Mayong’s Death Message
The Demi-Plane of Blood is strangely silent. Though Mayong’s body is unmoving, his presence can still be felt. His booming voice suddenly fills the halls of the Keep, coming from all directions.
Mayong shouts, ‘This is the sweetest victory I could have ever hoped for. The focused devotion and attention you demonstrated have lent strength and credibility to my divinity. You have unwittingly worshipped me, and you have martyred me. Let the world know that a new diety has joined the pantheon . . . and his name is Mayong Mistmoore!’
A New God
With the final devastating blow, Mayong Mistmoore’s blood spread across the enchanted floor of Dreadspire Keep. In his last breath, the lord of the vampires issued a promise, “My age begins.”
Finally shedding the remains of his mortal coil, centuries of research and experiments culminated into achieving his life’s goal — to ascend and walk among the gods. With the last act of unleashing Mistmoore’s soul, Norrath’s mortals released an evil demi-god among the unsuspecting planes of the pantheon.
And as Mistmoore’s soul completed its metamorphosis, the Demi-Plane of Blood became fully realized as a crimson realm of death and darkness. Even Ro’s shimmer, the great Norrath sun, was lessened as the vampire’s plane bled through the pantheon, reeling and reforming in ethereal space.
Norrathians thirst for glory and power — a reality the vampire relied on — brought Mayong to godhood. For hundreds of years, Mayong laid the groundwork for his own ascension, carefully and purposefully. He enshrouded himself in mystery and myth, creating an insatiable curiosity in historians and fame hunters the world over. Few had ever seen the vampire, but everyone believed in him. That was crucial to Mayong’s designs.
Most know that the gods of the pantheon are strengthened and empowered by those who revere and believe in them. So, as Norrathians accepted Mayong’s invitation to Dreadspire Keep, they unwittingly acknowledged his power and became disciples who fueled the enchantments that surrounded him and his abode.
When the last drop of the great vampire’s blood trickled to the floor, the enchantments took on life at his death. The awe of his power and pride in his defeat shown by those who revealed him provided the last ingredient to lift his dark soul into godhood.
Now, Mayong’s cackles resonate through the immortal realm.
The wise and learned of Norrath share chagrin at this turn of tides in the pantheon, for they suspect what most certainly do not — Mayong’s ascension is but a stepping stone for a larger, more devious plan than any could imagine. Beyond the mortal lands, in a realm of pure magic, a goddess has foreseen a world plunged into darkness and chaos. Worse still, she feels her own kin’s suffering.
And while Norrath’s lauded heroes — Firiona Vie and Lanys T’Vyl — and their armies remain unfound, the world and its future lie in the hands of those who set the vampire free.
Return of the Gods
The gods have returned and the mortal realm shifts with their influence. But a new presence walking among the gods – a malevolent force that was released into godhood by the follies of mortals. Unbound by the laws of the pantheon, it leaves corruption in its wake and threatens to bring the entire pantheon crumbling down. The only hope for Norrath hangs on the very mortals who have unleashed this upheaval. They may be the only ones with a chance of stopping it.
In Freeport, Druzzil has opened a portal within the Academy of Arcane Science to her home plane. The city, already strained politically, falls into chaos and power struggles as fanatics cry that the end is near.
Rallos Zek, learning of Druzzil’s actions, resolves to guide Norrathians to the Plane of Rage. His daughter, Sullon Zek, the demigod of Rage, has been overtaken by the very rage she grants to mortals. Confined to a tower within her realm, she unleashes her fury upon her lands. Can intreped mortals bring a balance to the chaos of her realm and restore Sullon?
The nature god Tunare, having lost her Chosen, has a growing sense of forboding. She, too, has heard of Druzzil’s effforts, and now joins the fight against the threat. Her plan is bold, but, as even Tunare herself admits, problematic. She intends to revive the ancient knowledge of her now-extinct first children, the Elddar elves. To do so, she calls upon Druzzil and Karana, the god of storms, for assistance. Karana sends great winds across the deserts of Ro to uncover teh lost center of power of the Elddar elves, the palace of Takish-Hiz. Its walls and petrified gardens uncovered, Druzzil then manipulates time and space to provide Norrathians with passage into Takish-Hiz of Old, so they may learn from teh most ancient race of elves, and return that great knowledge to Norrath.
Relic (Plane of Magic)
Druzzil Ro built the artifact city of Relic to harness and channel the magical energies emanating from Arcstone, the isle beneath it. Relic serves as the home the scrykin, the race created by Druzzil Ro to protect her. In addition to Druzzil’s scrykin and elemental denizens, several dragons from the Nest were invited to Relic. A few of them are permanent residents in Relic, serving as headmasters and teachers for the various scrykin schools of magic.
Relic was once ruled by Daosheen, the first born of the scrykin race, though he has not been seen in over a century. When the elder scrykin began their descent into madness many years ago, Daosheen sealed himself inside a magical tower and refuses to be disturbed by outsiders.
In Daosheen’s absence, Porthio the Second Born, assumed the role as the leader of Relic. Although Porthio is affected by the same madness affecting the rest of his kindred, he has remained slightly more coherent than his brothers, allowing him to study shadow magic on Relic along with the traditional schools of fire, ice and lightning. Rumors abound that Porthio has grown interested in Shadowspine, the artifact which has recently resurfaced in Darkhollow.
Since the elder scrykin have succumbed to madness, the dragons of Relic began to assume more political control over the artifact city. Petty rivalries have broken out amongst the three dragons — Tsicut, Ashenback and Shar`Drahn — each of which secretly wants control of the magical channeling platforms built into Relic. All the while, Porthio remains focused on his studies, leaving the dragons to bicker amongst themselves.
Alley of a Thousand Doors — The walls along this alleyway are covered with all manner of doors, portals, archways and passages. It is rumored that magic users can reach anywhere in existence via these portals, provided they know how to activate them.
Chamber of the Lost — The study of the arcane takes a toll on one’s mind and sanity is not always a luxury a mage can afford. Here dwell the mages that have been driven insane by their studies, either by the horrors they have seen or the sheer strain they have placed on their minds. The elder dragons know the importance of keeping these mages around both for the horrific knowledge they possess as well as the example they serve and so the insane casters have been quarantined into this narrow alley.
Arcstone (Plane of Magic)
The island itself functioned as a channel where magic accumulated and exploded outward like a geyser. For this reason, Druzzil constructed Relic, a great city that hovers above Arcstone to harness its power. Then Druzzil fashioned a new race, the first ever created from organic life and arcane magic — the scrykin. After Druzzil fashioned the first thirteen scrykin, she tutored them in the ways of magic. The scrykin were incredibly intelligent and took to Druzzil’s instruction with great zeal.
With their great knowledge, they faced a dragon named Skylance that had invaded the Plane of Magic. They engaged in such a great and terrible battle that it broke off a large piece of Arcstone that came to be known as the Bluff of Stillwillow. In the end, Skylance and six of the original thirteen scrykin lay dead.
The remaining scrykin were rewarded with the use and ownership of Relic by Druzzil Ro herself. Over many years, the goddess of Magic passed on her knowledge to them, including instructions on the rituals and procedures involved in creating more scrykin.
When Druzzil was satisfied with what her creations had learned, she disappeared into the ether of the Plane of Magic. She has not been seen since, though it is rumored that she is sometimes heard through her shrine on Arcstone.
Left to make a life for themselves, the scrykin made schools dedicated to the various elements of magic and created a tower to join Relic and Arcstone together. They named this tower Skylance out of respect for their fallen enemy, the only foe to have ever given them a challenge.
Dragons from the Broodlands offered congratulations to the scrykin for defeating the rogue dragon Skylance and were invited to Relic. Several of these dragons, including Ashenback, Tsikut and Shar`Drahn, befriended the scrykin and took on positions within the hierarchy of the city.
Sadly, it was discovered that somewhere around their hundredth year of life, the scrykin began to degenerate. Their mental and physical states deteriorated, slowly at first, but then more rapidly as the years passed. Despite these effects, the degenerating scrykin continued to grow in size and power as they aged.
To this day, no one knows why scrykin degenerate the way they do. Whatever the reason for this slow transformation, there is no mistake that the eldest of the scrykin are the most dangerous, the most powerful and the most delusional of the scrykin race.
Skylance’s Remains — The bones of the dragon Skylance lie scattered throughout one of Arcstone’s larger valleys. Although the dragon is long gone, remnants of its body, including its scales, teeth and horns, have since been infused with the ambient magic of Arcstone that drifts about the dragon’s bones like ghostly lanterns
The Sentient Forest — Xanzerok is an elder tree spirit that commands large groves of tanglefoot vines throughout the lower ledges of Arcstone. The vines themselves protect Xanzerok’s territory from would-be intruders. The scrykin believe that Xanzerok and the entire vine forest may even constitute a single living spirit that exists as a network of roots below the soil of Arcsto
The Desolation of Ravenglass — Ravenglass, perhaps the most enigmatic of Arcstone’s elder spirits, has no true physical form. From time to time, it has been known to manifest itself as a haphazard amalgamation of bones, often traveling to Norrath to visit various battlefields. From the spirit’s many trips, Ravenglass brings back casualties of war, which it animates as fallen spirits to protect its territory in Arcstone. In the center of Ravenglass’ domain is a large dead tree which the spirit has adorned with the shields of all the heroes it claimed over the years from various battlefields across Norrath.
Plane of Magic
Druzzil Ro, the goddess of magic, created Arcstone, a craggy island floating amidst the turbulent void known as the Plane of Magic. Arcstone was not the only island within the Plane of Magic, but it was the most populated, serving as a kind of nexus for magical energies. Arcstone attracted all manner of magical creatures including elementals and dervishes.
The island itself functioned as a channel where wild magic accumulated and exploded outward like a geyser. For this reason, Druzzil constructed Relic, a great city that hovers above Arcstone to harness its power.
While Druzzil was occupied with Relic’s construction, legends tell of a rogue dragon of Veeshan’s first brood known as Skylance that found its way to the Plane of Magic and Arcstone. As soon as Skylance’s claws touched Arcstone, he claimed it as his territory and insisted that Druzzil Ro swear fealty to him as the new lord of the Plane of Magic. Druzzil Ro did not respond to his claims.
Skylance was prideful enough to believe the goddess was gone for good and so the dragon began converting Arcstone into his lair. Little did the dragon know that Druzzil Ro, on another isle in the Plane of Magic, was already preparing to create a new race of golems. Druzzil Ro’s creations would not only protect her but would also rival the dragon in raw magical ability. She became so absorbed in the creation of her golems that she eventually created a unique breed of sentient creature. It was the first time organic life had ever been created from arcane magic. Thus, the scrykin race was born.
After Druzzil Ro fashioned the first thirteen scrykin, supple golems made of living tar, she tutored her creations in the ways of magic. The scrykin were incredibly intelligent and took to the goddess’ instruction with great zeal. When the thirteen scrykin were ready to fully serve their creator, they gathered on Arcstone to confront Skylance. A terrible battle ensued that shook the isle and broke off a large piece of Arcstone — a separate rock now known as the Bluff of Stillwillow. In the end, Skylance and six of the original thirteen scrykin lay dead. Druzzil Ro took her remaining scrykin to Relic and taught them the rituals and procedures involved in creating more of their own kind which she wrote in a tome known as the Codex Artifice. Soon after penning the Codex Artifice, Druzzil Ro disappeared back into the ether of the Plane of Magic. It is rumored that she is sometimes heard through her shrine on Arcstone. The scrykin lived and prospered on Relic for many years. They made schools dedicated to the various elements of magic and even erected a tower to join Relic and Arcstone together. They named this tower Skylance out of respect for their fallen enemy.
Other dragons from the Broodlands congratulated the scrykin for defeating the rogue dragon and were invited to Relic. Several of these dragons, including Ashenback, Tsikut and Shar`Drahn, befriended the scrykin and took on positions within the hierarchy of the city. For many years, the scrykin lived peacefully and contentedly . . . until they began to change.
A Mysterious Madness
Somewhere around their hundredth year of life, the scrykin began to degenerate. Their mental and physical states deteriorated slowly at first. Their features, originally placid and calm, began to droop and melt and their temperaments, formerly calm and analytical, took a turn for the sinister. Despite these effects, the degenerating scrykin continued to grow in size and power as they aged. It wasn’t long before the firstborn scrykin began succumbing to bouts of madness, and soon afterward the second generation of scrykin began to show the first signs of instability. Paranoid delusions and dark temperaments overtook the scrykin elders. The younger scrykin attempted to study and cure the madness that was overtaking their older brethren, but all their research was in vain. All they could deduce was that the scrykin race somehow grew more and more unstable as it aged. Even with all the uncertainty and concern over the phenomena, the scrykin tried to maintain some normalcy and they continued to learn and teach in Relic.
While Relic is ruled by Daosheen, the first born of the scrykin race, he has not been seen in over a century. When the elder scrykin began their descent into madness many years ago, Daosheen sealed himself inside a magical tower and refused to be disturbed by outsiders. In Daosheen’s absence, Porthio the Second Born, assumed the role as the governor of Relic. Rumors abound that Porthio has grown interested in Shadowspine, the artifact which recently surfaced in Darkhollow.
Because the elder scrykin have succumbed to madness, the dragons of Relic assumed more political control over the artifact city. Petty rivalries have broken out amongst the three dragons — Tsicut, Ashenback and Shar`Drahn — each of which secretly wants control of the magical channeling platforms built into Relic. All the while, Porthio remains focused on his studies, leaving the dragons to bicker amongst themselves.
The melancholy fates of the remaining firstborn scrykin of Druzzil Ro are as follows:
Daosheen the First has not been seen in over a century. The eldest scrykin was the first to succumb to madness and shortly thereafter became obsessed with studying power crystals mined from Arcstone. It is rumored that he has locked himself inside of Skylance tower where he studies his precious crystals to this day.
Porthio the Second, insane though he may be, believes that the secret to avoiding the curse of the scrykin is to become an undead lich. He has launched a fervent study of necromancy and shadow magic and has recently grown excited about the dark magic of Shadowspine, a lost artifact of necromancy rumored to have been penned by Mayong Mistmoore. In Daosheen’s absence, Porthio rules over Relic with a capricious and iron-fisted sense of justice. Porthio is never far from his loyal pet and bodyguard, a spirit cat of pure shadow named Nightshade.
Ao the Fourth is the only scrykin to have arrested the degenerative curse affecting the scrykin race. He was able to do this by abandoning his physical body and becoming a spirit of Arcstone. Although Ao no longer grows in power as he ages as the rest of the scrykin do, he is at least free from the degenerative madness afflicting his brothers.
Zomm the Seventh, once a great diviner of Relic, has become completely feral. He has abandoned his home and now wanders the isle of Arcstone where he conducts strange meditative experiments tailored to push his awareness beyond the known realms. No one knows what horrors Zomm has glimpsed during his year-long trances for he has not spoken in centuries.
Sharlash the Ninth dwells on Relic where he builds golems and other creatures of artifice.
Thanus the Eleventh has dedicated himself to the study of ice magic. He works closely with the dragon Tsikut on Relic and they both conspire to overthrow the leadership so they may turn the artifact city into an elemental nexus of ice.
Maru the Twelfth, perhaps the most schizophrenic of the original thirteen, spends most of his time learning to infiltrate the minds of others. Who knows what he is plotting within Relic’s glowing walls?
The others — Ganeer the Third, Kallendo the Fifth, Kazzanthar the Sixth, Taroknock the Eighth, Karkahn the Tenth, Morogo the Thirteenth — were slain during the fight with the dragon Skylance.
On Takish’Hiz and the Elddar Forest
The Elddar Forest and Takish-Hiz Thousands of years past, after the great dragon Veeshan claimed Norrath and settled her brood upon it, a god named Brell Serilis, the Duke of Below, surveyed the lands of Norrath. He invited a small group of other gods to enter a pact to create their own influence on the world and to keep the dragon kind that ruled it in balance. Those gods were Tunare, Prexus, and Rallos Zek. All but Rallos Zek agreed to be allies in this new world, but regardless, they all set to work populating the lands with their own creations.
Tunare, the goddess of Nature, saw a lush forest and fertile land on a great continent in Norrath. She eagerly and lovingly created a race of elves and settled them into the dense forest. Those elves, which came to call themselves the Elddar, prospered quickly and greatly. And while Tunare watched her children with pleasure and pride, other gods came to notice the new world. These gods soon realized they received no invitation to be part of Norrath�s development and were not so enamored of those who had. One god who took particular offense was Innoruuk, the Prince of Hate. Innoruuk seethed with anger over his exclusion from the new world and was most disgusted with Tunare’s loyal and kind elves. He felt them a weak abomination a chose to use them as an example of his power in the creation of his own race. He stole the first elven king and queen of the great house of Thex right from their thrones in the great elven city of Takish-Hiz. He would torture them both for three hundred years in his Plane of Hate until they were twisted and torn by his power to become the first Teir’Dal — the dark elf race.
Many years later, Solusek Ro, the Lord of Flame, saw the new world of Norrath and wanted to claim the same great lands Tunare had taken for her elves. His jealousy and determination overcame him and he would soon intervene.
But unexpectedly, on a dais in Takish-Hiz in the Elddar Forest, while the elves faced the most threatening era of their lives, a strange portal appeared. Intelligent creatures of all manner and size never seen before began to march through it. They claimed to be from the future and that they had come to learn from the Elddar in order to save the world.
Passage to the Past
This portal was the work of Druzzil Ro, the goddess of Magic. As Mayong Mistmoore, the terrible vampire, broke his mortal bonds and ascended into the realm of the gods, Druzzil Ro appealed to Tunare and asked for her permission and aid to bring the knowledge of the Elddar elves to the races of Norrath. She hoped the Elddar elves’ wisdom would provide some answers that would help Norrathians prevent Mistmoore’s evil from spreading across the realm of the gods and the mortal realm. Tunare agreed and was quietly excited to once again see and hear her lovely elves. When the plans and enchantments were prepared, Druzzil Ro implored Karana, the god of Storms, to aid in her task. And so, Karana spun the sands of the Desert of Ro with such force that the ruined palace of Takish-Hiz was revealed. While this powerful storm lifted the sands, Druzzil Ro crafted a whirling magical eddy that stabilized to become a passage through time to the great Elddar Forest that existed in the Age of Monuments.
The Elddar Forest during this time was lush and primeval and testament to the beauty of Tunare. It was teeming with life and magic and was home to every manner of enchanted creature, as well as housing the city of Takish-Hiz in all its glory. The ancient race of Elddar elves tended to the city and forest in harmony with nature
Plane of Rage
It is said that when one mortal kills another during a fit of rage that the killer is sent to the Plane of Rage when they die. There, in this war-torn plane of Sullon Zek, maiden of Rage, her minions and subjects wage an eternal battle.
All newcomers to the Plane of Rage must endure the Seething Wall. At first, the subjects see an all-consuming darkness. Then they feel cold, leathery flesh and the pinch and scrape of armor against their bodies, crushing them from every direction. They also smell the stench of death on the cold air. More strangely, they begin to feel the urgent need to destroy and vent their unrelenting rage. They feel the power of Sullon Zek’s rage calling to them.
All creatures that find themselves in the Plane of Rage want nothing more than to fight for Sullon Zek and earn her respect. It doesn’t matter how many they have to kill to gain her approval. With this eternal desire, every creature in the Seething Wall moves forward, shoving its way out to the edge. Ultimately, they come to stare out over The Devastation battlegrounds, anger growing in their hearts, waiting for Sullon Zek to call them to battle one by one.
Few of the souls warring on the fields of the plane give it a name. To most it is simply the place where they must fight or die and return to the rot and stench of the Seething Wall. If they refer to the battlegrounds at all, they call it The Devastation. The Seething Wall, the place of the armies’ continual rebirth, surrounds The Devastation, looming over it as a reminder of the price of death. This wall is infinite, squirming with struggling bodies all aiming to please the Maiden of Rage. And from the torn ground of The Devastation, the armies can see their destination — Sverag, the Stronghold of Rage.
As soon as the bodies fall from the Seething Wall into The Devastation, they immediately find an alliance to strengthen their numbers to fight to the Mistress of Rage and earn her respect. The lands around them at the outer rim are dried and cracked and thoroughly trodden. They are littered with shattered stone from broken walls, fortresses and towers.
The look of the land changes daily as battles rage across it. Structures are built and destroyed as armies vie for positions of power and fight the constant influx of enemies from the wall. And during this eternal war, the balance of power is always shifting.
The armies of the lands set up camps as quickly and frequently as they can by building low walls and tents at any point they feel is strategically sound. They usually do not last long. If opposing armies don’t destroy them, the quaking earth will. Many creatures of Rage believe the ground trembles with Sullon Zek’s rage. And as the swords continually clash and blood soaks the dry ground, every creature’s prize looms at the center of The Devastation — Sullon Zek’s tower. Only by gaining control of Sverag, the stronghold, will the right to serve Sullon Zek be earned.
In a long forgotten age, Sullon McKlarren was a simple barbarian whose only desire was to defend her northern homeland on Antonica from its enemies. Battle after battle, she excelled as her prowess with axes and swords was unmatched. She was always victorious, slaying ice giants, fierce wild beasts, and many others. Halas, the barbarian city, came to rely on Sullon and her small band of friends as defenders of their home.
As she battled she learned to focus her anger and hate for her enemies. Her focused ire became so great that she seemed to shift into an alternate consciousness. During those moments, even her friends could not reach her, and it worried them. In those fierce states of pure rage, Sullon was unstoppable. Even her faithful wolves, Ghost and Snowtail, began to spend more time away from her than at her side. They feared for her, but more than that they grew afraid of her. And each time Sullon used her talent for focusing her rage, she seemed to get stronger, so strong in fact, that Rallos Zek, the god of war, noticed her. Her unique talents were of great interest to him and so he summoned her to Drundar, the Fortress of Zek.
In the great pit of Drundar, Rallos Zek pitted Sullon against many of his champions and favored warriors. They all failed. Sullon’s ferocity and talent almost made her challenges boring. With few champions left to fight Sullon, Rallos Zek stepped into the pit himself and faced her. With humility, Sullon lowered her axes to the ground and began to kneel when Rallos issued a terrifying yell and forbade her from ever dropping her axes again. He commander her to fight him. And she did. For what seemed like hours they fought in the pit. Sullon, consumed by her rage, sent her blades whirling, her body lithe and limber evaded and seemed to curl around Rallos’ strikes. The ring of parries chimed throughout Drundar as Rallos’ minions began to gather around the pit. Never before had such a fight been witnessed. Sullon never seemed to tire. Her first strikes still as strong as her last — the one that found Rallos’ axe and both of hers locked together. Sullon shook with anger and ferocity trying to break her weapons free, perfectly willing to drop them and take on the great god of war with her bare fists. That’s when Rallos laughed so loudly it shook the great stone fortress. His laugh surprised Sullon so much that her focused rage was interrupted and she kneeled before him, prepared to die for having the audacity to take up arms against a god. As she waited for the sting of an axe on her neck, she felt only the cold touch of steel on each shoulder as Rallos anointed her as the Maiden of Rage. He gave her dominion over the aspects of war that manifest in pure rage. None save Rallos himself could withstand her in battle, though her brothers thought that they could defeat her, for they were wiser than she. They, of course, never attempted to prove their claims.
Legends say that she remains inside Razorthorn, her tower within the stronghold, urging those dedicated to her to increase their rage and learn to focus it. It is said that she will honor those that do so by allowing them to serve her in the tower. There are other legends that say that she was betrayed by her father, Rallos Zek, and imprisoned in that tower because he feared her strength. The legends are merely rumor, however. Only Sullon Zek and perhaps those that serve her in her tower know the truth.
From the broken earth and bones left behind in the Devastation, Sullon Zek molded a race of her own, called the Bolvirk. She named this race after her much-adored berserker mentor — Bolvirk McDurnnan — who was lost to her when she was a mortal child.
The Bolvirk are Sullon Zek’s own giants and form the greatest army in the Plane of Rage. Sullon created the Bolvirk to be examples of the power of rage. They are sturdy and their rage is tremendous. They can focus their anger and use it to become fearsome foes on any battlefield, much like Sullon, their maker. They were driven by the force of Sullon Zek’s own fury, like all the others in the Plane of Rage. The flesh of the Bolvirk appears slightly melted or twisted and their bones protrude from their bodies in places, especially at the elbows, knees and knuckles, forming a grim exoskeleton. Scarification rituals are used by the Bolvirk to denote rank, and thus the most powerful Bolvirk look like an illuminated scroll. The runes of power that adorn them are made by pouring molten metal into open scars in the skin, where it hardens and stays. Soon after they were created, the Bolvirk built a fortress around the tower that was the home of their goddess. True to their nature, they built a functional, durable fortress meant to withstand the rage of those that the goddess knew would be drawn to her. The stone walls were not built artfully, but securely. The bricks of the walls and buildings were also created to give the Bolvirk some relief from the dangers of constant battle — but there has been no rest for many long years. The roof materials, once adorning stately vaulted ceilings, have been used up in the creation of catapults, spears and axe hafts.
The blankets have been burned or used as bandages. There is little left but the stone, which itself is often used as catapult shot (or simply thrown at opponents by the Bolvirk). The Bolvirk controlled the stronghold for many years until one of their own faltered. The Bolvirk believe that Sendaro was the greatest fighter to ever live. He fought any that would face him and triumph. It wasn’t long before only the most insane in The Devastation would dare face him. He grew bored with no challenging opponents to vent his rage upon and began to force his own kind to fight him. But the fights did more to frustrate Sendaro than quench his rage as he required more formidable opponents. Within a few years, his pent up rage began to consume him and he became uncontrollable.
Sendaro began attacking and killing the strongest of the Bolvirk to sate his need to unleash his rage. His actions ultimately weakened the force of the Bolvirk so much that enemies took notice and began to attack the stronghold in greater numbers and frequency.It was during this time that an ancient Bolvirk leader named Verdarg arrived in The Devastation from the Seething Wall. He was brought forward by Sullon Zek in order to challenge Sendaro. Verdarg was one of the first Bolvirk Sullon created. He was wise and willful enough to never lose control of his anger. Verdarg incited the armies battling in The Devastation to believe they had the strength and power to take control of the stronghold away from the Bolvirk. Under Verdarg’s taunting battle cries, waves of enraged warriors swarmed the stronghold’s gate attempting to crush the Bolvirk. Once the battle was engaged, Sendaro himself came forth, thrilled to appease his bloodlust. He threw open the gates of the stronghold himself and stood before the mass of enraged armies, ready to fight. Sendaro slew the invaders by the hundreds. His eyes burned as pure rage flowed through him with every strike. None could pass him.
As Sendaro was engaged, Verdarg and a few worthy warriors readied a makeshift ram made from the pieces of broken siege weapons. They rammed the walls of the fortress so forcefully that part of the great wall crumbled just enough for them to scale it. From within the walls of the fortress, Verdarg and his warriors unleashed awave of destructive rage upon the Bolvirk until all but one was dead. With his eye on Sendaro, Verdarg charged. The battle was long and arduous and in the end, Sendaro made a fatal error.
With his rage fully unleashed and out of control, Sendara was reckless in his attacks, something Verdarg had anticipated. With both great arms swinging mighty axes in the air, Verdarg undercut and sliced Sendaro clean across his leathery belly. Sendaro knew immediately he’d suffered a fatal wound and staggered for a moment. His eyes never left Verdarg’s as he began to drop to his knees and succumb to death — to be sent into the Seething Wall to begin his journey back to Sullon Zek. He then smiled at Verdarg, almost as though he was grateful to have had the chance to stand toe-to-toe with one of Sullon’s very first children; a true challenge.
Since that day no one has been able to hold the stronghold for long and every being in The Devastation fights to occupy it. The Bolvirk now feel the same urges as all creatures of Rage. Most have forgotten that their scarred hands built the formidable stone walls of the stronghold. All they know now is that they must destroy their foes and gain control so that they might earn the right to serve Sullon Zek inside her tower.
Sendaro, the greatest leader of the Bolvirk, is found in the Plane of Rage often, for he is summoned from the Seething Wall by Sullon Zek quite frequently. And as Sullon Zek’s rage grows more powerful, the battles have come faster and bloodier. It seems more and more souls are finding themselves awakening within the Seething Wall.