Category Archives: Runnyeye

Upheaval in Runnyeye


The upheaval in Runnyeye Citadel has caused a great deal of panic amongst the citizens of Rivervale.

Clan Pickclaw battled its way through the dwellings defeating the inhabitants, the evil eyes and goblin slaves of Xorbb.

Lord Pickclaw personally executed the Goblin King and his minions, and integrated the remaining Runnyeye goblins into his clan.

While most were slain in battle, including Borxx, the remaining evil eyes fell back to the Gorge of King Xorbb.

After the battle was won, Lord Pickclaw struck a deal with a strange subterranean race of fungal beings called the Sporali.

The Sporali would do mining work for the goblins, and in return, the goblins wouldn’t wipe them out.

Apparently, Lord Pickclaw and his followers had been hidden away for several years building up forces.

The Hobie Mullins Tragedy

Helping to fight against the plague in the Karanas, our bakers rush to find new recipes each day.

One of our key reporters was met with an untimely death while trying to spread the news of the new recipes.

Hobie Mullins deemed himself an ambassador of baking.

While trying to improve the quality of life amongst the ogres and trolls of the swampy lands of Innothule, Hobie was eaten by a ferocious ogre reporter of Da Swamp News after he gave the beast the recipe for Muskie marinade and some journalistic advice.

In memory of Hobie, we have included the recipe that he was trying to share with the world.

Ingredients: Rathe Muskie, Vinegar, Spices, Snake Egg Oil, Fish Wine
Create the marinade by mixing the liquid ingredients.
Allow the Muskie to marinade for several hours.
Add spices and cook until skin is golden brown and meat appears lightly translucent.

Hobie Mullins
We will miss you

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Treants


The woodlands are filled with a mysterious beauty. Some of that beauty is due to the unseen influence of mana. Infused with mana, sentient beings known as treants are the guardians of the woods. This is their story.

“Treants,” by various authors — Being a collection of the thoughts and feelings evoked by these fascinating forest creatures.

“It nearly ripped my arms off.” — Griffon Barkstripper, Baubbleshire, after mistaking a drowsy treant for a willow and attempting to remove its bark to brew some tea. Lesson: A treant’s bite is worse than its bark.

“Are those…eyes?” — overheard in the Orcish Wastes, followed by a high-pitched scream. The Orcish Wastes are the known habitat of a darker form of treant that is preoccupied with exterminating any other being in its path. They apparently view everyone else as the cause of the decay in their lands. Lesson: If it has eyes, it can see you.

“A single treant can breathe life into a forest,” Daryann Stormrider, wood elf of the Willow Wood. The breath of the treant may be a source of renewing the concentration of mana within a forest, although this is not proven. Lesson: Wood elves know the woods.

“Arbos is father and mother to all trees,” anonymous dryad, Oakmyst Forest. In mythology, Arbos is often cited as the tree from which all other trees sprung. Apparently, this relationship extends to the sentient treants as well. Lesson: Even a potential enemy has parents.

“Put that out!” an elderly treant to a camper lighting an improper campfire. Treants may be living beings, but they are still made of the same fibers as other trees. Generally, if you are in a deciduous forest, the treants there will appear as deciduous trees rather than coniferous trees. Lesson: Make sure your fires are completely out before abandoning a campsite.

“It’s magic!” a Runnyeye goblin surprised by a treant, immediately before being crushed by its roots. Treants are very strong physically, however they are also well-known magic users. In some areas, magic-wielding treants outnumber other treants three to one. Lesson: This could be magic!

“Mmm. Jumjum juice,” Xanuusus, a treant in the old Northern Karana Plains. As with most sentient creatures (and some that are not), jumjum is an excellent way to make friends. There is no guarantee that this will work with all treants, but it could be worth a try. Lesson: Sometimes, it is better to give than to hoard but it may be impossible to tell when.

“Zzzzzzz…” a sleeping treant in Nektulos Forest. As they age, treants tend to become less mobile. It could be the result of their sap flow slowing, making them more sleepy. Eventually, treants pause for longer and longer naps, finally losing all mobility and turning into regular trees. Lesson: Not every great oak sprang from a normal acorn.

“Sharp axes make for small treants,” a Bloodskull lumberjack battling treants in the Orcish Wastes. Sadly, many treants have been turned into kindling by the orcs who continue to clear large swaths of land. While a lone orc is no match for a healthy treant, the orcs send in vast numbers of lumberjacks when they suspect a treant is living amongst the trees in their way. Lesson: Even the oldest and strongest can be felled by strategic planning.

I hope this information provides you with enough basic information about treants that you will be able to learn more about them on your own. Remember to walk carefully through the forests and beware of all big sticks!

Naggresh da Hero


Many times ago, Naggresh wuz da slayer of many halfy deputies. He terrorized da thicket so many, they build great walls to keeps him out. Dis is Naggrsh’s wallz for he makes da halfys makes it.

Naggresh carried da Great Spear of Many Noggins. Da spear with halfy noggins on it likes pumpkins on da post. He makes da peoples run inside da town and never come out at dark time. At dark times is Naggresh time.

Much jumhum was fouled by Naggresh wid no fear of trouble. His greatest funs was to foul it day or night and make da halfys be stinky. No patch was safes, only in da city walls.

Of da bestest deeds he do was da stealin of da mayor’s golden birdy bird. Naggresh takes da birdy bird and makes cook soup! He eats da birdy bird and shares nones wid da uder gobbies.

Naggresh lives da long life wid much glory. He slays da rats and da spiders too. He makes da soup of da snakes and da yellow stingers. He gives dem da great ouches.

Da Bixies fear da Naggresh most of all. Many attacks on dem does he make. He takes da sweetie sweets from da bixie birgs and he takes da weapons! Much sweetie sweets does be brings to da uder gobbies.

He is da time now we’s find da bones of Naggresh. Many gobbi tribes come to da Runnyeye to makes nice with da ghostiez and makes honor for Naggresh, da Terror of da Misty Thicket.

Gobbies comes from all every place to bringz gifties for Naggresh! Many of da items were stuff dat was owned by Naggresh. Many itemz have magickly powers and da sacred danglies. Danglies dat bring da lucky to da gobbies!

Dis is da stories we telly tells arounds da soup fires. We’s makes da dance and pokes da spear and be’s Naggresh for all gobbies to sees. We’s makes Naggresh a da hero of all gobbies. We’s telly tells da stories so’s Naggresh makes da glories.

Memories of Misty Thicket


Many brave halflings fell defending Rivervale and the Misty Thicket from the Runnyeye goblins’ assaults during the Age of War. This is but one of their stories.
The old folks often spoke of the days when they could take a picnic to remote spots in the Misty Thicket, enjoying the fragrance of flowers filling the air, the hum of bixies and bees searching for nectar and dappled sunshine filtering through the trees. These good old days had long since disappeared into a rosy past, for ever since Gemma could remember no one went out on picnics. The Runnyeye goblins and other more nasty things hunted in their woods.

The Runnyeye goblins had always been a problem for the halflings of the Misty Thicket. There had always been dangers scattered through the Thicket (which made Gemma suspect some of the old folks’ tales of picnics there were falsehoods), but a long wall kept the goblins at bay. Lately however, the goblins had gotten bolder and assaulted the wall repeatedly, causing parts of it to almost crumble faster than the halflings could repair it.

Some of Rivervale’s residents talked of fleeing to one of the bigger cities. They were at nearly the halfway point between Freeport and Qeynos, so folks gathered in the taverns to debate the merits of moving to one or the other. Halflings loved a good debate, but they preferred their topics to be more esoteric such as whether it was colder today than it had been the prior day. They did not enjoy the thought of leaving their beloved homeland.

“We can still get in and out through Kithicor,” more than one person would say stubbornly. Still, unsettling news was trickling in from that quarter as well. A large army of ogres had risen in Oggok far to the south. To the northwest, orcs and goblins under the banner of the Hordes of Inferno were attacking barbarian villages and towns. It was harder and harder to be upbeat and cheerful when the news from outside was so dismal.

Gemma Pathfinder belonged to the Leatherfoot Brigade as her family had for generations. The unit to which she belonged was a part-time unit whose most distinguished moment in history occurred when a load of hogs bound for the market escaped their owner and Gemma’s unit was dispatched to round them up. Since that incident, they were nicknamed the Hog Dodgers, which while not very flattering had been good for a round of drinks before times got so dark.

The Hog Dodgers were now called up to full-time patrolling of the Misty Thicket’s southern border. When not actively patrolling, they helped rebuild and reinforce the ancient walls that separated them from the Runnyeye goblins. As the days passed it seemed that more and more of their time was spent repairing the wall. Gemma wondered how much longer they would need to keep up the pretense that a wall of stones, lathe and plaster could keep out invaders bent on their destruction.

Rivervale’s leaders were in a quandary. If they advocated leaving, they were accused of not having faith in their own army. If they said everyone should stay, they were considered to be unaware of what was going on in the world. When election time came, several halflings from different factions got into a fist fight that erupted into bloodshed and violence. In their own town, in Rivervale! The world was definitely not the same place the old folks remembered.

Gemma pondered these unhappy events. She’d never been particularly political but that halfling would turn on halfling in the city streets just went to show….what? That they were all violent beings after all? That they were scared? That they were angry? All of these things? She wheeled a load of rocks to the wall and felt discouraged by the futility. How could a wall keep out the world anyway?

“They’re coming through!” hollered one of the guards at the gate in the wall: “They’re co–!” Gemma dropped the handles of the wheelbarrow and unsheathed her short swords. She paused for a minute in confusion, looking first to the left then swinging quickly to her right. The shouts came from all around her now and she did not know which way to run. As with the elders facing election, her mind went both ways: run away and stay to fight.

“For Rivervale!” she cried, the side of her wanting to cleave the briskets of the goblins winning over the part that wanted to hide until it was over. She ran toward the direction from which the battle sounded the loudest and ground to a halt, staring in horror at the sight before her. Entire sections of the wall had been pushed over to either side of the gate and pouring through the wider opening were legions of goblins and orcs.

Life Among the Goblins


Goblins abound throughout Norrath, yet it has been extemely difficult to get close enough to them for good observation. I, Trent Burkhart, will infiltrate a goblin tribe in order to understand what makes them so vile and obnoxious. My first step is to tint my body a vile shade of green, shave off my hair and manufacture a loincloth. Wish me luck!
“Life Among the Goblins,” by Trent Burkhart — One man’s journal describing the day-to-day activities of a typical goblin tribe. Appendix by Pearl Honeywine.

Day One — Goblins. The mere sound of the word brings to mind these shapeless, mindless creatures. I have tinted my skin using an extract from a local plant and am wearing a loin cloth that I obtained from a deceased goblin. By walking with a bow-legged slump, I can create the illusion of having the typical pot belly. There is not much I can do about my ears, however after shaving my head, I left a fringe around my temples to comb over the tips of my rather smallish ears. This will have to do.

Day Three — I am currently with the goblins of Runnyeye, in the Enchanted Lands. Thankfully, it is dark enough that no one questions my lack of appropriate ears. The goblin language is guttural and coarse. I have picked up enough of it that I can make the appropriate responses when necessary, though I would rather not speak to these foul, stench-ridden beasts. Why I chose to research goblins is beyond me!

Day Four — I’ve stumbled into something interesting and need to figure out its significance. Otherwise, my days are becoming somewhat monotonous. The evil eyes have used their mystical powers to enslave a variety of creatures to work on behalf of the goblins. It is interesting to note that in prior Ages, the goblins were themselves enslaved! Now the former slaves are the masters, and as I am trying to fit in with the goblins, I have much leisure time on my hands.

Day Seven — Have I really been here for seven entire days? Between sneaking through corridors and foraging up acceptable food, I have found some written records. At least, they are as much of a written record as one might expect of these low-lifes. There are many pictographs and symbols which I am copying down into my journal. Even if I don’t decipher them in the next few days, I shall bring this record with me to my home and work on it there.

Day Eight — Something interesting happened, finally! About a dozen or so goblins, looked like a group of Runnyeye brawlers, set out on a foray and brought back a handful of minotaurs. The minotaurs seemed rather spellbound and very docile at first, but then one of them broke free of whatever control the goblins had and rampaged through the area, killing several of the brawlers. The minotaur was eventually surrounded by the goblins’ war boars and taken down.

Day Ten — After pouring over the various pictographs, I believe I’ve deciphered the goblins’ tome! There are several references to the entities of the ancient times, notably Bolgin and Brell Serilis. While it’s not clear what these tomes mean, I find it fascinating that…wait…someone is coming.

Day Thirteen — I’ve been dispatched with a company of other goblins to the Citadel. I do not know what our purpose there might be, but it was made very clear to me that I am expected to remain there for some time. With any luck, I’ll be able to ditch these filthy tunnelers and head home with my research complete. I’ve finished translating the goblin origins document and just need a quiet hour or two to set it all down. Unfortunately, the Citadel is much busier than the tunnels ever were and I am constantly sent hither and yon.

Day Sixteen — It’s really quite a pleasure to have purpose in my life again. While in those dark tunnels, the days passed slowly because I had nothing to do but wander about lazily, like a goblin. It appears that they realized early on that I was not one of their own, but they were happy to have my company. Indeed, that is why they sent me to the Citadel, so I might be able to do some research in more comfort. Perhaps I’ve been mistaken about these pleasant little fellows all along.

Day Twenty — Busy, busy, busy! That describes my life at the Citadel! I’m in constant demand and it feels great! While I have no time now to dwell upon the possible deeper meaning of the goblin pictographs, frankly, I could not care less! Who cares where these friendly folk came from or whether they have language skills? It’s good to be busy all day long, rather than wonder what would happen should they discover my ruse. I am quite enjoying my new job cleaning out the muck in the war boar stables.

Appendix, by Pearl Honeywine — While in the Enchanted Lands, I found these notes which degenerated from intelligent discourse into random drawings and ideograms. It seems that the evil eyes had gotten hold of our researcher’s mind and managed to change a promising anthropologist into a raving mad slave. Alas for goblin research! At least our friend Master Burkhart will die happy and unaware of what he has lost.

History of the Runnyeye Goblins, Vol. III


This book is titled “History of the Runnyeye Goblins, Vol. III”. It chronicles the history of the goblins from when they made a new home in the Bog Mountain to the present.
1 NR – Many uncounted years would pass as the goblins would aimlessly wander throughout the world. Not possessing any powers of creation, they could no longer “make” a home and had to find something that already existed and could support their numbers. Eventually they would find a new home deep inside a cavern.

4 NR – Soon after they settled, the goblins would be assaulted by monstrous bull-men. Having neither the size or the weapons to stop them, the goblins would retaliate with suicidal charges against the minotaur’s villages. After many of these death squads would run to their deaths, enough minotaur axes were secured by the goblins to allow them to fight on even terms.

20 NR- The wars between the minotaurs and the goblins would continue until a third party would appear. A large eyeball, much larger than a goblin, began communicating with the goblins. It asked to speak with the Big King, and when the meeting was over with, the Big King announced to his people that they would be called “Runnyeye”.

21 NR – With the help of the Great Eyes, the goblins would overpower the minotaurs and put an end to the war. The subjugated minotaurs were then brought before the Great Eyes and made to bow their knees to their new masters. The now mentally controlled minotaurs took no time in conquering the unassuming goblins.

21 – 600 NR – The goblins, under the mental domination of the Great Eyes, would spend many years in a cruel form of captivity. Acting as the menial labor for the Great Eyes, the goblins would be forced to perform all manner of evil actions. This would continue for many centuries to come.

600 NR – The Rending would change the face of Norrath, causing the lands to shift. No longer attached to the rest of the world, the Runnyeye goblins would find that their Great Eye masters would spend much of their time away from their minions. This would be the beginning of the end for the Great Eyes.

600 NR – While the Great Eyes would turn their attention away from the goblins to discuss their future endeavors, their control would lessen over their mental slaves. A goblin only known as Gribble would bring about a change in the way things were done in Bog Mountain.

600-650 NR – Gribble would show the other goblins the manner in which to break the chains of mental slavery. This would cause what is called the Great Purge. The goblins would begin to slaughter what they now referred to as Evil Eyes. When the numbers were reduced to such a small amount, the goblins stopped and came up with an even crueler fate. They would enslave the Evil Eyes!

650 – Now – The goblins would proceed to subjugate not only the Evil Eyes, but the minotaurs and boarfiends as well. In addition to their reverse of fate, they seemed to be able to do something they had not done in quite a long time. One of them managed to construct a crude weapon with no assistance from the Evil Eyes.

Now – To this day, the Runnyeye goblins are free of their cruel masters. It will take many years before they manage to rebuild all of their lost knowledge. For now, however, the Runnyeye goblins are free to think for themselves and pursue all manner of interests. No longer will they be forced to have thoughts not their own. They are free to rule their own lives. Yes, they are completely free.

History of the Runnyeye Goblins, Vol. II


This book is titled “History of the Runnyeye Goblins, Vol. II”. It chronicles the history of the goblins from when they settled in Norrath to the horrible curse that befell them.
40 PC – The One Clan would spend the next several years scouting the newfound land for a place to settle. The surrounding land was filled with a bounty of food, but they wanted something to remind them of their old home.

1 MC – Carving out an intricate cave system within a mountainside, the One Clan would change their name to the Mountain Clan in honor of their new home. All would be fine for the next several decades until their continued tunneling would cause them to meet their unknown neighbors.

37 MC – The goblins would eventually be introduced to a race of short people who lived within the same mountain. For no reason other than lack of being able to communicate, the two races would wind up going to war with each other. Territorial battles would be waged for the next several years.

43 MC – Using the gifts given to them by their creators, the goblins would craft a magical device that allowed them to actually speak the high pitched tongue of their enemies. Once they realized what these little men were saying, the war stopped at once. Both of these two people shared a love for the same thing… invention!

100 MC – The partnership between the two races would continue for many years to come. As the years went by, however, the two races would come to disagreements on the methods of creation. These disagreements would escalate to full arguments. The King of the little people and the Great Chief would meet to discuss how to prevent another war.

100 MC – Both races came to the decision that the only way to prevent a new war was for both peoples to leave for new lands. Agreeing to do so, they left every last one of their marvelous devices within their homes, sealed the mountain and left.

1 RE – Seeking a new home once again, the Mountain Clan would be visited by the Avatar of War and told that the oath of their forefathers had come due. They were told to travel to a land where they were to meet other children of Rallos. With that, the Mountain Clan would find themselves soon enlisted in army of the Rallosian Empire.

1 – ? RE – The goblins would serve the Rallosian Empire for many years to come. Not fully enslaved by their gigantic counterparts, they were not as free as they had been in the past. Their role would be the part of supplier. Creating their magical devices for use by the soldiers on the front lines of the Empire, the goblins would finally come to know their true role in the world.

? RE – During the course of the campaigns across the world of Norrath, the goblins would begin to invent devices of untold beauty and destruction. The blend of technology and magic would reach its height on the day the Rallosian Empire would defeat the gods of the earth themselves.

? RE – The mighty gods of the earth would ultimately take their vengeance upon all of those that joined the Rallosian Empire. Soon after the final battle, the goblins would find they were no longer able to construct the most simple of devices. Several generations would pass as more of that knowledge began slipping away until, finally, the goblins could only survive if they stole the tools and weapons from other lesser races.

History of the Runnyeye Goblins, Vol. I


This book is titled “History of the Runnyeye Goblins, Vol. I”. It chronicles the history of the goblins from their creation to the exodus from their homelands.
1 GE – The creations of Rallos and The-Brell-That-Is-Not, the goblins were brought into the world. Gathering together as the One Clan, the goblins would create a society that would flourish within their cavernous world.

200 GE – The form of an enormous goblin would appear before the Enlightened Council and present itself as the Avatar of War. The Avatar would demand of the goblins an oath that would bind every following generation. In return for the oath, the goblins would be allowed continued existence.

900 GE – The first schism among goblin society would happen at the death of the Great Chief. His twin sons would fight for succession over the throne, dividing the goblins into two separate camps. Many glorious battles would be fought during what would be called the The Two Chiefs.

930 GE- The Two Chiefs would end during a duel to the death between the twins. The victor emerged from the duel and proclaimed himself as both himself and his twin. The warring camps, not being able to tell the difference between the two, followed the new Great Chief as if he were their victorious leader.

215 RGE- The Crumbling would cause the goblins to leave their home behind. Many goblins would perish during the Crumbling and those that survived would begin the Long Journey. Many years of hardship would pass as the Mass Exodus would search for a new home.

30 PC -The One Clan would see its first separation caused by the Long Journey. While passing through a system of lava channels, a group of goblins would express that they wished to settle down where it was warm. The remaining clan did not agree, leaving this group to live among the fire.

32 PC – The next group of goblins to leave the clan would come several years later. Finding an archipelago of islands, a group insisted on living upon those rock outcroppings. Again, the remainder of the clan did not agree, leaving behind that group to their aquatic existence.

34 PC – Having found a land that was never visited by the warmth of day, a group of goblins would insist that the Long Journey must stop, for they had reached the end of the world. The remainder, still resolute on finding a home, refused. As before, they left the group behind, traveling beyond that cold and icy environment.

35 PC – With more than half their numbers lost during the Long Journey, the goblins began to feel despair that they would never find a suitable home. Many arguments would arise, debating whether or not to return to their original home. With much regret, the remaining members of the One Clan would split one last time. One half would continue looking for a home, and the other half would return to their ancestral home.

36 PC – The One Clan, reduced down to nothing more than a small tribe, continued the Long Journey. After an endless travel, they would step foot upon the soil of a strange new land. Little did they know they would soon find a new home.

Enchanted Lands Creature Catalog


The Enchanted Lands have a high concentration of mana, and therefore they are inhabited by many fey beings. Before the Rending reshaped the lands, this area was in the midst of the large continent of Antonica, situated at nearly the halfway point between Qeynos and Freeport. The area was settled primarily by halflings, with the Runnyeye Citadel home to the Runnyeye goblins.
The Enchanted Lands include the Misty Thicket, Rivervale and Runnyeye Citadel, all of which survived the Rending and the Shattering in relatively untouched form. Rivers still meander lazily through deep green hills across the region. It is surrounded entirely by the Sea of Mist, named for its blanket of nearly impenetrable fog.

Though the coast areas are foggy in the morning, once the sun has risen the fog close to shore dissipates, revealing an area dominated by emerald green. The temperatures have little variation between day and night. The coolest period during the season is Decay, although the Enchanted Lands do not appear to have a very long Decay cycle.

The mild temperatures and somewhat moist environment give the Enchanted Lands a cloak of thick, velvety grass and tall deciduous trees. As Decay is so abbreviated in this region, there is no true falling of the leaves. There is always a green canopy overhead, green pathways underfoot and an abundance of fruit and flowers.

The proximity to the nectar of so many flowers is doubtless why the bixies call the Enchanted Lands home. However, since the changing of the lands, there are other creatures in abundance too, including lamias and nightbloods. In some cases, even the trees are potentially animated and dangerous. Caution while travelling is advised, especially after nightfall.