Category Archives: Jal’Raeth

EQOA – The Jal’Raeth

Source: (Screenshots of EQOA) Credit : Rezikai of Antonia Bayle Server (EQ2)

Blank Con on a tomb entrance step: Here you find an odd mausoleum of unfamiliar architecture.

Rezikai: Examine the mausoleum. / Exit

: Atop this hill you find an ancient mausoleum. It’s inhabitants wander about as most undead do.

: You begin to wonder why exactly this structure is here. The architecture is unfamiliar.

: Who could have built this? How long ago was it built and why? It’s certainly not of Ogre or lizardman origin.

: And what about the surrounding areas? What could cause such a blight upon the land? How long has it been this way?
: Does anything living remain in this grey and dusty land? Even the plants seem to exist in a state of undeath.

: To the West you can barely make out the edges of a lizardman ruin. Perhaps investigating the area would be interesting.

You received a quest!

(pop ups)
You find the central temple of the lizardman ruins and climb the steep stairway.

Immediately you are overwhelmed with a sense of frustration and anger. There is also a great sense of loss.

Aside from the stone buildings, there are absolutely no signs of life. No living being has walked these ruins for ages.

All that is left are these faded and forgotten buildings. This place is dead, with no hope of recovery.

There are no signs of voilence. No crumbled walls, no battered seige engines, no discarded weapons.

There are also no corpses or bones of any kind, as if the entire population just departed all at once.

You deduce that the lizardmen could not be responsible for this land’s blight. There must be some other force at work.

The lizardmen aren’t known to share their knowledge, but perhaps they know something of this place.

The only problem is finding a lizardman willing to speak instead of attack or flee.

Rezikai: Perhaps a scholar can be found? / Exit

You have heard of many people during your extensive travels. Perhaps there is someone who knows lizardman culture.

The name Nolius Adder comes to mind. He was once an accomplished explorer of the southern jungles.

He now resides in a small village East of Qeynos known as Hagley. Perhaps he has knowledge concerning these ruins.

You finished a quest!

You received a quest!

Nolius Adder: Yes? What can i do for you?

Rezikai: You were once a great explorer, correct? / Exit

Nolius Adder: I did do my share of exploring, but I wouldn’t call my accomplishments great. Just found some ruins here and there.

Rezikai: Lizardman ruins? / Exit

Nolius Adder: Yes, mostly. Why do you ask?

Rezikai: I’m looking for answers. I think the lizardmen may have them. / Exit

Nolius Adder: Ahhh, so you wish to parley with them. The lizardmen are a savage species, but you would be surprised at what I have seen.

Nolius Adder: Despite their primitive culture, they are a very spiritually aware reace. They share a special bond with the jungle.

Nolius Adder: The wisdom of their ancestors is held most sacred. Much like the elves, they seek guidance from their departed leaders.

Nolius Adder: If there’s knowledge you seek from them, then it’s their ancestor spirits you must speak with.

Rezikai: How can I find these spirits? How do I speak with them? / Exit

Nolius Adder: That I don’t really know. I do know that the lizardmen entomb their leaders when they depart from this world.

Nolius Adder: If you could find a lizardman tomb, you may be able to find the remains of a chieftain.

Nolius Adder: Their presence is strongest in the Feerrott, the jungles of the lower Rathe Mountains. That’s where I’d search for a tomb.

Nolius Adder: Once you find a suitable sarcophagus, you’re on your own. I’ve never spoken to a lizardman ancestor.

Nolius Adder: Perhaps you must shout wildly and flap your arms about. I have no idea. I hope you can figure it out.

You finished a quest!

You received a quest!

West Feerrott (W)
A small lizardman ruin on the side of a hill

(pop ups)
The sarcophagus before you is adorned with lizardman jewelry and pottery. You assume this is the tomb of a chieftain.

Rezikai: Shout and flap your arms about wildly. / Adress the empy room and ask about the Dead Hills. / Exit.

Before you even begin to ask your question, a strange red mist fills the room and coalesces into a menacing shape.

(pop up)
The cloud of blood red vapor attacks!

Ixarashar: What do you want, sssoftssskin? We have nothing for you to sssteal.

Rezikai: Give me ultimate power! / I seek answers, about the Dead Hills, about the ruins there. / Exit

Ixarashr: You know not what you asssk of usss, sssoftssskin. The land there isss dead, and my people who once lived there are lossst.

Ixarashr: That land wasss lossst to usss many ssstarcyclesss ago. Mossst cannot remember when the blight came.

Ixarashr: Before our very eyesss, the land withered like a corpssse in the sssun. Darknesss came and all light wasss diminished.

Ixarashr: Our people require light and warmth to sssurvive. We tried to flee, to scurry from the land that wasss once green and fertile.

Ixarashr: But we were ssstopped. The enemies we had ssslain long ago freed themssselvesss from the earth!

Ixarashr: Unnatural it wasss! Our people would never dessecrate that which sustainsss usss, the very earth! A great evil it wasss.

Ixarashr: The fallen corpssses given life once more fell upon my people, came from the Sssouth. Always from the Sssouth.

Ixarashr: Our people had dissappeared. We assume that they now walk with the dead, with the servantsss of that great evil.

Ixarashr: If you truly ssseek the darkness that took my people, then head to the Sssouth. Though I sssay you are a fool.

You finshed a quest!

You received a quest!

Envar (C)
Along the path as you near the citadel

(pop ups)
As a cloud of ashen dust parts before you, the origin of the Dead Hills’ blight reveals itself to you.

Looming just ahead is a massive structure of gray stone. The overwhelming stench of decay assaults your senses.

A grand tower stands in the center of the structure. Atop the tower is an artifact of some kind.

There’s no telling what the artifact does. The only thing you can be sure of is its obviously loathsome nature.

No doubt great danger lies ahead, but the secret of this place will never be learned unless it is explored.

Scanning the structure ahead, you notice a familiar marking carved into the small tower in the Northwest section.

The marking resembles the kind of writing usually associated with the Teir’Dal, the Dark Elves.

It’s unlikely that this place is kept by Dark Elves, but that tower is definitely worth investigating.

You finished a quest!

You received a quest!

Envar (C)
Under the Northwest tower

(pop up)
After fighting your way through a gauntlet of the foulest undead you’ve ever encountered, you finally discover something.

There is a small throne in the center of this room. The throne shows the markings you saw outside the tower.

Also, most of the undead in this area have been branded with the same symbol.

It’s most likely a personal insignia of some kind. You assume the owner is, or once was, a Dark Elf.

It would be helpful to discover the identity of this person. Fortunately you know just who to ask.

You remember the strange Dark Elf scholar you once met in Freeport. Kradesh was his name Kradesh Du`Klot.

Odd that a proud Dark Elf would lower himself to study the filthy Human city of Freeport.

Nevertheless, he is knowledgeable in all things Teir’Dal. He may recognize the symbol you’ve discovered.

You finished a quest!

You receive a quest!

Freeport (SE) House Slaerin

Kradesh Du`Klot: I’m very busy. I have no time to… Oh, it’s you, Rezikai. We meet again.

Rezikai: I have something I wish you to examine. / Exit

Kradesh Du`Klot: Ahh, I would like to help, but my sagely advice does not come cheaply I’m afraid. I would ask my standard fee, 7000 tunar.

Rezikai: Very well, I have it with me. / Hmmm, I’ll need to get back to you. / Exit.

Kradesh Du`Klot: A wise choice. I will keep this safe.

Kradesh Du`Klot: Unfortunately, I cannot truly help you until I have my journal, which was stolen form me recently.

Kradesh Du`Klot: He was an associate of mine. I assume he believes he can sell my knowledge to the highest bidder.

Kradesh Du`Klot: He fled a short while ago, by the way of the Trade Road. If you hurry you may be able to catch him at the Pilgrim’s Inn.

Kradesh Du`Klot: The thief’s name is Ethrix. Find and slay him. Return with my journal and I will tell you what I can about your inquiry.

You finished a quest!

You received a quest!

Temple Light (NE)

The Pilgrim’s INN

Kill Rogue Ethrix loot [Kradesh’s jounral]: NO TRADE LORE This is the journal of Kradesh, a well known Teir`Dal scholar and wizard.

Kradesh Du`Klot: You have returned my journal?

Rezikai: Yes I have. Now, about my questions. / Not yet, Kradesh. / Exit

Kradesh Du`Klot: Very well. Describe this symbol to me.

Rezikai: Here, I’ll draw it for you… / Exit

Kradesh Du`Klot: Hmmm. It is definitely Teir’Dal in origin, but I haven’t seen anything like it in many years.

Kradesh Du`Klot: This is a sigil, a marking that powerful casters of magic use to make their presence and accomplishments known.

Kradesh Du`Klot: However, its style is strange. These small flourishes here, and here, are very unusual.

Kradesh Du`Klot: I have recorded many of these sigils in my journal, perhaps I can find a match. Let me see…

Kradesh Du`Klot: I can’t seem to find anything that matches this sigil, but as I go farther back I find similarities in style.

Kradesh Du`Klot: Well, here’s a sigial that closely resembles what you found. I believe I can discover the name behind the sigil.

Rezikai: How can you do that? / Exit

Kradesh Du`Klot: Well, modern sigils are often a very artistic expression of the owner, rather than a practical display of meaning.

Kradesh Du`Klot: Sigils this old were often a direct display of a name or family, using the dialect of the time.

Kradesh Du`Klot: It appears that the sigil you found translates to… Tal`Thir… I do not recognize the name.

Kradesh Du`Klot: But this sigil very closely resembles some very old sigils I have recorded in my journal, like this one here…

Kradesh Du`Klot: Well, maybe I am mistaken… This can’t be correct… But the similarities in style are so close…

Rezikai: What? What is it? / Exit

Kradesh Du`Klot: This is most likely incorrect, but the example I have is of the Witch Queen, Ifuriel, of… the 8th dynasty.

Rezikai: 8th dynasty? What is the current dynasty? / Exit

Kradesh Du`Klot: …It…It’s the 47th dynasty…

Kradesh Du`Klot: …Thi… This sigil predates the construction of Neriak by centuries!

Rezikai: What?! Predates Neriak? How can… / Exit

Kradesh Du`Klot: Nevermind! I’m just babbling. You have your name, it is Tal’Thir. There is nothing more to this sigil.

Rezikai: But wait! How can anything predate Neriak? I can pay… / Exit

Kradesh Du`Klot: …….That information would cost you more then just tunar. And it would cost me as well.

Kradesh Du`Klot: For your own sake, I suggest you forget what I have said. Now leave me, Rezikai. I have nothing more to say.

You finished a quest!

You received a quest!

You have given away Kradesh’s journal
You have given away 7000 tunar.

Envar (C)
Under the Northwest Tower

Kill Tal`Thir or the Servant of Tal`Thir. Non-Aggro Servant of Tal`Thir spawns.

Servant of Tal`Thir: You have defeated the Servant of Tal`Thir. What do you wish of me?

Rezikai: Who is Tal`Thir? / Exit

Servant of Tal`Thir: Tal`Thir is a servant of Envar. I am a servant of Tal`Thir.

Rezikai: Who is Envar?

Servant of Tal`Thir: I cannot answer that.

Rezikai: Did Envar create Tal`Thir? / Exit

Servant of Tal`Thir: No. Tal`Thir is native to this world. You would call him, Teir`Dal.

Servant of Tal`Thir: When Envar came to this world, he found Tal`Thir and recruited him. Envar found his talents to be…useful.

Servant of Tal`Thir: Tal`Thir has remained a faithful servant since Envar first arrived. He has forsaken his past, such as it was.

Rezikai: How long ago was Tal`Thir… recruited?

Servant of Tal`Thir: Time has no meaning to us, therefore it has no meaning here. Thus, it is not accounted for.

Servant of Tal`Thir: You may ask me one last question, blooded one.

Rezikai: What does Envar wish of his Norrathian servant? / Exit.

Servant of Tal`Thir: Which Norrathian servant?

Rezikai: …Which servant? There’s more then Tal`Thir? / Exit

Servant of Tal`Thir: I will only answer the first question you posed. I will assume you referred to Tal`Thir when you asked about Envar’s servant.

Servant of Tal`Thir: Tal`Thir assists in creating new servants to accomplish the goals of Envar. Tal`Thir’s creations do the bidding of Envar.

You finished a quest!

You received a quest!

Envar (SE)
Under the South East Tower

(pop ups)
Within this chamber you discover an urn. What strikes you as unusual is that it doesn’t match the other artifacts in the room

Upon closer inspection, the urn appears to be of Elven origin. How it got here baffles you.

While brushing some of the dust away, you find a small inscription carved into the pottery.

The inscription only reveals a single name, “Celendra Averyth”. Definitely the name of an Elven woman.

What could this possibly mean? Who is this Celendra and what could she possibly have in connection to this dark place?

If Celendra is as old as Tal`Thir, she must have lived in Takish`Hiz during its peak.

The old Elven city is in ruin now, but ther eare plenty of treasure hunters, scholars, and explorers still investigating it.

One such explorer that comes to mind is the Elf, Graeven. He is the leading authority on ancient Takish`Hiz.

Last you heard he was living in a small camp near the ancient ruins of Takish`Hiz. Perhaps he knows the name, Averyth.

You finished a quest!

You received a quest!

Takish`Hiz (NE)

Explorer Graeven: What do you want? Speak quickly, we must keep moving.

Rezikai: I have a question about an Elven name. / Exit

Explorer Graeven: An Elven name? Why ask me? The scriveners of Fayspires should be…

Rezikai: The name is ancient. Celendra Averyth. / Exit

Explorer Graeven: Hmmm. I don’t recognize the name. Many families were wiped from Norrath during the fall of Takish`Hiz.

Explorer Graeven: Averyth may be the name of a fallen house of Takish`Hiz. That’s all I can really say.

Explorer Graeven: I may be able to help you discover more, however. But I would need your help in tracking the name down.

Explorer Graeven: We’ve been collecting the recorded legacies of Takish`Hiz’s noble houses. Averyth may be one of them.

Explorer Graeven: The deadly creatures that now haunt the ruins often carry such treasures. You bring me one of these legacies.

Explorer Graeven: Hunt the creatures of Takish`Hiz until you find the legacy of the family of Averyth, if it exists.

Explorer Graeven: Once I have that I can help you discover more about this Celendra Averyth. Good luck to you.

You finished a quest!

You received a quest!

Killing a Star Knight drops [Legacy of Averyth] : NO TRADE LORE This large book details the legacy of the House of Averyth, a minor noble family of the once glorius Takish`Hiz.

Explorer Graeven: Have you found anything yet?

Rezikai: Yes, I found this. / Not yet / Exit.

Explorer Graeven: Excellent work! I realize you must have fought desperately to acquire this. I thank you.

Explorer Graeven: As promised I will look for a reference to Celendra…Hmmm…

Explorer Graeven: Yes, Averyth was a minor noble house of Takish`Hiz. Many of their members were high ranking priest of the Church of Tunare.

Explorer Graeven: I don’t see a record indicating the birth of a daughter, Celendra. Hmmm…

Explorer Graeven: Wait, here’s something. Celendra Thaelinra… was married to Vorin Averyth 50 years after the first exodus.

Explorer Graeven: So she was not an Averyth by birth, but married into the family. And Vorin must not have been a priest, unlike his relatives.

Explorer Graeven: Oh, here it says that Celendra died during childbirth, along with her child. Shortly thereafter, Vorin entered the priesthood.

Explorer Graeven: It says he pursued the art of embalming, a very controversial issue at the time. He became quite accomplished.

Explorer Graeven: Modern Elf society looks down upon such practices, prefering that the dead be allowed to rejoin the land.

Explorer Graeven: Hmmm, here is the last account of Vorin….

Rezikai: What does it say? / Exit

Explorer Graeven: “During the last days, as our dark brethren laid siege to our glorious city, Vorin fled into the desert as many did.

Explorer Graeven: “He took nothing with him but his priest robes and the urn of his beloved Celendra.”

Explorer Graeven: “Vorin never returned. His body was never found, nor was the urn of Celendra. May Tunare find him in peace.”

Rezikai: In peace? Hmph, not likely. / Exit

Explorer Graeven: I prefer to think optimistically. Perhaps he has found some measure of peace.

Explorer Graeven: There is nothing more I can tell you about Celendra Averyth, or Vorin. Again, I thank you for retrieving this book. Farewell.

You finished a quest!

You received a quest!

Envar (SE)
Under the South East Tower

Servant of Vorin: You have defeated the servant of Vorin. What do you wish of me?

Rezikai: What is is Vorin’s purpose here? / Exit

Servant of Vorin: High Priest Vorin is a servant of Envar. I am a servant of High Priest Vorin.

Rezikai: I know that! How does Vorin serve Envar? / Exit

Servant of Vorin: High Priest Vorin assists the Jal`Raeth in the preservation and care or our charges.

Servant of Vorin: The skills he developed in his past life have allowed him to take sanctuary within the Tomb City of Envar.

Rezikai: Charges? What charges are you talking about? / Exit

Servant of Vorin: Our charges are the people of your world who come to us for eternal rest. The Death’s Head Beacon draws them here.

Servant of Vorin: We offer your people solace and contentment, where as your word offers them nothing buy misery and suffering.

Servant of Vorin: The Jal`Raeth seek to care for this entire world. In time, all will journey to Envar, and we will care for them all.

Rezikai: “Care” for them? Who are the Jal`Raeth? / Exit

Servant of Vorin: Your questions have been answered, blooded one. I cannot answer another. I will leave you now.

You finished a quest!

You received a quest!

Envar (SW&NE)
Under the South West or North EastTower looking in the libraries.

Jal`Raeth librarian drops the [soul tome] : NO TRADE LORE Upon the pages of this book are written alien symbols in green glowing ink. Perhaps Kradesh back in Freeport can translate it.

Merchant House Slaerin

Kradesh Du`Klot: You again? What do you want?

Rezikai: I have a book I want you to examine. / Exit

Kradesh Du`Klot: Hmm, well, I suppose that 7000 tunar can carry over to one more service. Let me see it.

Kradesh Du`Klot: This is extraordinary. I have never seen writing such as this. I cannot begin to guess the properties of this ink.

Kradesh Du`Klot: I do sense a strong aura of necromancy about the tome though. It’s like the book itself is a magical device.

Kradesh Du`Klot: I know you wouldnt tell me so I won’t even bother asking where you found this.

Kradesh Du`Klot: But I would say that the people who created this, whoever they may be, must have a very special connection to the dead.

Kradesh Du`Klot: Perhaps this tome is a record of the dead. But why would they go to such great lengths to simply account for the dead?

Kradesh Du`Klot: If you truly seek an answer, I suspect you must ask the creators of this tome. Only they can explain their motives.

Kradesh Du`Klot: I would assume that this tome is precious to them. I imagine you can summon them if you present to tome openly.

Kradesh Du`Klot: Find a location you think they will know and openly proclaim your possession of the tome. Then you may have your answers.

You finished a quest!

You received a quest!

Dead Hills (W)
Back to the lizardman tower ruins

(pop up)
You have returned to the emptiness of the lizardman ruins of the Dead Hills. What do you do?

Rezikai: Rip the soul tome to pieces. / Place the soul tome in front of you and wait. / Exit

You place the tome carefully in front of you and wait…

After a few moment, the air about you begins to shimmer. Suddenly three Jal`Raeth appear in the doorway, trapping you.

It appears that they have come for the tome. Perhaps now they will answer your questions.

You finished a quest!

You receive a quest!

Jal`Raeth librarian: You have defiled our sanctuary, stolen our possessions, and slain our servants. What is it you hope to accomplish?

Rezikai: You are a blight upon our world. Your kind must leave! / I wish only to learn why you have come to our world. / I’ll ask the questions! What is the purpose of this book?! / Exit

Jal`Raeth librarian: We come to this world as we have come to many. Here the people suffer, and we seek to end that suffering.

Jal`Raeth librarian: The Death’s Head Beacon helps draw those who have become lost to us. But they all understand the wisdom in our offer.

Jal`Raeth librarian: We are puzzled as to why people tend to resist us and our offer. But in the end they always come to see wisdom.

Jal`Raeth librarian: We have suffered for so long, that we have taken it upon ourselves to end the suffering of others.

Jal`Raeth librarian: You cannot know the endless torment of immortality. It is our curse, for we can never truly be destroyed.

Jal`Raeth librarian: We wish this on no other people. In fact, we will not allow it to befall any other people, the suffering is so great.

Jal`Raeth librarian: That is the will of Envar. And his will shall be reality. That is our answer to your question.

Jal`Raeth librarian: And now you will join us. We will care for you. We will continue our torturous existence so that your suffering may end.

Jal`Raeth librarian: Please do not resist. It will only prolong your suffering. Let go of the pain of this world and find sanctuary with us.

You have given away soul tome

Jal`Raeth librarian drops [librarian’s gem] Race: ALL Class: ALL Level: 53 NO TRADE LORE

Using the stone teleports the user to the top of the citadel in Envar

Envar (C)
The peak of the Envar Tower

(pop ups)
You have been teleported to the top of the Tower of Envar! Before you is the Jal`Raeth Chancellor.

The Jal`Raeth seek to entomb the entirety of Norrath. It’s time to end this…

Jal`Raeth Chancellor: You have defeated the Chancellor of Envar. The Jal`Raeth ask you to join us as equals, as Tal`Thir and Vorin did.

Jal`Raeth Chancellor: I will summon a suitable incentive to join us. The item will be given to a servant for you to meet outside the city.

Jal`Raeth Chancellor: Return to the lizardman ruins to the North. Speak to my servant there, and he will offer you our gift.

Dead Hills (W)
Back to the lizardman ruins

chancellor’s servant: I was told your coming.

Rezikai: You have my gift then?

chancellor’s servant: Yes. Take this and consider the Chancellor’s offer. In time we will seek you our once more.

You have received etheric kama

etheric kama: This kama was forged from a strange alloy that appears to shift in and out of existence before your eyes.

I’d like to thank Frustration for re-running the quest after Rezikai’s PC blew up losing the entire 1st run’s footage and Sethimus/Sethicro for have a beast Necromancer and Barb Warrior to fight the stuff in Envar with. To Bolly for giving me the push to get off my butt and get this done and to my fiancée for not killing me for being locked up for days taking screenshots and writing out text. I love ya Tia!

DFC orcs

king stubby little orc named Golgareht

Tilsteran = enchanters merchant house
Slaerin = necromancers merchant house


EQ2 23rd August 2012 Developer Questions Answered


Heya, I’ll take a minute to answer some of these.  I’m sorry I wasn’t able to be at the chat – I’ve had a ton to do, and time is something I’m in super short supply of.  SMILEY  Anyway, the majority of these are going to be a bit vague, which is on purpose – I prefer to show don’t tell when possible, where “show” = “in the game”.  SMILEY

Is the Forsaken City the fabled city of Zebuxor?

  • No, it isn’t.  It DOES have a name, however.  SMILEY

Is Nizara something to do with the Plane of Knowledge?

  • Mmm… sort of, but not directly.

Is Dozekar Kerafyrm’s father or was he cursed for some other reason?

  • That would be telling.  Kerafyrm’s history is something we’re hoping to go into a bit deeper here soon, as he come more to the center stage.  How Dozekar and Kerafyrm are related would likely be one of those story points we would explore.

Why did Xul’Varien stop being the god of disease?

  • That is actually deeply tied to some of Anashti’s history.  I want to dive deeper one day into more of her story, but right now the gods have their hands full (you know, with a universe-smashing dragon with god-slaying powers flying all willy-nilly around the world).

Are the shadowed men descended from the Jal’Raeth?

  • So actually, I gave Lyndro the wrong information here.  Truth be told, I was half-listening, and I completely misunderstood what he was asking me (like, COMPLETELY).  So, the Jal’Raeth are a clan of shadowed men, but there are others as well.  (And again, totally my fault, I’m sorry – I need a vacation I think.  Heh.)

Who was Kerafyrms mother?

  • As before, that would be telling.  Hopefully it’s something you’ll find out soon.  SMILEY

With the shissar’s prophecy, did they know Luclin was to explode and did they prepare for it?

  • Ha!  I WANT TO TELL YOU THIS, because there is an answer to give.  BUT, this is the exact storyline we’re going through right now, so all I can say is – You’ll find out.  SMILEY

Will we ever see Aataltaal from the Tarton’s Wheel quest?

  • Perhaps, but I couldn’t say for sure right now.

Who was Tarton and why did he hate the gods?

  • If we do explore more of the Tarton’s Wheel lore, then that would be a question we could answer then.

Jal’Raeth Tome

Within the Jal’Raeth writings is mentioned a renegade Jal’Raeth that believe differently than the rest of his kind.

This pacifistic Jal’Raeth recognizes that undeath is not a gift of eternal life but a curse.

It is written that the renegade Jal’Raeth, Rodcet Nife, has visited many realms to heal and enhance the frail mortal inhabitant

According to the tome, Rodcet Nife, possesses great powers of healing and rivaling the dark powers of others of his kind.

There are passages that speak of resurrection, and mentions of rituals that enable the Jal’Raeth to communicate across worlds.

Please take this tome to Ammathor Lithkin of the Anagogical Order in Qeynos.

Envaric Ascension Quest

Readers note: This page has been recovered from the web archive and is stored here for reference – it is written by a player and provides details to a quest in EQ Online Adventures. Because many people do not have access to this game and no screenshots have been provided as proof you should take this information with a pinch of salt and if possible purchase EQOA and verify it for us by sending us a photo of the quest text and details via your phone camera or if possible via a screenshot if you are using a playstation emulator.

Envaric Ascension is a group teleport spell, which teleports your group into the tower of the Prophet Envar. Only druids, wizards and necromancers can complete this quest.

The quest is in two parts, the Envaric Ascension spell and the Prophet of Envar end mob.

Part 1

If you descend into the basement libraries of Envar, in the back room of each there is an altar(NE Tower and SW Tower). At this altar the quest capable classes will recieve popups to retrieve the items (4 Brooches, 2 Essences, 2 Breathes) from the named mobs around envar and to return them to the altar. It doesnt matter which order you complete them in, but you must retrieve a specific 4 items for each tower.

For one altar, you must defeat the 4 Grave Ushers from atop the four towers. Grave Ushers are guarded by 2 gargoyle servants each which melee hard and have an AR lifetap (can be easily one grouped). Each will drop a brooch: Iron, Copper, Brass, Bronze. If you bring these four items down to the altar, they will fuse into the Envaric Talisman (with room for two diamonds).

The next altar has a task abit more demanding. You must defeat the 4 named mobs from each of the basements of Envar.

Tal’Thir (NW tower)
High Priest Vorin (SE tower bsmt)
Jael’Raeth Bishop (NE tower bsmnt)
Jael’Raeth Patriarch (SW library).
Each are challenging fights:

Tal’Thir drops the Astral Essence. He is guarded by three types of enemies:
Accursed MAggot 1000pt AoE Root
Accursed Rat
Accursed Zombie 1000-1500pt DoT
(Note that all of Envar’s status abnormalities can be cured by a level 50 dropped spell called Envaric Salve {Druid, Shaman, Cleric, Necromancer, Alchemist}, which can drop off anything in the 4 Envar tower basements. Rumor has it that Envaric Salves only drop twice every 24 hours.)
He will completely mana tap you, make sure you have a battery in your group; he has an unresistable nuke for 6k every couple of rounds.

The Jal’raeth Bishop drops the Ethereal Essence. He is easy to reach but difficult to kill. Has a 3500 tick.

High Priest Vorin drops the Astral Breath. He is surrounded by Anointed Skeletons, which frequently tap mana; Anointed Mummies, which debuff your strength to one point; and tomb serpents which have a very potent poison. When engaging Vorin, kill his construct first. Otherwise, the Construct of Vorin will heal its master several times during the battle and, depending on your raid force, you will be unable to defeat them.

Jal’raeth Patriarch drops the Ethereal Breath. He is weaker than the Jal’raeth Bishop. He is located in the Southwest Library, and is easily accessed.

They are not easy to find spawns either, but they will usually drop nice pieces of etheric armor as well as the essences/breath you need for the port quest.

Return these 8 items to the respective altar to fuse them. Brooches are turned in to the NE Tower basement alter (they are fused and made into the evaric talisman), and the breath’s/essences are returned to the SW tower bsmnt alter. The breaths/essences will be made into two diamonds that will show in your inventory, plus you should now have a single-charged talisman in your inventory.

You can only use the Envaric Talisman if you also happen to possess the two diamonds. Once you use the charge, the diamonds and the talisman are consumed and will be replaced by the Holy Symbol of Envar. Using that symbol will kill you immediately (23k nuke, Hail Spiritmaster!), but after doing so, the Envaric Ascention spell will replace it in your inventory. You paid for it with your life, but you now hold Envaric Ascension-use it to memorize and it’s now added to your spell book as an ability port.


Envaric Ascention, LORE
Druid, Necromancer, Wizard
Level: 50
Target: Group
Effect: Ports to the first chamber of PoE’s tower.
Recast: 3600 (One Hour)

PoE Loot Table

Part 2

Pic by Truluvr
Now, the port isn’t the end. This isn’t like the good ole Sarek the Betrayer port, where ya end up right in his livingroom looking for a fight. Nope, now you must slay your way up to the prophet. And, to kill the PoE, you must do this mini-quest each and every time. Resist Cleric is vital, don’t even attempt without one! This part of the quest can be done with 3 necs and resist cl.
Farm the Jal’Raeth Nobles until EACH member of your party loots a single-charged Noble’s Gem (UC, NO RENT LORE). Once each party member has one, use them simultaneously and port up to the next level. You will now have a cracked gem in your inventory. Do not destroy it! It is needed in your inventory to use the next stone.

So, in this second chamber, Farm Jal’Raeth Champions and Jal’Raeth Knights for the Champion’s Gem (again, one per party member) and port up again at the same time. This will use the first cracked stone, and will crack the knight’s stone in turn.

The third chamber requires at least two resist buffed pets, as the Channelers have a high-damage, usually unresistable AoE nuke, which can hit up to 5000.

(NOTE: Each time a gem is used, its “cracked” version appears in your inventory. If you do not have that cracked version of the gem, you will not be allowed to use the gem in the next chamber. Thus people may not simply coth into the tower. If you wish to bring more than four people with you, however, bloodgate the gems from the first chamber to your force. After using, each of them will be ported to the second chamber.)

Do again with the big mean channelers to go up to the top of the prophets tower… but before that, be sure to speak to the orb (unnamed con)… this will summon the prophet to the top of his tower. If there is no orb up in the channelers room, then the prophet isn’t home right now, please come again later. (You may find it is actually pretty tough to find this guy at home, seems there are always folks around demanding a lot of his time.)

If it is up, have everyone, except one person, port up before PoE is spawned, so as to engage without having to wipe the entire party unnecessarily.

Throughout the whole battle, PoE will Full-Heal several times; sometimes when he’s only a sliver away from death. Do not be alarmed. The best strategy would be to tank PoE with resist buffed pets, while everyone else stays out of line of sight. As a reminder, PoE’s DoT can be cured with the Envaric Salve, otherwise you’re dead. Rez back recast pet, resist buff pet and send in again.

CS has found it very doable to just one group PoE: 3 necs and a resist cleric.

Dead Hills Quest

Readers note: This page has been recovered from the web archive and is stored here for reference – it is written by a player and provides details to a quest in EQ Online Adventures. Because many people do not have access to this game and no screenshots have been provided as proof you should take this information with a pinch of salt and if possible purchase EQOA and verify it for us by sending us a photo of the quest text and details via your phone camera or if possible via a screenshot if you are using a playstation emulator.


Walkthrough information
· Quest name: Dead Hills Quest
· Quest Level: 53
· Quest Giver / Location: Unnamed con, in the crypt in Dead Hills (E)
· Credit for walkthrough information: Unknown
· Walkthrough written / compiled by: Arcanic, Odacer, Telchar (Diren Hold server)

53 Dead Hills Quest
1) In Dead Hills (E), there is a tomb on top of a hill. Con the front bottom left of the door (blank con) and talk to it to begin the quest.
2) Head to Dead Hills (W) to the Lizardman ruins (3 towers). Go up the ramp into the largest tower and you will get a pop up.
3) The pop up sends you to find a NPC called Nolius Adder in Hagley Village.
4) Adder sends you to West Feerot (W). Look for the Ghastly Kin cave against the mountain. Go all the way to the back where you find a tomb surrounded by some green con mobs. You will get a pop up, and then will be attacked by a level 55 caster mob called “Ancient Spirit”. After defeating it, an NPC spawns and tells you about Envar.
5) Head to Envar and approach the tomb city from the north. You will get a pop up in a storm area on the road that tells you to investigate the NW tower of the castle. Head on into the city, go into the middle area, and then down the ramp and over to the NW tower. As you get close to the tower, you get more pop ups. From there, move downstairs inside the tower.
6) Inside the NW tower are”Accursed Maggots” (1000 AoE damage plus root) and “Accursed Zombies” (1500 DR DoT tick). Their effects can be cured with level 50 spell called Envaric Salve, which is an ultra rare drop in Evnar. If you don’t have Envaric Salve, maxing DR helps against the zombie tick. Head down the left hallway and proceed to the coffin room. You are looking for “Servant of Tal’thir” and/or Tal’thir. In their room is the pop up that you need, so you might have to take them out. Tal’thir has a 6k crit and big mana tap – he is not for this quest, but his loot is used for the Prophet of Envar port quest. Once you clear the room adjacent to the coffin room, head in and you will get a pop up by the chair inside that room.
7) The pop up tells you to go talk to “Kradesh Du’Klot” in Freeport. Kradesh is in the building adjacent to the first dock. He sends you to get his stolen book from Rouge Relix. To reach him, follow the road north from Freeport for about a zone and find an Inn on the left side of the road. The rogue will spawn inside under the stairs. Loot the book and return to Kradesh in Freeport.
8) Now it’s back to Envar and back down inside the NW tower. Back in the throne room, you will need to kill “Servant of Tal’thir” (Cons yellow to 55 and life taps for 550 constantly and has high hps.) After killing him, he becomes a connable NPC. Talk to him and he sends you to search for other servants.
9) Proceed to the SE tower of Envar, head to the bottom. This tower has “Anointed Mummies” (debuff group STR to 1) and “Anointed Skeletons” (significant mana tap on whomever has aggro). Follow the hallways (see map on this website) to the room of “High Priest Vorin”/”Construct of Vorin” and “Servant of Vorin.” In the room with them, there is a throne on the left, underneath an archway. The pop up that you need is in this location. If the High Priest Vorin is up, you can suicide for the pop up, or try and kill him.
10) The pop up sends you to find “Explorer Graeven,” who can be found in Takish Hiz (NE / E / N), in the desert . He spawns outside the city and stays up for about 8 minutes. He is very difficult to find, so it’s recommended that you get the drop he seeks before you find him the first time. That way, you will not have to hunt for him again after you farm the book. Explorer Graeven wants you to hunt the mobs of Takish Hiz for the Legacy for Averyth. The NTL book is a random drop off anything in the Chardith basement (star knights, sunstars, and moon wraiths), and also most mobs that roam the city. It could take minutes or days of farming to get the book. After you farm the book, find Graven and make sure you proceed through the pop up boxes quickly so he doesn’t despawn while you are talking to him.
11) Head back to the SE tower of Envar and kill the “Servant of Vorin” (same strength and spawn times as “Servant of Tal’thir.” When you kill Servant of Vorin, he spawns as an NPC. Talk to it and advance the quest.
12) The Servant sends you to search the Libraries of Envar for information on “Jal Reath.” Farm the NE and SW tower basements to spawn a Jal Reath Librarian. The Commoners in the stacks are the placeholders for this spawn. The Jal Reath Librarian drops the NTL Jal Reath Tome book. Inspect the book, and it tells you to go talk to Kradesh in Freeport.
13) Kradesh Du’Klot reads the book and tells you to go to Dead Hills (W), back to the ruined Lizardman towers.
14) Walking into the tower in dead hills (West), you get a pop up and three “Jal Reath Librarians” spawn. Talk to them, and get prepared to be attacked. They are level 55 necromancers with pets. Each librarian drops a NTL gem. This gem has one charge and will port an entire group when they are ready to proceed to the next step.
15) Upon using the charge, it teleports the whole group to the very top of the middle tower of Envar. Have the questor port in last, because that will spawn the “Jal Reath Chancellor” (big mana tap, medium nukes, and a self heal). Aftetr he is killed, he turns into a connable NPC.
16) Talk to him, he tells you that you are welcome to be an equal. He instructs you to visit his servant in Dead Hills (W) – back at the Lizardman ruins. Go talk to “Chancellor’s Servant” to receive your reward – 45 million XP and an archetype-specific item of level 53.

Spell Reward:
Necromancers, Druids, and Wizards get a level 53 spell called Astral Displacement. This spell ports the caster and group to Dead Hills (W).