Category Archives: Koada'Dal

Why We Fight, Chronicle One


This is the book that was given to me by Mistress Jaeta H’arn of the Order of Nektulos. She says this book is from long before the Cataclysm and is one of the first books all Teir`Dal children read

The Teir`Dal were once the rulers of the entire surface and beyond of Norrath. We ruled all the lands and all the peoples contained within them. Even the trees bowed to us. But, we were betrayed and left to suffer.

The evil, vile Koada`Dal and their cousins the Feir`Dal, in their weakness, called upon their frail and cowardly Gods. They banded together and directly attacked us. They broke all traditions of the Gods and came for us because they knew they could not overcome The Prince of Hate.

So good was the Gods’ cover up of their actions that the Father never took action to aid us directly…but oh did he punish them. They were all imprisoned in his plane and made to suffer for eternity. The Father again did not aid us, but instead, to strengthen, us we were given the responsibility of punishing those who dared threaten us!

Now we hunt those elves and their allies. Vengeance will be ours and we will reclaim the lands that are rightfully ours! For the Prince of Hate we will fight! For our honor we will fight! Never will we stop in our pursuit! Take arms young warrior and fight the battle for your ancestors and all Teir`Dal.

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War of Fay: Felwithe


This is the fifth book based on the journal of a young Teir’Dal soldier during the War of Fay.
The journals of this young Teir’Dal soldier chronicle the crossing Faydwer on a mission to Felwithe during the War of Fay with the Cantor, an illusionist.

Our journey takes many days for we are careful to travel as far from the actual fighting as possible.
There is the danger of being killed by other Teir’Dal who are taken in by the illusion created by the Cantor that she and I are Koada’Dal.
There is also the danger her illusion will fail and the Koada’Dal and Feir’Dal will recognize us and slay us before our tasks are done.

We entered Felwithe with no problems, just as in my dream.
The Cantor leads me down various by-ways until we reach an inn. We take a room overlooking the street.
I stand beside the shuttered window, peering through the thick wooden slats. The Cantor paces, nervous in a way that I have never seen,
Across the room I see our reflections in the brass mirror and realize our illusions are gone.

“Stop this,” I say angrily, “You are jeopardizing our mission. I know not why you are here, but I know my task and if you are here to help me you will stop filling the air with the dust of your shoes.”
She stops pacing, perching instead on the edge of the bed.
“Let me tell you why I am here,” she says suddenly. “I saw the deaths of all the others on our ship and that is why I chose you; you will outlive us all.”

Holding her hand to stop me from speaking, she continues: “You look out the window to see if any of the signals are in place; you will not find them. They all perished.
“Of twenty who set forth, you alone are left. You ask constantly why I am here. It is for this: to ensure that you live, though you would not have needed my help. I saw your death; you will outlive us all.”
The room fills with silence. I do not know what to say.

After a moment, the Cantor speaks again: “Long ago, I was cursed with the ability to see others’ deaths.”
“At first, I only saw them when I wished it. Since coming on this mission, I cannot stop it. Everyone we pass, I have but to glance at them to know how and when they will die.”
“Yet I look into the mirror willing it – willing it with all my might! – and I know not when death will come for me. Yet you saw it; you know and will not tell me.”

I remain silent. What I saw that day in Faydark was a dream, nothing more. It troubled me, but it was only a dream.
Still, knowing how the one dream upset me I could understand how seeing such things every day could bring anxiety, even madness.
I sit beside her then and take her hands into mine.
“Tell me,” I say softly, “what is your real name?”

The Cantor hesitated, glancing away then back again shaking her head.
“I am called Death and that is how you will remember me. When you are in your old age and relive the glories of this war, you will remember that Death walked beside you into Felwithe. And you lived.”
She was calmer now and recast the illusions over us both, then sat and held my hand.
“We will wait here, together.”

“Wait for what?” I say, but I know the answer.
Since her illusions have covered me, I find my foresight is strengthened. We are waiting for the Teir’Dal to besiege Felwithe.
Though the others in my unit do not live, we each were trained with one goal in mind.
If it came to this and only one of us lived, the mission would not fail.

As though reading my thoughts, the Cantor says, “No one else has been able to use my gifts as you have. Is this because you have one short leg? Perhaps it makes you more sensitive in some way?”
I shrug, “Perhaps.”
I know that I no longer wish for legs of equal length, for I can run and climb much better than the others.
I know my balance and can keep it no matter what happens.

We sit in silence, our fair-skinned fingers interlaced.
I try to remember the dream – would I recognize again the wall against which the Cantor fell? Could I keep her away from such a place, from her own death?
In the space of a few short weeks, she has gone from nuisance to the most important creature in my world.
The time for my task has not yet come. And so we sit in the growing stillness and wait.

War of Fay: Death


This is the last in a series of journals written by a young Teir’Dal soldier during the War of Fay.
The Teir’Dal are often considered deceitful and conceited. The perspective of this young diarist provides a different insight into the thoughts of at least one of them during the War of Fay.

Days pass and still the illusions hold. I venture into Felwithe alone, using my stealthy skills to pick pockets or obtain goods which the Cantor and I barter for our room and board. When training for war, this is something never mentioned — the ennui of waiting. And then finally: the battle draws nearer. Our time is upon us.

The Cantor and I have lived for many months under the cover of her illusions; to all others, we appear as Koada’Dal. On this day, we will provide entry into Felwithe for the Teir’Dal units. On this day, we will provide entry into Felwithe for the Teir’Dal units. The Cantor and I know our tasks, though it seems she is enjoying her liaisons much more than I am. If I never have to entertain another stinking Koada’Dal guard again it shall be too soon.

The guards greet us warmly, barely glancing at the gate. The Cantor and I approach and I sense rather than see teh change flicker across her pale features. These men will die and she sees it. I have felt her reaction now so often that I know it instinctively. She smiles coyly at the guard she has been seeing and I slip in behind him to slit his throat. The other guard stares at us, shocked and unable to speak. He meets the same fate.

We open the smaller door beside the gate and in slip the Teir’Dal. The Cantor has released us from the illusion so that we look like them — like ourselves. We head deeper into the city, a thin dark stream of elves followed closely by ogres and trolls, slaying all those who oppose us. The Cantor steers me by the quickest route to the home of the king.

This happens so quickly, the guards fall and we surround the king. I search his face for traces of fear and find none. This satisfies me; I do not like to kill cowards. The Cantor looks from the king to me and back again. She whispers to me, “He does not die this day.” Nodding, I bind his hands with the Cantor’s belt. She has given it the illusion of heavy chains and the king sags from the imaginary weight.

On my watches, I look at Tearis’Thex intently, wondering how it must feel to look one’s death in the face. In theory, all soldiers face their deaths daily in war, but I wonder whether a king would feel the same thrill coursing through his veins. I stare at him so long I draw his gaze, but I do not turn away. He may be king, but in him I now sense the heart of a warrior. He deserves to look into my eyes before I perform the task for which I trained.

Dozens of ogres built the stage upon which the execution will take place. Many times I see the Koada’Dal captives below raise their faces toward this room in which we keep Tearis’Thex. I do not know for what they are hoping. Perhaps that he will spring from the window in the shape of a dragon and escape? The Cantor taps my shoulder and nods toward the king. “It is today,” she says simply.

She removed the ruby and pearl rope from the king’s hands and one of the Teir’Dal guards grasps his shoulder to propel him towards the stairs. From the corner of my eye I sense movement and instinctively react. No one will kill Tearis’Thex in the privacy of a narrow room; his death will be seen by all. Then I realize it is the king who holds the knife. He thrusts.

The Cantor reaches for my hand and grips it, pulling me off-balance onto my short leg. I stagger slightly against her and she grins at me, leaning forward to kiss my forehead. With a slightly puzzled look on her face, she slides to the floor still holding my hand. She says, “It is today.” I stare at the Cantor, realizing her rope of rubies is mixed with a pool of blood. She leans against the wall; it is the wall from my dream.

“Take him down,” I snap at the guard. The king’s knife still protrudes from the Cantor’s robe and I reach for it.

She rests her hand on mine and says indistinctly, “My name… my name…”

“You will not die,” I say, willing for it to be true.

“My name…” she says wistfully, “…I do not remember my name.” She stares blankly ahead, her hand limp and cold.

I kiss her forehead and close her eyes. I say to her, “Your name is Death.”

War of Fay: Crossing the Faydark


This is another part of a journal written by a young Teir’Dal soldier during the War of Fay.
During the War of Fay, many things changed or were forgotten. This book provides one person’s perspective, all the more interesting as this person was part of a secretive Teir’Dal unit during the War of Fay.

Travel by dark, rest during the day. The pattern repeats.
The Cantor and I hear the skirmishes around us but do not become involved; our mission is different.
At least mine is. Or was. The team leader pushed the Cantor to group with me and said it had always been the plan.
If that is so, then no one had bothered to tell me. I resent it.

The Cantor sense my anger. She does not speak with me, communicating only by gestures and glances.
And yet, though we do not speak, we move as one through the Faydark.
Long before we saw Kelethin, we smelled the fires and heard the battle. We woke to find ourselves in a blanket of haze.
She said, “We will need to travel by day past this place; I will change out forms.”

I glance at her. “Change out forms? What, into birds so that we may fly directly to Felwithe?”
With a smile, she replies, “No. I cannot change an actual shape, but I can create an illusion. Look at yourself; I have already done so with you.”
Using the blade of my dagger as a mirror, I realize my skin is now pale cream and my hair is yellow.
I look like a Koada’Dal.

The Cantor gestures into the air, drawing the edge of her palm across her face.
Now she too has yellow hair and sickly pale skin. She laughs at my bemusement saying, “Did you really think all I could do is sing?”
Then she grows more serious and adds, “I know you do not want my company on this journey and that you wonder why I am here. Now you know. I am an illusionist, among other things.”

“What other things?” I ask, but she shakes her head.
“We must rest,” she says softly, “for the journey from here to Felwithe will be even more perilous. Should my illusion fail, all who see us will know we are Teir’Dal. My name may be Death, but I do not wish to die. Not until my task is complete.”
What the task is, she does not say.

The Cantor lies down and immediately falls asleep.
My mind is restless; I constantly pull out my dagger and tilt it this way and that to look at myself.
I am Teir’Dal. I have always had skin the color of the night sky and silver hair. Yet I see pale skin and yellow hair, see this fair being mimic me and yet be me. It is fascinating.
I wonder: would it feel so strange is she had created the illusion that both my legs are the same length? Would that be so difficult to believe?

“You are not resting.” She says, her eyes open, the corners of her lips lifting in a faint smile.
“I cannot get used to this,” I stammer, putting away my dagger, ashamed to be caught in this peculiar vanity.
She pats the nest of pine needles beside her. “Come and rest; you will look this way for many days but right now, you must sleep.”
My eyelids are suddenly heavy and I know I am dreaming before I even curl up beside her.

We walk through Greater Faydark and come to the walls of Felwithe.
The guards step aside to let us enter the city. Despite years of training, I feel unprepared. My hand goes cold and damp.
The Cantor kisses my forehead, then slowly releases my hand and slips into a graceful sitting position against the wall.
I see her staring straight ahead and realize she is dead. The warmth of her lips is still on my skin. I cannot move.

“Wake up, wake up,” she is shaking me, a look of concern in her eyes.
“What did you see?” she demands and there is a note in her voice I have never heard before – fear.
“What did you see, you must tell me!” The Cantor shakes my shoulder again, then sits back on her heels, swallowing hard.
“You must know,” she says in a bitter tone, “I am called Death for I can see death; but I cannot see my own.”

I shake my head, saying, “It was but a dream; you make too much of it.”
As we hide the traces of our makeshift camp, I sense a change in the Cantor. She glances at me now and then, her eyes thoughtful and pensive.
I am not sure if that is what she truly feels or if it is the illusion created by her fair skin and golden hair.

The History of the Fae


This is a history of the Fae. Its pages cannot be completed at one time, but must be gained through valor and experience.
Through my own experiences, I can gain knowledge and insight into the Fae.

Tunare, Goddess of nature, gave us life. As she walked through Greater Faydark, flowers sprung up beneath her feet. One of these flowers turned its face toward her as a heliotrope to the sun. “You are precious,” said Tunare, laughing and gently cupping the blossom in her hands. And so, the first Fae were formed of blossoms and Tunare’s laughter. That was the beginning of the Dream Ring, the first Ring in which the Fae realized that their lives were indeed precious.

Life was quiet for the Fae in those distant times. One of the Fae learned the language of the Feir’Dal, our brothers and sisters of Tunare. In time, all Fae learned some Feir’Dal words and added them to our own language, Faerlie. And Joleena took her new language skills into Kelethin, the city of the Feir’Dal. She lives amongst them for a time and when she returned, we made her our first Queen.

Our people had often lived in small bands, roving through the Faydarks. We recognized that we had much in common with the Feir’Dal, and so over time, many of the Fae migrated to live near the trees which formed its base. Many of the Fae died in the Burning Ring, when the armies of the War of Fay crossed the woods, burning everything before them.

Those who were not killed were horrified. We had never witnessed so much death and destruction! And though emissaries were sent to Felwithe, the Koada’Dal sent no help. Much of Greater Faydark and Kelethin were burned, yet the First Children did nothing. Instead, they closed themselves away once the War had ended. And so began the Ring of Sadness.

We helped the Feir’Dal rebuild Kelethin. Who else had they to turn to but the Fae? Queen Cydney oversaw our contributions, channeling our Fae magic to heal the trees and restore the Faydarks to beauty. We mourned, for Queen Cydney’s spirit bud, holding all her memories and experiences, was lost to us forever.

Each Fae is formed from the spirit bud of one of the ancestors. By maintaining the blossom, the Fae can reawaken its spirit and remember threads from the distant past. Many of us who can recall the Ring of Sadness prefer to remember the Quiet Ring that followed it instead, for the Age of War did not touch Kelethin until later.

As the gods seemed to withdraw from us, the Fae’s magical influences seemed to wane as well. Through we had moved away from Kelethin itself, remembering the Burning Ring, Queen Saphrina encouraged us to move back. “There are dark forces everywhere,” she said. “It will be safer for us to join with the Feir’Dal before it is too late.” And so we did, building a wall of brambles to keep the city safe.

The Crushbone orcs proved Queen Saphrina right – they took her life and destroyed her spirit bud. This was truly the First Ring of Chaos. Deterred by the thick brambles we had raised beneath the city, the orcs laid siege to Kelethin, never envisioning from which direction our help would come.

They crept in from Lesser Faydark, an army of brownies, and decimated the Crushbone orcs. They had never been our particular allies before, rescuing us had been incidental to their love of battle. Queen Jillian granted them the status “Friend of the Fae” from that moment onward. The siege was broken, yet the wars raging around us did not cease. Nor did the orcs let up their attempted assault on the city.

An uneasily peaceful time followed – the Ring of Leaving. In a very short span of time, we witnessed some of the remaining Feir’Dal and others leave Faydwer. They spoke of receiving a vision, a word from Tunare. And as time went on, we let the brambles protecting Kelethin dissipate as we moved into the city ourselves.

We thought that troubles times lay behind us now, yet the Ring of Trials had only begun. All around us the lands began to change, groaning and breaking apart. Built into the trees, Kelethin withstood the trembling earth below. We felt we were being tested, but had no way of knowing if we had passed.

The last trial was the death of our young, beautiful Queen Liivika, just two days before her wedding, leaving the Fae to mourn yet again. Some began to question how Tunare could leave us. Others argued that she had not left, that we simply needed to learn how to live like the Feir’Dal. We Fae lost some of our innocence, but we know that we are not alone. Our spirits tell us this.

Changes were wrought, some not as obvious as the madly swirling seas and others very evident. We were growing taller and the shapes and colors of our wings began to differ. The Ring of Regrowth marked a period of rapid changes amongst the Fae. Sadly, during this time two of our Queens disappeared and we were unable to recover their spirits.

The Second Ring of Chaos began with what Outsiders call the Shattering. Shards of Luclin rained down around Faydwer, but fortunately, most of Greater Faydark escaped unscathed. A few of Kelethin’s platforms caught fire and burnt, though most of the city was untouched. Queen Sephria and later her daughter Queen Kilina were both killed by the rain of debris which stopped as suddenly as it had started.

Some days, we wondered what had become of those who had left Faydwer. Where did they go? Did they perish in the Second Ring of Chaos? Would we ever see them or their kin again? For our spirits continued to renew and continued to remember. And then ships arrived as well as parties crossing into Greater Faydark from elsewhere, and we knew that times were changing. Again.

Thus began the Peaceful Ring, which continues to the present. Given our history, we wonder – Peaceful for how long? Queen Oola oversaw the rebuilding of the parts of Kelethin that had been destroyed and left the city to her daughter Amree, our current Queen. Who knows what our future holds, now that Outsiders come once again to Faydwer?

Ardathium, Volume IV


No doubt fell upon Grenic’s mind that Tjarduugh would launch an attack that would more than likely cripple Ardathium, if not destroy it. His men were weary and few amidst their immeasurable bravery and honor. The attack could not occur if Ardathium were to survive, and above all things, Grenic’s vow to Viannay was held in the foremost of all his considerations.
He ordered the pilgrims to leave Ardathium for their own safety, vowing to them that they would hear word when and if it was safe for them to return. The Che Virtuson were then organized and prepared to act as mediators of defense, for to launch an offensive with such an army of a mere five hundred soldiers and priests would be suicide and inevitably guarantee Ardathium’s downfall.

Grenic sent a message with the pilgrims, who had to travel through the Elddar forest to reach safety as he had instructed them to do so. A small band of the migrating pilgrims stopped at one of the elven outposts on the eastern border of the forest. There, they left Grenic’s message, which would reach Elwyean in the halls of Takish’Hiz. The great Koada’Dal wizard was quick to follow Grenic’s request for his guidance and wisdom, for this several thousand year-old elf was the grand-sire of Viannay and had given his blessing for Ardathium’s construction outside of the sacred forest.

The news was nothing new to Elwyean, for Ardathium’s impending doom had not escaped the keen eyes of the elves. Elwyean advised Grenic that the destruction of the swamp would diminish much of the troll’s forces and would leave them in scattered chaos. Grenic was hesitant, though he did not take Elwyean’s advice lightly, for an elf’s pledge to destroy a natural niche was not something uttered in every lifetime. The elves of the Elddar believed that the swamp was corrupt – that the trolls’ darkness had seeped into every fiber of the land and that even the trolls’ destruction would not uproot the whole of the evil that had infected the region. The wizard informed Grenic that the swamp would inevitably be destroyed by the elves, but it was up to Grenic to decide whether or not this act would be one in favor of his city’s continued existence, or one executed after Ardathium’s fall.

A Recent History of the Tunarians


The past 500 years have been that of turmoil. Our people, the Koada’Dal, have had to endure atrocities that we would not even wish upon our enemies.
Beginning with the fall of Felwithe and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive. The casualties from the war were great, and the number of paladins were low. A plan was to be formed, the home that Tunare gave to her people was to be retaken.

In the mountains above the city the remaining paladins, priests and mages gathered. They were to all at once draw upon the divine power of Tunare and expel the forces of Innoruuk that had seized control of the city.

The siege of the city caused great destruction, even the mountain canyon that the city had been built in had taken damage. Besides the remaining Koada’Dal there were no living things left in the canyon. The agents of Innoruuk had during the final battle burned the trees, the grass and all of the other vegetation. Even the great tree was on the verge of death.

From the mountains came a wary ally. The Myntr, a tribe of satyr from the plane of Growth came to tend to the tree. It was sacred to them, and to their Mother Tunare. They were unwilling at first to assist the Koada’Dal in rebuilding the city, and for a while left to the mountains above. They left with the tree the tenders. Beings of nature that would take care of the great tree.

During the excavation and rebuilding of the city, historians found books that read of a time ages past. Where the elves lived in the Elddar Forest, and closer to Tunare. The whole of what was Antonica and now the shattered lands used to be under the control and influence of the elves.

These elves were different than the elves that the Koada’Dal saw in their own race. They then noticed how the wood elf and half elf had become perversions of Tunare’s perfect elf. They looked upon their darker kin knowing their creation was a work of Innoruuk, they were no longer able to acknowledge that they had once been elf. These historians convinced the council that there should be a purification, and a recreation of the perfect elf.

It was decided that to become a new race of perfect Elf, they must leave behind their old names, and take upon a new name that would represent their devotion to Tunare, during her absence. The name decided upon was the Renda’Dal, or more commonly the New Tunarians. Family trees were created for the elves that could trace back their history, and those with the most pure blood were selected to bring about more pure blood elves.

Places of Norrath: Kelethin


Overview of Kelethin

Kelethin is the wood elf tree village, named after the elf that negotiated the treaty with the treants of the Greater Faydark who are now the elves’ greatest allies. The ancient forest city is an elaborate network of tree houses and platforms connected by rope bridges. Several lifts within the Greater Faydark offer transportation to Kelethin. Due to its height up in the trees, young elves should watch their step while traveling throughout the city until they learn their way around.

The wood elves maintain close ties to their High Elf brethren. Their city is frequently attacked by orcish raiders, though they are well able to defend themselves. The wood elves have a democratic form of government, rather than a monarchy like their cousins, and the mayor of Kelethin is an elected official.

Guildmasters
Kelethin has a guildmaster for each class that is available to wood elves. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:

Sylia Windlehands – (Bard)
Heartwood Master – (Druid)
Maesyn Trueshot – (Ranger)
Tylfon – (Rogue)
Regren – (Warrior)
City Resources
Kelethin provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear. You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for Alchemy, pottery, fletching, tailoring, and blacksmithing.

Places of Interest
Emerald Warriors
The Emerald Warriors are the warriors of Kelethin. It is from among their ranks that the city draws its guards.

Faydark’s Champions
Faydark’s Champions are the finest rangers this world has ever seen. They are often called upon to train rangers from around the globe. They hold a platform overlooking the Bank of Kelethin. Maesyn Trueshot, the guildmaster, is one of the greatest archers in the land, and son of famed bow-maker Eldin Trueshot.

Songweavers
This is the guild hall for the bards of Kelethin. It houses the guildmasters and offers songs, instruments, and other supplies for adventuring young bards.

Scouts of Tunare
The Scouts of Tunare are an elite group of Fier’Dal who trained in the ways of the thief to assist their army in matters best kept silent.

Soldiers of Tunare
The Soldiers of Tunare are lovers of the forest. They are mainly druids who protect and nurture the forest. The forest is the genesis of their mana. The soldiers are comprised of Fier’Dal and Koada’Dal. Imagine that! A Koada’Dal not afraid to get dirt under his nails!

Bilrio’s Smithy
This forge is owned by Bilrio Surecut. It offers weapons, armor and other smithing supplies.

Trueshot’s Bows
Eldin Trueshot is an old, retired ranger is known throughout the forest as the best bow-maker in the land. He makes the finest quality bows, of all sorts, and the straightest, sharpest arrows. He has a great knowledge of the history of the woods and of Kelethin itself. Eldin works out of his home, which is a small thatch hut attached to a tree.

Packweaver’s Goods
Merchants in this shop have several handmade goods for sale, like backpacks, quivers, and other containers.

Sparkling Glass
This is the jewelry shop of Kelethin. Rare gems, metals and jewelcrafting supplies can be found here.

Bank of Kelethin
The Bank of Kelethin is a safe place to store your belongings.

Heartwood Tavern
This large tavern sells drinking supplies, Elven Wine and other types of ale.

Sleepy Willow Inn
This inn offers a quaint place to rest, basic food and drink, and general adventuring supplies.

Fletcher
Inside and outside this shop, merchants offer various fletching and pottery supplies.

Source: http://www.everquest.com/places

Places of Norrath: Felwithe


Overview of Felwithe

Northern Felwithe
Felwithe is the home to Norrath’s Koada’Dal and has bred many an esteemed hero. Paladins and clerics are the pride of this city. Boasting elaborate guildhalls of unrivaled beauty and majesty, together their guilds form the Clerics of Tunare.

Travelers who frequent this city, have maple opportunity to purchase Koada’Dal wares and crafts, and imbibe the finest wines in all of Norrath in the hamlet’s many taverns.

This royal lakeside hamlet was founded after the destruction of the ancient forest Elddar on the continent of Antonica. It was named after the Koada’Dal hero Alissa Felwithe who led her people to Faydwer in those dark years and helped to secure the Greater Faydark as the new homeland of Tunare’s Children.

The city was built by the Koada’Dal with the assistance of dwarves; its construction is a combination of beautiful and delicate magical elf work and earth dwarven labor. Buildings mix unpainted heavy wooden support beams with plain white-washed walls. There is a “fantastic” quality fostered by multicolored paints, the liberal use of gems and precious metals, and mysterious magical carvings.

Many shops, taverns and inns accommodate the constant influx of visitors. These establishments also outfit and supply the steady flow of adventurers that emerge from the guild halls of Felwithe.

A crystalline moat surrounds the whole of Felwithe. Just beyond the moat to the south, an enormous white marble gate leads out to the Greater Faydark forest. The passage south can be found beyond the small pond that empties into the moat.

Southern Felwithe
The southern region of Felwithe houses all three arcane halls and has been outfitted to accommodate each of these separate practices. Spells, reagents, and supplies may be found here for each of these studies, making the acquisition of such items a mere, quick trip back to the alcove and tower.

The arcane keep is heavily guarded by skilled knights appointed to their posts by King Tearis Thex himself. These knights will strike down anyone who has earned the disdain of ill will of the Koada’Dal for any reason. Those of dark nature are advised to remain as far from the walls of Felwithe as possible, else they meet a sure and quick fate.

Beyond the grand white bridge and the waterway that overlooks the temple of Tunare lies the quiet northern region of the fair Koada’Dal city of Felwithe. Here Felwithe’s magicians, enchanters, and wizards reside, endlessly studying the countless ancient tomes that survived the horrible devastations of their former homeland of Takish’Hiz now ruined at the bottom of a desert grave.

A single shop resides in this small alcove carved from the waters of a crystalline pond. This shop, built into an overhang of ivy-draped earth, supplies the young apprentices with reagents, spells, robes, and other supplies that any aspiring arcane pupil needs to survive in the dangerous wilderness beyond the city gates.

Across from this small shop, stands a single white marble tower that magically sits atop a deep pond. To enter this tower, one must but step upon the glowing platform that will transport one into the otherwise inaccessible arcane hall.

Guildmasters
Felwithe has a guildmaster for each class that is available to High Elves. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:

General Jyleel – (Paladin)
Tynkale – (Paladin)
Yeolarn Bronzeleaf – (Cleric)
Tarker Blazetoss – (Wizard)
Niola Impholder – (Magician)
Kinool Goldsinger – (Enchanter)
City Resources
Felwithe provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for jewelcrafting, baking, pottery, fletching, tailoring, and blacksmithing.

Places of Interest
Northern Felwithe
Cathedral of Fortitude
This luxurious structure is the paladin guild hall. Secret tunnels can be found within the walls and they wrap around the city. Within this great hall, young paladins will find their guildmasters Tynkale and General Jyleel.

General Jyleel:
A General in the Koada’Vie, the elite paladin organization of the Felwithe Defenders, Jyleel trains and monitors the new recruits. In times of war, General Jyleel has proven to be a valuable asset to the defense of the keep, leading the stalwart Felwithe Defender s with courage and remarkable strategic and tactical skill.

Chapel of Tunare
The clerics of Tunare worship in this large chapel build out of emerald stones. On the interior, golden pillars shaped like tree trunks rise to support the canopy of gold and emerald leaves and branches. Yeolarn Bronzeleaf is the high priest of Tunare here.

Yeolarn Bronzeleaf:
The High Priest of Tunare in charge of running Felwithe’s Temple of the All Mother, Yeolarn’s is unsurpassed in his zeal to protect the Koada’Dal and Fier’Dal from their enemies of Tunare’s children. As such, he is an important asset to Felwithe’s defenses against the dark forces of the Teir’Dal. Clerics of all ranks are often charged by Yeolarn himself with tasks concerning the disturbing plight of the Teir’Dal. Outsiders often mistake Yeolarn’s fervor against the dark elves as hatred for the Koada’Dal twisted brethren. To the contrary, Yeolarn would like nothing more than to remove the taint of Innoruuk from the Teir’Dal and return them to the goodly elven nations.

Faydark’s Bane
This sturdy wooden weapons shop is owned and operated by Tolis Fearnone. Tolis is a great warrior and has led many battles in his time against the orcs of the Faydark. He is known for his well crafted longswords which are a favorite of most rangers on Norrath.

One of the most notable shops is Faydark’s Bane, a well-built wooden building owned and operated by Tolis Fearmone, a then-young King Tearis Thex knighted Tolis after he slew a horde of orcs threatening Felwithe during its construction. Now old and gray, Tolis is know for his well-crafted longswords, favorites of Norrath’s elven swordsmen.

Emerald Armor
This wood and plaster building is home to Dalin Silverkale, the local armorer. Dalin’s chainmail is sought after by adventures from all over Norrath. Merchants can be found here selling swords, fletching and smiting kits, fletching supplies, leather armor and patterns, and a pottery wheel and kiln are located outside.

Tovania’s Venom
This is the most popular tavern in all of Felwithe. It is owned by a bard by the name of Quenon Muselender, who happens to be very talented with a harp and plays in the pub often. The name of the pub comes from a potent green liquor served here. Tovania is a legendary emerald dragon said to live in the Greater Faydark.

Traveler’s Home
The Traveler’s Home is a large inn run by an Elf family led by Vool Freegraze. Vool and his wife Tosia along with his daughter Feol run the inn and take good care of its customers.

Beyond Faydark
Rolyn Longwalker is a map maker by trade and an adventurer by birth. Rolyn has traveled the length and breath of Norrath even venturing down to the ruined port of Firiona Vie on Kunark. Rolyn’s maps are some of the most accurate that can be found and she is a font of historical information.

Shop of All Holds
Merchant Gly Sorintal runs this small but elegant shop where just about anything can be found, from cheap weapons to armor to herbs to clothing. It is also a one stop source for tradeskill supplies.

Felwithe Keeper
This is the city bank.

Bait and Tackle
Merchants here sell fishing supplies like fishing poles, fish bait, fish scales, and more.

Felwithe Fish House
This tavern offers Fish Wine, Fishcakes, fresh fish and other food and drink items. An oven can also be found inside. Outside, a merchant sells jewelry metals and rare gems.

Southern Felwithe
Keepers of the Art

The magical academy, Keepers of the Art is head by a council of three of Koada’Dal’s most skilled magic users, each representing one of the magical arts practiced by high elves.

This jewel encrusted building serves as guildhall and research center for the Wizards, Magicians, and Enchanters of Felwithe. Constructed of the finest marble and adorned with precious jewels, metals, silk tapestries, and magical runes, the tower houses the guildhalls of the three arcane practices of the Koada’Dal. The foyer of the tower is a large, circular room with three glowing teleport platforms stationed beneath the respective banners of each of the magical guilds. A young apprentice must step upon the teleport pad that is beneath the banner of their corresponding study to reach their appropriate study hall and guild master.

Niola Impholder:
Niola Impholder is the magician representative on the arcane council. She often sends her students on menial tasks such as the gathering of magical components for the more experienced magicians. This practice is not to degrade the pupils, but to enhance their understanding of the master/servant dynamic, as they will one day summon a variety of creatures into servitude.

Kinool Goldsinger:
The enchanter on the Keepers of the Art is Kinool Goldsinger, Kinool grants his pupils many freedoms compared to the other masters, believing that too many rules would hinder their creative application of enchantments. This, however, does not mean that Kinool is a lenient teacher. While the most dedicated and apt are well-rewarded, he can also be highly critical of his student’s progress.

Tarker Blazetoss
Tarker Blazetoss represents the art of wizardry on the council. Tarker is blunt in speech, manner, and instruction, keeping his lessons short, and offering his wizardry pupils much time for study and contemplation. Taker is an ideal mentor for the art of wizardry, which requires discipline, and intense study to safely practice, and does not require the leadership skills of a magician, or the creativity and social graces of an enchanter.

Source: http://www.everquest.com/places

4th Race of Elves


 You say ‘Who is Innoruuk’

Ulazia W’Selo says You speak the name of the prince of Hate. He is the higher power who set the Teir’Dal upon this land. All Teir’Dal pay homage to him. If they do not, they are surely [Heretics].  And, if they are heretics, they surely must die!!.

You say ‘what heretics?’

Ulazia W’Selo says Speak not of Teir’Dal Heretics. Those Teir’Dal who do not follow Innoruuk shall be cut down! Master Kerton R’dev of the Spires of Innoruuk is seeing to that.

You say ‘what tier’dal’?

Ulazia W’Selo says ‘I see the ancient language of the elf kind has been neglected. We dark elves are the Tier’Dal, superior to all elves. The high elves are known as the Koada’Dal and the wood elves are the Fier’Dal. There was once another, but that race is now extinct.