Category Archives: Befallen

Befallen: Chapterhouse of the Fallen


Chapterhouse of the Fallen is an extension of the original Befallen, which was inaccessible until the fear shard crashed here. Befallen was previously a military outpost built by the Order of Marr’s Fist, a group of knights and clerics who worshipped either/both Mithaniel Marr and Erollisi Marr.

Over time, many have entered Befallen and attempted to claim the dark power for their own. One of these was a gnome necromancer named Menizzia, who gained some control over the dark power there and used it to resurrect the long dead Marnek Jaull, a gnome necromancer who had fought the elves of Takish Hiz long ago. Though he was once powerful, he had lost much from his death centuries ago.

With the arrival of the shard of fear, he was able to use its power to gain total control over the evil within Befallen. At the same time, the shard’s impact opened up routes to previously inaccessible areas of Befallen. Marnek Jaull has made his way deep into these new areas and is working on absorbing all the power from the shard of fear.

Source: http://everquest.allakhazam.com/db/zones.html?zstrat=874

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Researcher’s Notes – Marnek


Source: http://everquest.allakhazam.com/db/item.html?item=65424

Item Lore: Recovered from the Buried Sea

Research Notations

Marnek was the leader of a
small cult of necromancers who
worshipped Solusek Ro. Marnek
used this dagger in his
ceremonial sacrifices to the
Burning Prince to increase his
own power and show his loyalty
to his god. His cult grew
stronger and word of the evil
acts spread all over Antonica.

Legend has it that a group of
paladins, followers of Prexus
from Erudin spent over 10
years searching out Marnek and
his followers and finally
destroyed them.

Though Marnek’s evil reign was
put to an end, many of his
books and items are still
being uncovered to this day.
The Dagger of Marnek is now
being used by the evil
inhabitants who control the
depths of Befallen.

The Crimson Teir


Source: http://web.archive.org/web/20001017190142/everquest.station.sony.com/hht/h_hq_Teir.shtml

Innoruuk, God of Hate, created the dark elves by kidnapping the king and queen of the elves, who were created by Tunare, and twisting them to his own image. The result was a cruel subterranean dark-skinned race. The dark elves are the means through which Innoruuk plots to destroy the races of Tunare, Prexus, and Brell Serilis who made a pact to populate Norrath with the races they created. Innoruuk especially despises the elves and dwarves.

It is said that in the past, Innoruuk had a group of chosen Teir’Dal followers he employed to spread hate across the face of Norrath. These chosen were known as The Crimson Teir. Only the highest and most decorated followers of Innoruuk were chose to hold these positions. To each he entrusted a piece of armor that they were bound to, in life and in unlife. These relics allowed them to channel some of Innoruuk’s power, and with their aid they sowed suffering and hate across the world. Though this pleased the Prince of Hate, he had ulterior motives, for he was already planning the coming of his Child.

This armor, though it granted the owner incredible power, that power came at a terrible price. Each piece was bound to the soul of the owner, and slowly drained away the life essence of the possessor. These spiritually desiccated creatures would eventually serve as the tests he would pit his child against. The now physically ruined and mentally corrupted Crimson Teir can no longer comprehend their roles in the glory of their wicked master, Innoruuk. They know only bedlam in a hollow and endless existence of unlife.

Acting on the advice of her teacher, Laarthik K’Shin, Lanys T’Vyl sets forth to reclaim the pieces of armor from the Crimson Teir, now scattered across the world. Her first test brings her to the old Teir’Dal city of Befallen to obtain the Abhorrent Bracers of Darkness. The following is a missive sent to Neriak by Laarthik K’Shin:

The night began with a gathering of the Teir’Dal outside Neriak. They knew Lanys would appear, as it was her custom to do so at that hour. She was expected. I, however, was not. My arrival helped to unite the servants of Hate and defeat the heathens, which had dared to venture into Nektulos.

I was allowed to speak from the Great Rock, what we now call the Pulpit; I addressed those assembled with the following words:

“From the time of my birth, in the age of the lost, I have seen our people divided by what has created us. I am an old, old man, given life anew by our Prince of Hate, and I was bade to teach young Lanys, the Daughter. This is now the time we join to change the face of Tunaria, what you know as Antonica. The children of the weaker gods have been catered to and protected long enough! It is time for us to show our unified power! United, we shall make our name known that its merest utterance shall inspire unbridled terror. We shall stain the lands with heathen blood as a tribute to our Prince. Tonight begins the ascension of Lanys T’vyl!”

Throughout my speech, many of the enraptured slashed themselves, spilling their blood upon the ground as personal offerings. With the arrival of Lanys T’Vyl, war chants and songs of praise rose throughout the crowd. A palpable energy seemed to flow from them, prickling my skin. What a joyous time for the Teir’Dal, one that shall not soon be forgotten. Now was the time to harness the rising tide of passion and hate, and direct it toward our goal.

“We shall march on the Commonlands,” I shouted, “and greet the first of the Crimson Teir. Young Lanys has determined their weakest link through her deep meditations, and tonight, we sever that link! Who will join in escorting the Child of Innoruuk to our common destiny?”

We began our march on the Commonlands. There was one dissenter who decided to declare his own war at this time, trying to divide us. “The Crimson Teir have aligned themselves with the Freeport Shadowknights, and they are amassing a force outside the city!” We continued on to the Commonlands, however, not to be diverted from our goal.

Upon entering the Commonlands, Lanys pointed, and spoke in dark-speech so all could hear, “We go to the western portion of the Commonlands.”

Defending the Daughter became a task, as many Kodiaks patrolled where we walked, but my sword arm never faltered. At last we reached the entrance to the lost city Befallen. The futile attempts on the life of the Daughter by paladins, druids and bards there grew tiresome. A druid in wolf-form brought a group of hill giants to attack, but knowing Innoruuk guided me that night, we were victorious over them.

While we awaited the last of our army to reassemble, I shared a tale of our first encounter with the barbarians in their frigid land. Soon, it was time to mount our offensive.

Within Befallen, many light-dwellers employed the Guise of the Deceiver against us, but we saw through the glamour easily. The offending bard, enchanter and wizard were set upon by the throng and quickly dispatched.

We raged through the lost city to the third level, where we finally engaged Jerak T’Shir. The battle lasted nearly twenty minutes. Many of the undead in that place joined in the fray, assisting their own against us. Lanys was badly injured, and I was unable to heal my student. However, there in the midst of the chaos, one of our own brave clerics healed the Daughter, pledging to protect her. It was an inspiring sight!

The knight fell, and his Bracer latched onto Lanys as the new owner. She smiled grimly, then bowed her head in prayer. I took this opportunity to reward the fallen knight’s barbed leg plates to the young cleric, promising that in time, she, too, would have a teacher, one that would show her just what her fate as a Daughter would be.

Lanys saw fit to take the coin from me and give it to a young dark one. Methinks she fancied him, but perhaps I will see him on the sacrificial table before her work is done.

I leave you with this tale of the battle, and return to my duties as Teacher.

–Laarthik K’Shin

Several days after recovering the bracers of darkness, Laarthik K’Shin again appears in Nektulos Forest. He tells those of the faithful that the time of Lanys T’Vyl’s second trial is at hand. This one he feels will be especially hard, there’s no telling what is in store when you enter the lair of Najena.

Laarthik gathers a group of those faithful to Innoruuk. Lanys appears, speaking to her followers in a cold, heartless manner. The party, afraid of the power that she possesses, remains quiet in a bowing stance before the Child of Hate. Lanys, Laarthik and the faithful dark elves journeyed to Najena to face yet another of the Crimson Teir’Dal.

After passing through Lavastorm Mountains, they make their way to the Najena’s dungeon. In the depths of this dark fortress, Lanys and her followers find Tovin D`Rin, the second Crimson Teir`Dal. This skeletal magician is protected by Agony and Strife; his roguish imp pets that Najena helped him create long ago. They are probably the most powerful creations the twisted Najena has ever created. Agony and Strife are linked to Tovin in such a way that he cannot be harmed while these pets remain alive.

Lanys and her party fiercely slay Agony and Strife, leaving Tovin D`Rin open for attack. Tovin begins to panic and shouts “Mortal… NO! Agony and Strife have departed me. I am mortal again!” Lanys and her followers begin their attack on him weakening him with each hit. Once Tovin has been defeated, Lanys finds herself in possession of the Abhorrent Boots of Darkness.

For his assistance with the battle, Laarthik rewards the most devout warrior of the party with his blackened iron bastard sword. Lanys and Laarthik then return to Neriak.

“Through magic, The Crimson Teir is bound. Through hate, The Crimson Teir is strong. Through age, The Crimson Teir is wise. Feeling the connection sever between their members, they flee to the far corners of the lands, in futile hope that they will be forgotten. If it were only so simple…”

In his dreams, Laarthik sees visions in pairs: fire and stone, primitives and gnomes, and two faces marked in red. He awakes with a start, immediately knowing where next his path leads.

Laarthik K`Shin quickly confronts the dwellers of Neriak, the children of Innoruuk. He warns them of the difficult tasks that awaits Innoruuk’s chosen child. As he explains to them the journey they must take, Lanys T`Vyl appears before them in her usual powerful and threatening fashion.

The adventurers make haste to Solusek’s Eye where the last of the Crimson Teir awaits. Upon entering Lavastorm Mountains, Lanys is attacked by a high elven assassin. He fears her power over the dark elven nation and what she might bring upon Norrath. He is no match for Lanys and her followers, however.

Deep in the tunnels of Solusek’s Eye, Enchantress Mydraa K`syk and the thief Talia K`syk make a hopeless effort to flee the coming of Innoruuk’s chosen child, for they know that with each member of the Crimson Teir that falls, Lanys grows in power.

Realizing that they will not be able to escape quickly enough, they charm four inhabitants of the caverns to defend them. These Stolen Clockwork XDCV units are formidable warriors, but provide only a small amount of protection against the Child of Hate.

Upon reaching the Crimson Teir, Lanys’s followers engage the guardians. Many of them perish.

“Defeat them!” Laarthik K`Shin shouts. “We must defeat them for the Child of Hate!” As the last of the Crimson Teir falls, the last pieces of the Abhorrent Armor of Darkness affixes themselves to Lanys. At that moment, a circle of flame surrounds her, and she is rocked by waves of violent power. Lanys T`Vyl becomes the true child of darkness and hate.

Befallen


Befallen was once the stronghold of the Order of Marr’s Fist. Now it is home to an evil energy that seeks to destroy all light and life, a mighty force that tempts the evil and power-hungry of the world with promises of power whispered to them as they sleep. In truth, these promises are a trap, for even the blackest of hearts can not compare to the darkness within Befallen. More than once, a villain has been lured to this fell place and bound permanently within it. Within this underground tomb living creatures are slowly, inevitably driven mad, and the dead are given a second, vile semblance of life. Creatures trapped within Befallen have their own hierarchy based on their relative power and the favor of the darkness that dwells there. Currently Befallen is commanded by Redak Brokenskull, an undead troll who came to the bunker in hopes of taking its power for his own. Once trapped within, he had to overcome the original agent of darkness (a zombie called Gynok Moltor) and its dark elf agent, Lord L’Rodd. Once in control, Redak made a pact with a group of gnome necromancers to trade their service for the secret of granting unlife. Since the dread gnomes have moved into Befallen it has been remarkably quiet, yet no one trusts that to last long.

The Crusade of Tears


The joint rule of the Knights of Truth and Priests of Marr lasted for several centuries. Freeport continued to have problems with underworld factions, as any port city, but was for the most part a safe and respected place to do business and to raise a family. The influence of Freeport’s forces reached ever further afield, with the communities of Farfield and eventually Brighthaven being settled and thus flourishing in the relative safety the Knights of Truth provided.

The Deathfist orcs were driven closer to extinction than any other orc tribe, and even the forces of Neriak were limited to occasional raids in the Commonlands. In the year 3150, the leaders of both the Priests of Marr and the Knights of Truth received divine inspiration from their gods. They were commanded, by divine decree, to undertake a crusade eastward, across the Ocean of Tears
and into the continent of Faydwer. The gods of these two groups had become concerned with the vast armies of undead gathering in hidden locations in the Isles of Tears and Faydwer, and commanded their followers to seek out and destroy them. As obedient servants of their gods, the
priests and knights began to make preparations immediately.

The first concern was finding enough ships to carry the majority of the clerics and paladins, which was left to the Priests of Marr. Building so many warships quickly required a great deal of money and contracts with numerous shipwrights and merchant houses. As careful as the priests attempted to be when making these arrangements, not all of the groups they dealt with were totally ethical. Money flowed into the coffers of several rogues and scoundrels, expanding the influence of the shadowy Coalition of Tradefolk Underground. In the end, however, the ships
were built on time.

The second major concern was how to protect Freeport and its allied communities while the majority of the clerics and paladins were gone; it was left to the Knights of Truth to solve this difficulty. After much debate, it was decided that a handful of knights and priests would remain behind. To augment their forces, they would be given the authority to hire mercenaries and even arm a temporary militia if needed. It was also expected that the remaining knights would lean heavily on the Steel Warriors, a fighter’s guild with strong ties to the Knights of Truth. Though only a dozen knights and half that number of priests were to be left behind, it was expected that this number would be enough to oversee the efforts of hired help and current allies to keep Freeport safe for the duration of the crusade.

The task of leading the remaining forces was left to Sir Lucan D`lere. Once a street rat and common thief, D`lere had been taken in by the Priests of Marr as a youth. As he grew, the priests desired to see him trained as either a priest or a Knight of Truth, and in the end Sir Valaron Dushire undertook his training. Sir Lucan became a powerful warrior and respected leader, and gained the hearts of the people of Freeport. Desiring to leave the common folk with a leader they could trust, Sir Valaron himself chose Sir Lucan for the critical position. It was a decision he would come to regret more than any other in his life aside, perhaps, from having taken D’lere on as a student in the first place.

The Crusade was one of the most massive military expeditions undertaken since the fall of the Combine Empire. The Priests of Marr and Knights of Truth sailed across the Ocean of Tears, clearing several islands infected with hordes of undead along the way, then landed in Faydwer to seek the source of the undead on that continent. It seems odd that none of the local governments objected to such a mass invasion, but the elven Sisters of Erollisi vouched for the intentions of the army, quieting objections from Kelethin and Felwithe, and the crusaders spent little time near either Kaladim or Ak‘Anon. The crusaders have never spoken of what it was they faced, fearing that whatever created armies of the undead could be summoned again should its true nature be known. Certainly they fought battles around Dagnor’s Cauldron and in the Estate of Unrest, but some claim they also sought engagements in Castle Mistmoore and the Hills of Shade.

Many scholars believe that the same malignancy which destroyed the stronghold of the Order of Marr’s Fist to create Befallen had begun to spread its influence into Faydwer. Others suspect that Lord Mistmoore it was the mastermind behind the problem. Whatever the case, the crusaders themselves do not talk of their journey, except to say that their gods are satisfied with the results. The Crusade of Tears took more than a year to complete, and cost the Priests of Marr and Knights of Truth almost half their number. As their forces gathered once more in the port near Kaladim, the crusaders returned by the shipful to Freeport, only to see what had become of their city during their absence.

The Stone Frum Pazt Volume II


A war horde from the Ykesha Clan recovered the Gromzek Stone from the ruins of an Ogre Stronghold. Recognizing the hieroglyphs of the ancestor clans but not being able to decipher them, the stone was given the name “Stone of Frum Pazt” and presented to the Warlord Ykesha, ruler of their clan. Ykesha’s shamans recognized the blessings of the Gods of Fear and Hate upon the hieroglyphs, and calling upon them for divine assistance deciphered the meaning of the words scrawled in blood across the surface of the stone.

Ykesha believed he was, or desired to be The Wun, and his accomplishments coupled with the prophesies of the stone frum Pazt rallied even more trolls to the Ykesha Clan.

As Ykeshas’ might and renown grew, so did his paranoia until he hid himself depe within his fortress in the Innothule Swamp. The forces of the rival clans, all seeking possession of the stone frum Patz beset the Ykesha Clan. It was Clan Brokenskull that won possession of the stone, the Ykesha clan was destroyed, the survivors joining their one-time rivals for fleeing into the swamps, clanless and disgraced.

The clanless trolls endured in the Innothule swamp despite their disgrace, and a new Warlord by the name of Jurglash rose and united the remnants of the Ykeshan Clan. This new clan became known as the Grobb Clan, and its might would quickly grow to become the prominent troll clan on the Antonican mainland.

Eventually Warlord Redak, a powerful shadowknight of the Brokenskull Clan, rose to power and claiming the mantle of The Wun led the Brokenskulls to victory over several smaller clans residing on the mainland of Antonica. The Shaman had heard of a place of great evil called Befallen, and sent Redak alone to this place to recover powerful artifacts, and fulfill his destiny. Redak did as the shaman instructed and was never seen nor heard from again. The stone remained in the possession of the Brokenskull Clan, hidden and guarded in the tomb of the legendary Brokenskull Shaman, Nadox.

For decades the Grobb Clan prospered under the leadership of warlord Jurglash, their shaman dedicated themselves to the Gods of both Fear and Hate. The Shadowknights of Grobb built the Nightkeep in the Innothule swamp, on the edge of the clan’s village, and Da Bashers had become a force to be feared. Only the Brokenskulls remained as a threatening rival clan.

The Shaman of Grobb learned the whereabouts of the stone frum Pazt and an invasion horde was sent to recover it from the rival clan. The invasion was successful and the stone was brought to Grobb where it remains, awaiting the arrival of The Wun.