Category Archives: Sisters of Erollisi

Journal of a Disciple of Marr

Collected notes

Of late, I have had trouble sleeping. I close my eyes, and visions spring to life, as real as if I were there. I have always been a faithful follower of Mithaniel Marr, and my conscience is clear, so why do I dream so frequently these days of him and his twin? I begin to have trouble distinguishing what I know to be real from what I have seen in my dreams. In an attempt to keep my mind clear, I have decided to write down what scraps of meager knowledge I possess regarding the Marr twins. Perhaps by putting it in writing, I can ease my visions.

Tarew Marr: the Fathom Lord, the first member of the Triumvirate of Water. He is father to the twins Mithaniel and Erollisi Marr. He is the sole lord and commander of the liquid form of water, and both dreaded and revered by sailors and all those who live at the mercy of the sea.

Erollisi Marr: sister of Mithaniel and daughter of Tarew, she is called the Queen of Love, and reigned over the Plane of Love. Her followers believe that love can conquer all. They are passionately devoted to people, places and ideas and are more than willing to fight and die to preserve those things. The dream of every follower of Erollisi is to die in the selfless defense of someone or something they love.

Mithaniel Marr: brother of Erollisi and son of Tarew, he is known as the Truthbringer, and governs the Plane of Valor. His followers believe in truth, valor, and righteousness, and will fight to the death to protect the innocent and defend these values.

The Eight Virtues of Marr: Charity; Compassion; Devotion; Honor; Love; Sacrifice; Truth; and Valor.

I spoke some time ago to Sir Bayden Cauldthorn, prophet of Mithaniel Marr. He told me the frogloks and Northmen were not the Marr twins’ first creations, as commonly believed. There was a time when Mithaniel and Erollisi walked upon Norrath, unnoticed by the other, more elder gods. In the naivety of their youth, they thought they could be like the other gods and sought to create mortals of their own. And so Mithaniel Marr created the minotaur race, intended to personify honor and courage.

Alas, the inexperienced twins did not know how best to guide them and provide moral grounding. When Rallos Zek, the Warlord, saw the fearless minotaur in battle, he enticed them to join his army. Mithaniel was powerless to stop Rallos Zek from using the minotaur in his attack against the Plane of Earth, and as a consequence could not prevent them from being cursed for their part in the slaying of the Rathe Council. Due to the curse, the minotaur have remained in a primitive state, unable to build upon the achievements or progress of themselves or others. Sir Cauldthorn told me this has always been a source of grief and regret for Marr.

It was Katey Dalwynn of the Sisters of Erollisi who recently told me the sad news obtained from the Shard of Love. Erollisi Marr was struck down in the Plane of Valor by a trap intended for her brother; when he returned to find her dead, all he could do was bring her body back to her realm. Here it remained sealed in a crystal casket while Mithaniel m,mourned her death. When Mithaniel realized he was mistaken to have tried to trap the essence of love, even with the best of intentions, he shattered the crystal casket and freed Erollisi’s essence. He returned to tend his own realm, which had also fallen into neglect while he mourned his sister.

I sought Sister Katey once again when these visions started, but without success. It appears Sisters of Erollisi have returned to their hidden isle in the Ocean of Tears to mourn, now that Erollisi’s passing has been confirmed.

The dreams continue to persist. Sometimes I awake more tired than I was before sleeping. I see the Marr twins as they must have been in times long past, healthy and happy together. But then I see the face of Mithaniel, deeply lined with grief and sadness. I see Erollisi struck down dead, but I cannot make out what attacks her. Sometimes I see her lying dead, sometimes I see her sealed into a crystal casket, and sometimes – inexplicably- I see her likeness carved in stone. I see Halas burning in the night, as the armies of Zek overrun it, and then shattered as the skies fall and tear it asunder. But I also see Halas being built, by scores of strong Northmen and heroic fogloks and strange dwarves all working together.

What mean these dreams? Do they contain some message, or are they lies sent by the enemies of Marr, hoping to spread further confusion before Mithaniel Marr can reestablish himself in his place after his long mourning? I will continue to pray for guidance and try to understand. Writing these thoughts down has at least eased my mind somewhat and helped to clear my thoughts.

Ocean of Tears – Past and Present

The Ocean of Tears received a new look in the May 16th Game Update. Read part of the lore of this area and view a photo gallery look at the changes that were made:

Background Lore
The Ocean of Tears is the second largest salt water sea in Norrath, rivaled only by the emerald waters of Timorous Deep. It lies between the continents of Antonica and Faydwer and can be crossed in either direction using the ports of Freeport and Butcherblock.

Several islands have risen above the calm, royal blue waters over the passing eras. They are inhabited by an array of creatures but foreign and native to the area.

When Zek’s Mortal armies were cast down from the Plane of Karana, cursed battalions of goblin and giant soldiers were stranded upon one of these isles. In both appearance and mental ability, the giants were cursed even more than their goblin counterparts. Bearing but one enormous eye, the Seafury tribe of cyclopes patrol the isle, viciously attacking any adventurer that comes within sight.

Not long after the goblins and giants arrived, so did the odd birdmen known as aviaks. The origins of these peaceful creatures are a well-guarded secret. The species found in Ocean of Tears is very vibrant and beautiful in their plumage, unlike the dull black, ravenesque appearance of their cousins upon Antonica. These creatures live peacefully upon their island, surviving on what resources the land and ocean provide them.

More recent inhabitants of the ocean’s isles are the Sisters of Erollisi – a small band of female elves and half-elves who voluntarily left their homeland of Kelethin to establish their own temple and culture without disturbing the ancient order of the Fier`Dal. The Sisters of Erollisi are very kind and generous toward adventurers who are not of dark orientation. Supplies and goods can be bought and sold to the merchants that operate just beyond the docks of their isle.


Moorgard interviews Antonia


Moorgard: First off, I’m at a bit of a loss as to how I should address you. Do you have the title of queen? Should I refer to you as “your highness”?

Antonia: Actually, Antonia is my title. It was decreed by Antonius Bayle the First that no ruler of Qeynos should ever be called king. As a result, the name Antonius became the title taken by every descendent of that bloodline who wore the crown. Being a woman, I took the liberty of altering the title slightly.

Moorgard: Your ascension to the throne of Qeynos was a bit unusual. Is it true that you were not even born in the city?

Antonia: That is correct. I was born on an island in the Ocean of Tears and raised by the Sisters of Erollisi, an order of female warriors. I arrived in Qeynos about a decade ago.

Moorgard: What happened to the Bayle family over the years?

Antonia: As you know, the last five centuries have been extremely difficult for the people of Norrath. There was a devastating loss of life due to war and cataclysms, and that loss touched the house of Bayle as well. Many of my ancestors died in battle or due to disaster, yet the family line continued. But the greatest blow came just after the Shattering destroyed the moon of Luclin. During a ceremony at sea to bury the honored dead, the royal barge was destroyed by a terrible meteor shower. There were no survivors. Most assumed that the Bayle line had been obliterated.

Moorgard: How do you fit into the Bayle lineage?

Antonia: I am a descendent of Antonius Bayle IV. He fell in love with a high elf named Lady Shae, and she bore a child. Lady Shae did not want to raise her child within the city of Qeynos and she knew the elves in Felwithe would look down upon her for loving a human, so she went to live with the Sisters of Erollisi. Antonius Bayle IV understood her choice, and gave her a handwritten scroll that acknowledged the child’s paternity. When the Age of Cataclysms began and the ocean became too turbulent to cross, the island was isolated. Though Lady Shae herself perished, her family lived on, and eventually I was born. As a child I had no idea of my heritage, but the Sisters had sworn to Lady Shae that they would keep the scroll safe and pass it down to her descendents.

Moorgard: How did you come to Qeynos?

Antonia: When the cataclysms finally subsided and the seas began to calm, a ship of humans arrived on our island. Among the things they told us about the last several centuries was that the Bayle family had been wiped out.The Sisters were startled to learn this and decided to reveal the truth of my lineage to me. The ship’s captain agreed to take us to Qeynos, and four of the Sisters vowed to travel with me and act as my personal guard.

Moorgard: What was going on in Qeynos at the time, and what was the reaction to your arrival?

Antonia: Following the destruction of the royal barge, the city was ruled by a council called the Circle of Five. When I arrived in Qeynos, I was brought before the council and they verified that the scrolls explaining my

lineage were genuine. I was little more than a girl at the time, so they thought it best that I receive some training in what it meant to be a leader. When I was finally presented to the people of Qeynos, I must say that I was very touched and honored that they embraced me as a true Bayle. Seven years ago I took the throne and assumed the title of Antonia Bayle. Since then I have worked closely with the Circle of Five, who remain invaluable to me in my efforts to be a fair leader.

Moorgard: If you don’t mind my asking, what is your given name?

Antonia: I was named Shirrana, though everyone now calls me Antonia.

Moorgard: One of your ancestors was a high elf, yet you certainly look human.

Antonia: Aside from Lady Shae, the majority of my bloodline is indeed human. That is what I consider myself to be, though I hope that I have inherited at least some of the grace and wisdom of the elven people.

Moorgard: If you’ll forgive yet another personal question, what

is your marital status?

Antonia: I am unwed. The council thinks it wise that I choose a husband and produce an heir so that the Bayle family line may continue. I agree that this is a duty I have to my people, so it is a matter I shall investigate

in the near future.

Moorgard: That’s excellent news. How do you feel about monks?

Antonia: They make excellent servants. Besides, don’t you have some sort of vow of celibacy?

Moorgard: Okay, I can take a hint. Getting back on track, how are relations between Qeynos and Freeport these days?

Antonia: Rocky, but tolerable. I don’t trust Lucan D’Lere one bit, but so far he is abiding by our treaty to take in refugees from the Shattered Lands. There is currently an uneasy peace between our cities.

Moorgard: I chatted with the Overlord recently. He paints himself as Norrath’s last, best hope for prosperity.

Antonia: Ridiculous! If Lucan has his way, he will enslave the world and use it to feed his insatiable greed and massive ego. He cares nothing for anyone’s welfare but his own. The only reason he accepts refugees into Freeport is to expand his empire. He even had the audacity to demand first pick of all refugees so that he could keep the strong and send the sick and injured to Qeynos. I refused, and he finally agreed to let the refugees choose their own fate. Do not be fooled by his attempts to rewrite history or taken in by his false air of benevolence.

Moorgard: What goals do you have for your reign?

Antonia: I wish for the citizens of Qeynos to work together to rebuild our lands and return to the prosperity of the past. It is my firm belief that we can only achieve this goal through fellowship and unity. Though Lucan

and the forces of darkness may oppose us, he cannot stand in our way. Tyrants inevitably fall, even those with unnaturally long life spans.

Moorgard: Those are some pretty harsh words for your rival.

Antonia: I do not fear Lucan, nor am I afraid of conflict. But I will honor the treaty we have made. If it is ever to be broken, it will be his twisted hand that does it. Until that day, we will be watching his actions closely.

The Order of Marr

The Isle of Erollisi:

This is the largest of the islands and also contains the highest mountain peak compared to the other islands. Unlike other peaks, this one is too steep to climb and even has ice forming at the highest point. It truly towers over all in the region. A stream flows and falls from the frozen peak and runs into the sea. Hidden behind the trees and waterfall is the hidden entrance to the Sisterhood village called Tearfall. A dock is built along the Southwest corner of the island for frequent stops by sailing vessels. Goods from the village of Tearfall are sold by the Sisterhood in a tiny outpost. Dugout rentals are also available for long and difficult trips to other islands that the ships do not anchor near. All creatures on this island are docile and protected by the Sisterhood of Erollisi.


Tearfall is the private sanctum of the Sisterhood of Erollisi. It is accessed via a hidden pass located behind a waterfall. The pass opens up into a crater like valley. The village is where the sisters train and hold contests. At first, only Elvenkind were allowed in this sect formerly from the Greater Faydark Feir’Dal Empire. Now females from around the globe who have heard of this sect seek out this place and dare to challenge the sisters in combat for a chance to become one with them. Men are not welcome within this sanctum, other than those invited or the Dwarven forge masters sworn to the service of the sisters. The village is small but contains all facilities needed by the sisters including a shrine to the great goddess of passion, Erollisi. A beautiful and towering statue has been carved into the face one of the inner cliffs by the Dwarven forge masters.

Sentries of Erollisi, and the Knights of Passion:

The guardians of Lionheart Castle are an order that can be seen in North Freeport since the Age of Turmoil. These guardians are called the Sentries of Erollisi. They wear ornate silver armor with a shiny silver helm. The helm’s visor is shaped in the guise of Erollisi Marr. These guards don vibrant blue capes with cowls. They are highly skilled with crossbows and always have one slung on their back. Their primary weapon is a blessed ornate war hammer of fine design. Sentries also have long hair regardless of gender. A Sentry is bound to protect the Priests of Marr and any sacred ground of the Order of Marr. These elite knights are very alluring, but pure of heart.  The Paladins of Erollisi were know as the Knights of Passion.

The Hills of Shade and the Crusade of Tears:

The Elddar Elves fled Tunaria, the land now known as Antonica, to escape the destruction that Solusek Ro wrought upon their land. They found their way east, to Faydwer. Over time on the new continent, the Elddar branched off into two distinct tribes: the Koada ‘Dal and the Fier ‘Dal. A fraction of the Fier ‘Dal population settled in the Hills of Shade, creating a small village they named Kirathas. The Elves of Kirathas cherished nature, and resided in simple wooden huts not unlike the structures of Kelethin.

Much later, an enterprising group of Humans led by their captain Han Jensen, “discovered” Faydwer while searching for profitable fishing routes. They erected a crude port on the northern coast, opposite from Kirathas in the southwest, and named it Blackwater. Under Jensen’s orders, they made a point of keeping Blackwater’s location a closely guarded secret. This protected the sanctity of their bountiful fishing port, but it also eliminated any possibility of a rescue should disaster strike.

It was only a matter of time before the Elves and the Humans met. The first introduction was between a young fisherman, Fendel, and the daughter of Kirathas’ leader, an Elven girl named Amber. They stumbled upon one another at an elder oak tree. Their initial fear of each other melted away, replaced by curiosity. Curiosity turned to friendship, and friendship blossomed into love. This was a union that was blessed by the goddess of love, Erollisi Marr.

Unfortunately, the subsequent interactions between the citizens of Kirathas and Blackwater were anything but blessed. Territorial skirmishes and confrontations spiraled out of control, escalating into all-out war between the two villages. Not long after Amber gave birth to Norrath’s first half-elf, she was slain by her own father. He felt the act of sacrifice would end the conflict, but Fendel’s screams of anguish reached Erollisi’s ears. She descended upon the squabbling tribes, furious that her gift of love would be twisted into such hatred and pain. She cursed the inhabitants of the hills to relive their mistakes, forever.

Today, the Hills of Shade are haunted by all manner of twisted and tortured creatures. The residents of Kirathas and Blackwater continue to battle each other even in death, seemingly unaware of their tragic fate. The Elves’ ancient burial catacombs, the Crypt of Shade, are overrun with the undead. Feeding off of the decay are a vicious new breed of Sporali, darkly transformed by the remains they consume. The foliage of the grove, disfigured by the divine curse, stand guard near a statue to Erollisi. A flock of crow aviaks known as the borrowers has taken up residence in the northwest, decorating their home with scavenged baubles, brightly colored cloth, and bone.

Two camps of relative newcomers have arrived in the Hills: the benevolent members of Camp Valor, and the Gnomes that call themselves Bertoxxulous’s Chosen. Both groups are recruiting passing adventurers for assistance with their wildly different goals. The Gnomes’ attention is on scavenging dead bodies. For a necromancer, the concentration of death and decay are a valuable untapped resource, and profitable if one is willing to risk one’s neck collecting it. The paladins of Camp Valor have come to the Hills for a more noble cause. They desire nothing less than to fend off the undead and destroy the curse. They are failing thus far, however, and their membership dwindles.

The Crusade of Tears was undertaken by the Priests of Marr and the Knights of Truth much later in an attempt to lift Erollisi’s curse from the Hills of Shade.  The majority of the Order embarked upon this endeavor, leaving only a skeletal force of Knights in Freeport to fend off the maurading Orcs and bandits.  A promising young Paladin, (Lucan D’Lere), was left in charge.  He organized the remaining garrison, and hired mercenaries to form the Freeport Militia, and really effectively defended the city.  However, his taste for power apparently awakened some dark desires within him, and—well, you know the rest of that story.

Tearfall was originally established by the Sisterhood after the Crusade of Tears, and was originally for female Elvish converts to Erollisi Marr.  It was later expanded to include any female worshiper of Erollisi.  The fact that Shirrana was raised at Tearfall, and that she is still in her twenties, indicates that The Sister’s Isle survived the Rending and the Shattering, and remains within the old Ocean of Tears waiting to be re-discovered.

Source: Devs

The Swashbuckler’s Homecoming


To continue his search for immortality, the wizard Al’Kabor needs certain items to replicate a most heinous ceremony. In his studies in the library of Erudin, he has read about a scroll of great power, and the fateful journey leading to its loss at sea.

The ship “Shark’s Bane” was chartered to carry the scroll from Butcherblock to Freeport during some of the worst storms that ocean had yet seen. Despite being crewed by rough and seedy veteran seaman, none of whom were strangers to travel in treacherous conditions, the voyage turned disastrous.

Upon reaching the Ocean of Tears, the ship’s captain determined it would be prudent to seek refuge at the Sisters of Erollisi Isle. His order to the tillerman to steer hard to port was met with no response. Turning, he watched as the poor soul was swept over the rail on the crest of a wave. The captain scrambled toward the rigging. A second wave breached the starboard side. The captain shut his eyes tightly and prepared for the impact. When none came, he opened his eyes. A muffled screamed escaped him as he watched the wave, now standing impossibly on the deck, sprout great arms and reach for him. The cacophony of snapping timbers and the thundering of water were all that bespoke the final voyage of the “Shark’s Bane”.

Al’Kabor’s knowledge of the ship and its fate are the results of his studies in the great Library of Erudin. However, as is the case with tales of this sort, much of the text was based upon hearsay. But there was mention of one Tillerman Jairik as the only survivor of the tragedy.

Excited at the prospect of adding this scroll to his “Shopping List of Armageddon,” Al’Kabor once again recruits a party to seek out Tillerman Jairik, and convince him to return to the site of the wreck to assist in the retrieval of the lost cargo. The wizard’s knowledge of Jairik is limited to his general location. “The wretch has reverted to the meaningless existence of an arms monger, peddling his wares in the cave of East Commonlands. Were it not for the fact that within his tiny skull is locked the key so conjunctive to my research, I would give no more thought to his death than I would afford a mosquito in Feerrott.”

Tillerman Jairik has no knowledge of the cargo of the ship, though he knew it was valuable. He avoided the hold of the ship when the item was loaded, and was issued strict orders by the captain not to snoop. He felt an eerie presence even as he boarded the ship that rainy evening. “Arr, what a man don’t know about, won’t show up later to bite him in the arse!”

Jairik has a mild fear of the sea now, but he overcomes it in order to accompany the adventurers to the location of the wreck. “Me ol’ bones will feel more at ease knowin’ me crewmates be at peace in their watery graves, aye.” Because he was swept overboard before the attack of what Al’Kabor identified as a water elemental, he has no knowledge of the beast. He fully expects the ship to be in ruins with its cargo plundered long ago. Little does he know, the elemental has taken up residence aboard the lost ship.

By the time the ship reaches the docks in the Ocean of Tears, Jairik has regained his sea legs, and has no problem swimming to the rocky isle. “C’mon, ye scurvy dogs! The salty brine will keep ya afloat, like an egg on a glass table!”

“Prexus! Don’t be takin’ me now!” Jairik exclaims when he sees the ghostly Shark’s Bane docked at the isle, and the great Water Elemental floating upon its deck. “Ach, I dinnae want to be fish food!”

The water elemental disembarks and attacks the adventurers. Jairik, overcome with terror, only assists in the battle when the party becomes overwhelmed, and even then only half-heartedly.

With the defeat of the water elemental, Jairik continues on with the party to the Sisters of Erollisi island, where Al’Kabor awaits them. Anxious to return to his laboratory and continue his research, Al’Kabor quickly rewards the adventurers. The party’s questions annoy him, they being far too simple to comprehend his plans, and he rudely departs.

Tillerman Jairik, the Swashbuckler, returns to the Commonlands and resumes his peaceful mercantile life.

History of the Isle of Erollisi

The history of the Sisters of Erollisi and how they came to be on the Isle of Erollisi is murky at best, but most Sisters believe it begins back in the days before Takish-Hiz was abandoned. According to the sisterhood’s legends, Erollisi Marr appeared to an elf maiden and told her that only love could bring peace to the world. The maiden, whose name varies in different version of the tale, was inspired to begin an order dedicated to promoting love. She preached that love was the opposite of hate, and thus devotees of Erollisi were the only force with the power to stop the evil spread by Innoruuk, the Prince of Hate and patron of the dark elves. Though the group never enjoyed the company of Tunare’s worshippers among the elves, it was nonetheless accepted as a good-aligned organization and welcomed by elven society. It is unknown why the group did not follow their fellow elves to Faydwer, but instead stopped on an island amid unknown seas.

History of the Ocean of Tears

The oldest known mention of the Ocean of Tears appears in the ancient log of a Captain Eweniel, a high elf paladin who piloted her ship from Wielle to Faydwer during the elven exodus. She talks of attacks by aqua goblins and a seafury cyclops, lives lost to storms and starvation, and of enemies from “the old world” following and attacking the ragged elven fleet. She also speaks of passing by an island on which a terrible gigantic beast could be seen and its inhuman howls heard, which some believe may in fact be the first known sighting of the Allizewsaur. Eweniel’s log also includes a curious error. As the captain gives readings of the journey and describes the locales of various islands passed, it becomes clear she is writing as if her ship was traveling westward. However, since she leaves the city of Wielle on the eastern coast of Antonica, and arrives on the western shore of Faydwer, it is clearly not possible for her ship to have traveled any direction other than east. Some speculate that the captain intentionally entered errors into her logs to ensure no enemy could ever use them to find the elven refugees. Its also possible that the elves of Takish-Hiz used some strange form of navigation not known to the captains of today. Whatever the cause, many early maps were drawn from the directions given in Eweniel’s log, causing much confusion for the sailors or travelers who attempted to use them. Accurate maps of any part of the Ocean of Tears are rare even today, and can command great prices among traders and ship captains.

Dating from the few centuries immediately following the high elves’ exodus to Faydwer, little is known of the Ocean of Tears. There are some vague records of regular trips made to the Isle of Erollisi, corroborating the fact that the order of the Sisters of Erollisi indeed date back to this time and beyond. At some point just before or after the fall of the Combine Empire, the dwarves of Kaladim established a port in the Butcherblock Mountains and began exploration of the northern Fairsea Isles. Both elven and dwarven ships began to make regular trips from the Butcherblock Port using a strong eastward current to reduce the time of return trips. The Faydwer captains soon began establishing small colonies among the Fairsea Isles in the Ocean of Tears. The Sisters’ Sanctuary on the Isle of Erollisi became the center of much of this activity. Records from this era regularly mention the strong eastward current north of the Fairsea Isles, but make little or no mention of its companion westward current to the south. It seems likely that the captains of Faydwer were not yet aware of the westward current, and explored very little of the Ocean of Tears.

After the people following Aataltaal established the city of Landing, they too began making regular voyages across the Ocean of Tears. Not wishing to challenge the Faydwer colonies in the Fairsea Isles, the ships of Landing traveled over a much larger section of the Ocean of Tears, finding and charting such locations as the aviak-inhabited Isle of the Sky and the Isle of Allize, home of the legendary Allizewsaur. Despite their best efforts, the ships of Landing could not find a suitable place to establish an outpost, and were forced to take on supplies on the Isle of Erollisi under the watchful gaze of the forces of Faydwer.

After the city of Landing became known as Freeport, then under the protection of the Order of Marr’s Fist, relations between Faydwer and Antonican captains began to improve. The Sisters of Erollisi and Order of Marr’s Fist in particular developed strong ties, which made the reception most Freeport ships received at the Sisters’ town (often called Sanctuary) much warmer. Elven, dwarven, and human captains alike shared navigational charts with one another (though not with non-sailors), new islands were discovered, and trade between Antonica and Faydwer expanded.

When the Order of Marr’s Fist was destroyed, many brigands and criminals saw it as a sign that law and order would be less enforceable throughout the areas Freeport had previously influence. This idea, mixed with the resentment many other races had over the near monopoly dwarven, elven, and human captains had over shipping in the Ocean of Tears, led many bands of pirates of various races to begin preying on ships headed both to and from Freeport. Much of this piracy was racially motivated, or at least racially determined – everyone else raided the dwarves, elves, and humans, but human pirates generally raided dwarven or elven ships, elves raided only humans or dwarves, and so on. When the Knights of Truth and Priests of Marr reasserted control over Freeport (and reestablished diplomatic relations with the Sisters of Erollisi), the majority of these pirates were forced to operate from bases further away, including the largely unexplored Timorous Deep. Although the piracy was greatly reduced, however, a good deal of racial animosity or at least mistrust had been constructed – the damage was already done – and the captains of different races rarely shared information after that.

During the efforts to hunt down and end piracy, a Freeport ship under the command of Sir Halec Hightower discovered a strong westward current from Faydwer to Antonica. Though the current was further south than the one that ran near the Isle of Erollisi and had fewer possible ports along its route, it was strong enough to reduce travel time from Faydwer to Antonica significantly. Freeport merchants leapt at the opportunity to have a port to rival the Isle of Erollisi, and established the community of Highdock. Thus, the Ocean of Tears settled into a comfortable pattern that has lasted with few interruptions to this day. Dwarven, elven, and human captains use their detailed maps of the central routes through the Ocean of Tears to control most shipping between Antonica and Faydwer. The only challenges to this shipping are (1) a collection of smugglers and pirates that range outward from ramshackle ports along the coast of the Desert of Ro or from secret havens throughout the Ocean of Tears and the Timorous Deep, and (2) attacks by native creatures, such as aqua-goblins and cyclopes. Law is fast and loose, with only the Sisters of Erollisi maintaining a strong area of peace and security amid the turbulent seas.

Captains are mostly on their own when facing thieves, raiders, giants, and storms, and most nations accept that they are a law unto themselves while at sea. The major disruption to this pattern in recent memory was the Crusade of Tears, during which the Priests of Marr and Knights of Truth sailed from Freeport to Faydwer. The Crusade took many years to complete, during which time no pirate dared attack any ship in the Ocean of Tears for fear it would be abrim, with clerics and paladins. The fighting of the Crusade itself occurred mostly on Faydwer, however, and once it ended life on (or in) the Ocean of Tears largely returned to normal. The Freeport Militia has discovered, however, that it cannot patrol the lanes of shipping as easily as the Knights of Truth once did, for the Sisters of Erollisi stand against them. Piracy has begun to expand throughout the Ocean of Tears once more, with some pirates so bold as to establish bases within the Fairsea Isles themselves. The Sisters of Erollisi lack the naval strength to patrol the waters beyond their own island, and the dwarven and elven captains of Faydwer have much of their forces tied up battling pirates in the Timorous Deep.

It seems likely that piracy will become more common within the Ocean of Tears before some navy can find the men and ships to reestablish regular patrols.

The Crusade of Tears

The joint rule of the Knights of Truth and Priests of Marr lasted for several centuries. Freeport continued to have problems with underworld factions, as any port city, but was for the most part a safe and respected place to do business and to raise a family. The influence of Freeport’s forces reached ever further afield, with the communities of Farfield and eventually Brighthaven being settled and thus flourishing in the relative safety the Knights of Truth provided.

The Deathfist orcs were driven closer to extinction than any other orc tribe, and even the forces of Neriak were limited to occasional raids in the Commonlands. In the year 3150, the leaders of both the Priests of Marr and the Knights of Truth received divine inspiration from their gods. They were commanded, by divine decree, to undertake a crusade eastward, across the Ocean of Tears
and into the continent of Faydwer. The gods of these two groups had become concerned with the vast armies of undead gathering in hidden locations in the Isles of Tears and Faydwer, and commanded their followers to seek out and destroy them. As obedient servants of their gods, the
priests and knights began to make preparations immediately.

The first concern was finding enough ships to carry the majority of the clerics and paladins, which was left to the Priests of Marr. Building so many warships quickly required a great deal of money and contracts with numerous shipwrights and merchant houses. As careful as the priests attempted to be when making these arrangements, not all of the groups they dealt with were totally ethical. Money flowed into the coffers of several rogues and scoundrels, expanding the influence of the shadowy Coalition of Tradefolk Underground. In the end, however, the ships
were built on time.

The second major concern was how to protect Freeport and its allied communities while the majority of the clerics and paladins were gone; it was left to the Knights of Truth to solve this difficulty. After much debate, it was decided that a handful of knights and priests would remain behind. To augment their forces, they would be given the authority to hire mercenaries and even arm a temporary militia if needed. It was also expected that the remaining knights would lean heavily on the Steel Warriors, a fighter’s guild with strong ties to the Knights of Truth. Though only a dozen knights and half that number of priests were to be left behind, it was expected that this number would be enough to oversee the efforts of hired help and current allies to keep Freeport safe for the duration of the crusade.

The task of leading the remaining forces was left to Sir Lucan D`lere. Once a street rat and common thief, D`lere had been taken in by the Priests of Marr as a youth. As he grew, the priests desired to see him trained as either a priest or a Knight of Truth, and in the end Sir Valaron Dushire undertook his training. Sir Lucan became a powerful warrior and respected leader, and gained the hearts of the people of Freeport. Desiring to leave the common folk with a leader they could trust, Sir Valaron himself chose Sir Lucan for the critical position. It was a decision he would come to regret more than any other in his life aside, perhaps, from having taken D’lere on as a student in the first place.

The Crusade was one of the most massive military expeditions undertaken since the fall of the Combine Empire. The Priests of Marr and Knights of Truth sailed across the Ocean of Tears, clearing several islands infected with hordes of undead along the way, then landed in Faydwer to seek the source of the undead on that continent. It seems odd that none of the local governments objected to such a mass invasion, but the elven Sisters of Erollisi vouched for the intentions of the army, quieting objections from Kelethin and Felwithe, and the crusaders spent little time near either Kaladim or Ak‘Anon. The crusaders have never spoken of what it was they faced, fearing that whatever created armies of the undead could be summoned again should its true nature be known. Certainly they fought battles around Dagnor’s Cauldron and in the Estate of Unrest, but some claim they also sought engagements in Castle Mistmoore and the Hills of Shade.

Many scholars believe that the same malignancy which destroyed the stronghold of the Order of Marr’s Fist to create Befallen had begun to spread its influence into Faydwer. Others suspect that Lord Mistmoore it was the mastermind behind the problem. Whatever the case, the crusaders themselves do not talk of their journey, except to say that their gods are satisfied with the results. The Crusade of Tears took more than a year to complete, and cost the Priests of Marr and Knights of Truth almost half their number. As their forces gathered once more in the port near Kaladim, the crusaders returned by the shipful to Freeport, only to see what had become of their city during their absence.