Category Archives: Tegi

Master Tashakhi


Source: EQPRG – Luclin – Page 153

Master Tashakhi

Once, ages ago, a mighty kerran beastlord named Khati Sha served his King Vah Kerrath faithfully. When the city of Shar Vahl was transported to the Moon of Luclin, Khati Sha immediately set out to explore this new world. As always, he served with honor and distinction, expanding his people’s knowledge of the moon and its strange inhabitants. After a time, Khati Sha heard tales of a strange place on the light side of Luclin where the evil shissar snake-folk purportedly held sway.

Fearful of the threat that the shissar represented, and perhaps just slightly too curious for his own good, Khati Sha ventured into the blazing eternal day of the light side and sought out the region known as the Grey. He never returned, and soon the Vah Shir mourned the loss of their greatest beastlord. Today, the Shar Vahl guild of beastlords bears the name of their greatest hero. Most believe that the legendary Khati Sha perished, while others believe that he lives on still, watching over his people from the wilds of Luclin.

The Shar Vahl and their king would be horrified if they knew the truth. In the Grey, Khati Sha was captured by the shissar and taken to their temple, where he was subjected to unbelievable torments. Curious about the world’s newest inhabitants, the snake-folk twisted Khati Sha’s body and mind, transforming him into a cruel and terribly powerful creature of evil. Infected by the shissars’ xenophobia and lust for further power, Khati Sha escaped from the Grey and wandered Luclin’s moon for a time, a twisted parody of the noble creature he had once been.

At length, he found his way back to the Mushroom Forest, where his people managed the thriving Acrylia Mines. In the depths of the mines, Khati Sha encountered a primitive race of bestial humanoids, which he dubbed grimlings. Handling the grimlings as cruelly as he himself had been manipulated by the shissar, Khati Sha transformed them into a cruel, sadistic race bent on spreading death and suffering. By the thousands, the grimlings burst from the Acrylia Mines, slaying countless Vah Shir and driving the kerrans from the forest. Renamed the Grimling
Forest, this realm is today a bloody battleground.

For their part, the grimlings worshipped their new leader as a god, who now called himself “Tashakhi,” a twisted version of his old name. Few if any have realized the similarities, though some newer grimling architecture is said to mirror the Vah Shir style of design — a fading remnant of Khati Sha’s old existence.

Today, Tashakhi is a brooding, skeletal being who dwells in the depths of the Acrylia Caverns, with the terrible powers of a malevolent godling, plotting with his grimling followers the ultimate conquest and destruction of his own people. Once the Vah Shir are utterly destroyed, Tashakhi
intends to turn his insane wrath against the tegi and then the Combine refugees (in Katta Castellum, Sanctus Seru, and Shadow Haven alike). Only then will he crush the shissar, in a final and self-destructive act of vengeance against the race that turned him from hero into monster.

Tashakhi normally fights with his two great, curved blades. Once he himself decides to attack, he first uses his crown’s power and his various protective and buff spells upon himself, and then attacks spellcasters (especially healers) before all others. However, he prefers not to fight
directly until he must, leaving combat to his defiled minions and grimling followers. He uses his oddly small yet fully functional metallic wings to stay out of opponents’ reach, while using his items to monitor the thoughts of foes and the condition of allies. His defiled minions (see below) can be affected by any of his spells that would normally affect his beastlord’s warder. As long as four or more of his minions and servants are still fighting, he hovers in the background casts spells to assist them and frustrate his foes.

Into the Depths of: The Akheva Ruins


Overview of the Akheva Ruins

Ka Vethan was the first stronghold of the Akheva. It was destroyed by the Maiden’s Scar, a powerful storm that erupted through countryside and now lies dormant across the skies to the twilight. All that remains of the once enormous, living citadel are piles of solid, dead matter of shadow and stone that had once composed the grand fortress.

Background Lore

Ka Vethan was the first stronghold of the Akheva – a dark, malevolent race that pays homage to the Maiden of Shadows as its creator and act as fervent guardians of what it believes to be her realm, the moon of Luclin. This first great city was destroyed by the Maiden’s Scar, a powerful storm that erupted through the countryside and now lies dormant across the twilight skies. It is known that the storm was summoned by Aten Ha Ra, one of two Akhevian priestesses, who vied for power during the ancient Akhevian civil war.

Now all that remains of the once enormous, living citadel are piles of solid,dead matter of shadow and stone that hand once composed the grand fortress. However, the destruction of this great citadel had not stopped the conflict, for the two opposing factions of the Akhevian race remain – those loyal to the presiding priestess, Aten Ha Ra, who resides in the new citadel of Vex Thal, and those who have been outcast from their society as heretics for their loyalty to the treacherous and deceased Akelha`Ra.

Immortal and androgynous in their nature, the Akheva have not forgotten this ancient conflict and both sides continue to uphold a fierce rivalry and disdain for one another. Akelha`Ra’s loyal supporters remain fiercely devout to their initial cause have not resolved to lay their ultimate purpose to rest beside their fallen leader. The outcasts remain within the ruins of Ka Vethan, but their purpose is guarded by an impenetrable umbra of mystery. Some believe that the outcast of Akheva remain amongst the rubble of their defeat out of fear for their enemies” wrath, but a more common regard of their actions is one of speculation surrounding a dark and much deeper purpose, one that remains well-guarded beneath anachronistic demeanor that fuels their stay.

The Centi, a group of Shadow Tegi who try to help keep the Akheva secluded, now guard those who chose to stay behind. They have taken over parts of the Ruins to hold as their own. The Centi are essentially an army that the Akheva use. They guard the halls, rooms and Akheva who are nearest to them. They are typically found close to one another because they feel that they can cause the most harm when they ban together.

The Great Seal

The seal of Luclin sits atop of her followers amidst the ruins. Her worshippers come before the great seal to pay homage and pray to their god.

Death’s Toll

Devoted followers of Luclin can be found praying in this large room. Occasionally, a Centi is sacrificed in the name of Luclin. Luclin’s followers surround the Centi that is being sacrificed. The followers chant and sing praising Luclin and bring offerings to their god. In other areas of the Ruins additional sacrifices are being made to Luclin. However, these generally take form in murder.

Dangers

Adventurers who have braved and survived through the ruins of Ka Vethan report a large variety of strange creatures dwelling the confines of the ruined city. Most notable of these creatures are the centi – beings of tangible shadow and life. These creatures, constructed out of the physical forms of the Tegi prisoners and the enchanted blood of the Akheva priests, obey the every command given to them by their masters.

Shaded Stones, golems of solidified shadow and primal earth, serve their Akheva creators mindlessly. Behemoths of brute strength and unnatural speed, the Shaded Stones make deadly adversaries for even the most seasoned warriors or cunning of rogues. However, strangest of the Akheva’s servants are the Mind Burrowers – fierce creatures of mass intellect and a wily malevolence notorious for their ability to drain the spiritual and arcane essence of mana from their victims.

Beside the tortured constructs of the Tegi and other strange, dark beings to inhabit the ruins are the Akheva outcasts. Despite their conflict and differences with the great Akhevian Empire, ruled by Aten Ha Ra, the Akheva retain their absolute loyalty to Luclin and the ultimate cause of their existence – to abolish all intruders from the face of their divine maiden’s world. Any and all outsiders are greeted with hostility, and countless adventures or unfortunate wanderers have found their end at the arms of these deadly guardians of Luclin.

Source: http://eqplayers.station.sony.com/news_article.vm?id=51008