Category Archives: Faydark

Bloodboil


You say, ‘Hail Talisyn Stormwing’

Talisyn Stormwing says ‘Greetings, _____. You must forgive my rather [inhospitable mood] this day, if of course it comes forth to you in what speech we have.’

You say, ‘What about your inhospitable mood?’

Talisyn Stormwing says ‘ I am merely… troubled by the conditions of my change in stations. I once guarded Kelethin from the vile Crushbone Orcs, but it seems a new terror has arisen within our forests. It is the duty of a ranger, and I do not complain in the least, but the [mutilation and corruption] that slithers through the forest still brings a pain of anger to my heart.

You say, ‘What about the mutilation and corruption?’

Talisyn Stormwing furrows his troubled brow in confusion and surprise. ‘You need ask such a question and receive answers in the form of words to understand what it is that surrounds you, Danian? Have you neither heard nor seen the vile creatures that inhabit the putrid lands of Mistmoore to the south? Or have you not seen the creatures forged from the very shadows that lie not to far from our homelands? The Teir`Dal beasts that have made camp not too far from the entrance of Mistmoore’s lair? These evils, some ancient beyond our pilgrimage from Tunaria, have torn and marred these precious, beautiful forests. Unfortunately, a [greater evil] has descended, and thus my presence here.

You say, ‘What about the greater evil?’

Talisyn Stormwing says ‘Not too far in the recent past did Firiona Vie, the lovely and gracious Champion of Tunare, return to our homelands. In her return, she sought to bring forth the avatar of our sacred Mother to seek guidance on her path — the path of Elven Kind. Little did the Champion know that The Faceless was close at bay, and through means unknown, his power was greater than that of our sacred Mother’s. In a petty display of his new found power, the Lord of Fear [furthered the corruption] of these natural lands.

You say, ‘What furthered the corruption?’

Talisyn Stormwing says ‘I cannot say for sure, and neither can our elders. None know for certain how or why this was done. All we know is that [the beings that were closest to Tunare’s grace] were reaved from her grasp, and now roam as the undead or worse.

You say, ‘What about the beings that were closest to Tunare’s grace?’

Talisyn Stormwing closes his eyes and bows his head for a moment as if in mourning. ‘The Faerie Folk that called this place their home have been changed into unnatural monsters of Cazic’s will. They thirst for mortal blood and flesh, and have lost all innocent, grace, and reason that was once their existence. But they seem incomparable to [the greatest loss] to be turned in Cazic-Thule’s favor.

You say, ‘What is the greatest loss?’

Talisyn Stormwing raises his head, his features remaining solemn but stern. ‘Equestrielle, the maiden unicorn, was corrupted by The Faceless himself and through vile trickery, he convinced the angered and frightened Firiona to remove her horn to cease the spreading of the disease. In honor and regret, the Champion did so, but now that once beautiful and sacred being roams as a blood thirsty, uncaring monster who kills any and all mortal beings. She is why I was sent, as The Heartwood Master knew that any other would end her life in mercy or the others she would harm and thus he entrusted to me [these tasks].’

You say, ‘what about these tasks?’

Talisyn Stormwing says ‘I am here to observe, warn the travelers that would pass through these infected lands, and to gather what evidence that I can to further the research of the council of magics at Felwithe. However, as I am the only one that has been charged with such tasks, it has been quite difficult. I do not know if I can withstand seeing such destruction and chaos before even I find mercy to be the proper route. If only they would send [assistance], if only for a day.’

You say, ‘I will assist you’

Talisyn Stormwing says ‘I would be eternally grateful for your company, _____ and your pledge to this cause. However, I cannot expect anything of you. If [you are sure] that you would be willing to aid all of the Faydark, then I will be willing to give forward what knowledge I have gathered thus far.’

You say, ‘I am sure’

Talisyn Stormwing says ‘Then I thank you, _____, and the entire Faydark thanks you. I have been studying and gathering evidence of the [Frightlings], or the distorted Pixies. I have already given several specimens of these creatures to the researchers, but I have found a great use for them beyond research. If you can bring to me one of their every so tiny skulls, I will do all in my power to cleanse that object so that it may aid you further in the tasks of the forest.’

You say, ‘What about the frightlings?’

Talisyn Stormwing says ‘The Frightlings are what the corrupted Pixies have been calling themselves. I have found through my extensive scouting of the area that one called Bilewretch who acts as their leader. I have dreamed for many days now of his destruction at my bow, but unfortunately that would cause me to abandon my post, and leave myself vulnerable to attacks from the [Undead Sprites.] However, as you have pledged yourself to the cause, if you would bring me proof of Bilewretch’s destruction, I shall reward you greatly for your service.’

You say, ‘What about the undead sprites?’

Talisyn Stormwing says ‘They are the twisted monsters of what used to be the noble Faeries of the forest. Now, they are but fleshy beings that desire only to bring death for their dark amusements. As with the Frightlings, these unnatural beasts are lead by a fearsome creature that has named himself Bloodboil. Another despicable being that I wish to bring a swift death to, but cannot for fear of abandoning my post and failing my master. If you would be so brave and bring to me proof of this monster’s demise, your efforts will not go unrewarded.’

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Welcome to Kelethin!


Welcome to Kelethin!

Kelethin is a thriving community once again, thanks to the cooperation of the Fae and Feir’Dal, under the leadership of Queen Amree of the Fae.

Throughout the lands, you will often find curious objects that seem to serve no purpose. These may be collectible items, dropped long ago by another traveler passing through the area.

When you’ve completed a collection of leaves, stones, or shells (for example), you may bring them to Kelethin’s own Venla Vaara, a collector of all sorts of odds and ends.She can usually be found near the Kelethin First Regional Bank.

You can’t wait to jump into explorations, can you? The expanse of Greater Faydark calls to you, beckoning you to plunge right in and start exploring. You’ll find many areas marked on your map, while others are mysterious corners waiting for you to find them.

Take any of Kelethin’s three fast and efficient acorn lifts down to the forest floor. You’ll be amazed at the abundance of wildlife and flora to be found!
When you travel off the beaten path, you’ll learn to recognize such landmarks as Granite Hills or Emerald Lake.

Reading is a pleasure, especially when someone reads aloud to you. It’s like a symphony of words set to different music each time it’s heard. You’ll find any number of books scattered throughout Kelethin, and their owners are generous lenders. You may also purchase books from Piritta Silvarri. The Lore and Legend books teach new skills, making them a practical as well as entertaining read.

The Fae are fond of history, which for them is an ongoing process as their spirits can re-blossom as long as they are nurtured. There are several works by Feir’Dal authors in the collections found throughout Kelethin, too. If you happen across a book that’s missing some pages (or pages that are missing a book), Venla Vaara can help you restore them, if you bring completed sets to her.

As you continue your journeys around Kelethin, you may notice things that are a bit unusual. A pine needle beneath an oak tree. An old fire pit in the forest.
Ordinary? Or something else entirely? Only closer examination can provide answers to questions such as these.

If you’re as curious as a Fae, you’ll want to rush up and examine everything. Be careful, though! Some Fae like to play tricks on the unsuspecting and you could fall victim to one of their traps!

While Kelethin has not completely embraced “Outsiders,” as many of the newcomers to the town are called, there are advantages to new commercial enterprises. Representatives from Qeynos, Freeport, and the Far Seas Trading Company have made themselves available to those who seek excitement.

In a land with the rich history of Norrath, there are always relics of past glory that resurface now and again. These pieces of our collective heritage are beautiful, rare objects that may not be easy to obtain, but are well worth the effort.

As you gain more life experience, you’ll want to focus your training in your chosen field. Fortunately, Kelethin is well-equipped for training of all kinds! Look for representatives of the Order of Arcane (mages), House of Falling Stars (clerics), Sylvan Hunters (scouts), Protectors of Growth (warriors), and Tunare’s Pages (crafts) throughout Kelethin.

Though Kelethin has suffered fire and destruction in the past, it returns to life more beautiful than before. This is not only a testament to the sturdiness of its construction, but the faith of its inhabitants. We welcome you to Kelethin and hope you will enjoy your life amongst the trees!

Welcome to Qeynos, Citizen! – 2nd Edition


Welcome to Qeynos! As a new citizen of our city, there are probably hundreds of questions you still wish to have answered. This book is meant to assist you in finding activities which will interest and inspire you. Naturally, such a small book cannot possibly explain all you will need to know. Let it serve as a brief guide to the richness that you will experience throughout Norrath. Your citizenship is not affected if you discard this book without accepting the tasks. If you work on these tasks, you should keep this book until you finish them all.

Collecting stones and shards can be a very rewarding hobby. You can collect items as you travel, examining them to determine whether they will be worthwhile examples to keep. Gathering little items can be addicting as well! Be sure to look up now and again to admire the beauty of Norrath.

Once you have completed a collection, present it to Mervos Stadrin in North Qeynos. He offers rewards for your completed collections. And should you complete an entire series of collectable items, you may receive something special for your home as well. Gathering collectibles is not only educational and rewarding but fun as well.

The lands have changed much since the ancient days, and yet there are so many things that remain to remind us of our heritage. No doubt you have seen some of these precious memorials preserved in some of the villages, such as the Spirit of Faydark park in the Willow Wood. Please take a moment to remember the fallen by visiting the Claymore Plaza in North Qeynos.

There are many such places throughout the world as we are not the only folk who preserve our history. Be cautious in your travels but do not deny yourself the pleasure of discovery, either. Be wary and respectful of your surroundings and you will find many places throughout the lands to interest or thrill you.

Reading is a great way to learn more about the heritage of the land, the history of its inhabitants and the beliefs of those who are a part of Norrath. Visit Sage Indis Surion in South Qeynos to purchase some of his fascinating tomes. Though some are missing a page or two, the Sage has made notations in each volume, indicating where additional pages might be located.

The Sage sells “The Story of the Rat Queen,” which is part autobiographical and part analysis of the poor woman who lives in the Vermin’s Snye. It is said to be among Antonia Bayle’s favorites and is an interesting read. Additionally, one can find books scattered throughout the world that are excellent sources of information. You can also gain new skills by completing any of the Mastery tomes available.

As you explore Norrath, you will occasionally find unusual objects. Sometimes, they are on creatures in the wilds. Sometimes you will notice something odd in the landscape and pause to take a closer look. In either case, let curiosity be your guide as many great discoveries have been made serendipitously.

You are encouraged to take on any investigative work with a healthy dose of caution. While many things you encounter in the wilds may be innocuous, remember that there is a chance for mischief. Be vigilant, for some of these items may have been planted to trap the unwary.

While Qeynos is now your home, you will likely travel beyond the city limits many times in your life. As you travel, you will doubtless encounter folks who are trying to rebuild their lives as well as those whose needs are more commercial. These goals are not mutually exclusive, as strong enterprise can mean work for the displaced. Please feel free to assist representatives of the Far Seas Trading Company as they are a large local employer.

Qeynos is proud of its diversity. Our reasons to move here are varied, but we must never forget our heritage. Rumors surface that items important to the history of Norrath are found throughout the world. You could always check with Hwal Rucksif inside the Keep of the Ardent Needle in Antonica for updates as he seems to get a fair amount of foot traffic.

Training in your chosen life’s path enables you to help others to the best of your abilities by giving you a focus. One way to focus your studies is to become familiar with some of the organizations that make Qeynos great. You will find representatives of the Concordium in South Qeynos at the Mage Tower. The Tunarian Alliance is based in the Elddar Grove. Look for the Celestial Watch in North Qeynos. And while the Qeynos Guard is everywhere, you will meet some of its leaders in North Qeynos on the steps to the castle. You’ll also find the Ironforge Exchange in North Qeynos, home to many fine crafters.

Though we have come through some dark times, we cannot dwell upon the past. In the Age of Destiny, every day is a gift and how we use that gift determines our personal destiny. Compassion, honor, and loyalty are ever the standard by which we should love our lives, no matter what challenges may come.

Welcome to Qeynos, Citizen!


Welcome to Qeynos! As a new citizen of our city, there are probably hundreds of questions you still wish to have answered. This book is meant to assist you in finding activities which will interest and inspire you. Naturally, such a small book cannot possibly explain all you will need to know. Let it serve as a brief guide to the richness that you will experience throughout Norrath.

Collections

Collecting stones and shards can be a very rewarding hobby. You can collect items as you travel, examining them to determine whether they will be worthwhile examples to keep. Gathering little items can be addicting as well! Be sure to look up now and again to admire the beauty of Norrath.

Once you have completed a collection, present it to Mervos Stadrin in North Qeynos. He offers rewards for your completed collections. And should you complete an entire series of collectible items, you may receive something special for your home as well. Gathering collectibles is not only educational and rewarding but fun as well.

Exploration

The lands have changed much since the ancient days, and yet there are so many things that remain to remind us of our heritage. No doubt you have seen some of these precious memorials preserved in some of the villages, such as the Spirit of Faydark park in the Willow Wood. Please take a moment to remember the fallen by visiting the Claymore Plaza in North Qeynos.

There are many such places throughout the world as we are not the only folk who preserve our history. Be cautious in your travels but do not deny yourself the pleasure of discovery, either. Be wary and respectful of your surroundings and you will find many places throughout the lands to interest or thrill you.

Literature

Reading is a great way to learn more about the heritage of the land, the history of its inhabitants and the beliefs of those who are a part of Norrath. Visit Sage Indis Surion in South Qeynos to purchase some of his fascinating tomes. Though some are missing a page or two, the Sage has made notations in each volume, indicating where additional pages might be located.

The Sage sells “The Story of the Rat Queen,” which is part autobiographical and part analysis of the poor woman who lives in the Vermin’s Snye. It is said to be among Antonia Bayle’s favorites and is an interesting read. Additionally, one can find books scattered throughout the world that are excellent sources of information. You can also gain new skills by completing any of the Mastery tomes available.

Lost and Found

As you explore Norrath, you will occasionally find unusual objects. Sometimes, they are on creatures in the wilds. Sometimes you will notice something odd in the landscape and pause to take a closer look. In either case, let curiosity be your guide as many great discoveries have been made serendipitously.

You are encouraged to take on any investigative work with a healthy dose of caution. While many things you encounter in the wilds may be innocuous, remember that there is a chance for mischief. Be vigilant, for some of these items may have been planted to trap the unwary.

Adventure

While Qeynos is now your home, you will likely travel beyond the city limits many times in your life. As you travel, you will doubtless encounter folks who are trying to rebuild their lives as well as those whose needs are more commercial. These goals are not mutually exclusive, as strong enterprise can mean work for the displaced. Please feel free to assist representatives of the Far Seas Trading Company as they are a large local employer.

Heritage

Qeynos is proud of its diversity. Our reasons to move here are varied, but we must never forget our heritage. Rumors surface that items important to the history of Norrath are found throughout the world. You could always check with Hwal Rucksif inside the Keep of the Ardent Needle in Antonica for updates as he seems to get a fair amount of foot traffic.

Helping Others

Training in your chosen life’s path enables you to help others to the best of your abilities by giving you a focus. Fighters should speak with Master-at-Arms Dagorel in South Qeynos. Mages, you will learn much with Magister Niksel, also in South Qeynos. Priests should seek the counsel of Hierophant Aldalad in North Qeynos. Scouts, seek Vemerik the Counselor in Qeynos North. Train hard, act wisely and help your neighbors.

War of Fay: Felwithe


This is the fifth book based on the journal of a young Teir’Dal soldier during the War of Fay.
The journals of this young Teir’Dal soldier chronicle the crossing Faydwer on a mission to Felwithe during the War of Fay with the Cantor, an illusionist.

Our journey takes many days for we are careful to travel as far from the actual fighting as possible.
There is the danger of being killed by other Teir’Dal who are taken in by the illusion created by the Cantor that she and I are Koada’Dal.
There is also the danger her illusion will fail and the Koada’Dal and Feir’Dal will recognize us and slay us before our tasks are done.

We entered Felwithe with no problems, just as in my dream.
The Cantor leads me down various by-ways until we reach an inn. We take a room overlooking the street.
I stand beside the shuttered window, peering through the thick wooden slats. The Cantor paces, nervous in a way that I have never seen,
Across the room I see our reflections in the brass mirror and realize our illusions are gone.

“Stop this,” I say angrily, “You are jeopardizing our mission. I know not why you are here, but I know my task and if you are here to help me you will stop filling the air with the dust of your shoes.”
She stops pacing, perching instead on the edge of the bed.
“Let me tell you why I am here,” she says suddenly. “I saw the deaths of all the others on our ship and that is why I chose you; you will outlive us all.”

Holding her hand to stop me from speaking, she continues: “You look out the window to see if any of the signals are in place; you will not find them. They all perished.
“Of twenty who set forth, you alone are left. You ask constantly why I am here. It is for this: to ensure that you live, though you would not have needed my help. I saw your death; you will outlive us all.”
The room fills with silence. I do not know what to say.

After a moment, the Cantor speaks again: “Long ago, I was cursed with the ability to see others’ deaths.”
“At first, I only saw them when I wished it. Since coming on this mission, I cannot stop it. Everyone we pass, I have but to glance at them to know how and when they will die.”
“Yet I look into the mirror willing it – willing it with all my might! – and I know not when death will come for me. Yet you saw it; you know and will not tell me.”

I remain silent. What I saw that day in Faydark was a dream, nothing more. It troubled me, but it was only a dream.
Still, knowing how the one dream upset me I could understand how seeing such things every day could bring anxiety, even madness.
I sit beside her then and take her hands into mine.
“Tell me,” I say softly, “what is your real name?”

The Cantor hesitated, glancing away then back again shaking her head.
“I am called Death and that is how you will remember me. When you are in your old age and relive the glories of this war, you will remember that Death walked beside you into Felwithe. And you lived.”
She was calmer now and recast the illusions over us both, then sat and held my hand.
“We will wait here, together.”

“Wait for what?” I say, but I know the answer.
Since her illusions have covered me, I find my foresight is strengthened. We are waiting for the Teir’Dal to besiege Felwithe.
Though the others in my unit do not live, we each were trained with one goal in mind.
If it came to this and only one of us lived, the mission would not fail.

As though reading my thoughts, the Cantor says, “No one else has been able to use my gifts as you have. Is this because you have one short leg? Perhaps it makes you more sensitive in some way?”
I shrug, “Perhaps.”
I know that I no longer wish for legs of equal length, for I can run and climb much better than the others.
I know my balance and can keep it no matter what happens.

We sit in silence, our fair-skinned fingers interlaced.
I try to remember the dream – would I recognize again the wall against which the Cantor fell? Could I keep her away from such a place, from her own death?
In the space of a few short weeks, she has gone from nuisance to the most important creature in my world.
The time for my task has not yet come. And so we sit in the growing stillness and wait.

War of Fay: Crossing the Faydark


This is another part of a journal written by a young Teir’Dal soldier during the War of Fay.
During the War of Fay, many things changed or were forgotten. This book provides one person’s perspective, all the more interesting as this person was part of a secretive Teir’Dal unit during the War of Fay.

Travel by dark, rest during the day. The pattern repeats.
The Cantor and I hear the skirmishes around us but do not become involved; our mission is different.
At least mine is. Or was. The team leader pushed the Cantor to group with me and said it had always been the plan.
If that is so, then no one had bothered to tell me. I resent it.

The Cantor sense my anger. She does not speak with me, communicating only by gestures and glances.
And yet, though we do not speak, we move as one through the Faydark.
Long before we saw Kelethin, we smelled the fires and heard the battle. We woke to find ourselves in a blanket of haze.
She said, “We will need to travel by day past this place; I will change out forms.”

I glance at her. “Change out forms? What, into birds so that we may fly directly to Felwithe?”
With a smile, she replies, “No. I cannot change an actual shape, but I can create an illusion. Look at yourself; I have already done so with you.”
Using the blade of my dagger as a mirror, I realize my skin is now pale cream and my hair is yellow.
I look like a Koada’Dal.

The Cantor gestures into the air, drawing the edge of her palm across her face.
Now she too has yellow hair and sickly pale skin. She laughs at my bemusement saying, “Did you really think all I could do is sing?”
Then she grows more serious and adds, “I know you do not want my company on this journey and that you wonder why I am here. Now you know. I am an illusionist, among other things.”

“What other things?” I ask, but she shakes her head.
“We must rest,” she says softly, “for the journey from here to Felwithe will be even more perilous. Should my illusion fail, all who see us will know we are Teir’Dal. My name may be Death, but I do not wish to die. Not until my task is complete.”
What the task is, she does not say.

The Cantor lies down and immediately falls asleep.
My mind is restless; I constantly pull out my dagger and tilt it this way and that to look at myself.
I am Teir’Dal. I have always had skin the color of the night sky and silver hair. Yet I see pale skin and yellow hair, see this fair being mimic me and yet be me. It is fascinating.
I wonder: would it feel so strange is she had created the illusion that both my legs are the same length? Would that be so difficult to believe?

“You are not resting.” She says, her eyes open, the corners of her lips lifting in a faint smile.
“I cannot get used to this,” I stammer, putting away my dagger, ashamed to be caught in this peculiar vanity.
She pats the nest of pine needles beside her. “Come and rest; you will look this way for many days but right now, you must sleep.”
My eyelids are suddenly heavy and I know I am dreaming before I even curl up beside her.

We walk through Greater Faydark and come to the walls of Felwithe.
The guards step aside to let us enter the city. Despite years of training, I feel unprepared. My hand goes cold and damp.
The Cantor kisses my forehead, then slowly releases my hand and slips into a graceful sitting position against the wall.
I see her staring straight ahead and realize she is dead. The warmth of her lips is still on my skin. I cannot move.

“Wake up, wake up,” she is shaking me, a look of concern in her eyes.
“What did you see?” she demands and there is a note in her voice I have never heard before – fear.
“What did you see, you must tell me!” The Cantor shakes my shoulder again, then sits back on her heels, swallowing hard.
“You must know,” she says in a bitter tone, “I am called Death for I can see death; but I cannot see my own.”

I shake my head, saying, “It was but a dream; you make too much of it.”
As we hide the traces of our makeshift camp, I sense a change in the Cantor. She glances at me now and then, her eyes thoughtful and pensive.
I am not sure if that is what she truly feels or if it is the illusion created by her fair skin and golden hair.

Travels into a Remote Corner of Faydark


Travels into a Remote Corner of Faydark
By Yuille Maclemuel

I have wasted little time before to write of my travels, but my recent adventure in The Faydark forest inspired me. I was going through Lesser Faydark on my way to the docks of Butcherblock after battling some enjoyably putrid undead within the Loping Plains, on my flying carpet. All of a sudden I was struck from the side! I last remember plummeting through the oversized flora that fills the Lesser Faydark!

I awoke flat on my back. My head was reeling. I was disoriented and was having a hard time focusing. Worst of all, I was unable to move! This is when I began to feel small jobbing upon my face! A bug, no doubt, asking to be crushed. My eyes then made out a small figure upon my chest standing three apples high, pushing a spear at my cheek! A bug, my cold Halasian butt, this is a brownie!

It took no time then for me to understand why I could not move. They had bound me to the ground with thousands of tiny crisscrossing threads! And this one on my chest will not stop stabbing me! “Stop that!” I roared. The stabber flinched back enough and was forced to regain his balance. He then said something to me in his little high pitched voice. It was bold, and curt.

“I don’t speak fiddly fae.” I shouted, “No, wings, Butch!” The tiny guy then yelled something back to the others that were surrounding me. Another male came forward.
“I know to speak bits your tongue. I talks for us.”
“Great. You do that. Tell this tiny dancer to let me go!”
“He will not do.”
“Why not?”
“You attack patrol and you done threat our village! We’re doomed!”
“I have not. I feel from my carpet!”

“And dead now two mens under you. You attack.”
“That was an accident.” (Was that the odd squishiness I was feeling?) “A boo boo!” I explained.
“Ah! That for Walpole to find true or no.” The little interpreter then went over and began speaking with several others, one of which was the stabber. I then started to take in my surroundings. I began to be impressed by the nerve, intelligence and organizational abilities of the miniature people.

It was their behavior towards me and with each other that I was reading. They obviously had an organized military structure. This is not what I would have expected! It is easy to assume smaller is simpler, but these guys are on the ball! I had always imagined them more like a gaggle of small goblins. Irritating, but not enough to hinder you. Clearly I underestimated these people. They are all clothed, and clean. They are just as advanced as any race allowed in Freeport; moreso than some!

Is that a rat head the stabber guy is wearing as a helm? How had I not noticed that before? “You stay.” The interpreter had come back. “Walpole send word to Mayor Mendeputt. He say what to do.”
“Contacting superiors, gotchya.” To this he turned and walked back to the others.
“You need a drink?” A female brownie was walking towards me.
“That would be nice,” I replied. She then cast a spell which created a cloud over my head and it rained on me clear and fresh water.

“Thanks.”
“You are welcome,” She smiled. “I like your face colors. I have been thinking of adding to my marks, too.”
“Oh,” I feigned interest.
“You need not worry. Even if Walpole wants to kill you, he will not do it if Mayor Mendeputt does not wish it. Walpole does not do anything that will endanger his standing in the court.”
“You talk a lot,” I pointed out. “And speak Halasian well.” (I wish she hadn’t.)

“Thank you! They continue to choose Carteret to translate because of how many tongues he claims to know.” She kept going. “The truth is he isn’t very good at any of them! And he tells so many stories. I bet he will be found in the pub house this night telling all how he single handedly mediated a war between the barbarians and brownies!”

I respected the aggressive and suspicious males, but if the chattery and casual female was a standard for her gender, then I had even more respect for the males for putting up with such nonsense. I was glad when the one called Walpole (the stabber) came back, and interrupted the girl’s incessant yammering. Carteret was close on his heels, and began translating immediately.

“By order of great, good, big and mighty Mayor Mendeputt, brownies to cut big girl. Er, rope, cut her rope!” Obviously, he was trying to translate for my own good. The brownies had no confusion over what their orders had been. They had already began cutting at my restraints. “Potent hunter Walpole wishes to thank on you for your behaving, and is sad for any hurt done.”

“No worries kid. I am sorry about your friends though,” I said, as I sat up and looked behind me to the carnage that was two flattened brownies.
“We too,” he stated solemnly, as others covered the bodies with cloaks. “Mushroom top is your fabric found.”
“Shiny. I’ll be on my way then.” And with that, I retrieved my carpet and made my way to Butcherblock as I had planned.

I can see how the little guys can leave a bad taste in one’s mouth. I can only warn that you take care as you travel through the Lesser Faydark. The brownies may be little, but the pain they can inflict is large!

The Storm Shepherds – The Calm


This book is one of the Storm Shepherd series titled “The Calm”. It is the story two people from different times and backgrounds and how they join forces to find the answers they’re looking for.
How Danalithenis of Felwithe and Gremius Hazzengrav came to meet is a tale unto itself. Needless to say, were it not for Gremius to have been at the right place at the right time, Danalithenis would not be part of this new tale. Danalithenis, suffering from grievous wounds, was just barely saved from the clutches of death by the atoning Gremius.

Gremius looked at Danalithenis, caught sight of his wounds, and offered the elf his last healing potion. Once Danalithenis was healed, the man introduced himself to the elf and offered to help him escape the island. Listening to the human’s tale, Danalithenis accepted the offer, and they both sailed off into the turbulent ocean.

Over the next several weeks as they sailed aimlessly, Gremius would fill in Danalithenis on what he missed during the centuries he was gone. Danalithenis would learn that the gods have left the world, or so many people believed. Gremius professed that, due to his visions, he wasn’t necessarily sure that was the case.

Danalithenis listened to Gremius as he described the vision and then told the man of the Surefall Glade. He said to Gremius that he thinks the old man was Karana, but had no idea what the darkness represented. After staring long and hard at Gremius, Danalithenis stated that he believed the story and would accompany him until the human found the truth he was seeking.

Danalithenis and Gremius traveled for what seemed like months, maybe even years, across the endless oceans. They would stop at every island they found, both to replenish their water stores and to look for game. During this time, they became very good friends.

As they landed at each island, Gremius was amazed at how much the world of Norrath could change so often from island to island. Danalithenis would sometimes pose theories as to where he believed they were, using odd names such as the Feerrott, or Lavastorm, or even Everfrost. Where Gremius was constantly in awe of the sights, Danalithenis saw a world destroyed.

Finally Danalithenis couldn’t take it anymore and asked Gremius what had happened to Faydwer, to the Greater Faydark… to Felwithe. Gremius looked at Danalithenis for a moment, and said in a sympathetic tone, “All of it was destroyed in the Rending, friend. As sure as the moon is in the sky, there is no more Faydwer”. This was all Danalithenis needed to hear. He stepped inside his cabin and began to cry.

Several days after their last conversation, Danalithenis spotted an island off in the distance covered in trees. They were both as excited as each other, but yet they were both hoping to find something different. As they made landfall, they gathered their gear and started to explore, both believing this to be their destination. When they were deep enough into the trees, they found a surprise that neither one were expecting.

As they approached a calm pool of water, they spotted a person on the other side of the pool, sitting motionless. Aside from each other, they had seen no real people in countless months. As they stepped closer, they were able to make out that it wasn’t just a person, but rather a child. Finally, as they got within several feet of the person, Danalithenis uttered the word, “Halfling”.

At that very moment, the old halfling opened her eyes. She explained that she was in deep meditation with the forest around her. She also looked at the two, gave her name as Tammin Whipperwillow, and said she had been waiting for them.

The Storm Shepherds – Darnalithenis of Felwithe


This book is one of the Storm Shepherd series titled “Darnalithenis of Felwithe”. It is the story of a high elf that left his home for the wilderness and his further travels across the world.
Darnalithenis was born and raised in the beautiful city of Felwithe. Though he was groomed to join the ranks of the holy paladins that protected the city, he could never ignore the longing he felt as he stared deep into the depths of the Greater Faydark forest. After much thought, he finally brought himself to steal away in the night and leave for the wilderness.

He would spend the next several decades living among the woodland creatures of Faydwer. He learned the secrets of moving through the trees undetected, on how to forage food from the land itself, or when the winters were hard, to track and hunt down game for his dinner. He enjoyed living his life being free of the constraints of the city, but he also knew that he would not be accepted amongst his kin were he to choose to return. One day, he came up with a plan.

Darnalithenis began to make as many arrows as he could shove in his quiver. When he was done, he gathered as much food as he could, then hiked to the western edge of the forest. Continuing through the foothills of Butcherblock he avoided the roads, and in turn, the dwarves that guarded them. After skirting by Kaladim, the city of the dwarves, he traveled for several days. Finally, he reached the docks that would take him to other lands – and possibly others like him.

The first place he came to was the great trade city, Freeport. Though it was not as clean or beautiful as his home, Felwithe, it still was larger than anything he had ever seen. He spent some time there, but not caring for the ever-increasing brutality of the guards, decided it was time to move on.

He continued to head west, traveling though dark forests, craggy mountaintops, and endless plains. Soon enough, he reached where the land came to an end. Choosing to follow the coastline to the north, he eventually found a glade populated with people just like him.

Darnalithenis knew that his journey was now at an end, for the people of Surefall accepted him for whom he was, not what he was expected to be.

Darnalithenis spent many years living among the tenders of the glade he now called home. He would spend his time educating those who journeyed to outlying forest on the ways to respect the wilderness. At one point, he even joined with a group of people who were trying to stop an army of gnolls that were assaulting a nearby village.

With him leading the party on a direct path to the village, they arrived just in time to join the fray. It was a bloody battle, and many people lost their lives, but the gnolls were driven back. As Darnalithenis left to return to the glade, he spied the party he was with killing hundreds of woodland creatures for nothing more than their skins. In a fit of rage, he slaughtered every last one of the poachers. When he returned to the glade, he knew that it was time for him to return to the solitude of the Greater Faydark. Darnalithenis traveled across the continent to the city of Freeport. Someone calling himself the Overlord now ruled the city and demanded an exorbitant fee to travel across the ocean.

Darnalitenis had no plan on paying this man any fee, so in the dead of night, he stole a ship and began to sail across the ocean. On the fifteenth day out his ship was attacked by a fleet of ships sailed by his dark cousins, the Teir’Dal. He leapt into the ocean, swimming for a nearby island he spotted.

He would spend the next several hundred years trapped on this island. He lost all hope of rescue, for the seas roiled with a fury that he had never seen before. To make matters worse, the cyclopses that lived on the island with him were beginning to overpopulate. Soon enough they would know that he lived there, too. And one day, they did.

As he gathered water from a stream, he heard the sound of the large rock flying through the air just a moment too late. As he lay there, back broken from the impact of the rock, he watched as the cyclops lifted his foot in order to crush Danalithenis’s skull. A moment later, the Cyclops fell to the ground with a thud. Standing over the cyclops’s corpse was a human, pulling a sword from the monster’s back. The man said, “It looked like you could use some help.”

The Legend of Puab Closk: The End


The Legend of Puab Closk: The End
by Rao Lin, Tenth Keeper of Knowledge

Near the end of The Age of Turmoil, after the betrayal of the followers of Marr, at the beginning of the malicious tyranny that is the reign of the Overlord Lucan D’Lere, the Ashen Order abandoned Freeport. Freeport became a den of evil and villainy where goodly men were fed to the soldiers of an oppressive dictatorship.

D’Lere strangled out every last drop of decency and good will from those he ruled. Puab Closk would not stay to be exploited and corrupted and neither would the Ashen Order. Puab and the Order left Freeport and traveled to the one place left unscathed by The Age of Turmoil. They traveled to the Desert of Ro, to the very pillar where Puab was given the knowledge of Arcane Combat. There they setup the monastery of T,Narev.

The Order spent many years in peace training and refining Arcane Combat under the tutelage of Puab. They found many ways to expand and adapt the concepts to many different styles of fighting. The Ashen Order monks rarely used metal weapons, preferring the purity of fists and feet, but they set aside this preference and also developed many weapon styles. The Ashen Order spent nearly two hundred years in peace atop their butte. These days of peace were shattered by the unstoppable insurgence of The Age of War. The goblinoid, mindless minions burned and pillaged where they pleased, killing everyone they found.

The wicked ran blades through the hearts of the pure. The wars seemed endless, like they would rage until every living thing in Norrath was obliterated. The Ashen Order could no longer stay secluded. They left T,Narev and ran to the aide of both Freeport and Qeynos. The stories of Puab’s conversation with Quellious spoke of this time. The Order felt this was what they prepared for. They knew the might of men would be shown in the great battles to come. The Order split into two large raiding parties composed of several small groups.

One headed to Freeport and the other to Qeynos. They fought many battles on the way to besieged cities. During these battles they noticed that in small groups their power was doubled and in some cases tripled. Certain combinations of Arcane Combat Arts produced effects more powerful than anyone had ever imagined possible. They could produce the greatest of weapons.

The Ashen Order dominated all they faced with this new weapon and turned the tide of battle for each of the cities. Many monks were lost in this war, but all fought bravely for the survival of humanity. In the end with the help of the Ashen Order the sieges at both Qeynos and Freeport were ended. The heads of the Order gathered together in the burnt remains of the Surefall Glade several nights after the great battle. The stars were obscured by the smoke of the funeral pyres, Qeynos lay in near ruins.

The Faydark was believed to be lost and all around them was heavy weight of hopelessness. That night the decision was made to give the Royal Antonican Guard, who fought so bravely beside the Ashen Order, the knowledge of Arcanic Combat. It was also decided to not give this knowledge freely to the Overlord’s minions. An emissary of the Overlord Lucan D’Lere offered to give the Ashen Order a monastery in the Commonlands. The Order considered the offer with trepidation, but also believed that not all of the citizens of Freeport were evil and therefore could not reject it.

They established the monastery and used it to help those they could and also spy on the Overlord. They were betrayed by the Overlord and raided by the Freeport Militia. Every monk residing in the Commonlands monastery was taken and tortured horribly until eventually the knowledge of Arcanic Combat was squeezed from the monks.

Arcanic Combat is now the predominant form of battle used in the post-shattered Norrath. It is the weapon that Quellious and Puab Closk gave the world. Some say that Puab Closk and the Ashen Order saved humanity, that they did, but we have also unleashed the knowledge of a great power to an unenlightened world. This is the legend and legacy of Grand Master Puab Closk.