Category Archives: The Buried Sea

LDON 3 – Treachery within the Brood


The rumors and riddles about trouble within the Sarnak fluttered about like seeds on the wind. Finally, a few began to take root. Morden Rasp had faith that at least some of the rumors had foundations in truth and he made it his business to find out if they were.

As Morden bought pieces of information about Chardok, he also appeared to purchase a loyal following of like-minded adventurers. His wily charm afforded him low costs and simple agreements to share in the adventure of infiltrating the Sarnak’s domain. Making such arrangements was second nature to the seasoned rogue. His years of travel and constant adventuring aided Morden in establishing a small, but relatively loyal following. The bulk of this band was waiting in Freeport, resting after a round of excursions through the Buried Sea and nearby gulf.

A shapeshifter was at work; there were traitors within the highest ranks of the Brood; high-ranking Sarnak citizens had disappeared inexplicably. The information was hard to piece together, the puzzle incomplete.

While Morden vanished for hours at a time, scouting the area and seeking news, Nedaria spent much of her time near the campfire deciphering notes and letters that had been trickling into the camp from hired spies. She made time to teach Tondal Di`Xevar the basics of several languages, like those used by gnomes and the high elves. In return, Tondal occupied Nedaria with stories of mischief about his youth, his dark elf brethren and their escapades around Norrath.

The loyalty between Morden, Nedaria and Tondal grew quickly and was so strong it was felt by all who encountered them.

It had only been a few nights since Morden invited Tondal to the fireside. That night, in dark speech, the three shared their lives and dreams until the glow of Drinal gave way to the rays of Ro. Morden and Nedaria felt tied to this dark elf who shared their adventurous spirits and lives as exiles. They felt closer than family, joined by their very souls for a great purpose.

They each knew that the time to lead their growing band of adventurers into the nearby burning woods was closing quickly.

Reference: http://classic-web.archive.org/web/20050303235056/everquest.station.sony.com/lostdungeons/lore.jsp?page=LDON+Lore+Chapter+3

The Buried Sea Story –The Blacksail Pirates


The burning light of Norrath’s sun waned, leaving the lands bathed in twilight. The undead that once returned to darkness as the sun rose were free to wander during daylight hours. There was no rhyme or reason for what was called “The Fading,” but nonetheless, it was upon the world.

Theories and fears of The Fading were shouted across the towns and villages. Doomsayers blamed a curse on the world brought by angry gods. Scholars blamed magic practiced by the unwise and unlearned and have since had their noses in books looking for a cause and solution. The rest just watched the sky . . . waiting. The world knew something was coming on the ever-darkening horizon.

And something did come. Sailors the world over began to tell tall tales of a great whirlpool that appeared off the east coast of Odus. It was so large and powerful when it appeared, they said, that it chewed up the place they once knew as Granite Island. They all call the great destructive whirlpool the Mouth of Prexus. They said it drew the sea and everything in it into its great maw.

When the whirlpool first appeared, Norrathians rushed to investigate. Some went out of simple curiosity and some to profit. Docks were built and ships from all corners of the globe anchored in the Buried Sea.

The Blacksail pirates who had the run of the islands in the Buried Sea were none too happy about these events. While their monopoly of trade was threatened, they had little doubt they would find the means to retain control.

Ignoring the pirates’ threats, scholars studied the whirlpool and the islands in the Buried Sea. The standing ruins of the region were quickly identified as Combine in origin. This new information brought excitement to the many guilds of wizards across the lands and it raised many questions. Was the legend true? Did the Combine Loyalists truly build a city to sustain Tsaph Katta and protect him from General Seru and his army? It was discarded as myth many years ago!

Above the sea, there was anticipation. Beneath it, terror. A Combine city was indeed built and still exists leagues beneath the sea. It is called Katta Castrum, built by the Loyalists of the Combine Empire hundreds of years ago to protect and hold Tsaph Katta who was poisoned by his traitorous friend, General Seru.

High above the center of the city is a great artifact known as the Pellarus Satum. It bears a mysterious magic that sustains the people and shields them from the sea above. Recently for some unknown reason, it began to fail. A small funnel formed at the apex of the magical dome that protected the city. In only three days it grew and stretched so high into the sea that no one could see its end. Fortunately, the city remained safe with very little water filling the city’s floor, but something would have to be done quickly.

The Collegium of the Combine gathered to discuss the dangers. They all agreed to reveal themselves and appeal to the benevolent races of the world for help. They would only send one wizard as the rest were needed to defend the city against the onslaught of Shissar attacks. However, when it came time to send the first wizard, Vesturus, to the surface, they found their portals were malfunctioning. Tragically, they lost Vesturus to the void.

The Collegium reconvened to find another solution. As one wizard, Callrium, searched his mind for answers he turned his eyes to the funnel overhead. In that moment he had a rather preposterous idea that he felt he must propose.

“I believe we have enough summoning magic among us to secure teleportation through that funnel to the surface. If we can sustain it, it will provide safe passage through this physical space,” he told the Collegium. At first there were snickers among the elder Combine, but then came frowns of thoughtful consideration. Soon murmurs of agreement were heard. It was not long before the details of the alteration of space and the summoning of protection were in order.

Callrium volunteered to be the one sent to the surface. He would carry a sealed message with him and a small satchel of portal dust that he would lay down as a teleportation beacon at the spire on Jardel’s Hook . . . if he survived. To his good fortune and the rest of the Combine’s, the teleportation spell worked on the first attempt and he was sent through the funnel.

Callrium rose high above the whirlpool and with an adept incantation of a levitation spell, slowly floated toward a nearby rock. He was surprised to see all sorts of onlookers surrounding the Mouth of Prexus staring at him with incredulity.

Next to him stood a blue-robed gnome with his mouth agape.

“You are of the Combine, aren’t you?” the gnome asked.

“Indeed. I have a message for you and your good people. The Combine rest at the bottom of the sea in a great city and we are in danger. Our city threatens to collapse around us. We must save it and our beloved Tsaph Katta. Take this sealed message as proof and send your best to us,” Callrium said.

“Tsaph Katta?! He’s alive? By Brell! But how do we get to the city? I see no way to it and the spire does not function. We’ve tried . . .” the gnome pestered.

“Our portals are not functioning as they should. My people only have enough strength to secure passage to the city through that whirlpool. You will find it a safe journey. Hurry, friend. There is little time!” Callrium said. He turned and floated across the water toward Jardel’s Hook and the inactive Combine teleportation spire.

Source: http://eqplayers.station.sony.com/news_article.vm?id=50583&month=092007

The Idol of Mor’Tael


My great, great grandfather was a rich man, rich from the trade we deal in. Norrathians knew little of our market, but those who have the most to offer know the path to such markets. The great trade city knew us as dealers of delights. But behind the mask of toys, the House of Everling makes its true fortune. My great, great grandfather was the richest of all Everlings and his fortune fed us for generations. Unfortunately for us, his fortune was made from the cursed curios that we deal. Sometimes these trinkets do not wish to be sold. Sometimes these trinkets decide to purchase you.

My great, great grandfather was Vulrandis Everling, Merchant Lord of Freeport. He traveled far and wide to import the most wondrous toys for the wealthiest children and children at heart. He and his expedition team would often be gone for long spells of time. His dedication to the family business was unparalleled. During his time, many Everling manors rose. No Everling before him had ever done so much for the prosperity of the house. While in these far off realms he also acquired his true commodity, the cursed curios.

In the House of Everling, with great prosperity comes great risk. So the greater the wealth, the closer to misfortune you are. While amassing a vault of worldly trinkets there sometimes come a time when things that are not of this world creep before you. Sometime this is never known and the trinkets are passed on without a clue. Such an object is the Idol of Mor’Tael, but it did not choose to be haggled away like other trinkets. It waited long for Vulrandis to discover it in oblivion.

Everling expeditions are always dangerous and a few lives are often lost, or sacrificed. Such is the price to acquire such wondrous gifts. But never has there been a doomed expedition such as the one that sent us the Idol of Mor’Tael. It was ages ago, on a dark stormy day that Vulrandis kissed his wife and children goodbye for the last time. He and his team were setting sail for an isle in the south, an isle located in the Buried Sea. It was said that on this isle a phantom tower sometimes appears. Inside this phantom tower is rumored to be cursed treasures no one should seek, no one save an Everling.

Family records show that Vulrandis and his team reached their destination. How this is known is by the odd strongbox that appeared before the toy shop one morning. It was long after his departure, 18 months as it is recorded. Before this, the house knew something was wrong. No expedition ever took so long, not even the dreaded Expedition to the Serpent’s Spine Peaks. Something terrible had definitely happened. But here before the toy shop on a cold Freeport dawn lay a final gift from Vulrandis, a final gift and a final word.

“Dear family, Do not seek me for I am in oblivion. We have found eternal torment in the Tower of Rot. I offer our lives in exchange for this gift to my house. The masters of the manor shall all own the Idol of Mor’Tael. The legion of the one merchant shall be chosen and eternal prosperity shall rule the House of Everling.”