people who created this, whoever they may be, must have a very special connection to the dead.

Kradesh Du`Klot: Perhaps this tome is a record of the dead. But why would they go to such great lengths to simply account for the dead?

Kradesh Du`Klot: If you truly seek an answer, I suspect you must ask the creators of this tome. Only they can explain their motives.

Kradesh Du`Klot: I would assume that this tome is precious to them. I imagine you can summon them if you present to tome openly.

Kradesh Du`Klot: Find a location you think they will know and openly proclaim your possession of the tome. Then you may have your answers.

You finished a quest!

You received a quest!

Dead Hills (W)
Back to the lizardman tower ruins

(pop up)
You have returned to the emptiness of the lizardman ruins of the Dead Hills. What do you do?

Rezikai: Rip the soul tome to pieces. / Place the soul tome in front of you and wait. / Exit

You place the tome carefully in front of you and wait…

After a few moment, the air about you begins to shimmer. Suddenly three Jal`Raeth appear in the doorway, trapping you.

It appears that they have come for the tome. Perhaps now they will answer your questions.

You finished a quest!

You receive a quest!

Jal`Raeth librarian: You have defiled our sanctuary, stolen our possessions, and slain our servants. What is it you hope to accomplish?

Rezikai: You are a blight upon our world. Your kind must leave! / I wish only to learn why you have come to our world. / I’ll ask the questions! What is the purpose of this book?! / Exit

Jal`Raeth librarian: We come to this world as we have come to many. Here the people suffer, and we seek to end that suffering.

Jal`Raeth librarian: The Death’s Head Beacon helps draw those who have become lost to us. But they all understand the wisdom in our offer.

Jal`Raeth librarian: We are puzzled as to why people tend to resist us and our offer. But in the end they always come to see wisdom.

Jal`Raeth librarian: We have suffered for so long, that we have taken it upon ourselves to end the suffering of others.

Jal`Raeth librarian: You cannot know the endless torment of immortality. It is our curse, for we can never truly be destroyed.

Jal`Raeth librarian: We wish this on no other people. In fact, we will not allow it to befall any other people, the suffering is so great.

Jal`Raeth librarian: That is the will of Envar. And his will shall be reality. That is our answer to your question.

Jal`Raeth librarian: And now you will join us. We will care for you. We will continue our torturous existence so that your suffering may end.

Jal`Raeth librarian: Please do not resist. It will only prolong your suffering. Let go of the pain of this world and find sanctuary with us.

You have given away soul tome

Jal`Raeth librarian drops [librarian’s gem] Race: ALL Class: ALL Level: 53 NO TRADE LORE

Using the stone teleports the user to the top of the citadel in Envar

Envar (C)
The peak of the Envar Tower

(pop ups)
You have been teleported to the top of the Tower of Envar! Before you is the Jal`Raeth Chancellor.

The Jal`Raeth seek to entomb the entirety of Norrath. It’s time to end this…

Jal`Raeth Chancellor: You have defeated the Chancellor of Envar. The Jal`Raeth ask you to join us as equals, as Tal`Thir and Vorin did.

Jal`Raeth Chancellor: I will summon a suitable incentive to join us. The item will be given to a servant for you to meet outside the city.

Jal`Raeth Chancellor: Return to the lizardman ruins to the North. Speak to my servant there, and he will offer you our gift.

Dead Hills (W)
Back to the lizardman ruins

chancellor’s servant: I was told your coming.

Rezikai: You have my gift then?

chancellor’s servant: Yes. Take this and consider the Chancellor’s offer. In time we will seek you our once more.

You have received etheric kama

etheric kama: This kama was forged from a strange alloy that appears to shift in and out of existence before your eyes.



I’d like to thank Frustration for re-running the quest after Rezikai’s PC blew up losing the entire 1st run’s footage and Sethimus/Sethicro for have a beast Necromancer and Barb Warrior to fight the stuff in Envar with. To Bolly for giving me the push to get off my butt and get this done and to my fiancée for not killing me for being locked up for days taking screenshots and writing out text. I love ya Tia!



DFC orcs

Zabu
king stubby little orc named Golgareht

Tilsteran = enchanters merchant house
Slaerin = necromancers merchant house

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Tal’Thex


Readers note: This page has been recovered from the web archive and is stored here for reference – it is written by a player and provides details to a quest in EQ Online Adventures. Because many people do not have access to this game and no screenshots have been provided as proof you should take this information with a pinch of salt and if possible purchase EQOA and verify it for us by sending us a photo of the quest text and details via your phone camera or if possible via a screenshot if you are using a playstation emulator.

Source: http://www.crypticsouls.ca/valkanith.htm

Quest Name: Envar Island Quest-Lord Valkanith
Last updated on: 01/18/2010 01:32:39
Level: 50+
Class: All
Quest NPC: Spirit of Tellainain
Location: SW corner of Envar
Mob Resists
Reward
Loot Table
By Louzifferscat, edited by Morynn

RIP Valkanith-CS
Many guilds like to use multiple groups with lots of tanks and healers, but in reality, this quest can be done with just one group (3 necs plus resist Cleric). Just read the strategy outline below.

The final mob only spawns after about an hour of killing the undead mobs that continually spawn all over the island. The final mobs drops some very nice rares! He looks like Lord Chardith and is undead so those nukes work well against him.

Steps to Complete Quest:
Go to the Southwest corner of Envar and you will see an island. Go to the island and you will see a phantom looking ghost that is white faced to you (Spirit of Tellainain). Talk to the ghost and he tells you a story of a long dead elven empire known as the Tel’Thex. You are told to collect three gems and your quest log is started.

Gem Gatherers:
The ghost tells you to get three gems and gives you a general idea of where their drop location is. The more specific drop locations and mobs are:
Tal’Thex Emerald-takish hiz (mobs inside of the city);
Tal’Thex Ruby-rallosian specters + warlords (in Geomancers Citadel);
Tal’Thex Diamond-Sycamore Joy’s Rest the dark elf tower in the east coast.

Completion:
Once you have all three gems then head back to the island ghost to turn them in.

Prepare for battle! Turning in the gemstones means will be ambushed by three types of Tal’thex undead (con db to lvl 60 and yellow to 55) when you speak to the NPC:
– Tal’thex Knights;
– Tal’thex Soldiers; and
– Tal’thex Sorcerers.
Thus you’ll probably want to position your camp at the base of the island, on the shore, as these undead will continue to respawn on the island for a long period of time (30 min). It is alleged that Lord Valkanith will spawn sooner if more Tal’thex Sorcerers are killed.

Eventually a dying Tal’Thex Sorcerer announces Lord Valkanith’s arrival and the big fight begins!

Maxime reminds us to note: Lord V despawns after 30 minutes. If you haven’t managed to kill him by then, you’ll have to refarm the gems to spawn him again.

REMEMBER: immediately delete the quest from your quest log BEFORE Lord Valkanith dies or you’ll never be able to log the quest again.

Strategy
When Lord V spawns, take him across the water to the mainland where you can pet tank him (without being bothered by the undead adds) and hide behind rocks/trees to avoid his blood AoE. He doesn’t take too long to die, maybe 8 minutes or so. As he is easily petted, make sure you have a resist cleric and lots of petters, ensure all pets are resist buffed. Melee’s and tanks, do not engage Lord V directly, his AoE bloodtap will take your life and heal him. Hide behind the rocks and peep out to shoot a bow.

CS has done this mob a few times, and we have done it with 3 necs and resist cleric. Easier than with full raid force lol.

Rewards:

Loot Table

The main reason people complete this quest, is because Lord Valkanith can drop the Bone Wing Sentinel (Rune of Bonewing Charges:100, not rechargeable, Lvl 55+, All/All). Especially desired by Tanks. This Rune, when invoked summons a thexian bonewing familiar to aid you. Effects: Familiar will cast a lifetap damage shield doing 40 damage, 20 heal. Also +40 PR/DR. It looks similiar to the Deathknight pet (but not quite as uber).

Bertoxxulan Tome


Contained within the bertoxxulan tome is the tale of a society of healers that once tended to the mortally ill.

The healers constructed sanatoriums across the kingdom and were renowned for their skills.

Then, a tragedy befell the kingdom. A great plague spread through the towns and villages.

No cure was found for the plague and quickly the houses of healing fell, becoming tombs for the plague victims.

Soon only one sanatorium remained free of the plague, becoming referred to as The Last House.

The healers of The Last House pleaded to the gods to be spared from the plague and they were answered.

However, it was Bertoxxulous that answered their call with an offer of eternal life in exchange for servitude to him.

A number of the healers agreed to Bertoxxulous’ offer, betraying their brethren and murdering them in Bertoxxulous’ name.

The Last House vanished from the kingdom, and the inhabitants found themselves in the planar realm of Bertoxxulous.

Jal’Raeth Tome


Within the Jal’Raeth writings is mentioned a renegade Jal’Raeth that believe differently than the rest of his kind.

This pacifistic Jal’Raeth recognizes that undeath is not a gift of eternal life but a curse.

It is written that the renegade Jal’Raeth, Rodcet Nife, has visited many realms to heal and enhance the frail mortal inhabitant

According to the tome, Rodcet Nife, possesses great powers of healing and rivaling the dark powers of others of his kind.

There are passages that speak of resurrection, and mentions of rituals that enable the Jal’Raeth to communicate across worlds.

Please take this tome to Ammathor Lithkin of the Anagogical Order in Qeynos.

Were-Hunter Ability Quest


This is a quest from EQOA and is archived here for potential lore information

Source: http://eqoa.allakhazam.com/forum.html?forum=18&mid=109844940087173749&h=50

Djivan wrote:
We gypsies do not let others have power over us through fear. Even here we stand in the shadow of great evil.

You! wrote:
I seek to uncover and slay the ancient one, Mayong Mistmoore!

Djivan wrote:
You have a fire that burns within you %4. Let us hope that fire does not fail you during the course of the task you desire to undertake. My fellow gypsies that have been watching Caer Sloth from a safe distance have learned much about the Siloth. With the aid of the ancient one and his brides their necromantic powers have grown immensely in a very short time. Several new minions of the Siloth have appeared at Caer Sloth, both the living and the cursed dead. However, no vampires other than one of the ancient one’s brides, Tserrina Syl’Tor have been seen entering or leaving the keep.I believe from the information that I have been provided that the ancient one lairs deep beneath the Siloth’s salt mines. I also believe that the Siloth did not originally intend to become servants of the ancient one, or be the ones to awaken him.

You! wrote:
Why do you believe they are unwilling servants?

Djivan wrote:
The Siloth are a little more than deviants that worships a triad of dark deities; Rallos Zek, Innoruuk, and Bertoxxulous. Using slave labor and the animated dead they built their fortress in hills rich with salt, and had slaves begin digging mines. The Siloth were attracted to the spot due to the desolateness caused by the high salt content in the rock and soil. The salt is also useful to the Siloth to preserve the undead and foul research materials of their necromancers. Deals struck with the river pirates of the region also made it easy for the Siloth to sell and smuggle the salts for a profit. As the slaves dug deeper in search of new salt deposits, they stumbled upon the ancient one’s tomb. A subterranean labyrinth guarded by the deadly drachnids, unnatural creatures reputedly created by the ancient one.

You wrote:
I will go to the ancient one’s lair and slay him.

Djivan wrote:
First you must better understand what it is that must be done in order to reach the ancient one and defeat him. The vampire lord’s coffin is said to be impervious to harm and is sealed by mystical wards that no magic can dispell. There are legends of a song that will counter the wards on the coffin and summon the ancient one. Speak with the gypsy minstrel Enrique Revnold, it was his ancestor who first discovered the song of which I speak. Enrique can usually be found at the crossroads east of Blakedown and north of Forkwatch.

Scene Two: Enrigue Revnold in Alseop’s Wall (SW)

Enrique wrote:
You are safe from the bandits here. They will not approach our camp so long as we keep the fires lit and song in the air.

You wrote:
Tell me about the Revnold that once fought the ancient one.

Enrique wrote:
So you have heard something of my lineage, have you? It is not a proud tale, for it ends in great sorrow. My ancestor Vedel Revnold was a bard of unparalleled skill and talent, and he also possessed immense courage. It is said that when he sang his words would form images that danced in the air before the eyes of the listeners. Vedel traveled the lands of Antonica that were then still new to even the gypsy clans. Wherever Vedel traveled he shared his songs and protected the innocent from the unspeakable horrors of the night. As a result, others wrote songs of Vedel in return. He had become a hero amongst all the gypsy clans. Thus, when the ancient one appeared to threaten those who Vedel cherished, he took it upon himself to face the vampire lord. The encounter would not bode well for Vefel Revnold, yet to some degree he would succeed.

You! wrote:
What happened when he faced the ancient one?

Enrique wrote:
Vedel and a handful of companions located the ancient one’s lair and defeated his guardians. The ancient one himself slumbered within an indestructable mithril coffin that no man could pry open. Vedel was determined to defeat the vampire lord, thus he fabricated a magical melody to cause pain to the vampire’s senses. The song worked, it resonated through the mithril coffin and the vampire lord emerged from his slumber. During the ensuing battle, tragedy befell Vedel Revnold as his companions were slain by the vampire lord. Vedel was among the last to fall. As the ancient one drained him of his life he thrust an eldarr wood stake through his heart. The ancient one dissipated into a haze of red mist, wrongfully believed to have been destroyed. Vedel was dead, but doomed to rise as a powerful vampire, his mind corrupted and his body without a soul. Vedel would then terrorize for many decades the innocents he once protected and cherished. Vedel Revnold became known to the gypsy clans as the dreaded Maestro of Rancor.

You wrote:
Do you know the song to call forth the ancient one?

Enrique wrote:
Yes, the song has been preserved. For the Maestro of Rancor loathed the very songs he created in life. Thus, Vedel’s songs were taught to our people as songs of protection against the creatures of the night. I will provide you with a copy of Vedel’s songs, but they are valuable and highly protected gypsy songs. I ask that you do me a favor in return, for I too seek a writing that is valuable and highly guarded. I seek a copy of the Writ of the Wild, the scriptures written by the wild elf Wegadas and handed down to the Unkempt. Perhaps within the pages of the Writ of the Wild I can discover new weaknesses of the lycanthropes, the heirs of Wegadas. If you provide me with a copy of the unkempt’s writ, I will provide you with a tome of Vedel’s songs.

Scene Three: Enrique Revnold in Alseop’s Wall (SW)

Enrique wrote:
As promised I shall give you this copy of Vedel’s songs in exchange for the Writ of the Wild. There is something I must tell you though. The song you seek to awaken is not within those pages. Only the Maestro of Rancor knows the last song that Vedel wrote before his demise.

You! wrote:
Where do I find the Maestro of Rancor?

Enrique wrote:
The Maestro of Rancor was banished from the realm of men long ago by the gypsy sorceress Yazmina. The Maestro may only return to Antonica if summoned by playing Vedel’s songs on an instrument crafted by a vampire. I do not know where you will find such an instrument, other than perhaps, in a vampire’s lair. I warn you though should you be fool enough to actually attempt summoning the Maestro. He is a powerful vampire, sired by the ancient one himself, thus will not return to death like other undead creatures. No stake through the heart will slay the Maestro of Rancor, but he can be defeated.
Source: http://eqoa.forumotion.com/t234-were-hunter-ability-quest

Additional info
Quest Name: Were-Hunter Ability Quest

Level: 46+
Class: All
Quest NPC: Djivan Mertshak
Location: Oasis

Note: to log this quest you need a minimum of +500 faction with the Gypsies of Tunaria (not the Tunarian Gypsies). To get faction, head to siloths and farm. The easier mobs at the top give +1 faction per kill, as get lower down, mobs give +5, while at the very bottom – each kill will give you +10 faction.

Talk to Djivan Mertshak in Oasis. Djivan tells you a long story about Mayong Mistmoore, a vampire who seeks control of the siloths. He asks for your help in defeating Mistmoore. Djivan tells you to see Enrique Revnold by the crossroads at Forkwatch.

Enrique talks about his ancestor, Vedel Revnold, a famous bard. Vedel crafted a song to rouse Mistmoore from his coffin, but Vedel was defeated and became the Maestro of Rancor. Enrique will give you a tome of Vedel’s songs but in exchange wants a Writ of the Wild from the Unkempt Druids. Farm rangers and druids in the Unkempt Village (where levandius is) [Unkempt North SW] to find your writ of the wild. Usually drops in about 15 minutes of farming.

Return to Enrique with the Writ of the Wild and receive Vedel’s songs in exchange. He tells you the Maestro can only be summoned by playing the songs on an intrument crafted by a vampire.

You are to look for the instrument in the vampire’s lair. Head to Saltmines (SW) – not the castle, the mines – find you way down the ramps several levels. Find Colen Ilbeth and enter the tunnel where he stands, go down some more ramps. Eventually, you find yourself entering a small room with 3 drachnids, clear them. Beyond that is a circular room with drachnids and a red spider graphic on the floor. Go to the second room on your right, clear the room, keep mobs down.

Approach the organ and get a popup, and Maestro of Rancor spawns in the middle of the carpet (CONs yel@lvl50). Kill the Maestro and loot a song page.
If more than one questor needs to kill the Maestro, you will have to wait on the respawn time, which can be more than 30 min (ie. this is not a group flag).

Now it’s time to find Mayong Mistmoore. Head back out to the central room, and again head to the second tunnel on your right. You’ll come across the room with the ‘drachnid body snatcher’; clear this room. Pass through this room and down a tunnel, turn right at the brick lined hallway, and STAY right. Follow the hall to the end, there will be a small room with two glyph familiars and a drachnid, clear the room and take the ramp down. In the large cavern down below you can clear mobs. You will be able to con ‘stone coffin’; there are several down there. Con around and see if you con the coffin of Mayong Mistmoore. He is a rare spawn and you won’t catch him here very often. If he is ‘up’, the assemble your team to take him down.

Note: you MUST be in the ks (kill group) group to advance your quest. Be in a group with 3 other DD’s and have everyone else ungroup (this mob is easily one groupable though). DON’T DIE – if you die you have to restart the quest.

2nd note: If more than one questor is at this exact spot in the quest (ie kill mayong), as long as all questors are in the killgroup, all will have their quest advanced.

Mistmoore has a AoE lifetap, so only the tank should face him head on; everyone else should hide from the AoE and pop out quickly to cast/melee etc. If he lifetaps you, it heals him and keeps the fight going longer. Kill Mayong Mistmoore, get the xp for the kill, and your quest log will advance.

Return to Djivan Mertshak in Oasis to get 1.4 million in xp and a reward (see below).

Rewards

Note on ability rewards: The ..stat buff for 80 and 40 is always the odd stat for that archtype that werehunter is trying to promote, or simply both tanks and melees get 80 int and both healers and casters get 80 str.

Melee: A necklace and a scroll.
*Troka’s Blessing (spell scroll, use it to put into your spell book)
The necklace (the talisman of Troka) must be in your inventory or bank for the ability to function. It is a +80 intel/+40 dex, stacks with other buffs.
*Talisman of Troka, necklace, NTL, Lvl50, Dex30, Int15

Tank: A necklace and a scroll.
*Blessing of Valentina (spell scroll, use it to put into your spell book)
Cast: 6 Recast: 60 Power: 25
Description: By invoking the spirit of the gypsy heroine Valentina your body and mind are strengthened.
This is a strength and intelligence buff +40 intel/+80 str
*Talisman of Valentina, necklace, NTL, Lvl50 str30 int15

Caster: A necklace and a scroll.
*Blessing of Yazmina
Cast: 6 Recast: 60 Pow: 25 Lvl:50
By invoking the spirit of the gypsy sorceress Yazmina your body and mind are one.
This is a strength and intelligence buff +40 intel/+80 str
*Talisman of Yazmina, necklace, NTL, Lvl50, str15, int30

Healer: A necklace and a scroll
*Blessing of Luludja
Lvl 50
Wisdom and Strength buff: str80 wis40
*Talisman of Luludja, necklace, NTL, Lvl 50, drd/sha/cl str15, wis30