Category Archives: Brell Serilis

Protector of the Ruins

You say, ‘Hail, Protector of the Ruins’

Protector of the Ruins says, ‘Greetings, traveler. It has been ages since I have seen another living person. I have spent many years down here trying to perfect an ancient spell discovered long ago. While the history of this place is still told throughout Norrath, only those who live here know what really went on when the heretics moved down here… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘After Paineel was built, some of its inhabitants began to research the Wall of Living Stone. It is said that the wall was erected to keep intruders from entering the Underfoot. Giving in to curiosity, the heretics tried to siphon some of the walls power. This caused a weakening in the wall and a seal within it broke creating an opening to the Underfoot… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘The actions of my brethren were viewed as a threat by the minions of Brell, lord of the Underfoot, and so in an effort to drive back the danger, Brell’s minions went to war with the heretics. The war resulted in the deaths of many Erudites. To turn the tides of war the heretics hatched a plan that would seal the wall to the Underfoot again… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘The heretics planned to flood the lower area where the entrance to Brell’s kingdom was found, hoping it would weaken the earth elementals and turn them back into earth or mud… Then, with a magic I had studied from a long-forgotten tome, I would fashion a seal that would separate Paineel and the Underfoot once more… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I remember the day we all carried special shields imbued with water-breathing magic and stood around the top of the mighty Hole. We all watched as an unfathomable amount of water rushed from the heavens into the depths of the Hole, drowning the city beneath it. Unfortunately, our attempts resulted in the loss of many of our citizens, because we were not accustomed to fighting underwater. Some of our residents also refused to evacuate, believing they could fight the war without the use of innovative tactics. It was a terrible sight… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Many died to Brell’s minions and others simply drowned when they lost their shields in their fights. Even so, we were successful. I had time to seal the entrance to Brell’s kingdom while the minions focused on their battles. With the muddy bodies of the failing earth elementals, I summoned an ethereal door that resealed the Wall of Living Stone. A few elementals survived and with the threat of Master Yael, a protector of the Underfoot that we believe was sent by Brell-Serilis, we all fled to the tower that lies above the entrance… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘The seal was a boon to our people. It helped us in two ways. First, it prevented more elementals from entering our city and, second, it cut off the magic that animated those summoned creatures that had come through. We wanted to remove those remaining elementals from our old city, but we had to wait until their powers begin to dissipate… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘As we waited for the day that we could get rid of Brell’s influence, we begin to look for ways to compensate for our reduced numbers. That’s when I discovered an old tome detailing a powerful animation spell. The author of the tome detailed how to construct golems and gargoyles and animate them with magic. I went to work using what materials I had here to sculpt some gargoyles and create some golem constructs in the hopes that we could banish the remaining inhabitants of Old Paineel. I think I managed to turn it into an art form… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Alas, it took longer then I thought. I was so driven to get the summoned beings created that I completely detached myself from the other survivors. Then, I looked up and saw nothing but the spirits of my brethren. The years I must have spent oblivious to what transpired around me… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I began to get lonely and was oft filled with regret. I thought I would try to reach those above the ground, but the elementals still lingered here and diminished any hope of getting to the entrance. With nowhere to go I continued to craft the lifeless statues that I would one day bring to life… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Decades passed and I was finally ready to bring life to the stone figures I had created that would end the interference of Brell’s minions. But before I begin the ritual, the spirits of my lost brethren began to whisper to me… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘In their hisses, I heard that another being had entered the Hole. The erudite phantoms told me that this being was slaying all the elementals that dared cross his path. They said he carried the scale of a red dragon as a sign of his strength. The news intrigued me so I rushed to find out who this person was. I was lonely and curious, after all. By time I had left my room in the temple’s tower, he had already made his way to the tower entrance. Standing in front of me with ferocious eyes, he sheathed his sword and bowed before me… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘”Who are you?” I asked. He replied that he was the great dragon-slayer Nortlav, a warrior of dark magic, who had single-handedly slain a mighty red dragon. He said that he had been sent down here to find out what happened to the heretics. He was meant to bring back clues so that our fellow Erudites above could know what happened. Seeing me alive surprised him and he was anxious to get word back to his employers in Paineel… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘We sat in front of a fire for many hours as I told the tales of the battles waged down here. Nortlav was moved by the plight of the Erudites lost in the war and vowed to help me take our old city by ending the lives of the remaining minions of Brell. Through his studies of undead magics and summoning, Nortlav did have some knowledge about the magic that would build the constructs I had worked on for so long… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘That night when we chose to bring life to the mighty constructs I had been forming for so many years, there was a strange tension in the air. Strands of magic filled the tower as I recited the key words to execute the spell. Nortlav stood by and echoed my chants. All was going smoothly until an explosion blew Nortlav and me from our feet… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Winded, I stood up to see a hulking mass of liquid black ore oozing towards me. Clearly, the spell had worked, but for some reason the stone had lost its temper. Instead of walking, the golems seemed to slide across the floor. It didn’t matter to me then, as they did obey and would seek out the elementals and try to destroy them… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Nortlav studied the tome I had been using and asked if I had used a chunk of living rock in the recipe. I told him that it was impossible for me to retrieve living stone on my own. For this spell, I used granite chunks I found at the tower. Nortlav’s eyes glowed brightly as he rushed pass me saying he would return shortly… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘From deep in the caverns, I heard the cry of the horrible elemental guardian, Master Yael. He shouted Nortlav’s name and I was sure I would never lay eyes on him again! But Nortlav burst through the door to my chambers with a fierce grin. Bloody and bruised, he reached out and opened his hand. Resting on his palm was a chunk of earth that he retrieved from Yael. He said that with that rock, the spell for the constructs should work. He told me that if I used the armor of my fallen comrades in the spell recipe, that I should be able to construct golems of steel, which would be much stronger then ones of stone. Then, Nortlav turned and disappeared into the hallways of the temple. I expected him to return to assist me with working the spell on my sculptures, but he never did… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I called to the golems I had created earlier and commanded them to collect all the pieces of armor they could find on the floor of the Tower. While I waited for the steel ingredients, I smeared some of the earth taken from Yael’s body on the gargoyles I had made and begin the ritual again. It worked far better than I could have imagined. Moving as if made of living tissue, the gargoyles sprung to life and crouched before me. I commanded them to begin sculpting more forms for me to give life to… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘The golems brought back piles of armor, which I coated with the mud from Yael’s body and brought them to life. It wasn’t long before I had created a significant army of summoned creatures that would help us reclaim our city from Brell’s servants… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘When I felt it was the right time, I sent the constructs forth with one command — destroy all elementals that inhabit the city. They marched forward and executed the command flawlessly. Realizing that in their weakened condition they stood no chance against my creations, the elementals begin to flee to a hidden part of the city. I called for my summoned creatures to stop their assault and told the spirits of my fellow heretics to once again take back that which was theirs. With relieved and grateful whispers, they floated back into the city and took the places they held when they were alive… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘There was a lingering issue, though. Ever since Nortlav gave me the earth he found on Master Yael, I had not seen him. It had been years since I’d set my eyes upon him. Escorted by some golems I began to search. Feeling confident and safe, we entered the chamber of Yael. He still stood! While he looked much weaker than the day he came through from the Underfoot, he was still an intimidating sight… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I carefully looked around the chamber and saw a ghostly figure. With my brawny servants keeping an eye on Master Yael, I approached the ghostly figure hoping against all hope it wasn’t that brave dragon slayer I had once known. But it was Nortlav. After the battle with Yael, he returned and was killed by Yael. “Nortlav what happened?” I asked. The incoherent moan was all I needed to ignite the flame of revenge inside of me. The thought of this great warrior being reduced to some mindless spirit trapped in Yael’s domain caused a fire of hate to burn in my heart… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘In my fit of rage, I began the ritual again, with a few alterations. With some new words and reagents, I aimed to create the mightiest golem that had ever crushed the ground of Norrath. It’s only purpose would be to destroy the failing Master Yael. I wanted the ultimate payment, the highest price possible for killing my people and extinguishing the flaming spirit of Nortlav… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I remember the sweat forming on my brow as I twisted the spell to do my bidding. A whirling tornado of magic appeared before me and it was filled with as much rage as I had buried in me for countless ages. The room filled with a vicious storm of magic. I collapsed when the spell was completed. And when the room cleared, there it was — my perfect construct… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Towering over me, his pearly black skin gleamed. I shouted for him to destroy Master Yael and to make sure nothing else ever enters or leaves through the Wall of Living Stone… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘Master Yael shouted in vain as my construct ripped him to pieces. The battle lasted mere moments before its earthen corpse crumpled to the ground. Having completed its first task, the new construct stood in front of the Wall of Living Stone and called two other constructs to its side. The construct still stands there, forever watching for those creatures that would come through the wall from the Underfoot and violate my home… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘All of my efforts to reclaim Old Paineel for the heretics, and my vengeance, have taken a toll on me. With nothing to distract me, my desire to return to the world of the living slowly returned. While searching for a safe path to the surface, I discovered a secret wall I had never seen before… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I stepped through and came upon a door that could not be opened by my fragile hand. I called to a construct and had it force the door open for me. What I discovered is what lies before you, three portals which take you above ground. The very same heretic who fashioned the spell for my constructs, also had the skill and talent to create the portals. I wonder if they were put there during the war as a failsafe escape. The fact that they weren’t used concerned me. I thought they might be unsafe… [Continue]?’

You say, ‘Continue’

Protector of the Ruins says, ‘I’ve gone through the notes that were left inside the ancient tome he wrote. After going through his notes I think I discovered the problem and have tried to fix it. I am still trying to figure out how these [portals] can be used to return here, but the tome was ripped to shreds one day during one of my experiments. Now the pages lie all over the place. While I have collected many of the pages I have yet to find the remaining twelve and the book cover. If I ever retrieve them I can rebind the book with the aid of the Tome of Research that is held by my perfect construct. In your travels if you happen to come across any of the pages I ask that you combine each chapter in this Lexicon. Then they can be combined with the book cover to complete that part of the ancient tome. When I have, I will be able to go to the surface and then return.’

You say, ‘portals’

Protector of the Ruins says, ‘If I remember correctly, the portal to my right will lead to New Paineel, the current home of the heretics. The one to my left it will lead to the prison in Erudin. The third one behind me leads to the home of the dark elves.’


You say, ‘Hail, Telin Darkforest’

Telin Darkforest looks at you serenely. ‘Hello, wanderer.’

You say, ‘What are you doing in this forest?’

Telin Darkforest says ‘Mighty this place must have been, once. Now scarred by hatred and suffering. I have been sent here seeking answers to problems not yet understood.

You say, ‘What answers?’

Telin Darkforest considers you for a few moments before speaking. ‘A great evil walks across the land. The hand of some demon we don’t yet know is twisting and polluting forests.’

You say, ‘What evil?’

Telin Darkforest says ‘If I knew that, I wouldn’t be here looking for answers. I would be elsewhere, looking for solutions. For now, I suspect much but know little.

You say, ‘What do you suspect?’

Telin Darkforest looks at you and sighs. ‘The lands are changing. Beasts, large and small, have turned upon those who watched over them. Druids and rangers, worshippers of both Karana and Tunare, have reported a feeling of hatred throughout their once peaceful lands.’

You say, ‘Perhaps it is Innoruuk’

Telin Darkforest raises his eyebrow slightly and a subtle look of surprise creeps across his face. ‘Innoruuk? Perhaps. Aye. It must be. Perhaps I knew and didn’t want to consider the possibility. It must be this though, and some action will have to be taken.’

You say, ‘What action should I take?’

Telin Darkforest looks at you consideringly and then scribbles something quickly on a small, worn paper. ‘You seem powerful enough. Perhaps you can help those who seek to protect nature’s peace. Take this note. Deliver it only into the hands of Faelin Bloodbriar. Where you will find her, I cannot say. She is a friend of mine and a wanderer. She has been seen from one end of the lands to the other. Seek her out, and quickly.’

Telin Darkforest gives you a “Worn Note” which you need to take to Faelin Bloodbriar in Greater Faydark.

Faelin roams around Greater Faydark and has an Orc Pawn as her PH. Their spawn point is at loc +1500, +500.

Faelin Bloodbriar reads the note carefully and growls to herself. ‘Bad news, eh? Take this ring. There is one elf, dark elf even, who we must go to in order to gather insight into Innoruuk’s plans. Giz X’Tin, he goes by most commonly. Kithacor seems to be his favorite haunt and most likely you will find him there. Don’t ask how I know him. Just take the ring as my sign to him and he will speak to you. We don’t need to speak again, so don’t seek me out, just go to Telin. I must leave to investigate these events.’

Faelin Bloodbriar gives you “Faelins Ring” to take to take to Giz X’Tin, who is located in Kithicor Forest.

Giz X’Tin flips you a coin after he recognizes the ring. ‘It seems we have a mutual ‘acquaintance.’ The coin repays an old debt. You don’t have to worry about what that is. Luckily, Lord Innoruuk has informed me of your coming and your desires. Fortunately, I have all the answers you require right here at the end of my friend’s blade. I think I’ll be paying my old ‘friend’ a visit.’

Teir`Dal Reaver says ‘Lord Innoruuk, I have failed you. Forgive me and spare me from service to your undead minions in the world!

Giz X’Tin gives you a “Dark Metal Coin.”

A Teir`Dal Reaver will spawn when you get the Dark Metal Coin however you do not need to kill it.

Head back to the Burning Woods and give the coin to Telin.

Telin Darkforest scratches the coin as he looks at it. ‘Faelin sent you to Giz? Surprising. This coin speaks to the outcome of your talk. He would hardly give this bit of metal to a stranger, but that’s a story for a different time. So, you say Giz did confirm Innoruuk’s involvement, and something about undead minions? Here, take this coin back. Find Arch Druid Althele in the Karanas and show her that. Tell her what we have discussed. She will look kindly on an ally in this matter.’

Telin Darkforest gives you a “Worn Dark Metal Coin” to take to Althele in East Karana.

You say, ‘Hail, Althele’

Althele says ‘Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].’

You say, ‘Out of balance?’

Althele says ‘I sense something foreboding, young one, but you should think nothing of it. The sons and daughters of nature will be able to deal with this problem.’

Give the coin to Althele.

Althele looks at the coin and nods gravely at you as she slips it into a fold of her clothing. ‘I see. The story of this coin speaks much to me as do the words you have given me. Telin sent word that you would arrive. The tidings you bring are ill indeed. Here, take this amulet and find Sionae. She is nearby. We will speak more on this matter when all are present.’

Althele gives you a “Braided Grass Amulet” to take to Sionae.

You say, ‘Hail, Tholris’

Tholris stares in contemplation at the landscape.

Althele says ‘Tholris does not speak much. He is here to assist me in my duties. He is my hands, as Fang is my eyes.

Fang barks in response to Althele’s words.

You say, ‘Why do you need him as your hands and Fang as your eyes?’

Althele says ‘Yes. I cannot see any longer, my sight long since lost in the march of years. By the blessings of Tunare and Karana, though, I still make myself useful.

Sionae spawns after you get the Braided Grass Amulet.

Give the amulet to Sionae.

Sionae says ‘I see that the time has come. Take the amulet and give it to the third of our kin, Nuien. I will meet you at the gathering.

Sionae gives you a “Frayed Braided Grass Amulet” to take to Nuien.

Give the amulet to Nuien.

Nuien says ‘So be it. Do as you have done before and find the next. Teloa is the last.

Nuien gives the “Frayed Braided Grass Amulet” back to you, and Teloa spawns near the waterfall.

Give the amulet to Teloa.

Teloa begins walking toward the gathering spot. ‘Follow me to the gathering now.’

Follow Teloa back to where Althele is, which is where the druids are gathering. You will not have the amulet at this point as she does not return it to you.

Althele says ‘Great mother of life and father of sky, growth and spirit, Tunare and Karana. Innoruuk once again schemes and we have failed in our duties to protect our land. We give our powers in sacrifice for your help. Heed our call and send us your wisdom.
Althele snaps her head towards you. ‘Innoruuk’s brood is upon us. Go, find the spawn of hatred before they reach this point and destroy them!’

Dark Elf Corruptor and two Dark Elf Reavers spawn. You need only the Corruptor and loot the Fleshbound Tome.

Dark Elf Corruptor shouts ‘We come for you, fools. Your reign of weakness over the powers of the land comes to an end now!

It is not necessary to kill the two Reavers but if you don’t, they’ll wander to the druids and kill them. Allowing this to happen will waste your time, as you need to hand the “Fleshbound Tome” you looted off the Corruptor into Althele.

Althele hands the book to Tholris who reads through it with lines of concern etched on his face, then whispers into her ear. ‘Dire news, indeed. This cannot be allowed. I must keep this book but you must not allow Innoruuk, to seed the land with his hatred and filth. You have only just begun your quest. The path you are guided upon will be difficult, if not impossible, but someone must finish it. Please, take this, read of it, follow its instructions. Tunare bless your path and Karana watch over you.’

Althele gives you the “Earth Stained Note” and the druids despawn.

‘We cannot speak again. Our circle is now known and must seek sanctuary. In case this note were to fall into others’ hands. I cannot tell you plainly the next steps of your task. All I can say is to seek she who walks the path of the mother, she who walks the lands in service to her kin. Give her this note and she will know.’

Head to Misty Thicket and find Ella Foodcrafter. She wanders the path near Rivervale and won’t be hard to track down.

You say, ‘Hail, Ella Foodcrafter’

Ella Foodcrafter says ‘Hi, hi. I’ve got a lot to do, many mouths to feed, some filthy goblins to smack. If you don’t need me for something, please let me go back to my work. Karana watch over you.’

Give the Earth Stained Note to her.

Ella Foodcrafter says ‘Hmmm. I’ve been waiting for someone to bring me this. I’m sorry such a young one as you has taken up this task. Maybe the sky god blesses ya though. Aye, ya have that look in your eye. Our task is to focus the blessings of the gods and cleanse the filth from the land. I have two tasks for ya.’

You say, ‘What two tasks?’

Ella Foodcrafter says ‘Well, ya ask before ya act. That’s a good sign. What I need isn’t easy to find. First, I need a mixture. Plain sounding enough but it’s a special one. Cleanses the mind and focuses the earth’s energies into a forest walker’s mind. I don’t know how to make it. I don’t even know what it’s called. I merely know it exists and we’ll be needing it for our task. When ya do find how to make it ya can mix it in that bowl. Keep it when you’re done, it’s a good bowl.’

Ella Foodcrafter gives you a “Shiny Tin Bowl” which identifies as Ellas Reflective Tin Bowl to create the Hardened Mixture.

You say, ‘What is the second task?’

Ella Foodcrafter grins. ‘Good, ya didn’t run off without finding out what else ya need to do. Second, I need a special type of bowl. An ancient type of bowl, which strengthened the food placed inside it, once made by the elves of old. Again, I cannot tell ya how it is made for the making was lost to the ages. Seek this knowledge and these items out in the lands. Come to me when ya have found both.’

Now, you will need to forage:

Chilled Tundra Root in Everfrost.
Ripened Heartfruit in Greater Faydark.
Speckled Molded Mushroom in Innothule Swamp.
Sweetened Mudroot in Misty Thicket.

Combine these four items in the Shiny Tin Bowl to get a “Hardened Mixture.” Don’t destroy the tin bowl, as you’ll need it later in the quest.

Seek out Alrik Farsight who roams near the chessboard in Timorous Deep. He is on Keepers of the Art faction. You will need to be at least amiable to him in order for him to speak to you. It may be raised by doing a bat wing turn in quest described here.

You say, ‘I seek an ancient type of bowl made by the elves of old.’

Alrik Farsight rummages through his tattered bag and throws aside a towel. ‘Too many towels. Oh well, someone told me they were good to have once. Here it is, a bowl pattern. Interesting bowl. Looks almost like a magical bowl but I’m no potter. You need it, you say? Well, it is interesting. Part of my research here is for the wizard guild in Felwithe. I’m sure they’d put a high price on this one, the enchanters guild being so interested in trading for magical paraphernalia and all. Of course if you helped me out on a chore I have, I’d be happy to give it to you. I need to deliver an artifact to the guild and I’d much rather stay here exploring. If you wish, you can take the artifact and return with the receipt and I will give you the pattern.’

You say, ‘I will take the artifact.’

Alrik Farsight says ‘Hah! Okay then. Here take this to Farios Elianos in Felwithe. He will give you the Receipt.

Alrik Farsight gives you “Crushed Pot” to give to Farios Elianos in Southern Felwithe.

Farios Elianos says, ‘Why in the nine hells would I need a crushed pot? Perhaps I could use it to not hold water! Why did you even bother me with this? Are you mentally deficient? Apparently. Oh, well, you’re just a servant boy. Well, then, we’ll make you useful, if just a little. Take this shopping list and go get my groceries. Take it to Nora in the tavern. She’ll know what I need.’

Farios Elianos gives you a “Grocery List” to give to Merchant Nora.

Merchant Nora says ‘You hardly look like the type of errand runner Farios usually sends out to fetch his groceries but here they are. I hope he chokes on them. Oh, and tell him he still owes me five gold for his last order!

Merchant Nora gives you a “Bag of Provisions” to take to Farios Elianos.

Take the bag of Provisions back to Farios Elianos and give it to him.

Farios Elianos says ‘Ah, good. Here’s a few copper and a receipt for services rendered. Now be off, I’m sure citizens across the land are in dire need of broken pots at right this moment.

Farios Elianos gives you a “Receipt” to take to Alrik Farsight.

Go back to Alrik Farsight and give him the Receipt.

Alrik Farsight grins happily. ‘Excellent! Was he pleased with the artifact? Oh, that’s not even worth answering. I’m sure he was. He’s always happy with the things I send him. That’s why he honored me with this position of esteem, searching for useful and powerful items in this newly discovered land.’

You receive an “Ancient Pattern.”

Go to Firiona Vie in Kunark and forage a “Rose of Firiona.”

Now head to Merdan Fleetfoot in Surefall Glade:

You say, ‘Hail, Merdan Fleetfoot’

Merdan Fleetfoot says ‘Yes Niera! Oh. Erm. Hi. I mean, uh. How are you?’

You say, ‘Who is Niera?’

Merdan Fleetfoot blushes. ‘She is, uh.. I don’t know. I haven’t been able to speak with her. She has many suitors, and I’m just another poor ranger. I spend my days here pretending to fish, to carve bows, but really I’m just waiting to catch a glimpse of her. I thought about adventuring into the world to find some kind of token to give her, to show her how I feel, but I cant tear myself away from here.’

Give Merdan Fleetfoot a Rose of Firiona.

Merdan Fleetfoot blinks and looks at the flower. ‘This is perfect. Thank you! I’m going to go over to her now. Erm, well, maybe I’ll wait a week to let the uh.. beauty of the flower.. uhm.. blossom. Yes, that sounds good. Here, you take this painting. I don’t need it now. I made it myself, she wouldn’t like it anyways.’

Merdan Fleetfoot gives you a “Wood Painting” to give to a Human Skeleton in Frontier Mountains.

a human skeleton begins to crack and disintegrate, its body collapsing into a pile of dust that scatters into the winds. On the ground you notice a locket on a fine, thin chain which you pick up (“Silver Chained Locket”).

Head back to Surefall and give the locket to Niera Farbreeze and she will give you “Platinum Speckled Powder.”

Niera Farbreeze says ‘This, this is my mother’s amulet. I cannot believe it. Please, take this powder you say you need. Perhaps it does have powers, I don’t know, I don’t care. Thank you, my eternal thanks for this.

Seek out Kinlo Strongarm in Kaladim.

You say, ‘What mud?’

Kinlo Strongarm says ‘Eh? Oh, the clay. Arrr. Lots o that mud round ‘ere. Mostly, a good dwarf not be needin somethin so soft ‘n squishy but the womenfolk, you know, the elves come lookin fer it. If ye be one o’ those pansy elves wantin some mud fer workin into fairy statues, flashy trinkets, ‘n pig sticker arrers then I can get it for ye. Course I’d be lowerin meself, a good dwarf, ta be diggin that kinda mush outta the ground, but I can do it fer ya.

You say, ‘Do it for me.’

Kinlo Strongarm says ‘Arrr. Shaddap. I ain’t doin it til ya bring me something. A fee, I guess yed call it, fer lowerin meself ta elf woman work. Go get me a good strong axe and I’ll do it fer ye. Mebbe somethin with a good tinted polish on it. I got plenty o’ axes but no tinted ones. Har har! Colored axe. Something to go with the color left on the blade after I be crackin open a gobbo head.

He wants a Jade Reaver from the City of Mist.

Give Kinlo a Reaver, and he will give you Enchanted Clay.

Kinlo Strongarm says ‘Arrrrr. Ooooo. Arrrrrr… Yah, now that’s what I be callin a good lookin axe. I be crackin a few skulls with this one. Oh, here’s yer block o’ mud. Our priests o’ Brell use the mud pit fer relievin themselves after really hard ale blessin ceremonies, so ya ain’t got ta be enchantin it in holy water or anythin cause they already have. Har har!

Combine the Ancient Pattern, Enchanted Clay, and Platinum Speckled Powder in a Pottery Wheel to make a Runecrested Bowl, which identifies as “A meticulously decorated bowl.” This requires no skill in pottery to do and any pottery wheel should work.

Head back to Misty Thicket and visit Ella Foodcrafter. Give her the Hardened Mixture and Runecrested Bowl.

Ella Foodcrafter smiles slowly as she works the mixture in the bowl and it starts to shine with power. ‘This is… a piece of a lost magic item known as Nature’s Gem. When restored to completeness I’ve heard its healing powers will be extraordinary. Take it now. I will take the bowl and hopefully do some good from my end. From here, you can go many ways but I can’t guide your path step by step. The only advise I can give you is to look for ones such as yourself.’

Ella Foodcrafter gives you the “Softly Glowing Stone,” which identifies as Left Half of Natures Balance.

Seek out Foloal Stormforest in Firiona Vie.

You say, ‘Are you one such as myself?’

Foloal Stormforest stares at you and whispers. ‘You must be the one that has been spoken of. Yes, yes I am one of the circle. There are many of us in the lands right now, all seeking answers to the ills that have befallen our homes.’

You say, ‘What answers?’

Foloal Stormforest says ‘I have heard whispers of new Iksar movements in the land. The name of Venril Sathir is on the scaled lips and sharp tongues of every cold blooded lizard in this place.’

You say, ‘What about venril sathir?’

Foloal Stormforest says ‘All I’ve heard are whispers of connections between the undead lizards and the dark god of hate. There’s some kind of history behind the two. It might be that Venril is the main focus of Innoruuk’s will in the land. Then again, maybe not, but this is the best we’ve gotten so far. If you think you can do it, then find him and remove him from the face of this earth. Bring me the half of the stone I know you have and whatever conduit of power you find on his rotting corpse.

Locate Venril Sathir’s Remains in Karnor’s Castle. VSR spawns about 24 hours after the real Venril Sathir is killed.

Venril Sathir’s Remains says ‘The living fire. I seek the fires of life. Bring them.

Use the spell Dance of the Fireflies to summon a Firefly Globe. Give Venril Sathirs remains the Firefly Globe, which causes the Spirit of Venril Sathir to spawn.

Venril Sathir’s Remains grasps the glowing sphere of fireflies from your hands. Tendrils of mystical energy begin to flow forth from the swarm of glowing insects like tiny fingers. The glowing tendrils begin to reach into the ribcage of the rotting remains of Venril Sathir, coalescing into the form of an Iksar ghost.

You say, ‘Hail, Spirit of Venril Sathir’

Spirit of Venril Sathir says ‘So mortals, you seek to end the tainting of Tunare’s children? So be it, I have no cares. My death has been caused by this foolishness and I want no more to do with it. Bring me a scroll with the knowledge of resurrection so that I may once again live. I will hand you that which you seek.

Give the Spirit of Venril Sathir the cleric version of the Spell: Resurrection scroll.

Spirit of Venril Sathir says ‘I am alive! My thanks to you. And now I will aid you in your quest for preserving the forests of norrath. Your carcass will help nurture the soils of the wilderness.

Venril Sathir respawns. Kill Venril Sathir to get the “Pulsing Green Stone,” which identifies as Pulsing with a sickly light. This version of Venril Sathir should be easier to kill as I have been told that he does not Lifetap. He will drop two Pulsing Green Stones and nothing else.

Head back to Firiona and hand Foloal Stormforest the Pulsing Green Stone and Softly Glowing Stone.

Foloal Stormforest blinks and carefully takes the stones from you, cautiously scratching the jagged green stone against the other. Its skin seems to shiver and flake at the contact and eventually begins to shine brightly. ‘With the gem nature’s balance is complete. Take the stone and walk your path. Blade or lightning caller, burning sword or the mother’s walk.’

Foloal Stormforest gives you the “Warmly Glowing Stone,” that identifies as Natures Balance Completed.

Head to the Burning Woods and give Telin Darkforest the Warmly Glowing Stone.

Telin Darkforest nods as he unbuckles his sword and hands it to you. ‘The storm callers are working on containing and fighting against the corruption but they can not hold back the inevitable for long. It is up to us to strike against Innoruuk directly. If we were warriors or paladins we would have a fancy ceremony and plenty of feasting but we’re just rangers, without time for pleasantries. The sword you hold in your hands is one of the oldest blades known, even to the eldest. To strike at the darkest heart of evil requires a weapon beyond this, or even ones you may carry at your side. The first task, the first preparation you must make is the smithing of that blade. Its edge sharpened, its balance made perfect. When you have finished, bring me this sword again.

Telin gives you an “Ancient Longsword,” which identifies as a “Finely Crafted Longsword.”

Head back to Kinlo Strongarm in Kaladim and ask him about the ancient.

You say, ‘What ancient?’

Kinlo Strongarm says ‘The ancient smiths, for what I think yer askin about, ain’t been around fer a long time, laddy. Last anyone heard o’ the ancients was ‘fore my time even. There be more than a few tales about ’em.

You say, ‘What few tales?’

Kinlo Strongarm says ‘There be some who talk about how the ancient smiths went down to work fer the duke o’ below, sayin he be needin some fine dwarven smiths fer makin some castle or some such. There be tales that the ancients were so good at smithin that the duke took ’em down and made ’em head smiths over his minions. There’s even tales that some o the smiths’ souls were trapped in their hammers, stuck there by some necromancer or somethin, as punishment or retribution.

You say, ‘What hammers?’

Kinlo Strongarm says ‘Aye. Some says their souls were bound into their hammers by an Erudite necromancer and enchanter. They say they used the power of the hammers ta profit by makin ships, boats, and houses better than any other merchants. Sad tale, if’n it be true.

You say, ‘What Erudite necromancer?’

Kinlo Strongarm says ‘I’m not knowin more about the story, lad. Everythin I know is already in what I said. Aye, Erudites. I suppose if yer wantin ta run after shortbeard tales ya can look over on that plague island they call Odus.

You say, ‘What Erudite Enchanter?’

Kinlo Strongarm says ‘I’m not knowing more about the story, lad. Everything I know is already in what I said. Aye, Erudites. I suppose if yer wantin ta run after shortbeard tales you can look over on that plagued island they call Odus.

Head to The Hole with a raid and make your way down toward Jaeil the Wretched. Jaeil is indifferent by default.

You say, ‘Hail, Jaeil the Wretched’

Jaeil the Wretched whimpers pathetically as his reflection catches his eye. He turns and stares pitifully at the ceiling.

Jaeil the Wretched shields his eyes from his reflection in the water, occasionally gibbering as he scratches at a flapping, rotted patch of skin on his sunken face. In his arms he cradles something. He seems to emanate an aura of power.

Stand behind Jaeil the Wretched to make him indifferent to you, then give him the Shiny Tin Bowl so that he will see his reflection.

Jaeil the Wretched howls in anger, his body seeming to suck energy from the walls around him as he sees his reflection. He pulls a hammer from the bundle in his arms and swings fiercely at your head.

Jaeil the Insane spawns and attacks. Kill Jaeil the Insane and loot the “Soulbound Hammer,” which identifies as Hammer of an ancient dwarf. Jaeil the Wretched used to remain there and could be chain triggered. Since the revamp of Old Paineel, he will poof once he receives the bowl.

Give the Soulbound Hammer to Kinlo Strongarm.

Kinlo Strongarm examines the hammer respectfully, admiring its craftsmanship. He strikes it against his anvil and winces as a howl fills the air. ‘This is one of the ancients’ hammers? I can almost, well, almost hear it callin ta me. It’s strong, that’s fer sure, lad. I don’t know how ye got it, but aye, a dwarf could make a mighty blade with this. It’s lookin like this thing still has its owner inside it though. I’m not knowin how, and not wantin to know, but fer yer own good ye better find some way ta get ‘im out.’

Kinlo gives you back the “Soulbound Hammer,” which identifies as Hammer of an ancient dwarf.

Off to Erudin Palace to find Mairee Silentone. Talk to her about an ancient hammer.

You say, ‘What ancient hammer?’

Mairee Silentone says ‘Yes, the ancient hammer. I heard something about that. Do you mind if I take a look at it?’

Give Mairee Silentone the “Soulbound Hammer,” which identifies as Hammer of an ancient dwarf.

Mairee Silentone makes a few marks on the hammer, and all the while you can hear a muffled cursing coming from the hammer head. ‘Yes, it is an ancient dwarf’s hammer. Interesting artifact. I’ve marked it to keep it stable while you retrieve something for me. You need to travel to the Plane of Sky and find a swirling sphere of color. Bring it and the hammer back to me.’

Mairee Silentone gives you the “Dwarven Smiths Hammer,” which identifies as Hammer of an ancient dwarf.

Head to Island Four of the Plane of Sky and kill an essence tamer which drops the Swirling Sphere of Color.

Give Mairee Silentone the Hammer and the Swirling Sphere of Color.

Mairee Silentone holds the sphere and makes intricate marks and patterns on it, eventually turning the entire crystal clear. She rolls it across the hammer, raising a ringing sound in the room. ‘There. Now take the hammer back to Kinlo. He’ll know what to do from here. Good luck to you .’

Mairee Silentone gives you the “Hammer of the Ancients,” which identifies as Hammer of an ancient dwarf.

Back in Kaladim, hand Kinlo Strongarm the Hammer of the Ancients, which causes Usbak the Old to spawn.

Kinlo Strongarm looks at the hammer and nods once before slamming the head against his anvil, and shattering the head. In a cloud of dust, another dwarf appears from the cloud and tosses you a hunk of metal. Kinlo stares in awe.

Usbak the Old gives you “Small bit of Mithril Ore,” which identifies as Small bit of Mithril Ore.

You say, ‘Hail, Usbak the Old’

Usbak the Old says ‘Took ya long enough! Ye’d think ya had an Orc head on them shoulders there. I’m owin’ ya for yer help though. Else I’d have been on that darn hammer for ages. Ye said ya had an ancient blade or somethin ta be smithin. If so lemme see it.

Give Usbak the Old the Ancient Longsword and he gives you the “Refined Ancient Sword,” which identifies as Sword to show Telin.

Usbak the Old admires the blade and then starts to bang the edge with a hammer. ‘Hah, that was a good blade, no doubt. Ain’t seen one I couldn’t make better though. I’m knowin’ yer cause and all I know is ye should take that ancient blade ta yer friend in the woods, he’ll know what to do now. With that I’m gonna be takin muh leave. Debt paid and all. If’n yer wantin’ another blade, which ye do, ye got enough ore left that Kinlo can do it for ye’

Usbak the Old despawns. Give the Small bit of Mithril Ore to Kinlo Stirngarm and he forges the “Refined Mithril Blade” for you.

Kinlo Strongarm says ‘Erm. Well, I aint never worked with this stuff but here’s what I got for ya. It ain’t bad, pretty much like the one ye got there. I suppose ye should take the one the ancient made and show it ta yer friend.

Head to the Burning Woods again and give Telin Darkforest the Refined Ancient Sword. He returns the sword.

Telin Darkforest smiles slowly. ‘Now that’s fine work. Just a moment, we have a friend here who can enchant one of the blades. Give her the blade the ancient smithed.’

Faelin appears.

You say, ‘Hail, Faelin’

Faelin says, ‘Didn’t think I was gone for good, did you? We’re that much closer to finishing this trial of our strength, thanks to you.’

Give her the Refined Ancient Sword. She enchants it and returns it to you.

Faelin smiles at you, then closes her eyes as she sets the gem ‘Nature’s Balance’ into the crossguard and begins to channel her spirit into the sword. The ground rumbles loudly as she casts. She collapses in exhaustion after a short time. ‘Take the blade, and perhaps you can finish this. You must strike at Innoruuk’s heart. Bring his shattered gem and the Mithril blade to Xanuusus. Only with Innoruuk’s death can the balance of the land once again be restored. If we do not meet again, remember you always have my eternal thanks.’

This lands you the first half of the Ranger epic:

Skill: 1H Slashing Atk Delay: 21
DMG: 13
STR: +15 DEX: +5 STA: +10 HP: +50
Effect: Swift Spirit
WT: 2.0
Class: RNG

Now for the Earthcaller.

Head to the Plane of Hate in search of the “Shattered Emerald of Corruption.” This item drops randomly off “mini bosses” (Grandmaster R’Tal and Coercer T’Vala confirmed) and frequently off Innoruuk himself.

Once you’ve obtained the emerald, find Xanuusus in North Karana.

You say, ‘Hail, Xanuusus’

Xanuusus says ‘Greetings, small one! I am Xanuusus of the Stormreapers. You are welcome to rest beneath my mighty branches.

Give Xanuusus the Refined Mithril Blade and the Shattered Emerald of Corruption.

Xanuusus waves his hands over the gem of corruption and a wave of warm energy passes through the area. With care for such a huge creature, he melds the gem into the sword and seems to glow all over as he channels energy into the weapon. ‘Thus is the link of hate broken between Innoruuk and the spirit of earth. Through your will has balance returned. Your deeds, your work for the good of all, will be remembered by anyone who walks beneath the canopy of a forest or roams the plains. Continue your vigil over nature’s balance.’

Zapho’s Celestial Guide to the Stars

by Zapho the Ancient of Ak’Anon
A guide to quaintly named random clusters of stars seen in the night sky.

Of course they’re in the night sky; you couldn’t see them during the day! — Zapho the Ancient

Sprocketsnik’s Tinkering is the name for a grouping of several stars that represent the Tinkerer before an anvil.

A well-known tinkerer in his day, Sprocketsnik’s workshop was occasionally engulfed in flames dur to the speed at which he worked.

Sparks surround his figure in the constellation, obscuring it on all but the clearest of nights.

A family of gnomes named Gizmo were dedicated to building a better sailing device.

Their efforts pleased Brell Serilis so much that he had them turned into the Glittering Gizmos constellation when the first Wind-o-Matic exploded during testing, scattering their remains.

Before measurements were standardized, folks used the Star of Ak’Anon to indicate levels of brightness.

“That’s a ten Star” meant an object was ten times as bright as the Star of Ak’Anon on a clear night.

One of several star clusters named for creatures, the Minotaur’s Horn resembles its namesake, with a bright star marking its tip, while lesser celestial lights outline its triangular shape.

Late in the season, the horn is seen facing toward the east with its widest area facing toward the ground. If this is seen prior to the harvest, it indicates fields of plenty. When this occurs after harvest has begun, there is a chance for famine.

Though some remember Meldrath the Malignant for his minotaurs, he was also keen on building racing ships that could pierce through any hull.

One of his ships is represented amongst the stars as Meldrath’s Fury, a bright cluster of stars grouped in a circle, trailed by a plume of faint scattered stars.

The Cog of Cobbleknob represents the strongest cog in the sky, one spoke for every direction.

Some say it represents the eye of Brell, watching over the gnomes, fringed by shimmering eyelashes.

Others say that the Cobbleknob family paid dearly for the opportunity to have this constellation named for them.

The constellation Clockword MX is generally low in the night sky no matter what the season.

Look for twin lights at the center of a spiral of eight appendages, each marked by three progressively fainter stars.

Some of the MX’s stars are part of other constellations, making this one truly difficult to locate.

Gribletobs greatest invention, the Magnificent Gadget, was said to be called the “Malfunctioning Gadget” as the center cog was always having trouble, but the four along the edge never wavered.

Look for a single star in a dark field, surrounded by its faithful and unwavering companions.

Thurgadin: May She Stand vol. 2

Thurgadin: May She Stand vol. 2
The Tale of Glight Snowchipper
By: Historian Belpik

Glight Snowchipper and the dwarves that escaped from Froststone went deeper into what became known as the Great Divide. The giants, although initially stopped in their pursuit, were not too far behind, and the dwarves knew they would be overrun if they did not seek shelter. The dwarves managed to find caverns within the Great Divide, which were obscured from the vision of the pursuing giants. Here, the dwarves could plan their next move.The dwarves made a pact in this cavern, in which they honored the sacrifice made by Colin and his group of Frostreavers which allowed them to survive. They took to calling themselves the coldain, in memory of Colin. They were to make Glight the new leader of the coldain, an honor which he refused – he did not feel that he could live up to Colin and his memory, and instead suggested that Colin’s son, Relin, become the new leader. Relin accepted, feeling that it was his responsibility to continue the legacy began by his father. They chose the title of Dain for their leader, and he adopted the last name of Frostreaver to honor those that stood with his father. Thus, Dain Frostreaver the First took leadership of the coldain.

Now, with their new leadership in place, the coldain looked to establish a home someplace here in the frigid tundra. Many ideas were proposed, but the coldain were still being pursued by the Kromrif hunting parties. Many of the coldain were tired of hiding out, and were resolved to simply meet the giants head on. This might have been the fate of the coldain, had it not been for the intervention of Brell Serilis himself, and once again, Glight Snowchipper.Glight received a vision from Brell to build within the very caverns in which they were presently in. Glight saw a massive labyrinthian network of caverns carved out by the coldain themselves, made to confuse any enemies who might attempt to enter the maze. He revealed the details of his vision to the Dain, who then ordered the coldain to begin construction of the new series of caverns. The coldain, now given a purpose and direction, took eagerly to the project, and began working immediately. Within mere months, they had carved out numerous caverns, bridges, and dwellings. Named the Crystal Caverns, after the vast quantities of crystal shards found though the construction, it quickly became a haven for the coldain.

For some time, the coldain were able to live peacefully within the Crystal Caverns, away from the Kromrif and the dangers of the surface. For a while, they remained under the surface, able to find all they needed within their new home. After a time, though, they began to make forays up to the surface to collect materials such as wood and furs. This was safe for a while, as the coldain were careful to avoid Kromrif patrols. However, eventually their luck ran out, and they were spotted by Slagd Frozentoe, and a group of his scouts. Slagd followed the coldain back to their hidden home, then went to retrieve reinforcements.Slagd Frozentoe returned to the Crystal Caverns with a force of two hundred and fifty Kromrif warriors. Although the labyrinth of the Crystal Caverns slowed them down, the Kromrif were steadily making progress through them. Although the Caverns were built just for this possibility, the sheer number of the Kromrif in their army proved to be too much for the defense of the Caverns. Even though the giants suffered staggering losses, the coldain would be overrun.

This is when Glight Snowchipper showed what both Colin Dain and Brell Serilis saw within him. Glight himself downed several giants, not only with his pick, which he called Snowchipper, but also with elaborate trips which he himself devised. The traps were small, able to take out one or two giants at a time, but Glight had a different plan. He knew that there was a place where the dwarves stored tons of ice and stone they had dug out from the caverns. His plan was to lead the remainder of the giants to the stored rubble, and collapse it upon them.The giants took the bait. They chased Glight and a few volunteers through the Cavems, crushing any that fell behind or stood to fight. The Kromrif, and Slagd himself, cornered the coldain, looking to crush the final resistance, and finally wipe out the coldain once and for all. Knowing that there was no way out, Glight waited for the Kromrif to draw in close, and then, sprung his final trap. To their surprise and horror, the massive rubble fell upon what remained of the Kromrif invasion, burying them where they stood. However, as Colin Dain before him, Glight Snowchipper stayed to ensure the demise of the giant army, and also perished when the trap was sprung.

The coldain were victorious and were able to remain within the Crystal Caverns safely for years following Glight’s sacrifice. The Kromrif made no more assaults against the coldain in Crystal Cavems. It would be some time before the coldain would face another enemy which would ultimately force them to search for a new home.

The Prophetic Mystery

“The Prophetic Mystery” – from the writings of Geraint Caradoc
“The under dynasty will be eaten, starting with your bottom.”

This is the phrase that started it all. First it was a curiosity, and now that I have began to look further into it, my interests have grown. I had come across the prophecy as I was rebinding some of the books in my grandfather’s library that had survived these few years since the War of Plague upon Qeynos. It was in an ancient dialect of Erudish, but its mention of a dynasty eaten and my bottom made me laugh.

Due to the age of the prophecy, I have began to wonder if this could be something that has already taken place, or something still to come. I have decided to start investigating it, and am keeping this journal as record of my findings.

“The under dynasty” may be speaking of an underworld empire or leadership of a kingdom that came from an underground location.

Gnolls, kobolds, dark elves, dwarves, halflings, minotaurs, goblins, shik’nar, fire giants, burynai, undead, and dragons all come from below, or live below ground. Ak’Anon, Neriak, Blackburrow, the Underfoot, and Nagafen’s Lair can all be considered kingdoms that are located underground.

Under dynasty could also be speaking more of an underdog; the oppressed; the disadvantaged. This would also fit with the gnolls, kobolds, minotaurs and goblins.

“Eaten, starting with your bottom.” is an odd phrase to say the least.

To eat is to wear away, corrode, devour, ravage, consume or overtake. But “starting with your bottom”…what could that imply? The underside, the base, the origin, lowest point. That could be both physically, or socially. The lowest of people within that society, or the lowest point of the empire’s recognized land? Maybe the foundation of the empire itself?

Dragons definately devour, and they tend to make their lairs in underground locations. But if it were a prophecy relating to the mystically powerful dragons, then I should be able to find other related prophecies. But my search for other prophecies, so far, has had little results.

I did find several others that also referred to kingdoms coming to an end, but I was able to discern key differences to know they were not speaking of the same instance.

I consulted an oracle who is well known for her ability to see underlying meanings, and some of her previous prophecies have already come to pass. I had my notes with me, but she never even read them!

“You have Brell on the brain, and cannot dig yourself out from under it. An old enemy, always buried…quakes and cracks upon the land. They make the attack upon their holy land. Crusade to take it for all his children. Growls and drool below the man of stone and stein.”

It was all she could say.

These new details of the prophecy allowed me to narrow my search; gnolls, kobolds, minotaurs, goblins, burynai, and dragons. They all make growl sounds, and drool.

The line about Brell could be because it all happens underground, or it could be that the prophecy involves some of his creations such as dwarves, halflings, gnolls, kobolds, and goblins. This is further supported with, “for all his children.” The most telling was, “The man of stone and stein.” That is a dwarf.

The only dwarven civilizations I know can be found on the continent of Velious and Faydwer. Of those locations, Kaladim in the Butcherblock Mountains is the one I know with suspects lurking near by; kobolds and minotaurs.

The dwarves have long held that they are the only true children of Brell Serilis. The gnolls, kobolds, and goblins have long been offended by such claims. They, as well as so many other creatures of the Underfoot, all hold him as their creator. I suspect this prophecy is about the kobolds.

Kobolds are a subterranean, tribal race that resemble oversized attack dogs. Compared with a gnoll they are bulkier, and more stout. They walk hunched over, and often on their knuckles.

They appear to be less civilized then gnolls, as they never don clothes and rarely equip tools, but they are a force to be reckoned with. They are not to be underestimated in their magic proficiency nor in their raw brute strength. They have leaders and shaman that can organize the tribe quickly and effectively.

They have long engaged in a fierce and a horribly bloody grudge against the younger children of Brell, the dwarves and gnomes.

Lore tells of the direct relation of this animosity leading to the birth of the Lord of Despair, Rolfron Zek. This sibling rivalry could easily be fanned into a blazing inferno.

Kobolds are close with nature, especially beings which they consider to be kindred souls, which can allow them to gain the cooperation of other creatures for whatever means.

They believe in the spirituality of animals, but also the existence of their deity and creator, Brell. This can make for a dangerous enemy. They can gain the cooperation of others, and they have the conviction of religion to embolden their crusades.

If this prophecy is about the kobolds and the dwarves, then it stands to reason that it has not happened, yet. It is a warning that the kobolds will rise up after an earthquake and take the city of Kaladim from the dwarves themselves!

No such feat has been attempted, but if they were to organize and shore their numbers they could have an army big enough to take advantage of the confusion and grief that would accompany an earthquake in the Butcherblock Mountains.

I wonder if I should send my studies of this prophecy to the dwarves of Kaladim, or if they would simply laugh it off. I am not a seasoned scholar of prognostication.

I should do more research before I trouble them.

The Book of Bound Mithril

The Duke of Below and The Lord of Light’s Battle
An ancient tale recorded on mithril to stand the test of time.

Long before the clay of life was molded into the first dwarves by Brell Serilis’ strong hands, Veeshan’s brood dominated Norrath. Their reign had lasted for eons but it had not gone unchallenged. Large beasts, behemoths of land, sea, and air, had waged war upon the dragons and their kin throughout the Age of Scale. Though the behemoths were inevitably defeated by the vicious dragons the toll upon Veeshan’s brood was high. Vast numbers had been slain, and far more had returned to their dens broken.

Brell looked out upon Norrath, this world of great wonder and beauty, and was inspired by the vast caverns of stone and gems, the glittering streams of metals, and the great expanses of immovable bedrock. So similar was the underworld of Norrath to that of his native plane that Brell would come to call it by the same name, The Underfoot. He desired other creatures to share the wonders, but before he could create creatures of sentience necessary to appreciate this realm, he knew that the threats to his creations would have to be removed.

Great titans, born of elements and arcane might, had been unleashed upon Norrath and much like the behemoths before them; they waged war upon the dragons and their kin. Once more, the children of Veeshan found their numbers dwindling.

Titans of earth lumbered across the realm causing quakes that would shake and tear the very foundations of this world. Creatures of rock, mud and ore broke from the land below its feet, while those of plant and wood grew from its back.

Titans of fire leapt from forest to forest through Norrath, engulfing all in flames and choking it in cinder. Creatures of living ash and soot were birthed in its wake, while those of lava and magma erupted from its core.

Titans of air lashed through the skies and the upper realms, swallowing all in their undying tempests. Creatures of billowing clouds of poison and energy coalesced around it, while those of captured debris shadowed the land below.

Titans of water rushed the shores, drowning all caught in their unyielding grip. Creatures of roiling sea and vapor were born of its crest, while those of ice rose up of its wake.

Brell saw these titans and realized that they were a threat to all races upon Norrath; dragon or otherwise, his creations or that of others. They could not be stopped by reason or pleading, nor could he stop them by his force alone, though he be as mighty as granite and as precious as mithril.

And so, our great creator sought help from other gods. Some refused to help out of selfish desires, while others were fearful or ignorant. Some he could not ask, as the price for such cooperation would have been too steep. Brell then approached Mithaniel Marr, the god of Valor, requesting his help in vanquishing the titans. Brell had not been the only one to notice the paths of destruction and death left by the titans. So, it was agreed; The Duke of Below and the Lord of Light would together rid Norrath of the monstrous threat!

First though, the holy pair had to carve out a clever plan to defeat the titans of destruction. Brell had observed that they tended to carry out their destruction in only certain areas of Norrath. “They must have divided up the world claiming territory for themselves” Mithaniel suggested. “No,” Brell responded, “they are limited by the regional elements!”

The titans of water had traveled across forests, plains, and oceans, but never across desert or lava mountains. Likewise, the titans of fire had singed forests, plains, and mountains, but never upon the oceans. The titans of earth could be found in forests, plains and mountains, but never in the air. The titans of air spun through the skies, and touched down upon forest, plains and mountain, but would never travel under soil.

Mithaniel had made an observation concerning the titans himself, which hemade after witnessing many a dragon battle the beasts. “They can be torn asunder, their limbs ripped from socket. Their physical manifestations can be broken beyond all recognition, clawed and bitten. There can be nothing left but ember, rubble, breeze, or puddle, but given time they will mend and grow, cobbling their body anew!”

Upon this news Brell retreated to this workshop deep within his plane. Working stone and earth often cleared his mind and allowed solutions to vexing problems to shine through. It did not take long for our brilliant creator to realize that if they could not destroy the titans, then they merely need to subdue and contain them. He spoke with Mithaniel of his plan, and the Lord of Valor could see no fault within it. The plan was to be carried out in haste!

One by one, Mithaniel Marr attacked the titans, relentlessly tearing, dowsing, smothering, and crushing their physical manifestations, just as he had learned by watching the dragons. And when there was nothing left of them to subdue, Brell Serilis encased their essences within a hold specifically constructed for each titan by Varig Ro, the Forge Lord. He had forged the elemental cages out of particular materials as dictated by the Duke of Below.

There were cages of earth to contain the air titans, and ones of water to capture fire titans. The water titans were to be held by cages forged of fire and the earth titans were sealed within cages constructed of air. Each arcane encasement was then locked tight by a deific seal placed by Mithaniel Marr, ensuring it was never to be broken!

Brell buried each of the elemental cages deep within his plane, confident that he was now free to usher in a new age. Now he was free to create as he desired!

Life Among the Goblins

Goblins abound throughout Norrath, yet it has been extemely difficult to get close enough to them for good observation. I, Trent Burkhart, will infiltrate a goblin tribe in order to understand what makes them so vile and obnoxious. My first step is to tint my body a vile shade of green, shave off my hair and manufacture a loincloth. Wish me luck!
“Life Among the Goblins,” by Trent Burkhart — One man’s journal describing the day-to-day activities of a typical goblin tribe. Appendix by Pearl Honeywine.

Day One — Goblins. The mere sound of the word brings to mind these shapeless, mindless creatures. I have tinted my skin using an extract from a local plant and am wearing a loin cloth that I obtained from a deceased goblin. By walking with a bow-legged slump, I can create the illusion of having the typical pot belly. There is not much I can do about my ears, however after shaving my head, I left a fringe around my temples to comb over the tips of my rather smallish ears. This will have to do.

Day Three — I am currently with the goblins of Runnyeye, in the Enchanted Lands. Thankfully, it is dark enough that no one questions my lack of appropriate ears. The goblin language is guttural and coarse. I have picked up enough of it that I can make the appropriate responses when necessary, though I would rather not speak to these foul, stench-ridden beasts. Why I chose to research goblins is beyond me!

Day Four — I’ve stumbled into something interesting and need to figure out its significance. Otherwise, my days are becoming somewhat monotonous. The evil eyes have used their mystical powers to enslave a variety of creatures to work on behalf of the goblins. It is interesting to note that in prior Ages, the goblins were themselves enslaved! Now the former slaves are the masters, and as I am trying to fit in with the goblins, I have much leisure time on my hands.

Day Seven — Have I really been here for seven entire days? Between sneaking through corridors and foraging up acceptable food, I have found some written records. At least, they are as much of a written record as one might expect of these low-lifes. There are many pictographs and symbols which I am copying down into my journal. Even if I don’t decipher them in the next few days, I shall bring this record with me to my home and work on it there.

Day Eight — Something interesting happened, finally! About a dozen or so goblins, looked like a group of Runnyeye brawlers, set out on a foray and brought back a handful of minotaurs. The minotaurs seemed rather spellbound and very docile at first, but then one of them broke free of whatever control the goblins had and rampaged through the area, killing several of the brawlers. The minotaur was eventually surrounded by the goblins’ war boars and taken down.

Day Ten — After pouring over the various pictographs, I believe I’ve deciphered the goblins’ tome! There are several references to the entities of the ancient times, notably Bolgin and Brell Serilis. While it’s not clear what these tomes mean, I find it fascinating that…wait…someone is coming.

Day Thirteen — I’ve been dispatched with a company of other goblins to the Citadel. I do not know what our purpose there might be, but it was made very clear to me that I am expected to remain there for some time. With any luck, I’ll be able to ditch these filthy tunnelers and head home with my research complete. I’ve finished translating the goblin origins document and just need a quiet hour or two to set it all down. Unfortunately, the Citadel is much busier than the tunnels ever were and I am constantly sent hither and yon.

Day Sixteen — It’s really quite a pleasure to have purpose in my life again. While in those dark tunnels, the days passed slowly because I had nothing to do but wander about lazily, like a goblin. It appears that they realized early on that I was not one of their own, but they were happy to have my company. Indeed, that is why they sent me to the Citadel, so I might be able to do some research in more comfort. Perhaps I’ve been mistaken about these pleasant little fellows all along.

Day Twenty — Busy, busy, busy! That describes my life at the Citadel! I’m in constant demand and it feels great! While I have no time now to dwell upon the possible deeper meaning of the goblin pictographs, frankly, I could not care less! Who cares where these friendly folk came from or whether they have language skills? It’s good to be busy all day long, rather than wonder what would happen should they discover my ruse. I am quite enjoying my new job cleaning out the muck in the war boar stables.

Appendix, by Pearl Honeywine — While in the Enchanted Lands, I found these notes which degenerated from intelligent discourse into random drawings and ideograms. It seems that the evil eyes had gotten hold of our researcher’s mind and managed to change a promising anthropologist into a raving mad slave. Alas for goblin research! At least our friend Master Burkhart will die happy and unaware of what he has lost.

Places of Norrath: Paineel

Overview of Paineel

Paineel is the city of the Cazicites, the powerful necromancers who once lived among the High Men of Erudin but were outcast due to their unfailing interest in the dark arts. Referred to as “Heretics” by the Erudites the Cazicites relocated to one of the most powerful and naturally magical areas in all of Norrath.

Buried deep into the sides of The Hole, the dark city of Paineel is seldom visited by outsiders. Most die on the journey down before ever seeing the black spires of the stone that marks the entrance to the city; either from being attacked due to mistrust or from the fall into the pit known as The Hole due to not watching their step. Strangers are never welcomed unless they have something desirable to offer. Regardless of the nature of the visit, a sacrifice of blood is required to gain entry.

The city of Paineel offers a sloping, grassy yard where pupils may hone the first of their fledgling skills. Undead guardsmen stand watch at the outer gates, insuring that those in duress can flee back to the city without their would-be killers following them.

Those who graduate from the slopes and ready for a stiffer challenge may enter the caverns of the warrens which lay wedged into the rocky cliffs that encase the yard.

Background Lore
The Erudites had a problem. Some of their people were beginning to practice the dark, corrupt art of Necromancy. The Erudites labeled these misguided mages as Heretics and drove them forth from the city of Erudin.

In the ensuing battle magic clashed at a titanic level. At the climax of the battle the earth itself was ripped asunder blasting a series of craters deep into the wounded earth. The greatest of these was called The Hole.

Both sides were dismayed and frightened by the devastation they had unleashed. Separated by the crater and weary beyond belief both sides retired from the field. The Erudites returned to their home and the Heretics retreated into the caverns uncovered during the creation of The Hole. The Heretics, decimated in the battle, practiced the ways of secrecy and slowly faded from the memory of the Erudites.

They may have been forgotten, but the Heretics were not inactive. Deep in The Hole they built the hidden city of Paineel.

For many years they practiced their dark art, perfecting their mastery. They explored the underground passages of The Hole. It was during these explorations that they came across the Vault of Living Stone. This artifact was created by Brell Serilis to seal the passageway he had opened from the Plane of Underfoot to Norrath. It was through this passageway that he had brought his creations to Norrath. Once he had finished his seeding he had put the Vault of Living Stone in place. The Vault was a magical construct which would perpetually repair itself and keep Norrath safe from the more vicious denizens of the Plane of Underfoot.

Once they had found the Vault the Heretics began to experiment with ways to harness its power. Inevitably they made a mistake and the Vault was damaged. It began to decline and creatures from the Plane of Underfoot began to pass through to Norrath. At first the incursions were minor, but eventually they became overwhelming. A great force of earth elementals lead by the Earthen Lord Yael swarmed through the vault and attacked hidden Paineel.

The Heretics were outmatched. As their city was besieged, the majority of citizens retreated to the surface pulling down the passageway behind them. A small group, lead by Dartain of the Dark Truth, had chosen to remain behind and attempt to repair the vault. These heroes managed to create The Hatch. This device when attached to the Vault would repair the damage the Heretics had caused and keep the passageway to the Plane of Underfoot closed.

So the band set out into the depths of The Hole. Relying on their magical prowess the group made its way stealthily to the Vault.

While placing the Hatch the band was beset by the forces of Yael. Those on the Norrathian side of the passageway quickly fell. Only Dartain survived the attack by fleeing into the Underfoot. Yael and his minions could not remove the Hatch, but there was one connection yet to be made.

Dartain hid until all was clear then returned to make the final connection. He was lucky in that the connection could be made from the Underfoot side of the passage. Yael’s forces not fearing attack from their home guarded the Norrathian side. Dartain’s luck was at an end. While he could finish the installation, he could not go back to Norrath to perform the final ritual. It was from the Plane of Underfoot that he cast his incantations and in doing so he trapped himself in that place. Nothing more is known of Dartain’s fate.

Yael’s forces, not truly interested in things above the ground, settled into the ruins of Paineel and the surrounding areas of The Hole. To this day they vigorously protect their new kingdom.

The surviving Heretics caught between Yael below and Erudin above searched the upper reaches of the Hole. Finding a suitably hidden location they built a new home. This they named Paineel in memory of what was lost. Old Paineel, now a place of violent, elemental rage they were shunned but never forgot. The odd adventuresome Seeker of the Dark Truth, as the Heretics refer to themselves, will still make an occasional foray into the depths seeking to find some bit of old knowledge that lies hidden in Old Paineel.

Paineel has a guild master for each class that is available to Erudite followers of Cazic-Thule. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:

Sern Adolia – (Cleric)
Coriante Verisue – (Necromancer)
Mandaril Dark Knife – (Shadow Knight)
City Resources
Paineel provides the basic necessities of adventuring: Bankers, a Soulbinder, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, brewing jewelcrafting, pottery, tailoring, and blacksmithing.

Paineel connects to Toxxulia Forest, the Warrens, and there are two entrances to The Hole although one brings instant death.

Places of Interest
Paineel hosts a number of different buildings including several shops, taverns and guildhalls.

Hidden Lift
To protect themselves the Seekers have constructed a hidden lift that is the only access point to Paineel. Guards are stationed only on the hidden side of the lift to further conceal its location. In order to operate the lift each Seeker possesses a glowing key. If the key is lost a Seeker may ask one of the guards at the guardhouse for a replacement.

This is the only evidence that Paineel is located in the environs of The Hole. Its only purpose is to protect the young Seekers as they strive to increase their martial skills.

The Grand Staircase
Upon descending the Hidden Lift the first sight to greet a Seeker is the Grand Staircase. This area is often visited by the citizens of Paineel and is home to an ever-changing bazaar. Many goods and services not found elsewhere in the city can be found here.

Dartain’s Park
The columns and pool at the foot of the Grand Staircase honor the memory of the hero Dartain. Many of the notables of Paineel can be found here contemplating the Dark Truth.

The Fell Blade
The Fell Blade is the name of both the Paineel militia and the Shadowknights who follow the teachings of Cazic-Thule. The leader of the Fell Blade, Mandaril Dark Knife, can usually be found in the main hall of the Fell Blade, but sometimes he will be at the Tabernacle of Terror conferring with the leadership of the Harbingers of Fear.

The great smith, Faratain, has his shop within the confines of the militia house. Faratain and his brother Darton, descended from Dartain, often work in concert to create weapons of great power. Darton is a necromancer, member of the Seekers of the Dark Truth, and he uses his art to imbue power in the weapons and heavy armor created by Faratain. Faratain also offers various smithing supplies and the use of a Erudite forge and a regular forge.

Good Iva’s Tasty Treats
This bakery is the place to find all the goodies you will ever need. Iva Tersala, the proprietor, is a fine good-hearted lass. She pretends to be a follower of the Dark Truth, but in her heart she is a follower of Tunare. Iva has contacts throughout Norrath and feeds information on the doings of the Heretics to them.

Sinfully Handsome
Pardas Nalue, the owner, advertises that “You can get everything you need to be as handsome as Pardas Nalue except his devastating good looks at Sinfully Handsome.” Obviously he is quite enchanted with himself. He offers cloth armor and various tailoring supplies in his shop.

Pardas is not totally without merit, he does keep in close contact with Mordant Tather, the proprietor of the Silk Underground in Neriak. The valuable information he has about the Teir’Dal is the only reason most people in Paineel put up with his giant-sized ego.

The Final Reckoning
“Can’t take it with you? Then leave it here.” Never worry about your valuables if they are in the hands of Marsa Folor and her capable staff at this bank in Paineel.

False Idols
Once a sister of the Harbingers of Fear, Taria Clayspinner now offers up a selection of statues and symbols depicting all the gods of Norrath. No one knows the true reason behind Taria’s departure from service to Cazic, but rumor has it that a sordid affair with Prenton Nael, the leader of the Harbingers, is what caused her disillusionment with the faith. Visit this shop to purchase pottery supplies and to make use of the kiln.

Shackled Spirits
Taralani Rahnta, a retired necromancer, had too much power and nothing to do with it so he opened Shackled Spirits, a tavern. The unique thing about this establishment is that Taralani is the only employee, well living employee that is. Using his necromantic powers, Taralani has enslaved the souls of several Erudite men and women. These poor souls now tirelessly toil to fulfill the needs of Taralani and his guests. A brew barrel can be found inside this tavern and merchants here offer a variety of ales, wine, and other types of alcohol.

The Abattoir
Screams and shrieks are the only greeting that most people will receive as they enter the grounds of the Abattoir, the home of the Seekers of the Dark Truth. The loud noises are an unavoidable by-product of the research conducted therein.

The Seekers are a guild of necromancers who dedicate themselves to the pursuit of what lies behind the veil of death, that Dark Truth which they have glimpsed but not yet fully comprehended. While all citizens of Paineel describe themselves Seekers of the Dark Truth, only official members are fully vested with the knowledge and power of the guild.

Coriante Verisue: The Speaker of the Dark Truth, leader of the Seekers, is Coriante Verisue. She is the first woman to assume the mantle of the Speaker. Plotting for power is the name of the game in the Abattoir and Coriante is a master of that art in addition to her unrivalled necromantic powers. Coriante can often be found in the Hall of the Speaker sharing her insights into the Dark Truth with the younger initiates. If not in the hall, she might be in the ritual chamber delving deep beyond the veil.

Darton: A descendent of Dartain, Darton is Coriante’s chief rival and chief researcher of the guild. So far, Coriante has deflected all of Darton’s plots, but he is nothing if not persistent. Darton is usually found in the laboratory or ritual chamber.

Superior Supplies
This shop offers all the basic needs of the bold and arrogant adventurer. Geomar and Rallia Hapera have long helped prepare those daring Seekers who were planning a trip to Old Paineel.

The Poisoned Petal
Yvonne Ani, mistress of the green thumb, offers ervery plant or herb to anyone. She is beloved by the Seekers of the Dark Truth as many of her potions and herbs have enabled them to prolong the length of their experiments. Merchants here offer alchemy supplies.

Fortune’s Fancy
Dannis Faleet is the only jeweler in Paineel. This is the only reason that he is alive today. A myriad of accusations have been made against him by his customers, i.e. gems have been replaced with glass, coins given as change in his shop seem to be both thinner and lighter than other coins, etc. However, each time a charge is brought against him there is never enough evidence and the authorities have been extremely lenient. The Seekers need his wares, the Harbingers need his wares, and Darkglow palace needs his wares.

Athenaeum Necromantia
The importance of research into the Dark Truth would lead one to believe that a library specializing in necromantic knowledge would be of major importance in Paineel. To the contrary, necromancy is only a by-product of the knowledge of the Dark Truth. To the Seekers it is the Dark Truth that is important, not necromantic powers.

Despite a lack of respect from the Seekers, Talloth Vara, the chief librarian, is a dedicated supporter of Coriante. Books and scrolls line most of the walls in the library, but the truly remarkable works are in the personal care of Talloth.

Darkglow Palace
The Erudites would refer to this building as the heart of evil, but to the Seekers the palace is home of the Hand which Shields. Paineel has long been ruled by the triumvirate of Palace, the Seekers, and the Harbingers. It is the duty of Overlord Virate Manaar to protect the Seekers from harm so that they may work undisturbed.

The Tabernacle of Terror
Cazic-Thule has long played a part in the society of the Seekers. It is through the fear of their dying experiments that the majority of the knowledge of the Dark Truth has been uncovered. For this reason is Cazic-Thule revered above all gods.

The Tabernacle houses the Harbingers of Fear, the priests of Paineel. The leader of the Harbingers is Sern Adolia. He has ruled the Harbingers for many, many years. Members of the Harbingers only approach Sern if they have to, otherwise their fear keeps them at bay. The Fell Blade guild is subservient to the Harbingers of Fear.

Ruined Pavilions
Before the fall of Old Paineel these pavilions were used in rituals which required the stars, moon, or sun. Now they are nothing but ruins that mark the entrance to the underground areas of The Hole.



Lots of interesting ideas here. I’m not going to step in and give you the what’s what on all of this.  Mayong and his history, intentions, and indeed his entire persona are meant to remain mysterious.  Prophecy of Ro is designed around this vampire becoming a part of the pantheon, but it’s not about him per se.

In fact, there’s a bunch of lore on eqplayers on the Plane of Magic and soon (maybe today or tomorrow), you’ll see an explanation of the Plane of Rage and the origins of Sullon Zek and how she ascended (I loved writing that up, even if she isn’t Vah Shir).  We hope to post more before launch and then I’ll have a storyline entry for launch day.  The story line piece will give you a few cues as to some folks you might want to talk to when the game launches too.

I will tell you that the shiliskin are not related to the kedge.  And yes, Brell was the first to Norrath who created the pact amongst Tunare, Rallos Zek, and Prexus.  I’ll let you in on something — the shiliskin already existed in the underfoot (underground of Norrath) when Brell Serilis first arrived.  It was the shiliskin and several of the other creatures in Darkhollow that Brell encountered that caused him to create his realm and children elsewhere.  Do we know who created the shiliskin? No.  Do we know who created Mayong? No. This type of mystery will apply to several other intelligent creatures as well.



Creation of Norrath

In the beginning, all that existed was void. Empty of all, whether it be time or space. A vast and endless nothingness cloaked in a deep and all consuming silence.

Within this void existed “The Nameless”, a power so incredible that in the entire universe, it knew only itself to exist. It had no idea why it was there, just that that it was.

In the quiet expanse of the void, it sent itself out and searched the void to find something different. And there it was, a pocket of space and therein lay the flow of time.

When The Nameless stepped into the space, something terrible but wonderful, something terrifying but exciting happened. It detected the elements of space and time.

The Nameless, knowing nothing of these things, freed what was in there so it could spread out in all directions, filling the space that had been empty for so long with a force that had no boundaries.

Forces touched each other and the emptiness filled with swirling energies, light and heat touched emptiness. Energies collided and crashed, were born and died and became new and different… none of those having been seen ever before started to form planets that differed in size and structure. Also created were stars to watch over this new creation.

But the whole chaos needed order, shaping and fine touch. And so the Nameless created The Gods of Power.

To do so, The Nameless reached into the chaos, drew forth four equal portions of the stuff of existence and shaped it into the Gods that would divide the universe into form.

The first was named Rathe and got the task of bringing order into the chaos. It saw that the task was indeed immense, so it reached into itself and divided into 12 equal parts.

Then The Rathe went into the chaos divided some more material and created Earth. This Earth got set under the eyes of the Nameless, under the stars, so it could watch over his cosmos.

The second was named Fennin Ro and received the task of shaping the chaos.

Fennin as well drew his portion and named it Fire.

He then placed it upon the stars to shed light on the cosmos. Fennin Ro helped The Rathe to shape the solid matter and gave warmth to the cold of chaos.

The third was named Water and The Nameless determined it would need many forms.

So it took the portion and split it into three.

Tarew Marr would be responsible for the main state of the element, the Water, E’Ci for the solid state; the Ice and Povar would lord over steam. These three took their portion and cloaked each world with its life giving touch.

And finally the fourth was named Xegony and she received the task of drawing away the material in-between and setting each thing in its place.

She used her portion of chaos to make it into Air, which she used to blow the chaos away and cushion each world from the harshness of the cold cosmos.

The Nameless then looked into its new creation and felt sorrow because it could not experience it, for the creation could not contain the Nameless and so it decided to find a way to explore this new existence.

So the Nameless called out to the Gods of Power and commanded them to make minions that it could share in their experience of this new world.

Each of the Gods of Power reached into their elemental planes and drew forth a portion that they shaped with their will into what would be eyes and hands for The Nameless and themselves.

They created beings of energy, much like themselves, but beings of will born of the matter of the cosmos.

The Gods of Power knew that balance must be maintained in the universe to keep its shape.

Therefore they started to create the Gods of Influence in the model of a scale, on one side a force of darkness or destruction, on the other side a force of light or creation and …in the middle, a neutral or balancing force to maintain the balance without the involvement of the Gods of Power.

And so they combined their elements to create each God in turn, good, neutral and evil, which the children of Norrath may choose to follow until the end of times.

The Age of Scale
Veeshan, Crystalline Dragon and ruler of the Plane of Sky, was the first god to notice the world of Norrath. She found this world pleasing and deposited her brood onto the frozen continent of Velious.

With one swipe of her mighty claws, Veeshan opened several great wounds upon the surface of Norrath, staking her claim to this promising new world. Dragons then walked the land and flew the skies, powerful beings of great intellect, wisdom, and strength.

The Elder Age
In time the other gods noticed Veeshan’s work, and being often petty and jealous beings, they too came upon Norrath, intent upon leaving their mark.

Brell Serilis was first, and from his Plane of Underfoot, a dark realm of vast caves and endless tunnels, he quietly created a magical portal to a cavern deep in the belly of Norrath. Through this portal the Duke of Underfoot seeded the depths of Norrath with all manner of creatures. Brell then returned home, sealing his portal within a labyrinthine chamber of mystical Living Stone.

And when the other gods came to Norrath, Brell Serilis approached each of them, and after some time convinced them to meet as one to discuss the fate of the world.

The Great Mother Tunare, and Prexus, The Oceanlord were in attendance, and Rallos Zek, the warlord, was also there, yet in mistrust kept his distance.

Brell, carefully avoiding all queries as to the origins of his information, told of Veeshan’s discovery of the new and potentially powerful world in which she had deposited her brood.

Words befit of the King of Thieves poured forth from Brell’s lips and he proposed that they accept an alliance of sorts, to which all save Rallos Zek agreed, ignorant of the fact that Brell had already released some of his creations into the Underfoot of this new world.

The planet that would be called Norrath was divided up between these beings of power for the purpose of keeping the Dragon Wurmqueen in check.

Each would create a race of beings to watch over Norrath and keep a vigilant eye on the schemes of Dragonkind.

Brell claimed the bowels of the planet and created the Dwarves, stout and strong, deep beneath the mountains of Norrath.

In the abysmal depths of the oceans Prexus left his children, the Kedge, hearty aquatic beings of great mental power and stamina.

And on the surface of Norrath did Tunare create the Elves, creatures of limitless grace and beauty, and Rallos Zek the Giants, fierce and formidable beings, intent upon the defense of their lands.

The Age of Monuments
It was inevitable that such energies involved in seeding planets with life would attract even more of the gods, and it was the Elves who drew the unwanted attention of Innoruuk, Prince of Hate.

In a decrepit tower overlooking the dark decaying alleys of the Plane over which he ruled, Innoruuk waited, stoking the fire of his Hate until it was a raging inferno. He cursed his fellow gods for not including him in their pact and vowed to make them regret such disrespect.

From the halls of the Elves’ fair city, Takish-Hiz, the Prince of Hate snatched away the first Elven King and Queen.

In his realm of pain and anger he slowly tore them apart, physically and mentally, over the course of three hundred years.

He then gathered the quivering remnants of these beings of light and rebuilt them into his own dark sadistic image, a twisted mockery of Tunare’s noble children.

In depositing the Teir’Dal, as Innoruuk’s Dark Elven creations would come to be called, back into the Underfoot of Norrath, the seeds for The Prince of Hate’s final revenge were sown.

Fizzlethorpe Bristlebane and Cazic-Thule came next to Norrath, and Brell met them, concocting a second pact with these latter gods, wishing another excuse to create more peoples into the world.

Rallos Zek again watched from afar, determined to add to his creation as well, and this time Brell convinced the Warlord to join the pact, assuring him that it was indeed an appropriate time to fulfill his desires.

Deep in the earth did Brell return to create the gnomes, resembling dwarves to some extent, yet more wiry and gnarled, consumed with tinkering with devices more so than their cousins.

On the surface, away from Elves and Giants, Bristlebane made the Halflings, short and stubby folk, agile and with a propensity to meddle and even pilfer at times.

Cazic-Thule, Lord of Fear, was drawn to the swamps and jungles of Norrath and there created the green skinned Trolls, the reptilian Lizard Men and the Iksars of Kunark.

And Rallos Zek returned to the surface, pleased with his sanction to create even more peoples for his army. He made then the Ogres, massive, unmovable beings of questionable intelligence, and the Orcs, bred for battle and singled-minded in their desire for conquest.

By this time, those who are now known as the elder races of Norrath had begun to expand and mature. Villages became cities, and cities became kingdoms. Several of the races became bent on expansion and warfare became part of their developing cultures.

And of all the races, it was the Ogres who quickly proved the most interested in battle and plunder, and their empire grew outward from their mountain home until it eventually encompassed a large portion of Tunaria, largest of the known continents.

Their knowledge of magic grew as did their greed, until they became weary of only Norrath, and when they learned of other planes and dimensions, invaded the Plane of Earth itself.

Rallos Zek watched with pride as his creations challenged the gods of that realm, and when they eventually knew defeat, the Warlord himself led a second invasion.

The war that ensued shook the heavens and angered the greater gods. Through their combined might, Rallos Zek was finally thwarted and forced back to his domain, after which a great barrier to the Planes of Power was erected, denying entry to both the lesser gods and mortals as well.

And then, in what some view as spite and others justice, the gods cursed the Warlord’s creations.

Thousands of Ogres were slain and their empire collapsed around them. The Giants were spread from one end of the earth to the other, forced to flee their homes as the gods brought snow and ice to their previously lush lands.

And the goblins were also cursed, but no writings remain of their punishment as they no longer keep records of their history (which is perhaps some indication as to the severity of their curse).

The Age of Blood
As the dust settled, the last of the gods came to Norrath. Mithaniel Marr, god of Valor, and Erollisi Marr,her twin sister, the goddess of Love, created the Barbarians, a hardy race who settled the cold and rugged northlands, near the ruins of the Giant empire.

Being the youngest race, they were generally unwashed and rugged, possessing very few social graces. And while they too had a warlike culture, there were those amongst them who began to believe in something more.

By this time the other civilizations of Norrath had either long since declined, or were well on their way, and this small minority of Barbarians saw an opportunity to triumph where the others had failed.

Perhaps this was a seed of wisdom planted by the Marr Twins, or perhaps it was only by chance, but as the Barbarians spread out across the lands, warring with both each other and any other race encountered, this tiny movement continued to grow. And so even amidst desolation and war, there was hope.

This small and enlightened group of Barbarians were the fathers of the Human race, and they rapidly gained a foothold throughout the lands, studying the lost art of geomancy.

The Combine Empire, as this lost race of Humans is called, spread throughout the known world, but then died even more quickly than it grew, and for reasons still unknown. And while they are the ancestors of every Human on Norrath and their relics and ruins still litter the lands from Odus to Faydwer, little history of this period remains.

The Lost Age
The last of the old races to decline was the empire of the Elves.

The Elddar Forest, the Elven realm of old, spread across the entire southeastern quarter of Tunaria. Tree communities and marble cities were built in the forest’s clearings and meadows, their white towers and spires climbing out of the forest, higher than the tallest tree.

Legends say this prosperity drew the jealousy of Solusek Ro, Lord of Flame. He arched the spine of the serpent mountains, bringing heat from the burning sun to the ancient forest.

The rivers ran dry, it rained less each year, and while the great elven druids fought long and hard, using their powerful magics to combat the change, they could only delay the inevitable.

Slowly the forest gave way to desert, and eventually even the fair Elven city Takish-Hiz crumbled and the elves were forced to flee Tunaria, leaving much of their greatness behind.

After the fall of the Combine Empire, the remnants of mankind dwelled mostly in the center of Tunaria, inhabiting primarily the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities.

To the west a strong and noble band of Humans, lead by Antonius Bayle the First, founded Qeynos under the lofty principles of law.

Freeport, to the east, became an active and dangerous port of call for all who dared to venture into the Ocean of Tears Humanity, much to the disdain of the elder races who watched from afar, remained strong, even daring to rename their home after one of their own instead of one of the gods. The great continent of Tunaria would forever more be known as Antonica.

This is not to imply, however, that humanity was at peace. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought.

A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. Others reminded them of their former glory and the might of the Combine Empire. These leaders insisted that humanity adhere once again to those principals to which all had agreed.

Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. And when that discontent minority of leaders heard all of this, they became both jealous and determined.

The Age of Enlightenment
A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud’s followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people.

They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies.

The first human mages since the Combine Empire were born ? wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge.

The Age of Turmoil
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy.

They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought.

They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference ? they did not use swords and bows, but rather magic, and the result was terrible.

Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.

In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created.

Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred towards one another, their fear of what the last battle had wrought has kept any further conflict at bay.